Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
bcc51f4a28
@ -65,7 +65,7 @@ uint32 _CurMP3Index;
|
||||
int32 _CurMP3Pos;
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bool _bIsMp3Active;
|
||||
|
||||
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
|
||||
#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
|
||||
bool _bUseHDDAudio;
|
||||
char _aHDDPath[MAX_PATH];
|
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#endif
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@ -1043,7 +1043,7 @@ cSampleManager::Initialise(void)
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|
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if ( !m_bInitialised )
|
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{
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#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
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#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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FrontEndMenuManager.WaitForUserCD();
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if ( FrontEndMenuManager.m_bQuitGameNoCD )
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{
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@ -1060,7 +1060,7 @@ cSampleManager::Initialise(void)
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}
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}
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#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
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#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
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// hddaudio
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/**
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Option for user to play audio files directly from hard disk.
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@ -1297,17 +1297,17 @@ cSampleManager::Terminate(void)
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bool
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cSampleManager::CheckForAnAudioFileOnCD(void)
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{
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#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
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#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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char filepath[MAX_PATH];
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#if defined(GTA3_1_1_PATCH)
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#if GTA_VERSION >= GTA3_PC_11
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if (_bUseHDDAudio)
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strcpy(filepath, _aHDDPath);
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else
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strcpy(filepath, m_szCDRomRootPath);
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#else
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strcpy(filepath, m_szCDRomRootPath);
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#endif // #if defined(GTA3_1_1_PATCH)
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#endif // #if GTA_VERSION >= GTA3_PC_11
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strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
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@ -1324,13 +1324,13 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
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#else
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return true;
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#endif // #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
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#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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||||
}
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||||
|
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char
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cSampleManager::GetCDAudioDriveLetter(void)
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{
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#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
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#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
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if (_bUseHDDAudio)
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{
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if ( strlen(_aHDDPath) != 0 )
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|
@ -1273,7 +1273,7 @@ const tScriptCommandData commands[] = {
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REGISTER_COMMAND(COMMAND_IS_CHAR_LYING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
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REGISTER_COMMAND(COMMAND_CAN_CHAR_SEE_DEAD_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
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REGISTER_COMMAND(COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
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#ifndef GTA3_1_1_PATCH
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#if GTA_VERSION < GTA3_PC_11
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REGISTER_COMMAND(COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
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#endif
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||||
#endif
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|
@ -1326,7 +1326,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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#endif
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return 0;
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#endif
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#ifndef GTA3_1_1_PATCH
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#if GTA_VERSION < GTA3_PC_11
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case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
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CollectParameters(&m_nIp, 1);
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#ifdef FIX_BUGS
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|
@ -1156,7 +1156,7 @@ enum {
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COMMAND_IS_CHAR_LYING_DOWN,
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COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
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COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
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#ifndef GTA3_1_1_PATCH
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||||
#if GTA_VERSION < GTA3_PC_11
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||||
COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER,
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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|
@ -2570,7 +2570,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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||||
ResetStatics = false;
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}
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|
||||
#ifndef GTA3_1_1_PATCH
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||||
#if GTA_VERSION < GTA3_PC_11
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||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
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Source = HeadPos;
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Source.z += 0.1f;
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@ -2605,7 +2605,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
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||||
#if GTA_VERSION >= GTA3_PC_11
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||||
HeadPos.x = 0.0f;
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||||
HeadPos.y = 0.0f;
|
||||
HeadPos.z = 0.0f;
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|
@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam;
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||||
|
||||
CCamera::CCamera(void)
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||||
{
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#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
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#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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||||
m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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#endif
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@ -88,7 +88,7 @@ CCamera::CCamera(float)
|
||||
void
|
||||
CCamera::Init(void)
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||||
