premake and appveyor update
This commit is contained in:
parent
2c647ef228
commit
a8dfcc25c7
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@ -1,20 +1,46 @@
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image: Visual Studio 2017
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version: 1.0.{build}
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image: Visual Studio 2019
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configuration:
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- DebugCI
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- ReleaseCI
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platform:
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- Win32
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- Debug
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- Release
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platform: Win32
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environment:
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APPVEYOR_SAVE_CACHE_ON_ERROR: true
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install:
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- set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH%
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before_build:
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- mkdir "%APPVEYOR_BUILD_FOLDER%/build"
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- cd "%APPVEYOR_BUILD_FOLDER%"
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- premake5.exe vs2015
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build:
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project: c:\projects\re3\build\re3.sln
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verbosity: minimal
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artifacts:
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path: bin/%CONFIGURATION%/re3.dll
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- cmd: >-
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git submodule update --init --recursive
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premake-vs2019.cmd
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build:
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project: build/re3.sln
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verbosity: minimal
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after_build:
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- ps: >-
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$releases = "https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases"
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$name = "Ultimate-ASI-Loader.zip"
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$latestRelease = Invoke-WebRequest $releases/latest -Headers @{"Accept"="application/json"}
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$json = $latestRelease.Content | ConvertFrom-Json
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$latestVersion = $json.tag_name
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$url = "$releases/download/$latestVersion/$name"
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Start-FileDownload $url -FileName 'C:\Ultimate-ASI-Loader.zip'
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7z e c:\Ultimate-ASI-Loader.zip -oc:\Projects\re3\bin\${env:CONFIGURATION}
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cd "bin\${env:CONFIGURATION}"
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copy re3.dll re3.asi
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7z u "RE3_${env:CONFIGURATION}+UAL.zip" re3.asi dinput8.dll
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Get-ChildItem .\*.zip | % { Push-AppveyorArtifact $_.FullName -FileName $_.Name }
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artifacts:
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- path: bin/%CONFIGURATION%/re3.dll
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name: re3.dll
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@ -0,0 +1,350 @@
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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*.rsuser
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Mono auto generated files
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mono_crash.*
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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[Bb]uild/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# Visual Studio 2017 auto generated files
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Generated\ Files/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUnit
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*.VisualState.xml
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TestResult.xml
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nunit-*.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# Benchmark Results
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BenchmarkDotNet.Artifacts/
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# .NET Core
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project.lock.json
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project.fragment.lock.json
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artifacts/
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# StyleCop
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StyleCopReport.xml
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# Files built by Visual Studio
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*_i.c
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*_p.c
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*_h.h
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*.ilk
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*.meta
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*.obj
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*.iobj
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*.pch
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*.pdb
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*.ipdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*_wpftmp.csproj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# Visual Studio Trace Files
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*.e2e
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# AxoCover is a Code Coverage Tool
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.axoCover/*
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!.axoCover/settings.json
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# Visual Studio code coverage results
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*.coverage
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*.coveragexml
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# NuGet Symbol Packages
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*.snupkg
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# The packages folder can be ignored because of Package Restore
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**/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/[Pp]ackages/repositories.config
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# NuGet v3's project.json files produces more ignorable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Windows Store app package directories and files
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AppPackages/
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BundleArtifacts/
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Package.StoreAssociation.xml
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_pkginfo.txt
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*.appx
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*.appxbundle
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*.appxupload
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!?*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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*.publishsettings
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orleans.codegen.cs
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# Including strong name files can present a security risk
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# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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#*.snk
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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ServiceFabricBackup/
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*.rptproj.bak
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# SQL Server files
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*.mdf
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*.ldf
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*.ndf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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*.rptproj.rsuser
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*- [Bb]ackup.rdl
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*- [Bb]ackup ([0-9]).rdl
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*- [Bb]ackup ([0-9][0-9]).rdl
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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node_modules/
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# Visual Studio 6 build log
