Merge pull request #1026 from Sergeanur/VC/ControllerMenu

Controller menu
This commit is contained in:
Sergeanur 2021-02-11 12:31:13 +02:00 committed by GitHub
commit 9d8e32d9b2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
26 changed files with 1022 additions and 90 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -2421,7 +2421,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
#define VFB(b)
#endif
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSL, RSR) \
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSU, RSD, RSL, RSR) \
{{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
@ -2532,7 +2532,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
O, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
T, /* PED_ANSWER_PHONE */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
@ -2579,10 +2579,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
O, /* PED_ANSWER_PHONE */ \
VFB(R1) /* VEHICLE_FIREWEAPON */ \
nil, /* VEHICLE_ACCELERATE */ \
nil, /* VEHICLE_BRAKE */ \
RSU, /* VEHICLE_ACCELERATE */ \
RSD, /* VEHICLE_BRAKE */ \
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
Q, /* TOGGLE_SUBMISSIONS */ \
@ -2623,10 +2623,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
#define RIGHT "RIGHT"
#endif
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick left", "right stick right");
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick up", "right stick down", "right stick left", "right stick right");
#ifdef BUTTON_ICONS
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~(~", "~)~");
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~H~", "~L~", "~(~", "~)~");
#endif
@ -2635,11 +2635,6 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
#elif defined(BUTTON_ICONS)
#define PS2_TRIANGLE "~T~"
#define PS2_CIRCLE "~O~"
#define PS2_CROSS "~X~"
#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
@ -2648,11 +2643,11 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
#endif
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick left", "right stick right");
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick up", "right stick down", "right stick left", "right stick right");
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~(~", "~)~");
CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~H~", "~L~", "~(~", "~)~");
#endif
#undef PS2_TRIANGLE
@ -2674,11 +2669,36 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
if (CPad::GetPad(0)->IsAffectedByController) {
wchar wstr[16];
// TODO: INI and/or menu setting for Xbox/PS switch
const char* (*Buttons)[MAX_CONTROLLERACTIONS];
#ifdef BUTTON_ICONS
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
#ifdef GAMEPAD_MENU
switch (FrontEndMenuManager.m_PrefsControllerType)
{
case CMenuManager::CONTROLLER_DUALSHOCK2:
case CMenuManager::CONTROLLER_DUALSHOCK3:
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
break;
default:
#endif
Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
#ifdef GAMEPAD_MENU
break;
}
#endif
#else
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
switch (FrontEndMenuManager.m_PrefsControllerType)
{
case CMenuManager::CONTROLLER_DUALSHOCK2:
case CMenuManager::CONTROLLER_DUALSHOCK3:
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = PlayStationButtons_noIcons;
break;
default:
Buttons = XboxButtons_noIcons;
break;
}
#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these

