diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 4b232126..4acaa51d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -8756,8 +8756,13 @@ cAudioManager::PreloadMissionAudio(Const char *name) m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED; m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED; m_bIsMissionAudioPlaying = FALSE; +#ifdef GTA_PS2 + m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx); + m_nMissionAudioFramesToPlay = 11 * m_nMissionAudioFramesToPlay / 10; +#else m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_nMissionAudioFramesToPlay *= 4; +#endif m_bIsMissionAudioAllowedToPlay = FALSE; m_bIsMissionAudio2D = TRUE; g_bMissionAudioLoadFailed = FALSE;