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*.plg
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||||
# Visual Studio 6 workspace options file
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*.opt
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# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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*.vbw
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# Visual Studio LightSwitch build output
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# Paket dependency manager
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# CodeRush personal settings
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.cr/personal
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# Tabs Studio
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*.tss
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# Telerik's JustMock configuration file
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*.jmconfig
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# BizTalk build output
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*.btp.cs
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*.btm.cs
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*.odx.cs
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*.xsd.cs
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# OpenCover UI analysis results
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OpenCover/
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# Azure Stream Analytics local run output
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ASALocalRun/
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# MSBuild Binary and Structured Log
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*.binlog
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# NVidia Nsight GPU debugger configuration file
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*.nvuser
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# MFractors (Xamarin productivity tool) working folder
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.mfractor/
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# Local History for Visual Studio
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.localhistory/
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# BeatPulse healthcheck temp database
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healthchecksdb
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# Backup folder for Package Reference Convert tool in Visual Studio 2017
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MigrationBackup/
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@ -0,0 +1 @@
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premake5 vs2019
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49
premake5.lua
49
premake5.lua
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@ -1,5 +1,5 @@
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workspace "re3"
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configurations { "DebugCI", "ReleaseCI", "Release", "ReleaseFH", "Debug" }
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configurations { "Debug", "Release", "ReleaseFH" }
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location "build"
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files { "src/*.*" }
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@ -37,6 +37,32 @@ workspace "re3"
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includedirs { "rwsdk/include/d3d8" }
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libdirs { "dxsdk/lib" }
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pbcommands = {
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"setlocal EnableDelayedExpansion",
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"set file=$(TargetPath)",
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"FOR %%i IN (\"%file%\") DO (",
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"set filename=%%~ni",
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"set fileextension=%%~xi",
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"set target=!path!!filename!!fileextension!",
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"if exist \"!target!\" copy /y \"!file!\" \"!target!\"",
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")" }
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function setpaths (gamepath, exepath, scriptspath)
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scriptspath = scriptspath or "scripts/"
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if (gamepath) then
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cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
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table.insert(cmdcopy, pbcommands)
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postbuildcommands (cmdcopy)
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debugdir (gamepath)
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if (exepath) then
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debugcommand (gamepath .. exepath)
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dir, file = exepath:match'(.*/)(.*)'
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debugdir (gamepath .. (dir or ""))
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end
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end
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--targetdir ("bin/%{prj.name}/" .. scriptspath)
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end
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project "re3"
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kind "SharedLib"
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@ -51,31 +77,18 @@ project "re3"
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defines { "DEBUG" }
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staticruntime "on"
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symbols "On"
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debugdir "$(GTA_III_RE_DIR)"
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debugcommand "$(GTA_III_RE_DIR)/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
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setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
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filter "configurations:Release"
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defines { "NDEBUG" }
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optimize "On"
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staticruntime "on"
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
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setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
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filter "configurations:ReleaseFH"
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defines { "NDEBUG" }
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symbols "Full"
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optimize "off"
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staticruntime "on"
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debugdir "$(GTA_III_DIR)"
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debugcommand "$(GTA_III_DIR)/gta3.exe"
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targetextension ".asi"
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targetdir "$(GTA_III_DIR)/scripts"
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filter "configurations:DebugCI"
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defines { "DEBUG" }
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symbols "On"
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staticruntime "on"
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||||
filter "configurations:ReleaseCI"
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defines { "NDEBUG" }
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optimize "On"
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staticruntime "on"
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setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "scripts/")
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|
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@ -4,11 +4,11 @@
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//
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||||
// Generated from the TEXTINCLUDE 2 resource.
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||||
//
|
||||
#if !defined(__GNU_C__)
|
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#include "afxres.h"
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#else
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//#if !defined(__GNU_C__)
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//#include "afxres.h"
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//#else
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#include "winresrc.h"
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#endif /* !defined(__GNU_C__) */
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//#endif /* !defined(__GNU_C__) */
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
|
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Reference in New Issue