View File

@ -125,6 +125,10 @@ bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
#ifdef GAMEPAD_MENU
uint32 TimeToStopPadShaking;
#endif
const char* FrontendFilenames[][2] = {
{"background", ""},
{"vc_logo", "vc_logom"},
@ -151,7 +155,14 @@ const char* FrontendFilenames[][2] = {
{"downOff", "buttonA"},
{"downOn", "buttonA"},
{"upOff", "buttonA"},
{"upOn", "buttonA"}
{"upOn", "buttonA"},
#ifdef GAMEPAD_MENU
{"fe_controller", "" },
{"fe_arrows1", "" },
{"fe_arrows2", "" },
{"fe_arrows3", "" },
{"fe_arrows4", "" },
#endif
};
#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x))
@ -526,6 +537,10 @@ CMenuManager::CMenuManager()
#ifdef NO_ISLAND_LOADING
m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#endif
#ifdef GAMEPAD_MENU
m_PrefsControllerType = CONTROLLER_XBOXONE;
#endif
}
void
@ -1074,7 +1089,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
#ifdef LEGACY_MENU_OPTIONS
#ifdef GAMEPAD_MENU
case MENUACTION_CTRLVIBRATION:
if (m_PrefsUseVibration)
rightText = TheText.Get("FEM_ON");
@ -1539,6 +1554,11 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
#endif
switch (m_nCurrScreen) {
#ifdef GAMEPAD_MENU
case MENUPAGE_CONTROLLER_SETTINGS:
PrintController();
break;
#endif
case MENUPAGE_STATS:
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_SOUND_SETTINGS:
@ -2948,12 +2968,19 @@ CMenuManager::LoadAllTextures()
CTxdStore::AddRef(frontendTxdSlot2);
CTxdStore::SetCurrentTxd(frontendTxdSlot2);
#ifdef GAMEPAD_MENU
for (int i = 3; i < MENUSPRITE_CONTROLLER; i++) {
#else
for (int i = 3; i < NUM_MENU_SPRITES; i++) {
#endif
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
CTxdStore::PopCurrentTxd();
#ifdef GAMEPAD_MENU
LoadController(m_PrefsControllerType);
#endif
CStreaming::IHaveUsedStreamingMemory();
}
@ -4896,6 +4923,16 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
if (changeAmount != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
#ifdef GAMEPAD_MENU
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode += changeAmount;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
else if (CPad::GetPad(0)->Mode < 0)
CPad::GetPad(0)->Mode = 3;
SaveSettings();
break;
#endif
case MENUACTION_RADIO:
ChangeRadioStation(changeAmount);
break;
@ -5037,14 +5074,14 @@ void
CMenuManager::ProcessOnOffMenuOptions()
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
#ifdef LEGACY_MENU_OPTIONS
#ifdef GAMEPAD_MENU
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
break;
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
if (m_PrefsUseVibration) {
CPad::GetPad(0)->StartShake(350, 150);
TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
}
SaveSettings();
break;
#endif
case MENUACTION_INVERTPADY:
@ -5510,6 +5547,14 @@ CMenuManager::SwitchMenuOnAndOff()
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
#ifdef GAMEPAD_MENU
// Reset pad shaking.
if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) {
CPad::StopPadsShaking();
TimeToStopPadShaking = 0;
}
#endif
}
void
@ -5534,6 +5579,13 @@ CMenuManager::UnloadTextures()
m_aFrontEndSprites[i].Delete();
CTxdStore::RemoveTxd(frontend2);
#ifdef GAMEPAD_MENU
// Unload controller txd
int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller");
if (frontend_controller != -1)
CTxdStore::RemoveTxd(frontend_controller);
#endif
}
m_bSpritesLoaded = false;
@ -5781,5 +5833,753 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
}
#endif
#ifdef GAMEPAD_MENU
const char* controllerTypesPaths[] = {
"MODELS/FRONTEND_DS2.TXD",
"MODELS/FRONTEND_DS3.TXD",
"MODELS/FRONTEND_DS4.TXD",
"MODELS/FRONTEND_X360.TXD",
"MODELS/FRONTEND_XONE.TXD",
};
void
CMenuManager::PrintController(void)
{
// Don't print anything if controller texture is missing
if (!m_aFrontEndSprites[MENUSPRITE_CONTROLLER].m_pTexture) return;
const float scale = 0.9f;
const float CONTROLLER_SIZE_X = 235.2f;
const float CONTROLLER_SIZE_Y = 175.2f;
const float CONTROLLER_POS_X = (DEFAULT_SCREEN_WIDTH - CONTROLLER_SIZE_X) / 2.0f;
const float CONTROLLER_POS_Y = 220.0f;
float centerX = CONTROLLER_POS_X + CONTROLLER_SIZE_X / 2;
float centerY = CONTROLLER_POS_Y + CONTROLLER_SIZE_Y / 2;
#define X(f) ((f)*scale + centerX)
#define Y(f) ((f)*scale + centerY)
m_aFrontEndSprites[MENUSPRITE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
if (m_DisplayControllerOnFoot) {
if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
m_aFrontEndSprites[MENUSPRITE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
else
m_aFrontEndSprites[MENUSPRITE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
}
else {
if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
m_aFrontEndSprites[MENUSPRITE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
else
m_aFrontEndSprites[MENUSPRITE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
}
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.9f)); // X
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetDropShadowPosition(0);
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetWrapx(SCREEN_WIDTH);
float TEXT_L2_X = 85.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY;
float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 27.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y;
float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 67.0f + CONTROLLER_POS_Y - centerY;
float TEXT_LSTICK_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_LSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY;
float TEXT_SELECT_X = 170.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY;
float TEXT_START_X = 130.0f + CONTROLLER_POS_X - centerX, TEXT_START_Y = 128.0f + CONTROLLER_POS_Y - centerY;
float TEXT_R2_X = 164.0f + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY;
float TEXT_R1_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 27.0f + CONTROLLER_POS_Y - centerY;
float TEXT_SQUARE_X = 147.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 30.0f + CONTROLLER_POS_Y - centerY;
float TEXT_TRIANGLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 55.0f + CONTROLLER_POS_Y - centerY;
float TEXT_CIRCLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 67.0f + CONTROLLER_POS_Y - centerY;
float TEXT_CROSS_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 80.0f + CONTROLLER_POS_Y - centerY;
float TEXT_RSTICK_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY;
float TEXT_R3_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 110.0f + CONTROLLER_POS_Y - centerY;
float TEXT_L3_X = 94.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY;
float TEXT_L2R2_X = 120.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -4.0f + CONTROLLER_POS_Y - centerY;
switch (m_PrefsControllerType)
{
case CONTROLLER_DUALSHOCK4:
TEXT_L1_Y += 7.0f;
TEXT_L1_Y_VEH = TEXT_L1_Y;
TEXT_R1_Y += 7.0f;
TEXT_TRIANGLE_Y -= 1.0f;
TEXT_CIRCLE_Y -= 1.0f;
TEXT_CROSS_Y -= 1.0f;
TEXT_RSTICK_Y -= 4.0f;
TEXT_R3_Y -= 4.0f;
TEXT_DPAD_Y -= 2.0f;
TEXT_LSTICK_Y -= 6.0f;
TEXT_L3_X -= 2.0f;
break;
case CONTROLLER_XBOXONE:
TEXT_L2_X -= 2.0f;
TEXT_R2_X += 2.0f;
TEXT_L1_Y += 15.0f;
TEXT_L1_Y_VEH = TEXT_L1_Y;
TEXT_R1_Y += 15.0f;
TEXT_TRIANGLE_Y += 4.0f;
TEXT_CIRCLE_Y += 4.0f;
TEXT_CROSS_Y += 4.0f;
TEXT_RSTICK_Y += 1.0f;
TEXT_R3_Y += 1.0f;
TEXT_DPAD_Y += 29.0f;
TEXT_LSTICK_Y -= 20.0f;
TEXT_L3_X -= 36.0f;
TEXT_L2R2_Y += 5.0f;
TEXT_SELECT_X += 4.0f;
break;
case CONTROLLER_XBOX360:
TEXT_L2_X += 8.0f;
TEXT_R2_X -= 8.0f;
TEXT_L1_Y += 15.0f;
TEXT_L1_Y_VEH = TEXT_L1_Y;
TEXT_R1_Y += 15.0f;
TEXT_TRIANGLE_Y += 4.0f;
TEXT_CIRCLE_Y += 4.0f;
TEXT_CROSS_Y += 4.0f;
TEXT_RSTICK_Y += 4.0f;
TEXT_R3_Y += 4.0f;
TEXT_DPAD_Y += 30.0f;
TEXT_LSTICK_Y -= 19.0f;
