The Peds
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c075b863d2
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@ -61,9 +61,9 @@ enum AnimationId
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ANIM_KD_LEFT,
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ANIM_KD_RIGHT,
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ANIM_KO_SKID_FRONT,
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ANIM_KO_SPIN_R,
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ANIM_KO_SPIN_R, // named left in VC
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ANIM_KO_SKID_BACK,
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ANIM_KO_SPIN_L,
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ANIM_KO_SPIN_L, // named right in VC
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ANIM_SHOT_FRONT_PARTIAL,
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ANIM_SHOT_LEFT_PARTIAL,
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ANIM_SHOT_BACK_PARTIAL,
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506
src/peds/Ped.cpp
506
src/peds/Ped.cpp
@ -52,17 +52,15 @@
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
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WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
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WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
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WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
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WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
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WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
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WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
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WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
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WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
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WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
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WRAPPER void CPed::WarpPedIntoCar(CVehicle*) { EAXJMP(0x4D7D20); }
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WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); }
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WRAPPER void CPed::WarpPedToNearLeaderOffScreen(void) { EAXJMP(0x4E52A0); }
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#define FEET_OFFSET 1.04f
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@ -80,7 +78,34 @@ CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*
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uint16 nPlayerInComboMove;
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FightMove (&tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
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// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat.
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FightMove tFightMoves[NUM_FIGHTMOVES] = {
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{NUM_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_PUNCH_R, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0},
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{ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0},
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{ANIM_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0},
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{ANIM_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0},
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{ANIM_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0},
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{ANIM_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0},
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{ANIM_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0},
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{ANIM_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0},
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{ANIM_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0},
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{ANIM_KICK_FLOOR, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0},
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{ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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};
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// *(FightMove(*)[NUM_FIGHTMOVES])* (uintptr*)0x5F9844;
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uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
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uint16 &CPed::nEnterCarRangeMultiplier = *(uint16*)0x5F8C94;
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@ -4829,19 +4854,19 @@ CPed::LoadFightData(void)
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switch (hitLevel) {
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case 'G':
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tFightMoves[moveId].hitLevel = 1;
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tFightMoves[moveId].hitLevel = HITLEVEL_GROUND;
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break;
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case 'H':
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tFightMoves[moveId].hitLevel = 4;
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tFightMoves[moveId].hitLevel = HITLEVEL_HIGH;
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break;
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case 'L':
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tFightMoves[moveId].hitLevel = 2;
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tFightMoves[moveId].hitLevel = HITLEVEL_LOW;
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break;
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case 'M':
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tFightMoves[moveId].hitLevel = 3;
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tFightMoves[moveId].hitLevel = HITLEVEL_MEDIUM;
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break;
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case 'N':
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tFightMoves[moveId].hitLevel = 0;
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tFightMoves[moveId].hitLevel = HITLEVEL_NULL;
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break;
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default:
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break;
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@ -4962,7 +4987,7 @@ CPed::FightStrike(CVector &touchedNodePos)
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}
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nearPed->ReactToAttack(this);
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// Mostly unused.
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// Mostly unused. if > 5, ANIM_HIT_WALK will be run, that's it.
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int unk2;
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if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !nearPed->IsPlayer())
