commit
93318461f9
@ -35,18 +35,18 @@ enum eSound : int16
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SOUND_STEP_END = 30,
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SOUND_FALL_LAND = 31,
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SOUND_FALL_COLLAPSE = 32,
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SOUND_21 = 33,
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SOUND_22 = 34,
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SOUND_23 = 35,
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SOUND_24 = 36,
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SOUND_25 = 37,
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SOUND_26 = 38,
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SOUND_WEAPON_PUNCH_ATTACK = 39,
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SOUND_28 = 40,
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SOUND_29 = 41,
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SOUND_2A = 42,
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SOUND_2B = 43,
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SOUND_2C = 44,
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SOUND_FIGHT_PUNCH_33 = 33,
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SOUND_FIGHT_KICK_34 = 34,
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SOUND_FIGHT_HEADBUTT_35 = 35,
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SOUND_FIGHT_PUNCH_36 = 36,
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SOUND_FIGHT_PUNCH_37 = 37,
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SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
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SOUND_FIGHT_PUNCH_39 = 39,
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SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
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SOUND_FIGHT_PUNCH_41 = 41,
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SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
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SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
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SOUND_FIGHT_KICK_44 = 44,
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SOUND_2D = 45,
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SOUND_WEAPON_BAT_ATTACK = 46,
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SOUND_WEAPON_SHOT_FIRED = 47,
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323
src/peds/Ped.cpp
323
src/peds/Ped.cpp
@ -5,7 +5,6 @@
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#include "Particle.h"
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#include "Stats.h"
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#include "World.h"
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#include "DMAudio.h"
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#include "RpAnimBlend.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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@ -33,7 +32,6 @@
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#include "TempColModels.h"
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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@ -50,14 +48,16 @@ WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); }
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WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
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WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
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WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); }
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WRAPPER void CPed::SetWaitState(eWaitState, void*) { EAXJMP(0x4D58D0); }
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WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
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WRAPPER void CPed::PlayHitSound(CPed*) { EAXJMP(0x4E8E20); }
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
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CColPoint &CPed::ms_tempColPoint = *(CColPoint*)0x62DB14;
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CPedAudioData (&CPed::PedAudioData)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
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uint16 &CPed::unknownFightThing = *(uint16*)0x95CC58;
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FightMove (&CPed::ms_fightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
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@ -287,10 +287,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_fHealth = 100.0f;
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m_fArmour = 0.0f;
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m_nPedType = pedType;
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field_520 = 0;
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m_currentSoundStart = 0;
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m_talkTimer = 0;
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m_talkTypeLast = 167;
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m_talkType = 167;
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m_lastQueuedSound = SOUND_TOTAL_PED_SOUNDS;
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m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
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m_objective = OBJECTIVE_NONE;
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m_prevObjective = OBJECTIVE_NONE;
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CharCreatedBy = RANDOM_CHAR;
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@ -401,7 +401,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_ped_flagD4 = false;
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m_ped_flagD8 = false;
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bIsPedDieAnimPlaying = false;
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m_ped_flagD20 = false;
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bIsFleeing = false;
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m_ped_flagD40 = false;
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bScriptObjectiveCompleted = false;
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@ -1137,7 +1137,7 @@ CPed::Attack(void)
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if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) {
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
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} else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) {
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_PUNCH_ATTACK, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
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}
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weaponAnimAssoc->speed = 0.5f;
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@ -2471,7 +2471,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
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case OBJECTIVE_KILL_CHAR_ANY_MEANS:
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case OBJECTIVE_MUG_CHAR:
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m_pLastPathNode = nil;
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m_ped_flagD20 = false;
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bIsFleeing = false;
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m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
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m_pedInObjective = (CPed*)entity;
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m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
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@ -3659,7 +3659,7 @@ void
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CPed::ClearFlee(void)
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{
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RestorePreviousState();
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m_ped_flagD20 = false;
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bIsFleeing = false;
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m_standardTimer = 0;
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m_fleeTimer = 0;
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}
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@ -4748,6 +4748,302 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
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bIsFell = true;
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}
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void
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CPed::SetFlee(CEntity* fleeFrom, int time)
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{
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if (!IsPedInControl() || bKindaStayInSamePlace || !fleeFrom)
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return;
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SetStoredState();
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m_nPedState = PED_FLEE_ENTITY;
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bIsFleeing = true;
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SetMoveState(PEDMOVE_RUN);
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m_fleeFrom = fleeFrom;
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m_fleeFrom->RegisterReference((CEntity **) &m_fleeFrom);
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if (time <= 0)
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m_fleeTimer = 0;
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else
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m_fleeTimer = CTimer::GetTimeInMilliseconds() + time;
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float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
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GetPosition().x, GetPosition().y,
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fleeFrom->GetPosition().x, fleeFrom->GetPosition().y);
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m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
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if (m_fRotationCur - PI > m_fRotationDest) {
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m_fRotationDest += 2 * PI;
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} else if (PI + m_fRotationCur < m_fRotationDest) {
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m_fRotationDest -= 2 * PI;
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}
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}
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void