TEXT_L3_X -= 36.0f;
TEXT_L2R2_Y += 5.0f;
TEXT_SELECT_X += 3.0f;
break;
};
if (m_DisplayControllerOnFoot) {
switch (CPad::GetPad(0)->Mode) {
case 0:
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_L2_X -= 45.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85));
break;
default:
CFont::SetRightJustifyWrap(0);
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
CFont::SetRightJustifyWrap(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3"));
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_R2_X += 30.0f;
CFont::SetJustifyOff();
CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
break;
case 1:
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_L2_X -= 45.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85));
break;
default:
CFont::SetRightJustifyWrap(0);
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
CFont::SetRightJustifyWrap(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3"));
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA"));
break;
default:
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X - 50)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA"));
break;
}
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_R2_X += 30.0f;
CFont::SetJustifyOff();
CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
break;
case 2:
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_L2_X -= 45.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85));
break;
default:
CFont::SetRightJustifyWrap(0);
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
CFont::SetRightJustifyWrap(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3"));
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_R2_X += 30.0f;
CFont::SetJustifyOff();
CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
break;
case 3:
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_L2_X -= 45.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85));
break;
default:
CFont::SetRightJustifyWrap(0);
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
CFont::SetRightJustifyWrap(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3"));
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_R2_X += 30.0f;
CFont::SetJustifyOff();
CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
break;
default:
return;
}
}
else {
CFont::SetCentreOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_ITALIAN:
if (m_PrefsControllerType != CONTROLLER_XBOX360)
break;
case LANGUAGE_FRENCH:
case LANGUAGE_GERMAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(0.0f)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB"));
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.9f));
switch (CPad::GetPad(0)->Mode) {
case 0:
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SELECT_X -= 5.0f;
break;
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
CFont::SetRightJustifyOn();
switch (m_PrefsControllerType)
{
case CONTROLLER_XBOXONE:
case CONTROLLER_XBOX360:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X += 3.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
case LANGUAGE_GERMAN:
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 18.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
}
break;
default:
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 5.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_GERMAN:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 10.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 15.0f;
case LANGUAGE_ITALIAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100));
break;
}
break;
}
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
break;
case 1:
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA"));
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 12.0f;
break;
default:
break;
}
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
CFont::SetRightJustifyOn();
switch (m_PrefsControllerType)
{
case CONTROLLER_XBOXONE:
case CONTROLLER_XBOX360:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X += 3.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
case LANGUAGE_GERMAN:
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 18.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
}
break;
default:
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 5.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_GERMAN:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 10.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 15.0f;
case LANGUAGE_ITALIAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100));
break;
}
break;
}
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
break;
case 2:
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SELECT_X -= 5.0f;
break;
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
CFont::SetRightJustifyOn();
switch (m_PrefsControllerType)
{
case CONTROLLER_XBOXONE:
case CONTROLLER_XBOX360:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X += 3.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
case LANGUAGE_GERMAN:
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 18.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
}
break;
default:
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 5.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_GERMAN:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 10.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 15.0f;
case LANGUAGE_ITALIAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100));
break;
}
break;
}
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
break;
case 3:
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SELECT_X -= 5.0f;
break;
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA"));
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0);
switch (m_PrefsControllerType)
{
case CONTROLLER_XBOXONE:
case CONTROLLER_XBOX360:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT"));
break;
default:
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SQUARE_X += 5.0f;
case LANGUAGE_FRENCH:
case LANGUAGE_ITALIAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT"));
break;
default:
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X + 16.0f)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT"));
break;
}
break;
}
break;
default:
return;
}
}
CFont::SetDropShadowPosition(0); // X
#undef X
#undef Y
}
void
CMenuManager::LoadController(int8 type)
{
switch (type)
{
case CONTROLLER_DUALSHOCK2:
case CONTROLLER_DUALSHOCK3:
case CONTROLLER_DUALSHOCK4:
CFont::LoadButtons("MODELS/PS3BTNS.TXD");
break;
default:
CFont::LoadButtons("MODELS/X360BTNS.TXD");
break;
}
// Unload current textures
for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++)
m_aFrontEndSprites[i].Delete();
// Unload txd
int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller");
if (frontend_controller != -1)
CTxdStore::RemoveTxd(frontend_controller);
// Find the new txd to load
bool bTxdMissing = true;
if (controllerTypesPaths[type])
if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) {
CFileMgr::CloseFile(file);
bTxdMissing = false;
}
int txdSlot = -1;
if (bTxdMissing)
// Not found, fall back to original textures
txdSlot = CTxdStore::FindTxdSlot("frontend2");
else {
// Found, load txd
txdSlot = frontend_controller;
if (txdSlot == -1)
txdSlot = CTxdStore::AddTxdSlot("frontend_controller");
CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]);
CTxdStore::AddRef(txdSlot);
}
assert(txdSlot != -1);
// Load new textures
CTxdStore::SetCurrentTxd(txdSlot);
for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
}
#endif // GAMEPAD_MENU
#undef GetBackJustUp
#undef GetBackJustDown