{
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||||
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
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||||
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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||||
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
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float fMouseAccelVertical = m_fMouseAccelVertical;
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#endif
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@ -104,7 +104,7 @@ CCamera::Init(void)
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||||
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
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||||
#endif
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||||
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||||
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
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||||
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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||||
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
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m_fMouseAccelVertical = fMouseAccelVertical;
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#endif
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@ -237,7 +237,7 @@ CCamera::Init(void)
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m_uiTransitionState = 0;
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m_uiTimeTransitionStart = 0;
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||||
m_bLookingAtPlayer = true;
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#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
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||||
#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
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||||
m_fMouseAccelHorzntl = 0.0025f;
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||||
m_fMouseAccelVertical = 0.003f;
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#endif
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|
@ -243,6 +243,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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||||
buf += 44;
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||||
if(model.numSpheres > 0){
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||||
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
|
||||
REGISTER_MEMPTR(&model.spheres);
|
||||
for(i = 0; i < model.numSpheres; i++){
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||||
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
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||||
buf += 20;
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||||
@ -254,6 +255,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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||||
buf += 4;
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||||
if(model.numLines > 0){
|
||||
model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
|
||||
REGISTER_MEMPTR(&model.lines);
|
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for(i = 0; i < model.numLines; i++){
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model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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buf += 24;
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@ -265,6 +267,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(model.numBoxes > 0){
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model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
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||||
REGISTER_MEMPTR(&model.boxes);
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for(i = 0; i < model.numBoxes; i++){
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model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
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buf += 28;
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@ -276,6 +279,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(numVertices > 0){
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model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
|
||||
REGISTER_MEMPTR(&model.vertices);
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for(i = 0; i < numVertices; i++){
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model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
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if(Abs(*(float*)buf) >= 256.0f ||
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@ -291,6 +295,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(model.numTriangles > 0){
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model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
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REGISTER_MEMPTR(&model.triangles);
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for(i = 0; i < model.numTriangles; i++){
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model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
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buf += 16;
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@ -1009,7 +1009,7 @@ CMenuManager::Draw()
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CFont::SetCentreOff();
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CFont::SetJustifyOn();
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||||
CFont::SetBackGroundOnlyTextOn();
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
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#ifdef DRAW_MENU_VERSION_TEXT
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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CFont::SetRightJustifyOn();
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@ -3538,7 +3538,7 @@ CMenuManager::LoadAllTextures()
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CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
|
||||
CTxdStore::AddRef(frontendTxdSlot);
|
||||
CTxdStore::SetCurrentTxd(frontendTxdSlot);
|
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#ifndef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION < GTA3_PC_11
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CStreaming::IHaveUsedStreamingMemory();
|
||||
CTimer::Update();
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#endif
|
||||
@ -3568,7 +3568,7 @@ CMenuManager::LoadAllTextures()
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m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
|
||||
}
|
||||
#endif
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
CTimer::Update();
|
||||
#endif
|
||||
@ -3583,7 +3583,7 @@ CMenuManager::LoadSettings()
|
||||
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
|
||||
|
||||
int32 prevLang = m_PrefsLanguage;
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
|
||||
#else
|
||||
CMBlur::BlurOn = true;
|
||||
@ -3882,7 +3882,7 @@ void
|
||||
CMenuManager::PrintStats()
|
||||
{
|
||||
int rowNum = ConstructStatLine(99999);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
#endif
|
||||
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
|
||||
@ -4936,7 +4936,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
m_PrefsUseWideScreen = false;
|
||||
m_PrefsShowSubtitles = true;
|
||||
m_nDisplayVideoMode = m_nPrefsVideoMode;
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
if (_dwOperatingSystemVersion == OS_WIN98) {
|
||||
CMBlur::BlurOn = false;
|
||||
CMBlur::MotionBlurClose();
|
||||
@ -5588,7 +5588,7 @@ CMenuManager::WaitForUserCD()
|
||||
CSprite2d *splash;
|
||||
char *splashscreen = nil;
|
||||
|
||||
#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
|
||||
#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11)
|
||||
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
|
||||
splashscreen = "mainsc2";
|
||||
else
|
||||
|
@ -115,7 +115,7 @@ void RestoreDefGraphics(int8 action) {
|
||||
CMenuManager::m_PrefsVsync = true;
|
||||
CMenuManager::m_PrefsUseWideScreen = false;
|
||||
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
if (_dwOperatingSystemVersion == OS_WIN98) {
|
||||
CMBlur::BlurOn = false;
|
||||
CMBlur::MotionBlurClose();
|
||||
|
@ -937,7 +937,7 @@ void CPad::AddToPCCheatString(char c)
|
||||
if ( !_CHEATCMP("GNIROOOOOB") )
|
||||
SlowTimeCheat();
|
||||
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION < GTA3_PC_11
|
||||
// "TURTOISE"
|
||||
if ( !_CHEATCMP("ESIOTRUT") )
|
||||
ArmourCheat();
|
||||
|
@ -458,6 +458,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
RpAtomic*
|
||||
RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
|
||||
{
|
||||
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
|
||||
// not quite sure what's going on here:
|
||||
// gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry.