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CPed::SetFlee(CVector2D &from, int time)
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{
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if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace)
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return;
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if (m_nPedState != PED_FLEE_ENTITY) {
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SetStoredState();
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m_nPedState = PED_FLEE_POS;
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SetMoveState(PEDMOVE_RUN);
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m_fleeFromPosX = from.x;
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m_fleeFromPosY = from.y;
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}
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bIsFleeing = true;
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m_pLastPathNode = nil;
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m_fleeTimer = CTimer::GetTimeInMilliseconds() + time;
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float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
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GetPosition().x, GetPosition().y,
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from.x, from.y);
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m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
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if (m_fRotationCur - PI > m_fRotationDest) {
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m_fRotationDest += 2 * PI;
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} else if (PI + m_fRotationCur < m_fRotationDest) {
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m_fRotationDest -= 2 * PI;
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}
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}
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void
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CPed::SetWaitState(eWaitState state, void *time)
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{
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AnimationId waitAnim = NUM_ANIMS;
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CAnimBlendAssociation *animAssoc;
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if (!IsPedInControl())
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return;
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if (state != m_nWaitState)
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FinishedWaitCB(nil, this);
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switch (state) {
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case WAITSTATE_TRAFFIC_LIGHTS:
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500;
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SetMoveState(PEDMOVE_STILL);
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break;
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case WAITSTATE_CROSS_ROAD:
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000;
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 3000.0f);
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break;
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case WAITSTATE_CROSS_ROAD_LOOK:
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 8.0f);
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if (time)
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
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else
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000,5000);
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break;
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case WAITSTATE_LOOK_PED:
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case WAITSTATE_LOOK_SHOP:
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case WAITSTATE_LOOK_ACCIDENT:
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case WAITSTATE_FACEOFF_GANG:
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break;
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case WAITSTATE_DOUBLEBACK:
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m_headingRate = 0.0f;
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500;
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 3000.0f);
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break;
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case WAITSTATE_HITWALL:
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m_headingRate = 2.0f;
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 16.0f);
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
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animAssoc->SetDeleteCallback(FinishedWaitCB, this);
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
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ClearObjective();
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RestorePreviousState();
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}
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break;
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case WAITSTATE_TURN180:
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m_headingRate = 0.0f;
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TURN_180, 3000.0f);
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animAssoc->SetFinishCallback(FinishedWaitCB, this);
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animAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
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break;
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case WAITSTATE_SURPRISE:
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m_headingRate = 0.0f;
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 3000.0f);
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animAssoc->SetFinishCallback(FinishedWaitCB, this);
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break;
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case WAITSTATE_STUCK:
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SetMoveState(PEDMOVE_STILL);
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SetMoveAnim();
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m_headingRate = 0.0f;
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 3000.0f);
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
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ClearObjective();
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RestorePreviousState();
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}
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break;
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case WAITSTATE_LOOK_ABOUT:
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SetMoveState(PEDMOVE_STILL);
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SetMoveAnim();
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m_headingRate = 0.0f;
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 3000.0f);
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break;
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case WAITSTATE_PLAYANIM_COWER:
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waitAnim = ANIM_HANDSCOWER;
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case WAITSTATE_PLAYANIM_HANDSUP:
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if (waitAnim == NUM_ANIMS)
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waitAnim = ANIM_HANDSUP;
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case WAITSTATE_PLAYANIM_HANDSCOWER:
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if (waitAnim == NUM_ANIMS)
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waitAnim = ANIM_HANDSCOWER;
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m_headingRate = 0.0f;
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if (time)
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
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else
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 3000.0f);
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animAssoc->SetDeleteCallback(FinishedWaitCB, this);
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break;
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case WAITSTATE_PLAYANIM_DUCK:
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waitAnim = ANIM_DUCK_DOWN;
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case WAITSTATE_PLAYANIM_TAXI:
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if (waitAnim == NUM_ANIMS)
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waitAnim = ANIM_IDLE_TAXI;
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case WAITSTATE_PLAYANIM_CHAT:
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if (waitAnim == NUM_ANIMS)
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waitAnim = ANIM_IDLE_CHAT;
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if (time)
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
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else
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 3000.0f);
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animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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animAssoc->SetDeleteCallback(FinishedWaitCB, this);
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break;
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case WAITSTATE_FINISH_FLEE:
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SetMoveState(PEDMOVE_STILL);
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SetMoveAnim();
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m_headingRate = 0.0f;
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500;
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 3000.0f);
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break;
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default:
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m_nWaitState = WAITSTATE_FALSE;
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RestoreHeadingRate();
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return;
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}
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m_nWaitState = state;
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}
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void
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CPed::PlayHitSound(CPed *hitTo)
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{
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// That was very complicated to reverse for me...