View File

@ -137,6 +137,13 @@ enum eMenuSprites
MENUSPRITE_DOWNON,
MENUSPRITE_UPOFF,
MENUSPRITE_UPON,
#ifdef GAMEPAD_MENU
MENUSPRITE_CONTROLLER,
MENUSPRITE_ARROWS1,
MENUSPRITE_ARROWS2,
MENUSPRITE_ARROWS3,
MENUSPRITE_ARROWS4,
#endif
NUM_MENU_SPRITES
};
@ -192,8 +199,10 @@ enum eMenuScreen
MENUPAGE_MOUSE_CONTROLS = 31,
MENUPAGE_PAUSE_MENU = 32,
MENUPAGE_NONE = 33, // Then chooses main menu or pause menu
#ifdef LEGACY_MENU_OPTIONS
#ifdef GAMEPAD_MENU
MENUPAGE_CONTROLLER_SETTINGS,
#endif
#ifdef LEGACY_MENU_OPTIONS
MENUPAGE_DEBUG_MENU,
MENUPAGE_CONTROLLER_PC_OLD1,
MENUPAGE_CONTROLLER_PC_OLD2,
@ -275,7 +284,7 @@ enum eMenuAction
MENUACTION_DRAWDIST,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
#ifdef LEGACY_MENU_OPTIONS
#ifdef GAMEPAD_MENU
MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG,
#endif
@ -668,6 +677,18 @@ public:
int8 m_nDisplayMSAALevel;
#endif
#ifdef GAMEPAD_MENU
enum
{
CONTROLLER_DUALSHOCK2 = 0,
CONTROLLER_DUALSHOCK3,
CONTROLLER_DUALSHOCK4,
CONTROLLER_XBOX360,
CONTROLLER_XBOXONE,
};
int8 m_PrefsControllerType;
#endif
enum LANGUAGE
{
LANGUAGE_AMERICAN,
@ -788,6 +809,10 @@ public:
int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
#ifdef GAMEPAD_MENU
void LoadController(int8 type);
void PrintController(void);
#endif
};
#ifndef IMPROVED_VIDEOMODE

View File

@ -277,13 +277,6 @@ CMenuScreen aScreens[] = {
{ "", 0, 0, },
#ifdef LEGACY_MENU_OPTIONS
// MENUPAGE_CONTROLLER_SETTINGS
{ "FET_CON", MENUPAGE_OPTIONS, 0,
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
},
// MENUPAGE_DEBUG_MENU
{ "FED_DBG", MENUPAGE_NONE, 0,
MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,