|
||||
// Is that a R* change? rpDefaultGeometryInstance also depends on it
|
||||
RpGeometry *geo = RpAtomicGetGeometry(atomic);
|
||||
if(geo->triangles)
|
||||
REGISTER_MEMPTR(&geo->triangles);
|
||||
if(geo->matList.materials)
|
||||
REGISTER_MEMPTR(&geo->matList.materials);
|
||||
if(geo->preLitLum)
|
||||
REGISTER_MEMPTR(&geo->preLitLum);
|
||||
if(geo->texCoords[0])
|
||||
REGISTER_MEMPTR(&geo->texCoords[0]);
|
||||
if(geo->texCoords[1])
|
||||
REGISTER_MEMPTR(&geo->texCoords[1]);
|
||||
#else
|
||||
// normally RpGeometry is allocated in one block (excluding morph targets)
|
||||
// so we don't really have allocated pointers in the struct.
|
||||
// NB: in librw we actually do it in two allocations (geometry itself and data)
|
||||
// so we could conceivably come up with something here
|
||||
#endif
|
||||
return atomic;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
{
|
||||
@ -494,9 +523,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
|
||||
PUSH_MEMID(MEMID_STREAM_MODELS);
|
||||
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
|
||||
// TODO(USE_CUSTOM_ALLOCATOR): register mem pointers
|
||||
if(mi->IsSimple()){
|
||||
success = CFileLoader::LoadAtomicFile(stream, streamId);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil);
|
||||
#endif
|
||||
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
|
||||
// load vehicles in two parts
|
||||
CModelInfo::GetModelInfo(streamId)->AddRef();
|
||||
@ -505,6 +536,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
|
||||
}else{
|
||||
success = CFileLoader::LoadClumpFile(stream, streamId);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
if(success)
|
||||
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
|
||||
#endif
|
||||
}
|
||||
POP_MEMID();
|
||||
UpdateMemoryUsed();
|
||||
@ -628,13 +663,16 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
|
||||
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
// Model
|
||||
// TODO(USE_CUSTOM_ALLOCATOR): register pointers
|
||||
mi = CModelInfo::GetModelInfo(streamId);
|
||||
PUSH_MEMID(MEMID_STREAM_MODELS);
|
||||
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
|
||||
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
|
||||
if(success)
|
||||
if(success){
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
|
||||
#endif
|
||||
success = AddToLoadedVehiclesList(streamId);
|
||||
}
|
||||
POP_MEMID();
|
||||
mi->RemoveRef();
|
||||
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
|
||||
|
@ -135,10 +135,6 @@ enum Config {
|
||||
NUM_EXPLOSIONS = 48,
|
||||
};
|
||||
|
||||
// We'll use this once we're ready to become independent of the game
|
||||
// Use it to mark bugs in the code that will prevent the game from working then
|
||||
//#define STANDALONE
|
||||
|
||||
// We don't expect to compile for PS2 or Xbox
|
||||
// but it might be interesting for documentation purposes
|
||||
#define GTA_PC
|
||||
@ -165,6 +161,16 @@ enum Config {
|
||||
#define FINAL
|
||||
#endif
|
||||
|
||||
// Version defines
|
||||
#define GTA3_PS2_140 300
|
||||
#define GTA3_PS2_160 301
|
||||
#define GTA3_PC_10 310
|
||||
#define GTA3_PC_11 311
|
||||
#define GTA3_PC_STEAM 312
|
||||
// TODO? maybe something for xbox or android?
