diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index da46d0d7..011453fa 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1372,7 +1372,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * #else if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; +#endif SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); +#ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); #endif } diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 7688566b..7f8aa3a9 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -267,8 +267,8 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) #endif SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100); SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63); -#ifndef GTA_PS2 SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1); +#ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1); #endif SampleManager.StartChannel(CHANNEL_POLICE_RADIO);