Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miami
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@ -242,8 +242,6 @@ enum eMenuScreen
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#ifdef GRAPHICS_MENU_OPTIONS
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MENUPAGE_GRAPHICS_SETTINGS,
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#else
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MENUPAGE_ADVANCED_DISPLAY_SETTINGS,
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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MENUPAGE_DETECT_JOYSTICK,
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@ -399,7 +399,12 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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VIDEOMODE_SELECTOR
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MULTISAMPLING_SELECTOR
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MENUACTION_CHANGEMENU, "FET_ADV", { nil, SAVESLOT_NONE, MENUPAGE_ADVANCED_DISPLAY_SETTINGS },
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ISLAND_LOADING_SELECTOR
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DUALPASS_SELECTOR
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CUTSCENE_BORDERS_TOGGLE
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FREE_CAM_TOGGLE
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POSTFX_SELECTORS
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PIPELINES_SELECTOR
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MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
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},
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@ -829,31 +834,12 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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#else
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MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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#endif
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#ifdef EXTENDED_PIPELINES
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PIPELINES_SELECTOR
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#endif
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ISLAND_LOADING_SELECTOR
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DUALPASS_SELECTOR
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MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
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MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
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},
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#else
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// MENUPAGE_ADVANCED_DISPLAY_SETTINGS
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{ "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
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new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
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ISLAND_LOADING_SELECTOR
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DUALPASS_SELECTOR
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CUTSCENE_BORDERS_TOGGLE
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FREE_CAM_TOGGLE
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#ifdef EXTENDED_COLOURFILTER
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POSTFX_SELECTORS
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#endif
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#ifdef EXTENDED_PIPELINES
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PIPELINES_SELECTOR
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#endif
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MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
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},
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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@ -299,7 +299,7 @@ enum Config {
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# define CUSTOM_FRONTEND_OPTIONS
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# ifdef CUSTOM_FRONTEND_OPTIONS
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# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
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# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
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# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define CUTSCENE_BORDERS_SWITCH
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# define MULTISAMPLING // adds MSAA option
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