CWindModifiers

This commit is contained in:
majestic 2020-08-04 19:11:42 -07:00
parent d801167637
commit b73b6b8e13
4 changed files with 120 additions and 5 deletions

View File

@ -89,6 +89,7 @@
#include "Occlusion.h"
#include "debugmenu.h"
#include "Ropes.h"
#include "WindModifiers.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@ -693,6 +694,7 @@ void CGame::Process(void)
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CStreaming::Update();
CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
CTheZones::Update();

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@ -63,6 +63,7 @@
#include "Debug.h"
#include "GameLogic.h"
#include "Bike.h"
#include "WindModifiers.h"
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
@ -16414,6 +16415,77 @@ CPed::PreRender(void)
}
#endif
bool bIsWindModifierTurnedOn = false;
float fAnyDirectionShift = 1.0f;
if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift)
&& !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING)
bIsWindModifierTurnedOn = true;
bool bIsPlayerDrivingBikeOrOpenTopCar = false;
if (GetPedState() == PED_DRIVING && m_pMyVehicle) {
if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE
|| (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar()))
bIsPlayerDrivingBikeOrOpenTopCar = true;
}
if (bIsWindModifierTurnedOn || bIsPlayerDrivingBikeOrOpenTopCar) {
float fWindMult = 0.0f;
if (bIsPlayerDrivingBikeOrOpenTopCar) {
fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
if (fWindMult > 0.4f) {
float volume = (fWindMult - 0.4f) / 0.6f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done
}
}
if (bIsWindModifierTurnedOn)
fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f));
RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump());
int32 idx;
RwV3d scale;
float fScaleOffset;
fScaleOffset = fWindMult * 0.2f;
scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK));
RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT);
fScaleOffset = fWindMult * 0.1f;
scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL));
RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT);
idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER));
RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT);
idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID));
RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT);
fScaleOffset = fWindMult * 0.2f;
scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML));
RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT);
idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR));
RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT);
}
if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) {
CVector bloodDir(0.0f, 0.0f, 0.0f);
CVector bloodPos(0.0f, 0.0f, 0.0f);

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@ -1,13 +1,51 @@
#include "common.h"
#include "WindModifiers.h"
#include "Camera.h"
#include "General.h"
#define MAX_HEIGHT_DIST 40.0f
#define MIN_FADE_DIST 20.0f
#define MAX_FADE_DIST 50.0f
CWindModifiers Array[16];
int32 CWindModifiers::Number;
void
CWindModifiers::RegisterOne(CVector pos, int32 unk)
CWindModifiers::RegisterOne(CVector pos, int32 type = 1)
{
if (CWindModifiers::Number < 16 && (pos - TheCamera.GetPosition()).Magnitude() < 100.0f) {
Array[Number].m_pos = pos;
Array[Number].m_type = type;
Number++;
}
}
int32
bool
CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
{
return 0;
bool bWasWindModifierFound = false;
CVector2D dir;
for (int i = 0; i < Number; i++) {
if (Array[i].m_type == 1) {
float zDist = Abs(15.0f + pos.z - Array[i].m_pos.z);
if (zDist < MAX_HEIGHT_DIST) {
float dist = (pos - Array[i].m_pos).Magnitude();
if (dist < MAX_FADE_DIST) {
float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST;
dir = (pos - Array[i].m_pos) * heightFade / dist;
bWasWindModifierFound = true;
}
}
}
}
if (bWasWindModifierFound) {
float directionMult = ((CGeneral::GetRandomNumber() & 0x1F) - 16) * 0.0035f + 1.0f;
*x += dir.x * directionMult;
*y += dir.y * directionMult;
}
return bWasWindModifierFound;
}

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@ -2,7 +2,10 @@
class CWindModifiers
{
CVector m_pos;
int32 m_type;
public:
static void RegisterOne(CVector pos, int32 unk);
static int32 FindWindModifier(CVector pos, float *x, float *y);
static int32 Number;
static void RegisterOne(CVector pos, int32 windSourceType);
static bool FindWindModifier(CVector pos, float *x, float *y);
};