View File

@ -78,11 +78,17 @@
#endif
#ifdef INVERT_LOOK_FOR_PAD
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 150, 0, MENUALIGN_LEFT,
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define INVERT_PAD_SELECTOR
#endif
#ifdef GAMEPAD_MENU
#define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) }, 0, 0, MENUALIGN_LEFT,
#else
#define SELECT_CONTROLLER_TYPE
#endif
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
@ -377,6 +383,14 @@ void DetectJoystickGoBack() {
}
#endif
#ifdef GAMEPAD_MENU
const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" };
void ControllerTypeAfterChange(int8 before, int8 after)
{
FrontEndMenuManager.LoadController(after);
}
#endif
CMenuScreenCustom aScreens[] = {
// MENUPAGE_STATS = 0
{ "FEH_STA", MENUPAGE_NONE, nil, nil,
@ -612,11 +626,13 @@ CMenuScreenCustom aScreens[] = {
#else
MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 320, 150, MENUALIGN_CENTER,
#endif
#ifdef GAMEPAD_MENU
MENUACTION_CHANGEMENU, "FET_AGS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#endif
#ifdef DETECT_JOYSTICK_MENU
MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER,
#endif
MENUACTION_CHANGEMENU, "FEC_MOU", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_CENTER,
INVERT_PAD_SELECTOR
MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
},
@ -656,8 +672,12 @@ CMenuScreenCustom aScreens[] = {
{ "FEC_MOU", MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_MOUSESENS, "FEC_MSH", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 40, 170, MENUALIGN_LEFT,
MENUACTION_INVVERT, "FEC_IVV", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
#ifndef GAMEPAD_MENU
INVERT_PAD_SELECTOR
#endif
MENUACTION_MOUSESTEER, "FET_MST", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
//MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER, // original y
},
// MENUPAGE_PAUSE_MENU = 32
@ -674,15 +694,17 @@ CMenuScreenCustom aScreens[] = {
// MENUPAGE_NONE = 33
{ "", 0, nil, nil, },
#ifdef GAMEPAD_MENU
{ "FET_AGS", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({40, 78, 25, true, true}), nil,
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 40, 76, MENUALIGN_LEFT,
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT,
INVERT_PAD_SELECTOR
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT,
SELECT_CONTROLLER_TYPE
MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, MENUALIGN_LEFT,
},
#endif
#ifdef LEGACY_MENU_OPTIONS
// MENUPAGE_CONTROLLER_SETTINGS = 4
{ "FET_CON", MENUPAGE_OPTIONS, nil, nil,
MENUACTION_CTRLCONFIG, "FEC_CCF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
MENUACTION_CTRLVIBRATION, "FEC_VIB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
},
// MENUPAGE_DEBUG_MENU = 18
{ "FED_DBG", MENUPAGE_NONE, nil, nil,
MENUACTION_RELOADIDE, "FED_RID", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,

View File

@ -320,6 +320,9 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
# ifdef XINPUT
# define GAMEPAD_MENU // Add gamepad menu
# endif
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
@ -476,6 +479,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef RADIO_OFF_TEXT
#undef MAP_ENHANCEMENTS
#undef GAMEPAD_MENU
#undef MUCH_SHORTER_OUTRO_SCREEN
#undef CUSTOM_FRONTEND_OPTIONS

View File

@ -409,6 +409,7 @@ bool LoadINISettings()
ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration);
ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume);
@ -501,6 +502,7 @@ void SaveINISettings()
StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration);
StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume);

View File

@ -289,11 +289,26 @@ CFont::Initialise(void)
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
// loaded in CMenuManager with GAMEPAD_MENU defined
LoadButtons("MODELS/X360BTNS.TXD");
#endif
}
#ifdef BUTTON_ICONS
if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
void
CFont::LoadButtons(const char *txdPath)
{
if (int file = CFileMgr::OpenFile(txdPath)) {
CFileMgr::CloseFile(file);
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
if (ButtonsSlot == -1)
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
else {
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxd(ButtonsSlot);
}
CTxdStore::LoadTxd(ButtonsSlot, txdPath);
CTxdStore::AddRef(ButtonsSlot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(ButtonsSlot);
@ -311,12 +326,22 @@ CFont::Initialise(void)
ButtonSprite[BUTTON_R1].SetTexture("r1");
ButtonSprite[BUTTON_R2].SetTexture("r2");
ButtonSprite[BUTTON_R3].SetTexture("r3");
ButtonSprite[BUTTON_RSTICK_UP].SetTexture("thumbryu");
ButtonSprite[BUTTON_RSTICK_DOWN].SetTexture("thumbryd");
ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl");
ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr");
CTxdStore::PopCurrentTxd();
}
#endif // BUTTON_ICONS
else {
if (ButtonsSlot != -1) {
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxdSlot(ButtonsSlot);
ButtonsSlot = -1;
}
}
}
#endif // BUTTON_ICONS
#ifdef MORE_LANGUAGES
void
@ -369,6 +394,7 @@ CFont::Shutdown(void)
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxdSlot(ButtonsSlot);
ButtonsSlot = -1;
}
#endif
Sprite[0].Delete();
@ -1437,6 +1463,8 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
@ -1488,6 +1516,8 @@ CFont::ParseToken(wchar *s, bool japShit)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
@ -1612,6 +1642,8 @@ CFont::ParseToken(wchar *s)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif

