Fixed use of boolean type for in CGameLogic
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@ -112,8 +112,8 @@ CGameLogic::Update()
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = false;
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CRestart::OverridePoliceStationLevel = false;
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CRestart::OverrideHospitalLevel = LEVEL_NONE;
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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@ -183,8 +183,8 @@ CGameLogic::Update()
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = false;
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CRestart::OverridePoliceStationLevel = false;
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CRestart::OverrideHospitalLevel = LEVEL_NONE;
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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pPlayerInfo.m_pPed->ClearWeapons();
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@ -224,8 +224,8 @@ CGameLogic::Update()
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverridePoliceStationLevel = false;
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CRestart::OverrideHospitalLevel = false;
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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CRestart::OverrideHospitalLevel = LEVEL_NONE;
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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TheCamera.m_fCamShakeForce = 0.0f;
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