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unk2 = 101;
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@ -4978,7 +5003,7 @@ CPed::FightStrike(CVector &touchedNodePos)
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}
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if (CGame::nastyGame
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&& tFightMoves[m_lastFightMove].hitLevel > 3
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&& tFightMoves[m_lastFightMove].hitLevel > HITLEVEL_MEDIUM
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&& nearPed->m_nPedState == PED_DIE
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&& nearPed->GetIsOnScreen()) {
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@ -5556,7 +5581,7 @@ CPed::CollideWithPed(CPed *collideWith)
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if (!heIsMissionChar) {
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CVector2D posDiff2D(posDiff);
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int direction = collideWith->GetLocalDirection(posDiff2D);
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collideWith->StartFightDefend(direction, 4, 5);
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collideWith->StartFightDefend(direction, HITLEVEL_HIGH, 5);
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}
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}
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}
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@ -6370,7 +6395,7 @@ CPed::Fight(void)
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} else if (currentAssoc && m_fightState != FIGHTSTATE_MOVE_FINISHED) {
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float animTime = currentAssoc->currentTime;
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FightMove &curMove = tFightMoves[m_lastFightMove];
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if (curMove.hitLevel != 0 && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) {
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if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) {
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CVector touchingNodePos(0.0f, 0.0f, 0.0f);
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RwFrame *touchingFrame = nil;
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@ -6415,7 +6440,7 @@ CPed::Fight(void)
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return;
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}
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if (curMove.hitLevel != 0) {
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if (curMove.hitLevel != HITLEVEL_NULL) {
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if (animTime > curMove.endFireTime) {
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if (IsPlayer())
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currentAssoc->speed = 1.0f;
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@ -9011,7 +9036,8 @@ FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg)
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}
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void
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CPed::Pause(void) {
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CPed::Pause(void)
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{
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m_moved = CVector2D(0.0f, 0.0f);
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if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer)
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ClearPause();
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@ -13395,7 +13421,7 @@ CPed::ProcessObjective(void)
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punchAssoc->flags |= ASSOC_FADEOUTWHENDONE;
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CVector2D offset(distWithTarget.x, distWithTarget.y);
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int dir = m_pedInObjective->GetLocalDirection(offset);
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m_pedInObjective->StartFightDefend(dir, 4, 5);
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m_pedInObjective->StartFightDefend(dir, HITLEVEL_HIGH, 5);
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m_pedInObjective->ReactToAttack(this);
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m_pedInObjective->Say(SOUND_PED_ROBBED);
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Say(SOUND_PED_MUGGING);
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@ -15738,6 +15764,451 @@ CPed::SeekCar(void)
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}
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}
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void
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CPed::ServiceTalking(void)
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{
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if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
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if (strcmpi(CModelInfo::GetModelInfo(m_modelIndex)->GetName(), "bomber")) {
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if (m_nPedState == PED_ON_FIRE)
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m_queuedSound = SOUND_PED_BURNING;
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} else {
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m_queuedSound = SOUND_PED_BOMBER;
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}
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if (m_queuedSound != SOUND_TOTAL_PED_SOUNDS) {
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if (m_queuedSound == SOUND_PED_DEATH)
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m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
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if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
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DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
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m_lastSoundStart = CTimer::GetTimeInMilliseconds();
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m_soundStart =
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CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
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+ CTimer::GetTimeInMilliseconds()
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+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
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m_lastQueuedSound = m_queuedSound;
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m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
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}
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}
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}
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}
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void
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CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
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{
