From 0b848bc1470464e636117fa773e09734fa1365dd Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 7 May 2020 14:48:53 +0300 Subject: [PATCH] Fix looping collision sound --- src/audio/AudioCollision.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 4eb74388..ecd0299c 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -328,13 +328,13 @@ void cAudioManager::ServiceCollisions() { int i, j; - bool someArr1[NUMAUDIOCOLLISIONS]; - bool someArr2[NUMAUDIOCOLLISIONS]; + bool abRepeatedCollision1[NUMAUDIOCOLLISIONS]; + bool abRepeatedCollision2[NUMAUDIOCOLLISIONS]; m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) - someArr1[i] = someArr2[i] = false; + abRepeatedCollision1[i] = abRepeatedCollision2[i] = false; for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { @@ -344,8 +344,8 @@ cAudioManager::ServiceCollisions() && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) ) { - someArr1[index] = true; - someArr2[j] = true; + abRepeatedCollision1[index] = true; + abRepeatedCollision2[j] = true; m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); break; @@ -354,7 +354,7 @@ cAudioManager::ServiceCollisions() } for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { - if (!someArr2[i]) { + if (!abRepeatedCollision2[i]) { m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; @@ -368,9 +368,9 @@ cAudioManager::ServiceCollisions() for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { int index = m_sCollisionManager.m_bIndicesTable[i]; - if (!someArr1[index]) { + if (!abRepeatedCollision1[index]) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { - if (someArr2[j]) { + if (!abRepeatedCollision2[j]) { m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;