Merge pull request #791 from majesticCoding/miami

CObject::Render
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aap 2020-11-01 10:40:30 +01:00 committed by GitHub
commit b8b3292161
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1 changed files with 104 additions and 2 deletions

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@ -12,6 +12,8 @@
#include "World.h"
#include "Floater.h"
#include "soundlist.h"
#include "WaterLevel.h"
#include "Timecycle.h"
int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
@ -128,15 +130,115 @@ CObject::Teleport(CVector vecPos)
void
CObject::Render(void)
{
if(bDoNotRender)
if (bDoNotRender)
return;
if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
assert(mi->GetModelType() == MITYPE_VEHICLE);
mi->SetVehicleColour(m_colour1, m_colour2);
}
float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f;
float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
red = clamp(red, 0.0f, 255.0f);
green = clamp(green, 0.0f, 255.0f);
blue = clamp(blue, 0.0f, 255.0f);
int alpha = CGeneral::GetRandomNumberInRange(196, 225);
RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha };
if (this->GetModelIndex() == MI_YT_MAIN_BODY) {
float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
if (moveSpeedMagnitude > 0.0f) {
float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward();
dir.z += 0.05f * moveSpeedMagnitude;
CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
float fWaterLevel;
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.75f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
float scaleMin = GetColModel()->boundingBox.min.y;
dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
dir.z += 0.05f * moveSpeedMagnitude;
pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
}
}
if (this->GetModelIndex() == MI_YT_MAIN_BODY2) {
float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
if (moveSpeedMagnitude > 0.0f) {
float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward();
dir.z += 0.05f * moveSpeedMagnitude;
CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
float fWaterLevel;
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.75f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
float scaleMin = GetColModel()->boundingBox.min.y;
dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
dir.z += 0.05f * moveSpeedMagnitude;
pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
}
}
CEntity::Render();
}