Merge pull request #737 from theR4K/miamiDev

just ProcessActiveQueues
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shfil 2020-10-02 20:11:00 +02:00 committed by GitHub
commit 9d53b738cc
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4 changed files with 137 additions and 121 deletions

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@ -35,4 +35,4 @@ public:
void AddCollisionToRequestedQueue();
};
VALIDATE_SIZE(cAudioCollisionManager, 852);
VALIDATE_SIZE(cAudioCollisionManager, 0x354);

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@ -420,10 +420,7 @@ cAudioManager::CheckForAnAudioFileOnCD() const
uint8
cAudioManager::GetCDAudioDriveLetter() const
{
if (m_bIsInitialised)
return SampleManager.GetCDAudioDriveLetter();
return 0;
return SampleManager.GetCDAudioDriveLetter();
}
bool
@ -483,12 +480,18 @@ uint8
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
{
float newSoundIntensity;
float newEmittingVolume;
if (soundIntensity <= 0.0f)
return 0;
newSoundIntensity = soundIntensity / 5.0f;
if (newSoundIntensity <= distance)
emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
return emittingVolume;
if (newSoundIntensity > distance)
return emittingVolume;
newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity))
/ (soundIntensity - newSoundIntensity));
return Min(127u, newEmittingVolume);
}
void
@ -500,17 +503,16 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
int32
cAudioManager::ComputePan(float dist, CVector *vec)
{
const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f))));
if (vec->x > 0.f)
return Max(20, 63 - PanTable[index]);
return Min(107, PanTable[index] + 63);
}
int32
uint32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
{
uint32 newFreq = oldFreq;
@ -519,11 +521,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if (m_fSpeedOfSound > Abs(speedOfSource)) {
if (speedOfSource < 0.0f) {
speedOfSource = Max(speedOfSource, -1.5f);
} else {
speedOfSource = Min(speedOfSource, 1.5f);
}
speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
@ -750,39 +748,41 @@ cAudioManager::AddReleasingSounds()
void
cAudioManager::ProcessActiveQueues()
{
bool flag;
float position2;
float position1;
uint32 v28;
uint32 v29;
float x;
float usedX;
float usedY;
float usedZ;
uint8 vol;
uint8 emittingVol;
CVector position;
uint32 freqDivided;
uint32 loopCount;
uint8 emittingVol;
uint8 vol;
uint8 offset;
float x;
bool flag;
bool missionState;
for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bIsProcessed = false;
}
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (sample.m_nSampleIndex != NO_SAMPLE) {
for (int32 j = 0; j < m_nActiveSamples; ++j) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
for (int32 j = 0; j < m_nActiveSamples; j++) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
if (m_FrameCounter & 1) {
flag = !!(j & 1);
if (field_5554 & 1) {
if (!(j & 1)) {
flag = false;
} else {
flag = true;
}
} else if (j & 1) {
flag = false;
} else {
flag = !(j & 1);
flag = true;
}
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = true;
m_asActiveSamples[j].m_bLoopEnded = true;
@ -790,6 +790,8 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
}
if (!sample.m_nReleasingVolumeDivider)
sample.m_nReleasingVolumeDivider = 1;
}
sample.m_bIsProcessed = true;
m_asActiveSamples[j].m_bIsProcessed = true;
@ -805,37 +807,39 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelEmittingVolume(j, emittingVol);
} else {
m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
position2 = sample.m_fDistance;
position1 = m_asActiveSamples[j].m_fDistance;
sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
sample.m_nFrequency = ComputeDopplerEffectedFrequency(
sample.m_nFrequency,
m_asActiveSamples[j].m_fDistance,
sample.m_fDistance,
sample.m_fSpeedMultiplier);
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
int32 freq;
if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
#ifdef FIX_BUGS
freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
#else
freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
#endif
} else {
freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
}
m_asActiveSamples[j].m_nFrequency = freq;
SampleManager.SetChannelFrequency(j, freq);
m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
}
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
} else {
vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume);
}
vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
uint8 emittingVol;
if (field_4) {
emittingVol = 2 * Min(63, vol);
} else {
emittingVol = vol;
}
missionState = false;
for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
if (m_sMissionAudio.m_bIsMobile[k]) {
missionState = true;
break;
}
}
if (missionState) {
emittingVol = (emittingVol * field_5538) / 127;
} else {
if (field_5538 < 127)
emittingVol = (emittingVol * field_5538) / 127;
}
SampleManager.SetChannelEmittingVolume(j, emittingVol);
m_asActiveSamples[j].m_nEmittingVolume = vol;
}
@ -844,10 +848,11 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
}
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
break;
break; //continue for i
}
sample.m_bIsProcessed = false;
m_asActiveSamples[j].m_bIsProcessed = false;
//continue for j
}
}
}
@ -859,59 +864,69 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
--sample.m_nLoopsRemaining;
sample.m_nLoopsRemaining--;
sample.m_nReleasingVolumeDivider = 1;
} else {
for (uint8 j = 0; j < m_nActiveSamples; ++j) {
if (!m_asActiveSamples[j].m_bIsProcessed) {
if (sample.m_nLoopCount) {
v28 = sample.m_nFrequency / m_nTimeSpent;
v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
if (v28 == 0)
for (uint8 j = 0; j < m_nActiveSamples; j++) {
uint8 k = (j + field_6) % m_nActiveSamples;
if (!m_asActiveSamples[k].m_bIsProcessed) {
if (sample.m_nLoopCount != 0) {
freqDivided = sample.m_nFrequency / m_nTimeSpent;
loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
if (freqDivided == 0)
continue;
sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
}
memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
if (!m_asActiveSamples[j].m_bIs2D)
TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
if (!m_asActiveSamples[k].m_bIs2D)
TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
if (field_4) {
emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
} else {
emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
emittingVol = m_asActiveSamples[k].m_nEmittingVolume;
}
if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
SampleManager.SetChannelEmittingVolume(j, emittingVol);
SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
if (m_asActiveSamples[j].m_bIs2D) {
uint8 offset = m_asActiveSamples[j].m_nOffset;
if (offset == 63) {
x = 0.f;
} else if (offset >= 63) {
x = (offset - 63) * 1000.f / 63;
} else {
x = -(63 - offset) * 1000.f / 63;
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
bool isMobile = false;
for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
if (m_sMissionAudio.m_bIsMobile[l]) {
isMobile = true;
break;
}
usedX = x;
usedY = 0.f;
usedZ = 0.f;
m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
} else {
usedX = position.x;
usedY = position.y;
usedZ = position.z;
}
SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
SampleManager.StartChannel(j);
if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
if (field_5538 < 127)
emittingVol *= field_5538 / 127;
vol = emittingVol;
} else {
vol = (emittingVol * field_5538 / 127);
}
SampleManager.SetChannelEmittingVolume(k, vol);
SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
if (m_asActiveSamples[k].m_bIs2D) {
offset = m_asActiveSamples[k].m_nOffset;
if (offset == 63) {
x = 0.0f;
} else if (offset >= 63) {
x = (offset - 63) * 1000.0f / 63;
} else {
x = -(63 - offset) * 1000.0f / 63; //same like line below
}
position = CVector(x, 0.0f, 0.0f);
m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
}
SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z);
SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
SampleManager.StartChannel(k);
}
m_asActiveSamples[j].m_bIsProcessed = true;
m_asActiveSamples[k].m_bIsProcessed = true;
sample.m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
break;
@ -920,6 +935,7 @@ cAudioManager::ProcessActiveQueues()
}
}
}
field_6 %= m_nActiveSamples;
}
void
@ -934,7 +950,7 @@ cAudioManager::ClearRequestedQueue()
void
cAudioManager::ClearActiveSamples()
{
for (int32 i = 0; i < m_nActiveSamples; i++) {
for (uint8 i = 0; i < m_nActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
@ -957,7 +973,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_asActiveSamples[i].m_bReverbFlag = false;
m_asActiveSamples[i].m_nLoopsRemaining = 0;
m_asActiveSamples[i].m_bRequireReflection = false;

