add CFO for invertlook4pad; update american.gxt
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@ -15,6 +15,7 @@
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#include "FileLoader.h"
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#include "FileLoader.h"
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#include "Collision.h"
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#include "Collision.h"
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#include "ModelInfo.h"
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#include "ModelInfo.h"
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#include "Pad.h"
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// Menu screens array is at the bottom of the file.
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// Menu screens array is at the bottom of the file.
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@ -76,6 +77,12 @@
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#define PIPELINES_SELECTOR
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#define PIPELINES_SELECTOR
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#endif
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#endif
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#ifdef INVERT_LOOK_FOR_PAD
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#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) },
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#else
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#define INVERT_PAD_SELECTOR
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#endif
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const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
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const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
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const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
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const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
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const char *off_on[] = { "FEM_OFF", "FEM_ON" };
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const char *off_on[] = { "FEM_OFF", "FEM_ON" };
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@ -780,6 +787,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
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{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
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MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
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MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
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MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
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MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
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#ifdef INVERT_LOOK_FOR_PAD
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INVERT_PAD_SELECTOR
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#endif
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MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
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MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
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MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
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MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
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},
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},
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@ -8061,6 +8061,9 @@ PS2
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[FEM_XBX]
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[FEM_XBX]
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XBOX
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XBOX
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[FEC_IVP]
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INVERT PAD VERTICALLY
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{ end of file }
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{ end of file }
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[DUMMY]
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[DUMMY]
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