oal update
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35da74e0b4
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875c77e8b1
@ -88,6 +88,32 @@ struct
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{
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ALuint buffer;
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ALuint timer;
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bool IsEmpty() { return timer == 0; }
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void Set(ALuint buf) { buffer = buf; }
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void Wait() { timer = 10000; }
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void Init()
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{
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buffer = 0;
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timer = 0;
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}
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void Term()
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{
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if ( buffer != 0 && alIsBuffer(buffer) )
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alDeleteBuffers(1, &buffer);
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timer = 0;
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}
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void Update()
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{
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if ( !(timer > 0) ) return;
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timer -= ALuint(CTimer::GetTimeStepInMilliseconds());
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if ( timer > 0 ) return;
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if ( buffer != 0 && alIsBuffer(buffer) )
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{
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alDeleteBuffers(1, &buffer);
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timer = ( alGetError() == AL_NO_ERROR ) ? 0 : 10000;
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}
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}
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}ALBuffers[SAMPLEBANK_MAX];
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uint32 nNumMP3s;
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@ -222,10 +248,7 @@ release_existing()
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for ( int32 i = 0; i < SAMPLEBANK_MAX; i++ )
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{
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if ( ALBuffers[i].buffer != 0 && alIsBuffer(ALBuffers[i].buffer) )
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alDeleteBuffers(1, &ALBuffers[i].buffer);
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ALBuffers[i].timer = 0;
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ALBuffers[i].Term();
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}
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if ( ALContext )
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@ -309,8 +332,7 @@ set_new_provider(int index)
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for ( int32 i = 0; i < SAMPLEBANK_MAX; i++ )
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{
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ALBuffers[i].buffer = 0;
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ALBuffers[i].timer = 0;
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ALBuffers[i].Init();
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}
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alGenBuffers(MAX_PEDSFX, pedBuffers);
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@ -640,23 +662,7 @@ cSampleManager::UpdateSoundBuffers(void)
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{
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for ( int32 i = 0; i < SAMPLEBANK_MAX; i++ )
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{
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if ( ALBuffers[i].timer > 0 )
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{
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ALBuffers[i].timer -= ALuint(CTimer::GetTimeStepInMilliseconds());
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if ( ALBuffers[i].timer <= 0 )
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{
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if ( ALBuffers[i].buffer != 0 && alIsBuffer(ALBuffers[i].buffer) )
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{
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alDeleteBuffers(1, &ALBuffers[i].buffer);
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if ( alGetError() == AL_NO_ERROR )
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ALBuffers[i].timer = 0;
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else
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ALBuffers[i].timer = 10000;
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}
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}
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}
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ALBuffers[i].Update();
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}
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}
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@ -981,15 +987,14 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
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int32 addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset;
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if ( ALBuffers[nSfx].timer == 0 )
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if ( ALBuffers[nSfx].IsEmpty() )
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{
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ALuint buf;
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alGenBuffers(1, &buf);
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alBufferData(buf, AL_FORMAT_MONO16, (void *)addr, m_aSamples[nSfx].nSize, m_aSamples[nSfx].nFrequency);
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ALBuffers[nSfx].buffer = buf;
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ALBuffers[nSfx].timer = 10000;
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ALBuffers[nSfx].Set(buf);
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}
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ALBuffers[nSfx].Wait();
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buffer = ALBuffers[nSfx].buffer;
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}
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