View File

@ -111,6 +111,8 @@ enum
BUTTON_R1,
BUTTON_R2,
BUTTON_R3,
BUTTON_RSTICK_UP,
BUTTON_RSTICK_DOWN,
BUTTON_RSTICK_LEFT,
BUTTON_RSTICK_RIGHT,
MAX_BUTTON_ICONS
@ -137,7 +139,8 @@ public:
static int32 ButtonsSlot;
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
static int PS2Symbol;
static void LoadButtons(const char *txdPath);
static void DrawButton(float x, float y);
#endif // BUTTON_ICONS

View File

@ -4456,11 +4456,11 @@ Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on o
[GUN_H1]
~w~Press the~h~ ~k~~PED_SPRINT~ ~w~button to buy. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ ~w~button to exit.
[PU_CF3]
Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
[PU_CF3] { reVC update }
Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot.
[PU_CF4]
Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
[PU_CF4] { reVC update }
Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot.
[HELP9_B]
Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle.
@ -6484,8 +6484,9 @@ Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ the sniper rifle.
[PLANE_H]
Use the ~h~~k~~VEHICLE_ACCELERATE~~w~ button to accelerate, Left and right to turn.
[PLANE_4]
Use the ~h~~k~~VEHICLE_ACCELERATE~~w~ button to accelerate, Left and right to turn.
[PLANE_4] { reVC update }
{ Use the ~h~~k~~VEHICLE_ACCELERATE~~w~ button to accelerate, Left and right to turn. }
Use the right analog stick to accelerate, pull back on the left analog stick to climb, push forwards to descend. Left and right to turn.
[HELP55]
Press the ~h~~k~~PED_FIREWEAPON~~w~ button to attack the chef.
@ -13980,8 +13981,9 @@ To ~h~pick up a bomb~w~, simply maneuver the RC helicopter next to it. The RC He
[TEX3_37:SERG3]
Pushing ~h~back on the analog stick ~w~decreases the rotor speed, causing the helicopter to~h~ descend.
[TEX3_38:SERG3]
Pressing the ~h~~k~~VEHICLE_ACCELERATE~ ~w~button increases the rotor speed, causing the helicopter to ~h~ascend.
[TEX3_38:SERG3] { reVC update }
{ Pressing the ~h~~k~~VEHICLE_ACCELERATE~ ~w~button increases the rotor speed, causing the helicopter to ~h~ascend. }
Pushing ~h~forward on the analog stick ~w~increases the rotor speed, causing the helicopter to ~h~ascend.
[TEX3_39:SERG3]
~g~To drop a bomb press the ~h~~k~~VEHICLE_HANDBRAKE~ ~g~button.
@ -14400,6 +14402,27 @@ NONE
[FEA_FMN]
RADIO OFF
[FEC_DS2]
DUALSHOCK 2
[FEC_DS3]
DUALSHOCK 3
[FEC_DS4]
DUALSHOCK 4
[FEC_360]
XBOX 360 CONTROLLER
[FEC_ONE]
XBOX ONE CONTROLLER
[FEC_TYP]
GAMEPAD TYPE
[FET_AGS]
GAMEPAD SETTINGS
{ end of file }
[DUMMY]
THIS LABEL NEEDS TO BE HERE !!!

