Remove version text, add toggleable debug info(with commit hash!)
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c7dae2aca6
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2
.gitignore
vendored
2
.gitignore
vendored
@ -358,3 +358,5 @@ sdk/
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codewarrior/re3_Data/
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codewarrior/Release/
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codewarrior/Debug/
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src/extras/GitSHA1.cpp
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@ -313,7 +313,7 @@ project "re3"
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filter {}
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if(os.getenv("GTA_III_RE_DIR")) then
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setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)")
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setpaths(os.getenv("GTA_III_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
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end
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filter "platforms:win*"
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@ -327,6 +327,10 @@ project "re3"
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-- external librw is dynamic
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staticruntime "on"
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end
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prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
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filter "platforms:not win*"
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prebuildcommands { '"%{prj.location}../printHash.sh" "%{prj.location}../src/extras/GitSHA1.cpp"' }
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filter "platforms:win*glfw*"
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staticruntime "off"
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26
printHash.bat
Normal file
26
printHash.bat
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@ -0,0 +1,26 @@
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@echo off
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REM creates version.h with HEAD commit hash
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REM params: $1=full path to output file (usually points version.h)
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setlocal enableextensions enabledelayedexpansion
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cd /d "%~dp0"
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break> %1
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<nul set /p=^"#define GIT_SHA1 ^"^"> %1
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where git
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if "%errorlevel%" == "0" ( goto :havegit ) else ( goto :writeending )
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:havegit
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for /f %%v in ('git rev-parse --short HEAD') do set version=%%v
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<nul set /p="%version%" >> %1
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:writeending
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echo ^" >> %1
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echo const char* g_GIT_SHA1 = GIT_SHA1; >> %1
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EXIT /B
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14
printHash.sh
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14
printHash.sh
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@ -0,0 +1,14 @@
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#!/usr/bin/bash
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> $1
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echo -n "#define GIT_SHA1 \"" > $1
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git --version 2>&1 >/dev/null
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GIT_IS_AVAILABLE=$?
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if [ $GIT_IS_AVAILABLE -ne 0 ]; then
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git rev-parse --short HEAD | tr -d '\n' >> $1
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fi
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echo "\"" >> $1
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echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
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@ -183,7 +183,11 @@ enum Config {
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// those infamous texts
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#define DRAW_GAME_VERSION_TEXT
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#define DRAW_MENU_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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#define TOGGLEABLE_VERSION_TEXT
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#define USE_OUR_VERSIONING // If you disable this then game will fetch version peds.col, as R* did while in development
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#endif
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//#define DRAW_MENU_VERSION_TEXT
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// Memory allocation and compression
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// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
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@ -70,6 +70,9 @@
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#include "custompipes.h"
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#include "screendroplets.h"
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#include "MemoryHeap.h"
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#ifdef USE_OUR_VERSIONING
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#include "GitSHA1.h"
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#endif
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GlobalScene Scene;
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@ -86,6 +89,9 @@ bool gbModelViewer;
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#ifdef TIMEBARS
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bool gbShowTimebars;
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#endif
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#ifdef TOGGLEABLE_VERSION_TEXT
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bool gDrawVersionText;
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#endif
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volatile int32 frameCount;
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@ -1089,13 +1095,58 @@ DisplayGameDebugText()
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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#ifdef TOGGLEABLE_VERSION_TEXT
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if(gDrawVersionText)
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#endif
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{
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#ifdef USE_OUR_VERSIONING
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char verA[200];
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sprintf(verA,
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#if defined _WIN32
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"Win "
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#elif defined __linux__
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"Linux "
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#elif defined __APPLE__
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"Mac OS X "
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#elif defined __FreeBSD__
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"FreeBSD "
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#else
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"Posix-compliant "
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#endif
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#if defined __LP64__ || defined _WIN64
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"64-bit "
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#else
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"32-bit "
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#endif
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#if defined RW_D3D9
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"D3D9 "
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#elif defined RWLIBS
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"D3D8 "
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#elif defined RW_GL3
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"OpenGL "
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#endif
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#if defined AUDIO_OAL
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"OAL "
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#elif defined AUDIO_MSS
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"MSS "
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#endif
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#if defined _DEBUG || defined DEBUG
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"DEBUG "
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#endif
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"%.8s",
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g_GIT_SHA1);
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AsciiToUnicode(verA, ver);
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f));
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#else
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AsciiToUnicode(version_name, ver);
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
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#endif
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOff();
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CFont::SetWrapx(SCREEN_WIDTH);
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@ -1107,6 +1158,7 @@ DisplayGameDebugText()
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#else
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CFont::PrintString(10.0f, 10.0f, ver);
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#endif
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}
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#endif // #ifdef DRAW_GAME_VERSION_TEXT
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FrameSamples++;
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@ -508,6 +508,10 @@ bool LoadINISettings()
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#ifdef FIX_SPRITES
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ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
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#endif
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#ifdef TOGGLEABLE_VERSION_TEXT
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extern bool gDrawVersionText;
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ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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bool migrate = cfg.category_size("FrontendOptions") != 0;
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@ -595,6 +599,10 @@ void SaveINISettings()
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#ifdef FIX_SPRITES
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StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
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#endif
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#ifdef TOGGLEABLE_VERSION_TEXT
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extern bool gDrawVersionText;
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StoreIni("General", "DrawVersionText", gDrawVersionText);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < MENUPAGES; i++) {
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for (int j = 0; j < NUM_MENUROWS; j++) {
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@ -985,7 +993,10 @@ extern bool gbRenderWorld2;
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#endif
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#ifdef TOGGLEABLE_VERSION_TEXT
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extern bool gDrawVersionText;
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DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
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#endif
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#ifndef FINAL
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DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
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#ifdef USE_CUSTOM_ALLOCATOR
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2
src/extras/GitSHA1.cpp
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2
src/extras/GitSHA1.cpp
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@ -0,0 +1,2 @@
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#define GIT_SHA1 ""
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const char* g_GIT_SHA1 = GIT_SHA1;
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1
src/extras/GitSHA1.h
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1
src/extras/GitSHA1.h
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extern const char* g_GIT_SHA1;
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