Try to fix rpg bug
This commit is contained in:
parent
6cf4a6af6c
commit
b00a92b20a
@ -172,9 +172,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
|
|||||||
reflectionDistance = m_afReflectionsDistances[i];
|
reflectionDistance = m_afReflectionsDistances[i];
|
||||||
if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
|
if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
|
||||||
reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
|
reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
|
||||||
m_sQueueSample.m_bLoopsRemaining =
|
m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
|
||||||
(reflectionDistance *
|
|
||||||
0.38873f); // @todo assert value, here used from VC
|
|
||||||
if(m_sQueueSample.m_bLoopsRemaining > 5u) {
|
if(m_sQueueSample.m_bLoopsRemaining > 5u) {
|
||||||
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
|
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
|
||||||
m_sQueueSample.m_bEmittingVolume = emittingVolume;
|
m_sQueueSample.m_bEmittingVolume = emittingVolume;
|
||||||
|
Loading…
Reference in New Issue
Block a user