View File

@ -6214,11 +6214,11 @@ Appuie sur la ~h~~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les miss
[GUN_H1]
~w~Appuie sur la~h~ ~k~~PED_SPRINT~~w~ pour acheter. ~w~Appuie sur la~h~ ~k~~VEHICLE_ENTER_EXIT~~w~ pour quitter.
[PU_CF3]
Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement.
[PU_CF3] { reVC update }
Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement.
[PU_CF4]
Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement.
[PU_CF4] { reVC update }
Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement.
[HELP9_B]
Appuie sur la~h~ ~k~~PED_FIREWEAPON~ ~w~pour ~h~tirer~w~ avec le fusil à lunette.
@ -6688,8 +6688,9 @@ Appuie sur la touche ~h~~k~~PED_FIREWEAPON~~w~ ~w~pour ~h~tirer~w~ avec le fusil
[PLANE_H]
Utilise la touche ~h~~k~~VEHICLE_ACCELERATE~~w~ pour accélérer. Gauche et droite pour tourner.
[PLANE_4]
Utilise la touche ~h~~k~~VEHICLE_ACCELERATE~~w~ pour accélérer. Gauche et droite pour tourner.
[PLANE_4] { reVC update }
{Utilise la touche ~h~~k~~VEHICLE_ACCELERATE~~w~ pour accélérer. Gauche et droite pour tourner.}
Utilise le joystick analogique droit pour accélérer, appuie vers le bas sur le joystick analogique gauche pour monter et vers le haut pour descendre. Gauche et droite pour tourner.
[HELP55]
Appuie sur la touche ~h~~k~~PED_FIREWEAPON~~w~ pour attaquer le chef.
@ -14262,8 +14263,9 @@ Pour ~h~ramasser une bombe~w~, manoeuvre l'hélico radiocommandé à côté. Il
[TEX3_37:SERG3]
Pousse le ~h~joystick analogique droit vers le haut ~w~pour vitesse la vitesse du rotor et ainsi faire ~h~ monter l'hélicoptère.
[TEX3_38:SERG3]
Pousse le ~h~~k~~VEHICLE_ACCELERATE~ ~w~pour augmenter la réduire du rotor et ainsi faire ~h~ descendre l'hélicoptère.
[TEX3_38:SERG3] { reVC update }
{Pousse le ~h~~k~~VEHICLE_ACCELERATE~ ~w~pour augmenter la réduire du rotor et ainsi faire ~h~ descendre l'hélicoptère.}
Pousse le ~h~joystick analogique droit vers la bas ~w~pour augmenter la réduire du rotor et ainsi faire ~h~ descendre l'hélicoptère.
[TEX3_39:SERG3]
~g~Appuie sur la touche ~h~~k~~VEHICLE_HANDBRAKE~ ~g~pour larguer une bombe.

View File

@ -6175,11 +6175,11 @@ Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~~w~, um Krankenwagen-Missionen an- oder ab
[GUN_H1]
~w~Drück die~h~ ~k~~PED_SPRINT~~w~, um zu kaufen. ~w~Drück die~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, um zu gehen.
[PU_CF3]
Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
[PU_CF3] { reVC update }
Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
[PU_CF4]
Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
[PU_CF4] { reVC update }
Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
[HELP9_B]
Drücke die~h~ ~k~~PED_FIREWEAPON~~w~, um das Prãzisionsgewehr ~h~abzufeuern~w~.
@ -6640,8 +6640,9 @@ Drücke die ~h~~k~~PED_FIREWEAPON~~w~-Taste, um das Prãzisionsgewehr ~h~abzufeu
[PLANE_H]
Benutze die ~h~~k~~VEHICLE_ACCELERATE~~w~-Taste, um zu beschleunigen. Links bzw. Rechts für Richtungswechsel.
[PLANE_4]
Benutze die ~h~~k~~VEHICLE_ACCELERATE~~w~-Taste, um zu beschleunigen. Links bzw. Rechts für Richtungswechsel.
[PLANE_4] { reVC update }
{Benutze die ~h~~k~~VEHICLE_ACCELERATE~~w~-Taste, um zu beschleunigen. Links bzw. Rechts für Richtungswechsel.}
Benutze den rechten Analog-Stick, um zu beschleunigen. Ziehe den linken Analog-Stick, um zu steigen oder drücke ihn nach vorn, um zu sinken. Links bzw. Rechts für Richtungswechsel.
[HELP55]
Drücke die ~h~~k~~PED_FIREWEAPON~~w~-Taste, um den Küchenchef anzugreifen.
@ -14262,8 +14263,9 @@ Um ~h~eine Bombe aufzunehmen~w~, steuere den Helikopter direkt über sie. Der He
[TEX3_37:SERG3]
Zieh den ~h~ Rechten Analog-Stick zurück~w~, um die Rotorgeschwindigkeit zu erhöhen, der Helikopter ~h~ gewinnt dann an Höhe.
[TEX3_38:SERG3]
Drück den ~h~ ~k~~VEHICLE_ACCELERATE~~w~, um die Rotorgeschwindigkeit zu verringern, der Helikopter ~h~ verliert dann an Höhe.
[TEX3_38:SERG3] { reVC update }
{Drück den ~h~ ~k~~VEHICLE_ACCELERATE~~w~, um die Rotorgeschwindigkeit zu verringern, der Helikopter ~h~ verliert dann an Höhe.}
Drück den ~h~ Rechten Analog-Stick nach vorn~w~, um die Rotorgeschwindigkeit zu verringern, der Helikopter ~h~ verliert dann an Höhe.
[TEX3_39:SERG3]
Um eine Bombe abzuwerfen, drücke die ~h~~k~~VEHICLE_HANDBRAKE~~g~-Taste.