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if (m_nPedState == PED_DEAD) {
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if (CGame::nastyGame) {
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if (hitLevel == HITLEVEL_GROUND) {
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CAnimBlendAssociation *floorHitAssoc;
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) {
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floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
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} else {
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floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f);
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}
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if (floorHitAssoc) {
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floorHitAssoc->SetCurrentTime(0.0f);
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floorHitAssoc->SetRun();
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floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
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}
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}
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if (CGame::nastyGame) {
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RwMatrix headMat;
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CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &headMat);
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for(int i = 0; i < 4; ++i) {
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CVector bloodDir(0.0f, 0.0f, 0.1f);
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CVector bloodPos = headMat.pos - 0.2f * GetForward();
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CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0);
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}
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}
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}
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} else if (m_nPedState == PED_FALL) {
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if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) {
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CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800) ?
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f) :
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
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if (floorHitAssoc) {
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floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
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floorHitAssoc->flags |= ASSOC_DELETEFADEDOUT;
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}
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}
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} else if (IsPedInControl()) {
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if ((IsPlayer() && m_nPedState != PED_FIGHT && ((CPlayerPed*)this)->m_fMoveSpeed > 1.0f)
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|| (!IsPlayer() && m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)) {
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#ifndef VC_PED_PORTS
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if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 3) && CGeneral::GetRandomNumber() & 7) {
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if (IsPlayer() || CGeneral::GetRandomNumber() & 3) {
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#else
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if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 1) && CGeneral::GetRandomNumber() & 7) {
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if (IsPlayer() || CGeneral::GetRandomNumber() & 1) {
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#endif
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AnimationId shotAnim;
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switch (direction) {
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case 1:
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shotAnim = ANIM_SHOT_LEFT_PARTIAL;
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break;
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case 2:
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shotAnim = ANIM_SHOT_BACK_PARTIAL;
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break;
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case 3:
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shotAnim = ANIM_SHOT_RIGHT_PARTIAL;
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break;
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default:
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shotAnim = ANIM_SHOT_FRONT_PARTIAL;
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break;
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}
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CAnimBlendAssociation *shotAssoc = RpAnimBlendClumpGetAssociation(GetClump(), shotAnim);
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if (!shotAssoc || shotAssoc->blendDelta < 0.0f)
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shotAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, shotAnim, 8.0f);
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shotAssoc->SetCurrentTime(0.0f);
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shotAssoc->SetRun();
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shotAssoc->flags |= ASSOC_FADEOUTWHENDONE;
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} else {
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int time = CGeneral::GetRandomNumberInRange(1000, 3000);
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SetWaitState(WAITSTATE_PLAYANIM_DUCK, &time);
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}
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} else {
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#ifndef VC_PED_PORTS
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switch (direction) {
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case 1:
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SetFall(500, ANIM_KO_SPIN_R, false);
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break;
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case 2:
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SetFall(500, ANIM_KO_SKID_BACK, false);
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break;
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case 3:
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SetFall(500, ANIM_KO_SPIN_L, false);
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break;
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default:
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SetFall(500, ANIM_KO_SHOT_STOM, false);
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break;
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}
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#else
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bool fall = true;
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AnimationId hitAnim;
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switch (direction) {
