WaterLevel done

This commit is contained in:
Fire-Head 2019-07-11 03:22:01 +03:00
parent 53023eb65b
commit aed8218ef1
8 changed files with 1464 additions and 12 deletions

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@ -138,6 +138,7 @@ inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
#define PI M_PI
#define TWOPI PI*2
#define DEGTORAD(x) ((x) * PI / 180.0f)
#define RADTODEG(x) ((x) * 180.0f / PI)

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@ -6,13 +6,13 @@ class CEntity;
class CParticle
{
public:
enum
{
RAND_TABLE_SIZE = 20,
SIN_COS_TABLE_SIZE = 1024
};
public:
CVector m_vecPosition;
CVector m_vecVelocity;
CVector m_vecScreenPosition;

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@ -5,7 +5,7 @@
int32 &TempBufferVerticesStored = *(int32*)0x8F5F78;
int32 &TempBufferIndicesStored = *(int32*)0x8F1A4C;
RwIm3DVertex *TempVertexBuffer = (RwIm3DVertex*)0x862330;
RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex*)0x862330;
RwImVertexIndex *TempBufferRenderIndexList = (RwImVertexIndex*)0x846288;
int RenderBuffer::VerticesToBeStored;
@ -21,12 +21,12 @@ RenderBuffer::ClearRenderBuffer(void)
void
RenderBuffer::StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart)
{
if(TempBufferIndicesStored + numIndices >= 1024)
if(TempBufferIndicesStored + numIndices >= TEMPBUFFERINDEXSIZE)
RenderStuffInBuffer();
if(TempBufferVerticesStored + numVertices >= 256)
if(TempBufferVerticesStored + numVertices >= TEMPBUFFERVERTSIZE)
RenderStuffInBuffer();
*indexStart = &TempBufferRenderIndexList[TempBufferIndicesStored];
*vertexStart = &TempVertexBuffer[TempBufferVerticesStored];
*vertexStart = &TempBufferRenderVertices[TempBufferVerticesStored];
IndicesToBeStored = numIndices;
VerticesToBeStored = numVertices;
}
@ -44,7 +44,7 @@ RenderBuffer::StopStoring(void)
void
RenderBuffer::RenderStuffInBuffer(void)
{
if(TempBufferVerticesStored && RwIm3DTransform(TempVertexBuffer, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
if(TempBufferVerticesStored && RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
}

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@ -8,3 +8,11 @@ public:
static void StopStoring(void);
static void RenderStuffInBuffer(void);
};
#define TEMPBUFFERVERTSIZE 256
#define TEMPBUFFERINDEXSIZE 1024
extern int32 &TempBufferVerticesStored;
extern int32 &TempBufferIndicesStored;
extern RwIm3DVertex *TempBufferRenderVertices;
extern RwImVertexIndex *TempBufferRenderIndexList;

File diff suppressed because it is too large Load Diff

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@ -1,7 +1,97 @@
#pragma once
#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
#define WATER_Z_OFFSET (1.5f)
#define MAX_SMALL_SECTORS 128
#define MAX_LARGE_SECTORS 64
#define MAX_HUGE_SECTORS 32
#define MAX_EXTRAHUGE_SECTORS 16
#define SMALL_SECTOR_SIZE 32
#define LARGE_SECTOR_SIZE 64
#define HUGE_SECTOR_SIZE 128
#define EXTRAHUGE_SECTOR_SIZE 256
#define WATER_START_X -2048.0f
#define WATER_END_X 2048.0f
#define WATER_START_Y -2048.0f
#define WATER_END_Y 2048.0f
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
#define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) )
// 32
#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
#define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
#define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
#define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE )
#define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE )
// 64
#define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS )
#define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS )
#define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
#define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
#define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE )
#define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE )
// 128
#define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS )
#define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS )
#define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
#define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
#define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE )
#define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE )
// 256
#define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS )
#define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS )
#define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
#define MAX_BOAT_WAKES 8
class CWaterLevel
{
static int32 ms_nNoOfWaterLevels;
static float ms_aWaterZs[48];
static CRect ms_aWaterRects[48];
static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
static bool WavesCalculatedThisFrame;
static RpAtomic *ms_pWavyAtomic;
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
static int16 nGeomUsed;
public:
static void RenderWater(void);
static void Initialise(char *pWaterDat);
static void Shutdown();
static void CreateWavyAtomic();
static void DestroyWavyAtomic();
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
static void RenderWater();
static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color);
static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color);
static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color);
static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color);
static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bUnk = false);
static float CalcDistanceToWater(float fX, float fY);
static void RenderAndEmptyRenderBuffer();
static void AllocateBoatWakeArray();
static void FreeBoatWakeArray();
};