View File

@ -6007,11 +6007,11 @@ Premi il ~h~~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni In
[GUN_H1]
~w~Premi il ~h~~k~~PED_SPRINT~~w~ per comprare. ~w~Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per uscire.
[PU_CF3]
Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot.
[PU_CF3] { reVC update }
Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot.
[PU_CF4]
Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot.
[PU_CF4] { reVC update }
Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot.
[HELP9_B]
Premi il ~h~~k~~PED_FIREWEAPON~~w~ per sparare con il fucile di precisione.
@ -6694,8 +6694,9 @@ Premi il tasto ~h~~k~~PED_FIREWEAPON~~w~ per ~h~sparare~w~ col fucile di precisi
[PLANE_H]
Usa il tasto ~h~~k~~VEHICLE_ACCELERATE~~w~ per accelerare e a sinistra e a destra per curvare.
[PLANE_4]
Usa il tasto ~h~~k~~VEHICLE_ACCELERATE~~w~ per accelerare e a sinistra e a destra per curvare.
[PLANE_4] { reVC update }
{Usa il tasto ~h~~k~~VEHICLE_ACCELERATE~~w~ per accelerare e a sinistra e a destra per curvare.}
Usa la levetta analogica destra per accelerare, premi la levetta analogica sinistra in basso per salire, in alto per scendere e a sinistra e a destra per curvare.
[HELP55]
Premi il tasto ~h~~k~~PED_FIREWEAPON~~w~ per attaccare lo chef.
@ -14271,8 +14272,9 @@ Per raccogliere una bomba, avvicinaci l'elicottero radiocomandato. L'elicottero
[TEX3_37:SERG3]
Sposta ~h~in basso la levetta analogica destra~w~ per aumentare la velocità del rotore e ~h~far salire~w~ l'elicottero.
[TEX3_38:SERG3]
Sposta ~h~~k~~VEHICLE_ACCELERATE~~w~ per ridurre la velocità del rotore e ~h~far scendere~w~ l'elicottero.
[TEX3_38:SERG3] { reVC update }
{Sposta ~h~~k~~VEHICLE_ACCELERATE~~w~ per ridurre la velocità del rotore e ~h~far scendere~w~ l'elicottero.}
Sposta ~h~in alto la levetta analogica destra~w~ per ridurre la velocità del rotore e ~h~far scendere~w~ l'elicottero.
[TEX3_39:SERG3]
~g~Per sganciare una bomba, premi il tasto ~h~~k~~VEHICLE_HANDBRAKE~~g~.

View File

@ -5834,11 +5834,11 @@ Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para comenzar o cancelar las misiones de ATS
[GUN_H1]
~w~Pulsa ~h~~k~~PED_SPRINT~~w~ para comprar. ~w~Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para salir.
[PU_CF3]
Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura.
[PU_CF3] { reVC update }
Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura.
[PU_CF4]
Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura.
[PU_CF4] { reVC update }
Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura.
[HELP9_B]
Pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar~w~ el rifle de francotirador.
@ -6485,8 +6485,9 @@ Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~disparar~w~ el rifle de francotirador.
[PLANE_H]
Mueve ~h~~k~~VEHICLE_ACCELERATE~~w~ hacia delante para acelerar y a izquierda o derecha para girar.
[PLANE_4]
Mueve ~h~~k~~VEHICLE_ACCELERATE~~w~ hacia delante para acelerar y a izquierda o derecha para girar.
[PLANE_4] { reVC update }
{Mueve ~h~~k~~VEHICLE_ACCELERATE~~w~ hacia delante para acelerar y a izquierda o derecha para girar.}
Utiliza el joystick analógico derecho para acelerar, tira hacia atrás el joystick analógico izquierdo para ascender, empújalo hacia adelante para descender. Para girar muévelo a izquierda o derecha.
[HELP55]
Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para atacar al chef.
@ -13952,8 +13953,9 @@ Para ~h~recoger una bomba~w~, simplemente dirige el helicóptero RC hasta ella.
[TEX3_37:SERG3]
Si empujas ~h~el joystick analógico derecho hacia atrás~w~, aumentarás la velocidad del rotor y así ~h~ascenderá~w~.
[TEX3_38:SERG3]
Pulsa ~h~~k~~VEHICLE_ACCELERATE~~w~ para aumentar la velocidad del rotor y así ~h~ascender~w~.
[TEX3_38:SERG3] { reVC update }
{Pulsa ~h~~k~~VEHICLE_ACCELERATE~~w~ para aumentar la velocidad del rotor y así ~h~ascender~w~.}
Si empujas ~h~el joystick analógico derecho hacia adelante ~w~la velocidad del rotor aumenta, haciendo que el helicóptero ~h~descienda.
[TEX3_39:SERG3]
~g~Para soltar una bomba pulsa ~h~~k~~VEHICLE_HANDBRAKE~~w~.