CText encoding fixes
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0759dbc1e1
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@ -15,6 +15,7 @@ workspace "re3"
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files { "src/render/*.*" }
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files { "src/skel/*.*" }
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files { "src/skel/win/*.*" }
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files { "src/text/*.*" }
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files { "src/vehicles/*.*" }
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files { "src/weapons/*.*" }
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files { "eax/*.*" }
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@ -32,6 +33,7 @@ workspace "re3"
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includedirs { "src/render" }
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includedirs { "src/skel/" }
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includedirs { "src/skel/win" }
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includedirs { "src/text" }
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includedirs { "src/vehicles" }
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includedirs { "src/weapons" }
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includedirs { "eax" }
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@ -11,20 +11,10 @@ CText &TheText = *(CText*)0x941520;
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CText::CText(void)
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{
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keyArray.entries = nil;
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keyArray.numEntries = 0;
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data.chars = nil;
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data.numChars = 0;
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encoding = 101;
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encoding = 'e';
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memset(WideErrorString, 0, sizeof(WideErrorString));
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}
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CText::~CText(void)
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{
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data.Unload();
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keyArray.Unload();
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}
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void
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CText::Load(void)
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{
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@ -96,12 +86,64 @@ CText::Get(const char *key)
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return keyArray.Search(key);
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}
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wchar UpperCaseTable[128] = {
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128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
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139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
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150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
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138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148,
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149, 173, 173, 175, 176, 177, 178, 179, 180, 181, 182,
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183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193,
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194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204,
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205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215,
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216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
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227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237,
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238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248,
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249, 250, 251, 252, 253, 254, 255
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};
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wchar FrenchUpperCaseTable[128] = {
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128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
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139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
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150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73,
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73, 73, 79, 79, 79, 79, 85, 85, 85, 85, 173, 173, 175,
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176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186,
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187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
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198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208,
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209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
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220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230,
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231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
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242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252,
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253, 254, 255
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};
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wchar
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CText::GetUpperCase(wchar c)
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{
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// TODO: do this depending on encoding
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if(islower(c))
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return toupper(c);
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{
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switch (encoding)
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{
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case 'e':
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if (c >= 'a' && c <= 'z')
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return c - 32;
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break;
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case 'f':
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if (c >= 'a' && c <= 'z')
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return c - 32;
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if (c >= 128 && c <= 255)
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return FrenchUpperCaseTable[c-128];
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break;
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case 'g':
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case 'i':
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case 's':
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if (c >= 'a' && c <= 'z')
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return c - 32;
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if (c >= 128 && c <= 255)
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return UpperCaseTable[c-128];
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break;
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default:
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break;
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}
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return c;
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}
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@ -205,7 +247,7 @@ CData::Unload(void)
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}
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void
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AsciiToUnicode(const char *src, uint16 *dst)
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AsciiToUnicode(const char *src, wchar *dst)
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{
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while((*dst++ = *src++) != '\0');
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}
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@ -215,8 +257,8 @@ UnicodeToAscii(wchar *src)
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{
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static char aStr[256];
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int len;
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for(len = 0; src && *src != 0 && len < 256-1; len++, src++)
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if(*src < 256)
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for(len = 0; *src != '\0' && len < 256-1; len++, src++)
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if(*src < 128)
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aStr[len] = *src;
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else
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aStr[len] = '#';
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@ -227,10 +269,9 @@ UnicodeToAscii(wchar *src)
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char*
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UnicodeToAsciiForSaveLoad(wchar *src)
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{
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// exact same code as above
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static char aStr[256];
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int len;
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for(len = 0; src && *src != 0 && len < 256-1; len++, src++)
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for(len = 0; *src != '\0' && len < 256-1; len++, src++)
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if(*src < 256)
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aStr[len] = *src;
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else
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@ -249,7 +290,7 @@ int
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UnicodeStrlen(const wchar *str)
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{
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int len;
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for(len = 0; *str != 0; len++, str++);
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for(len = 0; *str != '\0'; len++, str++);
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return len;
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}
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@ -264,6 +305,8 @@ STARTPATCHES
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InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP);
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InjectHook(0x52C580, &CText::Unload, PATCH_JUMP);
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InjectHook(0x52C5A0, &CText::Get, PATCH_JUMP);
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InjectHook(0x52C220, &CText::GetUpperCase, PATCH_JUMP);
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InjectHook(0x52C2C0, &CText::UpperCase, PATCH_JUMP);
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InjectHook(0x52BE70, &CKeyArray::Load, PATCH_JUMP);
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InjectHook(0x52BF60, &CKeyArray::Unload, PATCH_JUMP);
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@ -21,6 +21,8 @@ public:
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CKeyEntry *entries;
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int numEntries;
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CKeyArray(void) : entries(nil), numEntries(0) {}
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~CKeyArray(void) { Unload(); }
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void Load(uint32 length, uint8 *data, int *offset);
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void Unload(void);
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void Update(wchar *chars);
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@ -34,6 +36,8 @@ public:
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wchar *chars;
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int numChars;
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CData(void) : chars(nil), numChars(0) {}
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~CData(void) { Unload(); }
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void Load(uint32 length, uint8 *data, int *offset);
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void Unload(void);
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};
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@ -42,10 +46,9 @@ class CText
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{
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CKeyArray keyArray;
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CData data;
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int8 encoding;
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char encoding;
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public:
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CText(void);
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~CText(void);
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void Load(void);
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void Unload(void);
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wchar *Get(const char *key);
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