Audio: fix PS2 ifdefs

This commit is contained in:
Sergeanur 2021-08-24 15:24:28 +03:00
parent 38f4ea7aa3
commit 9ecca45bf3
2 changed files with 3 additions and 1 deletions

View File

@ -1372,7 +1372,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
#else
if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
#endif
SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
#ifndef GTA_PS2
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
#endif
}

View File

@ -267,8 +267,8 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
#endif
SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
#ifndef GTA_PS2
SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
#ifndef GTA_PS2
SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
#endif
SampleManager.StartChannel(CHANNEL_POLICE_RADIO);