AnimViewer fixes
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8f18f84836
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82dc813ab3
@ -40,11 +40,9 @@ CEntity *CAnimViewer::pTarget = nil;
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void
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CAnimViewer::Render(void) {
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if (pTarget)
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{
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if (pTarget) {
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// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
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if (pTarget)
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{
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if (pTarget) {
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pTarget->Render();
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CRenderer::RenderOneNonRoad(pTarget);
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}
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@ -110,16 +108,14 @@ CAnimViewer::Initialise(void) {
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int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r");
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char animGroup[32], modelName[32];
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if (fd)
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{
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if (fd) {
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for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) {
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if (!CFileMgr::ReadLine(fd, gString, 255))
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break;
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sscanf(gString, "%s %s", &modelName, &animGroup);
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int groupId;
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for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++)
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{
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for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) {
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if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId)))
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break;
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}
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@ -173,16 +169,12 @@ FindMeAModelID(int modelId, int wantedChange)
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int tryCount = 2;
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int ogModelId = modelId;
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while(tryCount != 0)
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{
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while(tryCount != 0) {
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modelId += wantedChange;
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if (modelId < 0 || modelId >= MODELINFOSIZE)
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{
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if (modelId < 0 || modelId >= MODELINFOSIZE) {
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tryCount--;
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wantedChange = -wantedChange;
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}
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else if (modelId != 5 && modelId != 6 && modelId != 405)
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{
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} else if (modelId != 5 && modelId != 6 && modelId != 405) {
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CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId);
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if (model)
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{
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@ -223,17 +215,14 @@ CAnimViewer::Update(void)
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CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
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CEntity *entity = nil;
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if (modelInfo->m_type == MITYPE_PED)
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{
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if (modelInfo->m_type == MITYPE_PED) {
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int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
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if (animId > ANIM_IDLE_STANCE)
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animGroup = ASSOCGRP_STD;
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if (reloadIFP)
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{
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if (pTarget)
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{
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if (reloadIFP) {
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if (pTarget) {
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CWorld::Remove(pTarget);
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if (pTarget)
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delete pTarget;
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@ -247,24 +236,21 @@ CAnimViewer::Update(void)
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reloadIFP = 0;
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}
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}
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else
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{
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} else {
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animGroup = ASSOCGRP_STD;
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}
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CPad::UpdatePads();
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CPad* pad = CPad::GetPad(0);
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CStreaming::UpdateForAnimViewer();
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CStreaming::RequestModel(modelId, 0);
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if (CStreaming::HasModelLoaded(modelId))
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{
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if (!pTarget)
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{
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if (modelInfo->m_type == MITYPE_VEHICLE)
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{
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if (CStreaming::HasModelLoaded(modelId)) {
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if (!pTarget) {
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if (modelInfo->m_type == MITYPE_VEHICLE) {
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CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
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if (veh->m_vehicleType != VEHICLE_TYPE_CAR)
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{
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if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
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// Not ready yet
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/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
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{
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@ -276,26 +262,19 @@ CAnimViewer::Update(void)
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else
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{
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*/ entity = pTarget = new CObject(modelId, true);
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if (!modelInfo->GetColModel())
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{
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if (!modelInfo->GetColModel()) {
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modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
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}
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// }
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}
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else
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{
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} else {
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entity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
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entity->m_status = STATUS_ABANDONED;
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}
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entity->bIsStuck = true;
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}
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else if (modelInfo->m_type == MITYPE_PED)
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{
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} else if (modelInfo->m_type == MITYPE_PED) {
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pTarget = entity = new CPed(PEDTYPE_CIVMALE);
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entity->SetModelIndex(modelId);
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}
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else
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{
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} else {
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entity = pTarget = new CObject(modelId, true);
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if (!modelInfo->GetColModel())
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{
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@ -307,63 +286,49 @@ CAnimViewer::Update(void)
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CWorld::Add(entity);
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TheCamera.TakeControl(pTarget, 9, 2, 1);
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}
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if (entity &&
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(entity->m_type == ENTITY_TYPE_VEHICLE || entity->m_type == ENTITY_TYPE_PED || entity->m_type == ENTITY_TYPE_OBJECT))
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{
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// Maybe m_vecMoveSpeed or something else? Some structs are different on mobile.
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((CPhysical*)pTarget)->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
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((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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pTarget->GetPosition().z = 0.0f;
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if (modelInfo->m_type != MITYPE_PED)
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{
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if (modelInfo->m_type == MITYPE_VEHICLE)
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{
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if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1)
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{
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if (modelInfo->m_type != MITYPE_PED) {
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if (modelInfo->m_type == MITYPE_VEHICLE) {
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if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
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nextModelId = LastPedModelId(modelId);
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}
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else
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{
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} else {
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// Start in mobile
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if (pad->NewState.Square && !pad->OldState.Square)
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CVehicleModelInfo::LoadVehicleColours();
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}
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}
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}
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else
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{
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} else {
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((CPed*)pTarget)->bKindaStayInSamePlace = true;
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// Triangle in mobile
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if (pad->NewState.Square && !pad->OldState.Square) {
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reloadIFP = 1;
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} else if (pad->NewState.Cross && !pad->OldState.Cross)
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{
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} else if (pad->NewState.Cross && !pad->OldState.Cross) {
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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}
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else if (pad->NewState.Circle && !pad->OldState.Circle)
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{
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} else if (pad->NewState.Circle && !pad->OldState.Circle) {
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PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
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}
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else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0)
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{
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} else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) {
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animId--;
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if (animId < 0)
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{
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if (animId < 0) {
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animId = NUM_ANIMS - 1;
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}
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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}
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else if (pad->NewState.DPadDown && !pad->OldState.DPadDown)
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{
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} else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) {
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animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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}
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else
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{
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if (pad->NewState.Start && !pad->OldState.Start)
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{
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} else {
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if (pad->NewState.Start && !pad->OldState.Start) {
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} else {
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if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
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@ -377,19 +342,16 @@ CAnimViewer::Update(void)
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}
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}
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if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0)
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{
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if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) {
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nextModelId = FindMeAModelID(modelId, -1);
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} else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0)
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{
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} else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) {
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nextModelId = FindMeAModelID(modelId, 1);
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}
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// There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port.
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if (nextModelId != modelId)
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{
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if (nextModelId != modelId) {
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modelId = nextModelId;
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if (pTarget)
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{
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if (pTarget) {
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CWorld::Remove(pTarget);
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if (pTarget)
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delete pTarget;
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@ -110,6 +110,9 @@ InitialiseGame(void)
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void
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TheModelViewer(void)
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{
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#ifdef ASPECT_RATIO_SCALE
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CDraw::SetAspectRatio(CDraw::FindAspectRatio());
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#endif
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CAnimViewer::Update();
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CTimer::Update();
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SetLightsWithTimeOfDayColour(Scene.world);
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