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@ -2,6 +2,17 @@
#include "patcher.h"
#include "Boat.h"
float &fShapeLength = *(float*)0x600E78;
float &fShapeTime = *(float*)0x600E7C;
float &fRangeMult = *(float*)0x600E80; //0.6f; // 0.75f gta 3
float &fTimeMult = *(float*)0xA0FCF4;
float MAX_WAKE_LENGTH = 50.0f;
float MIN_WAKE_INTERVAL = 1.0f;
float WAKE_LIFETIME = 400.0f;
CBoat * (&CBoat::apFrameWakeGeneratingBoats)[4] = *(CBoat * (*)[4])*(uintptr*)0x8620E0;
CBoat::CBoat(int mi, uint8 owner)
{
ctor(mi, owner);
@ -9,6 +20,58 @@ CBoat::CBoat(int mi, uint8 owner)
WRAPPER CBoat* CBoat::ctor(int, uint8) { EAXJMP(0x53E3E0); }
bool CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
{
uint8 numVerts = 0;
if ( apFrameWakeGeneratingBoats[0] == NULL )
return false;
for ( int32 i = 0; i < 4; i++ )
{
CBoat *pBoat = apFrameWakeGeneratingBoats[i];
if ( !pBoat )
break;
for ( int j = 0; j < pBoat->m_nNumWakePoints; j++ )
{
float fDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[j]) * fShapeTime + float(j) * fShapeLength + fSize;
if ( fabs(pBoat->m_avec2dWakePoints[j].x - sector.x) < fDist
&& fabs(pBoat->m_avec2dWakePoints[i].y - sector.y) < fDist )
{
apBoats[numVerts] = pBoat;
numVerts = 1; // += ?
break;
}
}
}
return numVerts != 0;
}
float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
{
for ( int i = 0; i < pBoat->m_nNumWakePoints; i++ )
{
float fMaxDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fShapeTime + float(i) * fShapeLength;
float fX = pBoat->m_avec2dWakePoints[i].x - vecVertex.x;
float fY = pBoat->m_avec2dWakePoints[i].y - vecVertex.y;
float fDist = fY * fY + fX * fX;
if ( fDist < SQR(fMaxDist) )
return 1.0f - min(fRangeMult * sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f);
}
return 0.0f;
}
WRAPPER void CBoat::FillBoatList(void) { EAXJMP(0x542250); }
STARTPATCHES
InjectHook(0x53E790, &CBoat::dtor, PATCH_JUMP);
ENDPATCHES

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@ -6,12 +6,52 @@ class CBoat : public CVehicle
{
public:
// 0x288
uint8 stuff1[57];
float field_288;
float field_28C;
float field_290;
float field_294;
float field_298;
float field_29C;
float field_2A0;
float field_2A4;
float m_fMovingHiRotation;
int32 _unk0;
RwFrame *m_aBoatNodes[4];
uint8 m_nBoatFlags;
bool m_bIsAnchored;
uint8 stuff[450];
char _pad0[2];
float field_2C4;
int32 _unk1;
float field_2CC;
CEntity *field_2D0;
bool _unk2;
char _pad1[3];
float m_fAccelerate;
float m_fBrake;
float m_fSteeringLeftRight;
uint8 m_nPadID;
char _pad2[3];
int32 _unk3;
float m_fTurnForceZ;
CVector m_vecMoveForce;
float field_2FC;
uint16 field_300;
uint16 m_nNumWakePoints;
CVector2D m_avec2dWakePoints[32];
float m_afWakePointLifeTime[32];
CBoat(int, uint8);
CBoat* ctor(int, uint8);
void dtor() { this->CBoat::~CBoat(); };
static CBoat *(&apFrameWakeGeneratingBoats)[4];
static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats);
static float IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat);
static void FillBoatList(void);
};
static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
extern float MAX_WAKE_LENGTH;
extern float MIN_WAKE_INTERVAL;
extern float WAKE_LIFETIME;