Fixes for aap review (audio8)
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@ -64,11 +64,14 @@ cMusicManager::DisplayRadioStationName()
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if(SampleManager.IsMP3RadioChannelAvailable()) {
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gStreamedSound = MusicManager.m_nCurrentStreamedSound;
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if(gStreamedSound != STREAMED_SOUND_CITY_AMBIENT &&
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gStreamedSound != STREAMED_SOUND_WATER_AMBIENT) {
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if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER) return;
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} else {
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if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT ||
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gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) {
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gStreamedSound = STREAMED_SOUND_RADIO_POLICE;
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} else {
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if(gStreamedSound >
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STREAMED_SOUND_RADIO_MP3_PLAYER)
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return;
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}
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pRetune = gNumRetunePresses + gStreamedSound;
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@ -592,7 +592,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
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CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!vehicle)
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continue;
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if (vehicle->m_vehType != VEHICLE_TYPE_AUTOMOBILE && vehicle->m_vehType != VEHICLE_TYPE_BIKE)
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if (vehicle->m_vehType != VEHICLE_TYPE_CAR && vehicle->m_vehType != VEHICLE_TYPE_BIKE)
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continue;
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if (vehicle->m_status != STATUS_SIMPLE && vehicle->m_status != STATUS_PHYSICS)
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continue;
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@ -255,7 +255,7 @@ CAnimViewer::Update(void)
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if (modelInfo->m_type == MITYPE_VEHICLE) {
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CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
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if (veh->m_vehicleType != VEHICLE_TYPE_AUTOMOBILE) {
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if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
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// Not ready yet
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/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
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{
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@ -738,7 +738,7 @@ CFileLoader::LoadVehicleObject(const char *line)
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if(strncmp(type, "car", 4) == 0){
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mi->m_wheelId = misc;
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mi->m_wheelScale = wheelScale;
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mi->m_vehicleType = VEHICLE_TYPE_AUTOMOBILE;
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mi->m_vehicleType = VEHICLE_TYPE_CAR;
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}else if(strncmp(type, "boat", 5) == 0){
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mi->m_vehicleType = VEHICLE_TYPE_BOAT;
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}else if(strncmp(type, "train", 6) == 0){
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@ -793,7 +793,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
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*eCol, &ms_testSpherePoint, nil, nil);
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if (collidedSpheres != 0 ||
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(e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_AUTOMOBILE &&
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(e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR &&
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e->m_modelIndex != MI_DODO && radius + eCol->boundingBox.max.x > distance)) {
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return e;
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}
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@ -1897,7 +1897,7 @@ CPhysical::ProcessCollision(void)
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CTimer::SetTimeStep(savedTimeStep);
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if(IsVehicle()){
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CVehicle *veh = (CVehicle*)this;
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if(veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE){
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if(veh->m_vehType == VEHICLE_TYPE_CAR){
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CAutomobile *car = (CAutomobile*)this;
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car->m_aSuspensionSpringRatio[0] = 1.0f;
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car->m_aSuspensionSpringRatio[1] = 1.0f;
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@ -26,7 +26,7 @@ enum {
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};
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enum eVehicleType {
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VEHICLE_TYPE_AUTOMOBILE,
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VEHICLE_TYPE_CAR,
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VEHICLE_TYPE_BOAT,
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VEHICLE_TYPE_TRAIN,
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VEHICLE_TYPE_HELI,
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@ -4388,7 +4388,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
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neededTurn = 2 * PI - neededTurn;
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CVehicle *veh = (CVehicle*)reason;
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if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE) {
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if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) {
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if (veh->m_nCarHornTimer) {
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vehPressedHorn = true;
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if (!IsPlayer())
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@ -4456,7 +4456,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
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angleToFace = m_fRotationCur;
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CVehicle *veh = (CVehicle*) reason;
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if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE && veh->m_nCarHornTimer && !IsPlayer()) {
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if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer && !IsPlayer()) {
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onlyRandomJump = true;
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}
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@ -7245,7 +7245,7 @@ CPed::Seek(void)
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false, true, false, false, false, false);
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if (obstacle) {
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if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_AUTOMOBILE) {
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if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
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distanceToCountItDone = 2.5f;
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} else {
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CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(obstacle->m_modelIndex);
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@ -8481,7 +8481,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
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if (damageDir > 3)
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damageDir = damageDir - 4;
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if (car->m_vehType == VEHICLE_TYPE_AUTOMOBILE) {
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if (car->m_vehType == VEHICLE_TYPE_CAR) {
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CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision();
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if (bonnet) {
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@ -55,7 +55,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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{
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int i;
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m_vehType = VEHICLE_TYPE_AUTOMOBILE;
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m_vehType = VEHICLE_TYPE_CAR;
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
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m_fFireBlowUpTimer = 0.0f;
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@ -230,7 +230,7 @@ public:
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virtual float GetHeightAboveRoad(void);
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virtual void PlayCarHorn(void) {}
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bool IsCar(void) { return m_vehType == VEHICLE_TYPE_AUTOMOBILE; }
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bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
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bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
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bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
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bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
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