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// First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10).
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uint16 hitSoundsByFightMoves[12][10] = {
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{S39,S42,S43,S43,S39,S39,S39,S39,S39,S42},
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{NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND},
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{NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND},
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{S39,S39,S39,S39,S33,S43,S39,S39,S39,S39},
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{S39,S39,S39,S39,S35,S39,S38,S38,S39,S39},
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{S39,S39,S39,S39,S33,S39,S41,S36,S39,S39},
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{S39,S39,S39,S39,S37,S40,S38,S38,S39,S39},
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{S39,S39,S39,S39,S34,S43,S44,S37,S39,S39},
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{S39,S39,S39,S39,S34,S43,S44,S37,S39,S39},
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{S39,S39,S39,S39,S34,S43,S44,S37,S39,S40},
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{S39,S39,S39,S39,S33,S39,S41,S37,S39,S40},
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{S39,S39,S39,S39,S39,S39,S39,S39,S33,S33}
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};
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// This is why first dimension is between FightMove 1 and 12.
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if (m_lastFightMove == FIGHTMOVE_NULL || m_lastFightMove >= FIGHTMOVE_HITFRONT)
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return;
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uint16 soundId;
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// And this is why second dimension is between 13 and 22.
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if (hitTo->m_lastFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_lastFightMove >= FIGHTMOVE_IDLE2NORM) {
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if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) {
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soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT];
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} else {
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soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT];
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}
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} else {
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soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_lastFightMove - FIGHTMOVE_HITFRONT];
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}
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if (soundId != NO_SND)
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DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f);
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}
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void
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CPed::Say(uint16 audio)
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{
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uint16 audioToPlay = audio;
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if (IsPlayer()) {
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switch (audio) {
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case SOUND_PED_DEATH:
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audioToPlay = SOUND_PED_DAMAGE;
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break;
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case SOUND_PED_DAMAGE:
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case SOUND_PED_HIT:
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case SOUND_PED_LAND:
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break;
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case SOUND_PED_BULLET_HIT:
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case SOUND_PED_CAR_JACKED:
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case SOUND_PED_DEFEND:
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audioToPlay = SOUND_PED_HIT;
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break;
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default:
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return;
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}