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case 1:
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hitAnim = ANIM_KO_SPIN_R;
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break;
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case 2:
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if (CGeneral::GetRandomNumber() & 1) {
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fall = false;
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hitAnim = ANIM_HIT_BACK;
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} else {
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hitAnim = ANIM_KO_SKID_BACK;
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}
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break;
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case 3:
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hitAnim = ANIM_KO_SPIN_L;
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break;
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default:
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if (hitLevel == HITLEVEL_LOW) {
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hitAnim = ANIM_KO_SHOT_STOM;
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} else if (CGeneral::GetRandomNumber() & 1) {
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fall = false;
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hitAnim = ANIM_HIT_WALK;
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} else if (CGeneral::GetRandomNumber() & 1) {
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fall = false;
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hitAnim = ANIM_HIT_HEAD;
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} else {
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hitAnim = ANIM_KO_SHOT_FACE;
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}
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break;
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}
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if (fall) {
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SetFall(500, hitAnim, false);
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} else {
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CAnimBlendAssociation *hitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), hitAnim);
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if (!hitAssoc || hitAssoc->blendDelta < 0.0f)
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hitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, hitAnim, 8.0f);
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hitAssoc->SetCurrentTime(0.0f);
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hitAssoc->SetRun();
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hitAssoc->flags |= ASSOC_FADEOUTWHENDONE;
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}
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#endif
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}
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Say(SOUND_PED_DEFEND);
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} else {
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Say(SOUND_PED_DEFEND);
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switch (hitLevel) {
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case HITLEVEL_GROUND:
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m_lastFightMove = FIGHTMOVE_HITONFLOOR;
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break;
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case HITLEVEL_LOW:
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#ifndef VC_PED_PORTS
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if (direction == 2) {
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CPed::SetFall(1000, ANIM_KO_SKID_BACK, false);
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return;
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}
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#else
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if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) {
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CPed::SetFall(1000, ANIM_KO_SKID_BACK, false);
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return;
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} else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) {
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CPed::SetFall(1000, ANIM_KO_SHOT_STOM, false);
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return;
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}
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#endif
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m_lastFightMove = FIGHTMOVE_HITBODY;
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break;
|
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case HITLEVEL_HIGH:
|
||||
switch (direction) {
|
||||
case 1:
|
||||
m_lastFightMove = FIGHTMOVE_HITLEFT;
|
||||
break;
|
||||
case 2:
|
||||
m_lastFightMove = FIGHTMOVE_HITBACK;
|
||||
break;
|
||||
case 3:
|
||||
m_lastFightMove = FIGHTMOVE_HITRIGHT;
|
||||
break;
|
||||
default:
|
||||
if (unk <= 5)
|
||||
m_lastFightMove = FIGHTMOVE_HITHEAD;
|
||||
else
|
||||
m_lastFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
switch (direction) {
|
||||
case 1:
|
||||
m_lastFightMove = FIGHTMOVE_HITLEFT;
|
||||
break;
|
||||
case 2:
|
||||
m_lastFightMove = FIGHTMOVE_HITBACK;
|
||||
break;
|
||||
case 3:
|
||||
m_lastFightMove = FIGHTMOVE_HITRIGHT;
|
||||
break;
|
||||
default:
|
||||
if (unk <= 5)
|
||||
m_lastFightMove = FIGHTMOVE_HITCHEST;
|
||||
else
|
||||
m_lastFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (m_nPedState == PED_GETUP && !IsPedHeadAbovePos(0.0f))
|
||||
m_lastFightMove = FIGHTMOVE_HITONFLOOR;
|
||||
|
||||
if (m_nPedState == PED_FIGHT) {
|
||||
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f);
|
||||
moveAssoc->SetCurrentTime(0.0f);
|
||||
moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
|
||||
if (IsPlayer())
|
||||
moveAssoc->speed = 1.3f;
|
||||
|
||||
m_takeAStepAfterAttack = 0;
|
||||
m_fightButtonPressure = 0;
|
||||
} else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
|
||||
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f);
|
||||
moveAssoc->SetCurrentTime(0.0f);
|
||||
moveAssoc->speed = 1.3f;
|
||||
} else {
|
||||
if (m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK)
|
||||
SetStoredState();
|
||||
|
||||
if (m_nWaitState != WAITSTATE_FALSE) {
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
m_nPedState = PED_FIGHT;
|
||||
m_fightButtonPressure = 0;
|
||||
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
|
||||
CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
|
||||
if (walkStartAssoc) {
|
||||
walkStartAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
walkStartAssoc->blendDelta = -1000.0f;
|
||||
}
|
||||
CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
|
||||
if (!walkStopAssoc)
|
||||
walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
|
||||
if (walkStopAssoc) {
|
||||
walkStopAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
walkStopAssoc->blendDelta = -1000.0f;
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
