From 8c1f1cc7b8b9f736a5d963524e555561d6cf6450 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 2 Sep 2021 12:43:15 +0300 Subject: [PATCH] PS2 mission audio length --- src/audio/AudioLogic.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 4b232126..4acaa51d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -8756,8 +8756,13 @@ cAudioManager::PreloadMissionAudio(Const char *name) m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED; m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED; m_bIsMissionAudioPlaying = FALSE; +#ifdef GTA_PS2 + m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx); + m_nMissionAudioFramesToPlay = 11 * m_nMissionAudioFramesToPlay / 10; +#else m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_nMissionAudioFramesToPlay *= 4; +#endif m_bIsMissionAudioAllowedToPlay = FALSE; m_bIsMissionAudio2D = TRUE; g_bMissionAudioLoadFailed = FALSE;