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} else {
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if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
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return;
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if (TheCamera.m_CameraAverageSpeed > 1.65f) {
|
||||
return;
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
|
||||
if (audio != SOUND_PED_DEATH && audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
case SOUND_PED_BURNING:
|
||||
case SOUND_PED_FLEE_SPRINT:
|
||||
case SOUND_PED_TAXI_WAIT:
|
||||
case SOUND_PED_EVADE:
|
||||
case SOUND_PED_CAR_COLLISION:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (audioToPlay < m_queuedSound) {
|
||||
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|
||||
|| PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
|
||||
+ m_currentSoundStart
|
||||
+ (uint32) CGeneral::GetRandomNumberInRange(0, PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
|
||||
m_queuedSound = audioToPlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||
@ -4884,4 +5180,9 @@ STARTPATCHES
|
||||
InjectHook(0x4E9870, &CPed::LoadFightData, PATCH_JUMP);
|
||||
InjectHook(0x4E8EC0, &CPed::FightStrike, PATCH_JUMP);
|
||||
InjectHook(0x4CCE20, &CPed::GetLocalDirection, PATCH_JUMP);
|
||||
InjectHook(0x4E8E20, &CPed::PlayHitSound, PATCH_JUMP);
|
||||
InjectHook(0x4E5A10, &CPed::Say, PATCH_JUMP);
|
||||
InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP);
|
||||
InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP);
|
||||
InjectHook(0x4D1D70, (void (CPed::*)(CVector2D&, int)) &CPed::SetFlee, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -10,9 +10,35 @@
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "WeaponInfo.h"
|
||||
#include "Fire.h"
|
||||
#include "DMAudio.h"
|
||||
|
||||
struct CPathNode;
|
||||
|
||||
struct CPedAudioData
|
||||
{
|
||||
int m_nFixedDelayTime;
|
||||
int m_nOverrideFixedDelayTime;
|
||||
int m_nOverrideMaxRandomDelayTime;
|
||||
int m_nMaxRandomDelayTime;
|
||||
};
|
||||
|
||||
// For hit sounds in fight
|
||||
enum {
|
||||
S33 = SOUND_FIGHT_PUNCH_33,
|
||||
S34 = SOUND_FIGHT_KICK_34,
|
||||
S35 = SOUND_FIGHT_HEADBUTT_35,
|
||||
S36 = SOUND_FIGHT_PUNCH_36,
|
||||
S37 = SOUND_FIGHT_PUNCH_37,
|
||||
S38 = SOUND_FIGHT_CLOSE_PUNCH_38,
|
||||
S39 = SOUND_FIGHT_PUNCH_39,
|
||||
S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 ,
|
||||
S41 = SOUND_FIGHT_PUNCH_41,
|
||||
S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
|
||||
S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
|
||||
S44 = SOUND_FIGHT_KICK_44,
|
||||
NO_SND = SOUND_TOTAL_PED_SOUNDS
|
||||
};
|
||||
|
||||
struct FightMove
|
||||
{
|
||||
AnimationId animId;
|
||||
@ -29,6 +55,7 @@ static_assert(sizeof(FightMove) == 0x18, "FightMove: error");
|
||||
enum PedFightMoves
|
||||
{
|
||||
FIGHTMOVE_NULL,
|
||||
// Attacker
|
||||
FIGHTMOVE_STDPUNCH,
|
||||
FIGHTMOVE_IDLE,
|
||||
FIGHTMOVE_SHUFFLE_F,
|
||||
@ -41,6 +68,7 @@ enum PedFightMoves
|
||||
FIGHTMOVE_ROUNDHOUSE,
|
||||
FIGHTMOVE_BODYBLOW,
|
||||
FIGHTMOVE_GROUNDKICK,
|
||||
// Opponent
|
||||
FIGHTMOVE_HITFRONT,
|
||||
FIGHTMOVE_HITBACK,
|
||||
FIGHTMOVE_HITRIGHT,
|
||||
@ -260,7 +288,7 @@ public:
|
||||
uint8 m_ped_flagD4 : 1;
|
||||
uint8 m_ped_flagD8 : 1;
|
||||
uint8 bIsPedDieAnimPlaying : 1;
|
||||
uint8 m_ped_flagD20 : 1;
|
||||
uint8 bIsFleeing : 1;
|
||||
uint8 m_ped_flagD40 : 1; // reset when objective changes
|
||||
uint8 bScriptObjectiveCompleted : 1;
|
||||
|
||||
@ -431,11 +459,11 @@ public:
|
||||
uint16 m_numNearPeds;
|
||||
int8 m_lastWepDam;
|
||||
uint8 pad_51F;
|
||||
uint8 field_520;
|
||||
uint8 m_currentSoundStart;
|
||||
uint8 pad_521[3];
|
||||
uint32 m_talkTimer;
|
||||
uint16 m_talkTypeLast;
|
||||
uint16 m_talkType;
|
||||
uint16 m_lastQueuedSound;
|
||||
uint16 m_queuedSound;
|
||||
CVector m_vecSeekPosEx;
|
||||
float m_seekExAngle;
|
||||
|
||||
@ -556,6 +584,8 @@ public:
|
||||
void StartFightDefend(uint8, uint8, uint8);
|
||||
void PlayHitSound(CPed*);
|
||||
void SetFall(int, AnimationId, uint8);
|
||||
void SetFlee(CEntity*, int);
|
||||
void SetFlee(CVector2D&, int);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
@ -633,6 +663,7 @@ public:
|
||||
static CColPoint &ms_tempColPoint;
|
||||
static uint16 &unknownFightThing; // TODO
|
||||
static FightMove (&ms_fightMoves)[24];
|
||||
static CPedAudioData (&PedAudioData)[38];
|
||||
};
|
||||
|
||||
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
Loading…
Reference in New Issue
Block a user