m_nStoredMoveState = PEDMOVE_NONE;
|
||||
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f;
|
||||
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f);
|
||||
moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
|
||||
m_fightState = FIGHTSTATE_NO_MOVE;
|
||||
m_takeAStepAfterAttack = false;
|
||||
bIsAttacking = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::UpdateFromLeader(void)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() <= m_objectiveTimer)
|
||||
return;
|
||||
|
||||
if (!m_leader)
|
||||
return;
|
||||
|
||||
CVector leaderDist;
|
||||
if (m_leader->bInVehicle && m_leader->m_pMyVehicle)
|
||||
leaderDist = m_leader->m_pMyVehicle->GetPosition() - GetPosition();
|
||||
else
|
||||
leaderDist = m_leader->GetPosition() - GetPosition();
|
||||
|
||||
if (leaderDist.Magnitude() > 30.0f) {
|
||||
if (IsPedInControl()) {
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
SetIdle();
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
SetLeader(nil);
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsPedInControl()) {
|
||||
if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI)
|
||||
WarpPedToNearLeaderOffScreen();
|
||||
|
||||
if (m_leader->m_nPedState == PED_DEAD) {
|
||||
SetLeader(nil);
|
||||
SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
|
||||
return;
|
||||
}
|
||||
if (!m_leader->bInVehicle) {
|
||||
if (m_leader->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
if (bInVehicle) {
|
||||
if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT && m_objective != OBJECTIVE_LEAVE_VEHICLE)
|
||||
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
|
||||
|
||||
return;
|
||||
}
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
||||
RestorePreviousObjective();
|
||||
RestorePreviousState();
|
||||
}
|
||||
}
|
||||
if (m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy == RANDOM_CHAR) {
|
||||
SetLeader(nil);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (bInVehicle || !m_leader->bInVehicle || m_leader->m_nPedState != PED_DRIVING) {
|
||||
if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_IDLE)
|
||||
&& m_objective != m_leader->m_objective) {
|
||||
|
||||
switch (m_leader->m_objective) {
|
||||
case OBJECTIVE_IDLE:
|
||||
case OBJECTIVE_FLEE_TILL_SAFE:
|
||||
case OBJECTIVE_WAIT_IN_CAR:
|
||||
case OBJECTIVE_FOLLOW_ROUTE:
|
||||
SetObjective(m_leader->m_objective);
|
||||
m_objectiveTimer = m_leader->m_objectiveTimer;
|
||||
break;
|
||||
case OBJECTIVE_GUARD_SPOT:
|
||||
SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSeekPosEx);
|
||||
m_objectiveTimer = m_leader->m_objectiveTimer;
|
||||
break;
|
||||
case OBJECTIVE_KILL_CHAR_ON_FOOT:
|
||||
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
|
||||
if (m_leader->m_pedInObjective) {
|
||||
SetObjective(m_leader->m_objective, m_leader->m_pedInObjective);
|
||||
m_objectiveTimer = m_leader->m_objectiveTimer;
|
||||
}
|
||||
break;
|
||||
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
||||
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
||||
if (m_leader->m_carInObjective) {
|
||||
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case OBJECTIVE_FIGHT_CHAR:
|
||||
return;
|
||||
case OBJECTIVE_HAIL_TAXI:
|
||||
m_leader = nil;
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
break;
|
||||
default:
|
||||
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
|
||||
SetObjectiveTimer(0);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (m_leader->m_nPedState == PED_ATTACK) {
|
||||
CEntity *lookTargetOfLeader = m_leader->m_pLookTarget;
|
||||
if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
|
||||
&& lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) {
|
||||
|
||||
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader);
|
||||
SetObjectiveTimer(8000);
|
||||
SetLookFlag(m_leader->m_pLookTarget, false);
|
||||
SetLookTimer(500);
|
||||
}
|
||||
} else {
|
||||
if (IsPedInControl() && m_nPedState != PED_ATTACK) {
|
||||
#ifndef VC_PED_PORTS
|
||||
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
|
||||
SetObjectiveTimer(0);
|
||||
#else
|
||||
if (m_leader->m_objective != OBJECTIVE_NONE || m_objective != OBJECTIVE_NONE
|
||||
|| m_leader->m_nPedState != PED_CHAT || m_nPedState != PED_CHAT) {
|
||||
|
||||
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
|
||||
SetObjectiveTimer(0);
|
||||
} else {
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if (m_nPedState == PED_IDLE && m_leader->IsPlayer()) {
|
||||
if (ScanForThreats() && m_threatEntity) {
|
||||
m_pLookTarget = m_threatEntity;
|
||||
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
|
||||
TurnBody();
|
||||
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
|
||||
m_pPointGunAt = m_threatEntity;
|
||||
if (m_threatEntity)
|
||||
m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
|
||||
SetAttack(m_threatEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers)
|
||||
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle);
|
||||
}
|
||||
}
|
||||
} else if (bInVehicle) {
|
||||
if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
|
||||
|
||||
switch (m_leader->m_objective) {
|
||||
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
||||
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
||||
if (m_pMyVehicle == m_leader->m_pMyVehicle || m_pMyVehicle == m_leader->m_carInObjective)
|
||||
break;
|
||||
|
||||
// fall through
|
||||
default:
|
||||
if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
|
||||
#ifdef VC_PED_PORTS
|
||||
m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 250;
|
||||
#endif
|
||||
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
public:
|
||||
@ -15956,4 +16427,7 @@ STARTPATCHES
|
||||
InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP);
|
||||
InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP);
|
||||
InjectHook(0x4D3F90, &CPed::SeekCar, PATCH_JUMP);
|
||||
InjectHook(0x4E5870, &CPed::ServiceTalking, PATCH_JUMP);
|
||||
InjectHook(0x4E7780, &CPed::StartFightDefend, PATCH_JUMP);
|
||||
InjectHook(0x4D8F30, &CPed::UpdateFromLeader, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -58,6 +58,15 @@ enum PedRouteType
|
||||
PEDROUTE_GO_TO_START_WHEN_DONE
|
||||
};
|
||||
|
||||
enum FightMoveHitLevel
|
||||
{
|
||||
HITLEVEL_NULL,
|
||||
HITLEVEL_GROUND,
|
||||
HITLEVEL_LOW,
|
||||
HITLEVEL_MEDIUM,
|
||||
HITLEVEL_HIGH
|
||||
};
|
||||
|
||||
struct FightMove
|
||||
{
|
||||
AnimationId animId;
|
||||
@ -65,7 +74,7 @@ struct FightMove
|
||||
float endFireTime;
|
||||
float comboFollowOnTime;
|
||||
float strikeRadius;
|
||||
uint8 hitLevel;
|
||||
uint8 hitLevel; // FightMoveHitLevel
|
||||
uint8 damage;
|
||||
uint8 flags;
|
||||
};
|
||||
@ -99,7 +108,8 @@ enum PedFightMoves
|
||||
FIGHTMOVE_HITBIGSTEP,
|
||||
FIGHTMOVE_HITONFLOOR,
|
||||
FIGHTMOVE_HITBEHIND,
|
||||
FIGHTMOVE_IDLE2NORM
|
||||
FIGHTMOVE_IDLE2NORM,
|
||||
NUM_FIGHTMOVES
|
||||
};
|
||||
|
||||
enum ePedPieceTypes
|
||||
@ -681,6 +691,7 @@ public:
|
||||
void ScanForInterestingStuff(void);
|
||||
void WarpPedIntoCar(CVehicle*);
|
||||
void SetCarJack(CVehicle*);
|
||||
void WarpPedToNearLeaderOffScreen(void);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
|
Loading…
Reference in New Issue
Block a user