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@ -181,6 +181,7 @@ public:
uint8 m_nActiveSamples;
uint8 field_4; // unused
bool m_bDynamicAcousticModelingStatus;
int8 field_6;
float m_fSpeedOfSound;
bool m_bTimerJustReset;
int32 m_nTimer;
@ -246,16 +247,15 @@ public:
void AddSampleToRequestedQueue(); // done
void AgeCrimes(); // done (inlined in vc)
void CalculateDistance(bool &condition, float dist); // done
bool CheckForAnAudioFileOnCD() const;
void ClearActiveSamples();
void ClearMissionAudio(uint8 slot); //done
void ClearRequestedQueue();
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier) const;
int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
int32 CreateEntity(eAudioType type, void *entity); // done
void CalculateDistance(bool &condition, float dist); // done
bool CheckForAnAudioFileOnCD() const; // done
void ClearActiveSamples(); // done
void ClearMissionAudio(uint8 slot); // done
void ClearRequestedQueue(); // done (inlined in vc)
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
int32 ComputePan(float, CVector *); // done
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
int32 CreateEntity(eAudioType type, void *entity); // done
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id); //done (inlined in vc)
@ -289,7 +289,7 @@ public:
void Initialise(); // done
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
void InterrogateAudioEntities();
void InterrogateAudioEntities(); // done
bool IsAudioInitialised() const;
bool IsMissionAudioSampleFinished(uint8 slot);
bool IsMP3RadioChannelAvailable() const; // done
@ -307,7 +307,7 @@ public:
void PreloadMissionAudio(uint8 slot, Const char *name); // done
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
void ProcessActiveQueues();
void ProcessActiveQueues(); //done
bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);

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@ -43,4 +43,4 @@ public:
}
};
VALIDATE_SIZE(cPoliceRadioQueue, 444);
VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC);