full script basic support

This commit is contained in:
Nikolay Korolev 2020-05-17 21:43:11 +03:00
parent 5c8888d2ed
commit a5b84eb9fe
18 changed files with 675 additions and 127 deletions

View File

@ -104,7 +104,7 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
c2 = toupper(c2);
#endif
if(c1 != c2)
if(c1 && c2 && c1 != c2)
return false;
}
}
@ -126,6 +126,8 @@ GetModelFromName(const char *name)
for(i = 0; i < MODELINFOSIZE; i++){
mi = CModelInfo::GetModelInfo(i);
if (mi && strcmp("drink", mi->GetName()) == 0 && strcmp(name, "drink01") == 0)
debug("TEST");
if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
strcmpIgnoringDigits(mi->GetName(), name))
return mi;

View File

@ -358,7 +358,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nCarMission =
pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
@ -432,7 +432,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->bIsLawEnforcer) {
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
}
}
@ -489,16 +489,16 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
if (!FindPlayerVehicle() ||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
}
else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}

View File

@ -655,10 +655,10 @@ CCarCtrl::GenerateOneRandomCar()
}
int nMadDrivers;
switch (pVehicle->GetVehicleAppearance()) {
case VEHICLE_BIKE:
case VEHICLE_APPEARANCE_BIKE:
nMadDrivers = 30;
break;
case VEHICLE_BOAT:
case VEHICLE_APPEARANCE_BOAT:
nMadDrivers = 40;
break;
default:

View File

@ -960,7 +960,7 @@ void CGarage::Update()
if (m_pDoor1) {
if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_PLANE) {
if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) {
CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
}

View File

@ -1436,3 +1436,13 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
}
}
bool
CPickups::TestForPickupsInBubble(CVector pos, float radius)
{
for (int i = 0; i < NUMPICKUPS; i++) {
if ((pos - aPickUps[i].m_vecPos).Magnitude() < radius)
return true;
}
return false;
}

View File

@ -93,6 +93,8 @@ public:
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
static bool TestForPickupsInBubble(CVector pos, float radius);
static CPickup aPickUps[NUMPICKUPS];
// unused

View File

@ -58,11 +58,14 @@
#include "Rubbish.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "Sprite.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
#include "Timecycle.h"
#include "TxdStore.h"
#include "User.h"
#include "VisibilityPlugins.h"
#include "WaterLevel.h"
#include "Weather.h"
#include "World.h"
@ -70,7 +73,7 @@
#include "main.h"
#define PICKUP_PLACEMENT_OFFSET 0.5f
#define PED_FIND_Z_OFFSET 5.0f
#define PED_FIND_Z_OFFSET 10.0f
#define SPHERE_MARKER_R 0
#define SPHERE_MARKER_G 128
@ -285,6 +288,9 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
CVehicle::bDisableRemoteDetonation = false;
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::UpsideDownCars.Init();
@ -2084,8 +2090,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
}
else {
CVehicle* car;
if (!CModelInfo::IsBikeModel(ScriptParams[0]))
car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
// TODO(MIAMI)
//if (!CModelInfo::IsBikeModel(ScriptParams[0]))
car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@ -8331,13 +8339,21 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
DMAudio.PreloadMissionAudio(str);
return 0;
case COMMAND_HAS_MISSION_AUDIO_LOADED:
UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1);
CollectParameters(&m_nIp, 1);
debug("HAS_MISSION_AUDIO_LOADED doesn't support parameter yet, default to TRUE\n");
UpdateCompareFlag(true);
//UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1);
return 0;
case COMMAND_PLAY_MISSION_AUDIO:
DMAudio.PlayLoadedMissionAudio();
CollectParameters(&m_nIp, 1);
debug("PLAY_MISSION_AUDIO doesn't support parameter yet, skipping\n");
//DMAudio.PlayLoadedMissionAudio();
return 0;
case COMMAND_HAS_MISSION_AUDIO_FINISHED:
UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished());
CollectParameters(&m_nIp, 1);
debug("HAS_MISSION_AUDIO_FINISHED doesn't support parameter yet, default to TRUE\n");
UpdateCompareFlag(true);
//UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished());
return 0;
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING:
{
@ -8650,8 +8666,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CStats::RegisterLongestFlightInDodo(ScriptParams[0]);
return 0;
case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS:
assert(0 && "GET_OFFSET_FROM_CAR_IN_WORLD_COORDS not yet implemented");
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVector result = pVehicle->GetMatrix() * *(CVector*)&ScriptParams[1] + pVehicle->GetPosition();
*(CVector*)&ScriptParams[0] = result;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES:
CollectParameters(&m_nIp, 1);
CStats::SetTotalNumberKillFrenzies(ScriptParams[0]);
@ -9178,7 +9201,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
char tmp[48];
switch (command) {
case COMMAND_LOAD_COLLISION_WITH_SCREEN:
case COMMAND_LOAD_COLLISION_WITH_SCREEN: // NB: not actually implemented
CollectParameters(&m_nIp, 1);
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
@ -9205,7 +9228,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
m_nIp += 8;
LoadSplash(tmp);
return 0;
case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS:
case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
@ -9216,7 +9239,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
return 0;
}
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
@ -9240,7 +9263,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED);
printf("End preload end of game audio\n");
return 0;
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: // NB: not actually implemented
CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1;
return 0;
case COMMAND_SET_OBJECT_ROTATION:
@ -9262,11 +9285,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR:
case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR: // NB: not actually implemented
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR:
case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR: // NB: not actually implemented
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
@ -9283,10 +9306,38 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTestedPed);
CEntity* pTarget = pPed->m_pPointGunAt;
UpdateCompareFlag(pTarget && pTarget->IsPed() && pTarget == pTestedPed);
bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed;
// PC shit
static int nCounter = 0;
nCounter = Max(0, nCounter - 1);
if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) {
if ((pTarget->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) {
CVector vTestedPos(pTarget->GetPosition().x, pTarget->GetPosition().y, pTarget->GetPosition().z + 0.4);
CVector vScreenPos;
float w, h;
if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) {
CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {
CColPoint point;
CEntity* entity;
if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(),
vTestedPos, point, entity, true, true, true, true, true, false) ||
entity == pTarget) {
nCounter += 2;
if (nCounter > 20) {
bTargetting = true;
nCounter = 20;
}
}
}
}
}
}
UpdateCompareFlag(bTargetting);
return 0;
}
case COMMAND_IS_PLAYER_TARGETTING_OBJECT:
case COMMAND_IS_PLAYER_TARGETTING_OBJECT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
@ -9339,7 +9390,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_FAIL_CURRENT_MISSION:
CTheScripts::FailCurrentMission = 2;
return 0;
case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: // NB: actually does nothing
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
@ -9385,7 +9436,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT:
case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 5);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
@ -9401,24 +9452,14 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
if (pVehicle->pDriver) {
pVehicle->pDriver->bScriptObjectiveCompleted = false;
pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
}
for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++)
{
if (pVehicle->pPassengers[i]) {
pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
}
}
CCarAI::TellOccupantsToLeaveCar(pVehicle);
return 0;
}
case COMMAND_SET_INTERPOLATION_PARAMETERS:
CollectParameters(&m_nIp, 2);
TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 50.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT:
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
@ -9433,7 +9474,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT:
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
@ -9453,10 +9494,12 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_ATTACH_CHAR_TO_CAR:
// empty implementation
// TODO(MIAMI)
assert(0);
return 0;
case COMMAND_DETACH_CHAR_FROM_CAR:
// empty implementation
// TODO(MIAMI)
assert(0);
return 0;
case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
{
@ -9470,15 +9513,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_lastWepDam = -1;
if (pPed)
pPed->m_lastWepDam = -1;
else
debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n");
return 0;
}
case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
pVehicle->m_nLastWeaponDamage = -1;
if (pVehicle)
pVehicle->m_nLastWeaponDamage = -1;
else
debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n");
return 0;
}
case COMMAND_GET_RANDOM_COP_IN_AREA:
@ -9499,9 +9547,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->m_nPedType != PEDTYPE_COP)
continue;
if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)!
continue;
if (pPed->bRemoveFromWorld)
continue;
@ -9527,7 +9577,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_RANDOM_COP_IN_ZONE:
case COMMAND_GET_RANDOM_COP_IN_ZONE: // NB: not actually implemented
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
@ -9631,7 +9681,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
@ -9640,7 +9690,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
@ -9661,7 +9711,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
return 0;
}
case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT:
case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
@ -9670,7 +9720,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_HANDBRAKE_STOP:
case COMMAND_SET_CAR_HANDBRAKE_STOP: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
@ -9684,11 +9734,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
case COMMAND_LOCATE_SNIPER_BULLET_2D:
case COMMAND_LOCATE_SNIPER_BULLET_3D:
case COMMAND_LOCATE_SNIPER_BULLET_2D: // NB: not actually implemented
case COMMAND_LOCATE_SNIPER_BULLET_3D: // NB: not actually implemented
LocateSniperBulletCommand(command, &m_nIp);
return 0;
case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL:
@ -9701,10 +9751,10 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
case COMMAND_IS_CHAR_LYING_DOWN:
case COMMAND_IS_CHAR_LYING_DOWN: // NB: not actually implemented
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
@ -9736,14 +9786,39 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
return 0;
case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_ceaseAttackTimer = ScriptParams[1];
return 0;
}
case COMMAND_GET_REMOTE_CONTROLLED_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle;
if (pVehicle)
ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
else
ScriptParams[0] = -1;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PC_VERSION:
case COMMAND_REPLAY:
case COMMAND_IS_REPLAY_PLAYING:
UpdateCompareFlag(true);
return 0;
//case COMMAND_REPLAY:
//case COMMAND_IS_REPLAY_PLAYING:
case COMMAND_IS_MODEL_AVAILABLE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil);
return 0;
case COMMAND_SHUT_CHAR_UP:
assert("SHUT_CHAR_UP not implemented"); // TODO(MIAMI)
case COMMAND_SET_ENABLE_RC_DETONATE:
assert(0);
CollectParameters(&m_nIp, 1);
CVehicle::bDisableRemoteDetonation = ScriptParams[0];
return 0;
case COMMAND_SET_CAR_RANDOM_ROUTE_SEED:
{
CollectParameters(&m_nIp, 2);
@ -9753,40 +9828,232 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
return 0;
}
case COMMAND_IS_ANY_PICKUP_AT_COORDS:
case COMMAND_GET_FIRST_PICKUP_COORDS:
case COMMAND_GET_NEXT_PICKUP_COORDS:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
bool bFound = false;
for (int i = 0; i < NUMPICKUPS; i++) {
if ((CPickups::aPickUps[i].m_vecPos - pos).Magnitude() < 0.5f)
bFound = true;
}
UpdateCompareFlag(bFound);
return 0;
}
//case COMMAND_GET_FIRST_PICKUP_COORDS:
//case COMMAND_GET_NEXT_PICKUP_COORDS:
case COMMAND_REMOVE_ALL_CHAR_WEAPONS:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->ClearWeapons();
return 0;
}
case COMMAND_HAS_PLAYER_GOT_WEAPON:
case COMMAND_HAS_CHAR_GOT_WEAPON:
case COMMAND_IS_PLAYER_FACING_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
bool bFound = false;
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) {
bFound = true;
break;
}
}
UpdateCompareFlag(bFound);
return 0;
}
//case COMMAND_HAS_CHAR_GOT_WEAPON:
//case COMMAND_IS_PLAYER_FACING_CHAR:
case COMMAND_SET_TANK_DETONATE_CARS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1];
return 0;
}
case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS:
{
CollectParameters(&m_nIp, 1);
CPad* pPad = CPad::GetPad(ScriptParams[0]);
ScriptParams[0] = pPad->NewState.LeftStickX;
ScriptParams[1] = pPad->NewState.LeftStickY;
ScriptParams[2] = pPad->NewState.RightStickX;
ScriptParams[3] = pPad->NewState.RightStickY;
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_IS_CAR_ON_FIRE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
bool bOnFire = false;
if (pVehicle->m_pCarFire)
bOnFire = true;
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE)
bOnFire = true;
if (pVehicle->m_fHealth < 250.0f)
bOnFire = true;
UpdateCompareFlag(bOnFire);
return 0;
}
case COMMAND_IS_CAR_TYRE_BURST:
case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD:
case COMMAND_SET_CAR_WAIT:
case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE:
case COMMAND_IS_PLAYER_FOOT_DOWN:
case COMMAND_IS_CHAR_FOOT_DOWN:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
bool bIsBurst = false;
if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
assert("IS_CAR_TYPE_BURST not yet implemented for bikes");
}
else {
CAutomobile* pCar = (CAutomobile*)pVehicle;
if (ScriptParams[1] == 4) {
for (int i = 0; i < 4; i++) {
if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
bIsBurst = true;
}
}
else
bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST);
}
UpdateCompareFlag(bIsBurst);
}
//case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD:
//case COMMAND_SET_CAR_WAIT:
//case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE:
//case COMMAND_IS_PLAYER_FOOT_DOWN:
//case COMMAND_IS_CHAR_FOOT_DOWN:
case COMMAND_INITIALISE_OBJECT_PATH:
// TODO(MIAMI): script path
CollectParameters(&m_nIp, 2);
debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n");
ScriptParams[0] = 0;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_START_OBJECT_ON_PATH:
{
CollectParameters(&m_nIp, 2);
debug("START_OBJECT_ON_PATH not yet implemented, skipping\n");
return 0;
}
case COMMAND_SET_OBJECT_PATH_SPEED:
{
CollectParameters(&m_nIp, 2);
debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n");
return 0;
}
case COMMAND_SET_OBJECT_PATH_POSITION:
case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
{
CollectParameters(&m_nIp, 2);
debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n");
return 0;
}
//case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
case COMMAND_CLEAR_OBJECT_PATH:
{
CollectParameters(&m_nIp, 1);
debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n");
return 0;
}
case COMMAND_HELI_GOTO_COORDS:
{
CollectParameters(&m_nIp, 5);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr = ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr = ScriptParams[0]);
return 0;
}
case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
pPed->CreateDeadPedPickupCoors((float*)&ScriptParams[0], (float*)&ScriptParams[1], (float*)&ScriptParams[2]);
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_CREATE_PROTECTION_PICKUP:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_BOAT:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_BOAT:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_HELI:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_HELI:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_PLANE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_PLANE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
}
case COMMAND_IS_CHAR_IN_WATER:
assert(0);
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pPed && pPed->bIsInWater);
return 0;
}
case COMMAND_SET_VAR_INT_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
@ -9812,17 +10079,74 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
switch (command) {
case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_GET_CHAR_WEAPON_IN_SLOT:
case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
case COMMAND_SET_CAR_FORWARD_SPEED:
assert(0);
case COMMAND_SET_CAR_FORWARD_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED;
pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
// TODO(MIAMI): heli hack!
return 0;
}
case COMMAND_SET_AREA_VISIBLE:
CollectParameters(&m_nIp, 1);
CGame::currArea = ScriptParams[0];
@ -9850,7 +10174,15 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR:
case COMMAND_SWITCH_SECURITY_CAMERA:
case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
assert(0);
case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
return 0;
}
case COMMAND_HAS_SONY_CD_BEEN_READ:
case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
@ -9948,11 +10280,36 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_CHAR_AS_PLAYER_FRIEND:
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER:
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
assert(0);
case COMMAND_ADD_SET_PIECE:
{
CollectParameters(&m_nIp, 13);
debug("ADD_SET_PIECE not implemented, skipping\n");
return 0;
}
case COMMAND_SET_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 2);
debug("SET_EXTRA_COLOURS not implemented, skipping\n");
return 0;
}
case COMMAND_CLEAR_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 1);
debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n");
return 0;
}
case COMMAND_CLOSE_CAR_BOOT:
assert(0);
case COMMAND_GET_WHEELIE_STATS:
{
CollectParameters(&m_nIp, 1);
debug("GET_WHEELIE_STATS not implemented, skipping\n");
for (int i = 0; i < 6; i++)
ScriptParams[i] = 0;
StoreParameters(&m_nIp, 6);
return 0;
}
case COMMAND_DISARM_CHAR:
case COMMAND_BURST_CAR_TYRE:
case COMMAND_IS_CHAR_OBJ_NO_OBJ:
@ -10023,7 +10380,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS:
case COMMAND_IS_CAR_DROWNING_IN_WATER:
case COMMAND_IS_CHAR_DROWNING_IN_WATER:
assert(0);
case COMMAND_DISABLE_CUTSCENE_SHADOWS:
{
debug("DISABLE_CUTSCENE_SHADOWS not implemented, skipping\n");
return 0;
}
case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT:
@ -10065,7 +10427,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE:
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE:
assert(0);
case COMMAND_LOAD_MISSION_TEXT:
{
char key[8];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
debug("skipping LOAD_MISSION_TEXT\n");
return 0;
}
case COMMAND_SET_TONIGHTS_EVENT:
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
@ -10080,6 +10450,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
case COMMAND_GET_CLOSEST_WATER_NODE:
case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
assert(0);
case COMMAND_CREATE_CLOTHES_PICKUP:
{
CollectParameters(&m_nIp, 4);
@ -10117,7 +10488,64 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
return 0;
}
case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CPed* pPed = CPopulation::AddPedInCar(pVehicle, true);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
// TODO(MIAMI): two more flags and more stuff
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pVehicle->pDriver = pPed;
pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
pPed->bInVehicle = true;
pVehicle->SetStatus(STATUS_PHYSICS);
if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT)
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CPed* pPed = CPopulation::AddPedInCar(pVehicle, false);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
// TODO(MIAMI): two more flags and more stuff (ClearFollowPath)
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
CPopulation::ms_nTotalMissionPeds++;
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
if (ScriptParams[1] >= 0)
pVehicle->AddPassenger(pPed, ScriptParams[1]);
else
pVehicle->AddPassenger(pPed);
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
// TODO
pPed->SetPedState(PED_DRIVING);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON:
case COMMAND_MAKE_HELI_COME_CRASHING_DOWN:
@ -10134,12 +10562,31 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_WAS_VEHICLE_EVER_POLICE:
case COMMAND_SET_CHAR_NEVER_TARGETTED:
case COMMAND_LOAD_UNCOMPRESSED_ANIM:
assert(0);
case COMMAND_WAS_CUTSCENE_SKIPPED:
{
debug("WAS_CUTSCENE_SKIPPED is not implemented, defaulted to TRUE\n");
UpdateCompareFlag(true);
return 0;
}
case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
debug("SET_CHAR_CROUCH_WHEN_THREATENED not implemented, skipping\n");
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE:
{
CollectParameters(&m_nIp, 1);
debug("IS_CHAR_IN_ANY_POLICE_VEHICLE is not implemented, defaulted to FALSE\n");
UpdateCompareFlag(false);
return 0;
}
case COMMAND_DOES_CHAR_EXIST:
case COMMAND_DOES_VEHICLE_EXIST:
case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
assert(0);
case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 4);
@ -10177,14 +10624,37 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
break;
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n");
UpdateCompareFlag(false);
return 0;
}
case COMMAND_SET_ALLOW_HURRICANES:
CollectParameters(&m_nIp, 1);
CStats::NoMoreHurricanes = ScriptParams[0];
return 0;
case COMMAND_PLAY_ANNOUNCEMENT:
{
CollectParameters(&m_nIp, 1);
debug("PLAY_ANNOUNCEMENT not implemented, skipping\n");
return 0;
}
case COMMAND_SET_PLAYER_IS_IN_STADIUM:
case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
case COMMAND_DISPLAY_RADAR:
case COMMAND_REGISTER_BEST_POSITION:
assert(0);
case COMMAND_IS_PLAYER_IN_INFO_ZONE:
{
CollectParameters(&m_nIp, 1);
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n");
UpdateCompareFlag(false);
return 0;
}
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED:
case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
@ -10199,6 +10669,11 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_SHORTCUT_PICKUP_POINT:
{
CollectParameters(&m_nIp, 4);
debug("SET_SHORTCUT_PICKUP_POINT not implemented, skipping\n");
return 0;
}
case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
@ -10209,9 +10684,23 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
return 0;
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
assert(0);
case COMMAND_SET_VEHICLE_TO_FADE_IN:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
return 0;
}
case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
assert(0);
case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
{
CollectParameters(&m_nIp, 1);
debug("IS_PLAYER_IN_SHORTCUT_TAXI not implemented, default to FALSE\n");
return 0;
}
case COMMAND_IS_CHAR_DUCKING:
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
case COMMAND_REGISTER_FIRE_LEVEL:
@ -10223,6 +10712,19 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
return -1;
}
bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami)
{
switch (mi)
{
case MI_COP: if (cop) return true;
case MI_SWAT: if (swat) return true;
case MI_FBI: if (fbi) return true;
case MI_ARMY: if (army) return true;
default:
return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
}
}
int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)

View File

@ -221,8 +221,8 @@ enum {
};
enum {
SIZE_MAIN_SCRIPT = 128 * 1024,
SIZE_MISSION_SCRIPT = 32 * 1024,
SIZE_MAIN_SCRIPT = 225512,
SIZE_MISSION_SCRIPT = 35000,
SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
};
@ -507,4 +507,6 @@ private:
return false;
}
}
static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
};

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@ -61,6 +61,8 @@ enum
CCamera TheCamera;
bool CCamera::m_bUseMouse3rdPerson = true;
bool bDidWeProcessAnyCinemaCam;
float CCamera::m_f3rdPersonCHairMultX;
float CCamera::m_f3rdPersonCHairMultY;
#ifdef IMPROVED_CAMERA
#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k)

View File

@ -472,8 +472,8 @@ public:
// not static yet
float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
float m_f3rdPersonCHairMultX;
float m_f3rdPersonCHairMultY;
static float m_f3rdPersonCHairMultX;
static float m_f3rdPersonCHairMultY;
CCam Cams[3];

View File

@ -161,7 +161,8 @@
X("files", MI_FILES, 0x5F5BC4) \
X("property_locked", MI_PICKUP_PROPERTY, 0x0) \
X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0) \
X("clothesp", MI_PICKUP_CLOTHES, 0x0)
X("clothesp", MI_PICKUP_CLOTHES, 0x0) \
X("bigdollar", MI_PICKUP_REVENUE, 0x0)
#define X(name, var, addr) extern int16 var;
MODELINDICES

View File

@ -534,6 +534,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fAirResistance = 0.4f / m_fMass;
m_fElasticity = 0.05f;
m_ceaseAttackTimer = 0;
bIsStanding = false;
bWasStanding = false;
bIsAttacking = false;
@ -6326,8 +6328,6 @@ CPed::CreateDeadPedMoney(void)
void
CPed::CreateDeadPedWeaponPickups(void)
{
bool found = false;
float angleToPed;
CVector pickupPos;
if (bInVehicle)
@ -6340,34 +6340,10 @@ CPed::CreateDeadPedWeaponPickups(void)
if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee()))
continue;
angleToPed = i * 1.75f;
pickupPos = GetPosition();
pickupPos.x += 1.5f * Sin(angleToPed);
pickupPos.y += 1.5f * Cos(angleToPed);
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
CVector pedPos = GetPosition();
pedPos.z += 0.3f;
CVector pedToPickup = pickupPos - pedPos;
float distance = pedToPickup.Magnitude();
// outer edge of pickup
distance = (distance + 0.3f) / distance;
CVector pickupPos2 = pedPos;
pickupPos2 += distance * pedToPickup;
// pickup must be on ground and line to its edge must be clear
if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) {
// otherwise try another position (but disregard second check apparently)
angleToPed += 3.14f;
pickupPos = GetPosition();
pickupPos.x += 1.5f * Sin(angleToPed);
pickupPos.y += 1.5f * Cos(angleToPed);
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
}
if (found)
CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon]));
CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z);
pickupPos.z += 0.4f;
// TODO(MIAMI): there is more stuff it seems
CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon]));
}
ClearWeapons();
}
@ -18466,4 +18442,36 @@ CPed::ClearFollowPath()
}
m_nPathNodes = 0;
m_nCurPathNode = 0;
}
void
CPed::CreateDeadPedPickupCoors(float* x, float* y, float* z)
{
for (int i = 0; i < 32; i++) {
CVector pickupPos = GetPosition();
pickupPos.x += 1.5f * Sin(CGeneral::GetRandomNumberInRange(0.0f, TWOPI));
pickupPos.y += 1.5f * Cos(CGeneral::GetRandomNumberInRange(0.0f, TWOPI));
bool found;
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
if (!found)
continue;
CVector vPedPos = GetPosition();
vPedPos.z += 0.3f;
CVector vTestPos = vPedPos + (pickupPos - vPedPos) * (((pickupPos - vPedPos).Magnitude() + 0.4f) / (pickupPos - vPedPos).Magnitude());
if ((vTestPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > 16) {
if (i > 16 || CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) {
if (CWorld::GetIsLineOfSightClear(vTestPos, vPedPos, true, i < 16, false, i < 16, false, false)) {
if (i > 16 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) {
*x = pickupPos.x;
*y = pickupPos.y;
*z = pickupPos.z;
return;
}
}
}
}
}
*x = GetPosition().x;
*y = GetPosition().y;
*z = GetPosition().z + 0.4f;
}

View File

@ -209,7 +209,7 @@ enum eObjective : uint32 {
OBJECTIVE_LEAVE_CAR_AND_DIE,
OBJECTIVE_USE_SEAT_ATTRACTOR,
OBJECTIVE_USE_ATM_ATTRACTOR,
OBJECTIVE_FLEE_CAR, // is it 41?
OBJECTIVE_FLEE_CAR,
OBJ_42,
OBJECTIVE_USE_STOP_ATTRACTOR,
OBJECTIVE_USE_PIZZA_ATTRACTOR,
@ -550,7 +550,7 @@ public:
uint32 m_duckAndCoverTimer;
uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision
uint32 m_shotTime;
uint32 m_shotTimeAdd;
uint32 m_ceaseAttackTimer;
uint8 m_panicCounter;
bool m_deadBleeding;
int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
@ -865,6 +865,7 @@ public:
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
void ClearWaitState(void);
void CreateDeadPedPickupCoors(float* x, float* y, float* z);
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }

View File

@ -722,7 +722,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
}
CPed*
CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
{
int defaultModel = MI_MALE01;
int miamiViceIndex = 0;
@ -765,7 +765,7 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function
preferredModel = COP_MIAMIVICE;
pedType = PEDTYPE_COP;
miamiViceIndex = (isPassenger ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
break;
case MI_TAXI:
case MI_CABBIE:

View File

@ -72,6 +72,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
bFixedColour = false;
bBigWheels = false;
bWaterTight = false;
bTankDetonateCars = true;
SetModelIndex(id);
@ -332,7 +333,7 @@ CAutomobile::ProcessControl(void)
bool playerRemote = false;
switch(GetStatus()){
case STATUS_PLAYER_REMOTE:
if(CPad::GetPad(0)->WeaponJustDown()){
if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){
BlowUpCar(FindPlayerPed());
CRemote::TakeRemoteControlledCarFromPlayer();
}
@ -4139,7 +4140,7 @@ CAutomobile::BlowUpCarsInPath(void)
{
int i;
if(m_vecMoveSpeed.Magnitude() > 0.1f)
if(m_vecMoveSpeed.Magnitude() > 0.1f && bTankDetonateCars)
for(i = 0; i < m_nCollisionRecords; i++)
if(m_aCollisionRecords[i] &&
m_aCollisionRecords[i]->IsVehicle() &&
@ -4601,6 +4602,18 @@ CAutomobile::SetAllTaxiLights(bool set)
m_sAllTaxiLights = set;
}
void
CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed)
{
AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS;
AutoPilot.m_vecDestinationCoors.x = x;
AutoPilot.m_vecDestinationCoors.y = y;
AutoPilot.m_vecDestinationCoors.z = z;
AutoPilot.m_nCruiseSpeed = speed;
SetStatus(STATUS_PHYSICS);
assert(0); // TODO(MIAMI)
}
#ifdef COMPATIBLE_SAVES
void
CAutomobile::Save(uint8*& buf)

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@ -91,6 +91,7 @@ public:
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
uint8 bTankDetonateCars : 1;
int16 field_4E0;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
@ -178,6 +179,8 @@ public:
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);

View File

@ -29,6 +29,7 @@ bool CVehicle::bCheat5;
bool CVehicle::bAltDodoCheat;
#endif
bool CVehicle::m_bDisableMouseSteering = true;
bool CVehicle::bDisableRemoteDetonation;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
@ -1353,14 +1354,14 @@ eVehicleAppearance
CVehicle::GetVehicleAppearance(void)
{
if (IsCar())
return VEHICLE_CAR;
return VEHICLE_APPEARANCE_CAR;
if (IsBoat())
return VEHICLE_BOAT;
return VEHICLE_APPEARANCE_BOAT;
if (IsBike())
return VEHICLE_BIKE;
return VEHICLE_APPEARANCE_BIKE;
if (IsPlane())
return VEHICLE_PLANE;
return VEHICLE_APPEARANCE_PLANE;
if (IsHeli())
return VEHICLE_HELI;
return VEHICLE_NONE;
return VEHICLE_APPEARANCE_HELI;
return VEHICLE_APPEARANCE_NONE;
}

View File

@ -112,12 +112,12 @@ enum eFlightModel
enum eVehicleAppearance
{
VEHICLE_NONE,
VEHICLE_CAR,
VEHICLE_BIKE,
VEHICLE_HELI,
VEHICLE_BOAT,
VEHICLE_PLANE,
VEHICLE_APPEARANCE_NONE,
VEHICLE_APPEARANCE_CAR,
VEHICLE_APPEARANCE_BIKE,
VEHICLE_APPEARANCE_HELI,
VEHICLE_APPEARANCE_BOAT,
VEHICLE_APPEARANCE_PLANE,
};
// Or Weapon.h?
@ -311,6 +311,7 @@ public:
static bool bAltDodoCheat;
#endif
static bool m_bDisableMouseSteering;
static bool bDisableRemoteDetonation;
};
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);