Update Fire.cpp
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08e1c869a4
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@ -31,7 +31,7 @@ CFire::CFire()
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m_nExtinguishTime = 0;
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m_nStartTime = 0;
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field_20 = 1;
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field_24 = 0;
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m_nNextTimeToAddFlames = 0;
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m_fStrength = 0.8f;
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}
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@ -95,8 +95,8 @@ CFire::ProcessFire(void)
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FindPlayerPed()->DoStuffToGoOnFire();
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gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
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}
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if (CTimer::m_snTimeInMilliseconds > field_24) { /* set to 0 when a newfire starts, related to time */
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field_24 = CTimer::m_snTimeInMilliseconds + 80;
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if (CTimer::m_snTimeInMilliseconds > m_nNextTimeToAddFlames) {
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m_nNextTimeToAddFlames = CTimer::m_snTimeInMilliseconds + 80;
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firePos = m_vecPos;
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if (veh && veh->IsVehicle() && veh->IsCar()) {
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@ -122,7 +122,7 @@ CFire::ProcessFire(void)
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if (CTimer::m_snTimeInMilliseconds > m_nStartTime)
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m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
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nRandNumber = CGeneral::GetRandomNumber();
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nRandNumber = CGeneral::GetRandomNumber() & 127;
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lightpos.x = m_vecPos.x;
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lightpos.y = m_vecPos.y;
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lightpos.z = m_vecPos.z + 5.0f;
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@ -162,7 +162,7 @@ CFire::Extinguish(void)
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if (m_pEntity) {
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if (m_pEntity->IsPed()) {
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((CPed *)m_pEntity)->RestorePreviousState();
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((CPed *)m_pEntity)->m_pFire = 0;
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((CPed *)m_pEntity)->m_pFire = nil;
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} else if (m_pEntity->IsVehicle()) {
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((CVehicle *)m_pEntity)->m_pCarFire = nil;
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}
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@ -186,7 +186,7 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
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fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
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fire->m_pEntity = nil;
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fire->m_pSource = nil;
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fire->field_24 = 0;
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fire->m_nNextTimeToAddFlames = 0;
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fire->ReportThisFire();
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fire->m_fStrength = size;
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}
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