|
||||
|
||||
#define GTA_VERSION GTA3_PC_11
|
||||
|
||||
// quality of life fixes that should also be in FINAL
|
||||
#define NASTY_GAME // nasty game for all languages
|
||||
#define NO_CDCHECK
|
||||
@ -173,14 +179,18 @@ enum Config {
|
||||
#define DRAW_GAME_VERSION_TEXT
|
||||
#define DRAW_MENU_VERSION_TEXT
|
||||
|
||||
// Memory allocation and compression
|
||||
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
|
||||
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
|
||||
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
# define USE_CUSTOM_ALLOCATOR
|
||||
# define VU_COLLISION
|
||||
# define ANIM_COMPRESSION
|
||||
#elif defined GTA_PC
|
||||
# define GTA3_1_1_PATCH
|
||||
//# define GTA3_STEAM_PATCH
|
||||
# ifdef GTA_PS2_STUFF
|
||||
# define USE_PS2_RAND
|
||||
# define RANDOMSPLASH // use random splash as on PS2
|
||||
@ -190,7 +200,7 @@ enum Config {
|
||||
#endif
|
||||
|
||||
#ifdef VU_COLLISION
|
||||
#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
|
||||
#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
|
||||
#endif
|
||||
|
||||
#ifdef MASTER
|
||||
@ -242,7 +252,7 @@ enum Config {
|
||||
#endif
|
||||
|
||||
#ifndef EXTENDED_COLOURFILTER
|
||||
#undef SCREEN_DROPLETS // we need the frontbuffer for this effect
|
||||
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
|
||||
#endif
|
||||
#ifndef EXTENDED_PIPELINES
|
||||
#undef SCREEN_DROPLETS // we need neo.txd
|
||||
|
@ -110,6 +110,9 @@ void TheGame(void);
|
||||
void DebugMenuPopulate(void);
|
||||
#endif
|
||||
|
||||
#ifndef FINAL
|
||||
bool gbPrintMemoryUsage;
|
||||
#endif
|
||||
|
||||
#ifdef GTA_PS2
|
||||
#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
|
||||
@ -957,9 +960,10 @@ DisplayGameDebugText()
|
||||
TWEAKBOOL(bDisplayPosn);
|
||||
TWEAKBOOL(bDisplayRate);
|
||||
}
|
||||
#endif
|
||||
|
||||
// PrintMemoryUsage(); // TODO: put this somewhere else
|
||||
if(gbPrintMemoryUsage)
|
||||
PrintMemoryUsage();
|
||||
#endif
|
||||
|
||||
char str[200];
|
||||
wchar ustr[200];
|
||||
|
@ -20,6 +20,10 @@ extern bool gbShowTimebars;
|
||||
#define gbShowTimebars false
|
||||
#endif
|
||||
|
||||
#ifndef FINAL
|
||||
extern bool gbPrintMemoryUsage;
|
||||
#endif
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
|
@ -29,6 +29,7 @@
|
||||
#include "Script.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#include "FileMgr.h"
|
||||
@ -383,6 +384,10 @@ SwitchToMission(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
static void ParseHeap(void) { gMainHeap.ParseHeap(); }
|
||||
#endif
|
||||
|
||||
static const char *carnames[] = {
|
||||
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
|
||||
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
|
||||
@ -565,6 +570,12 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
|
||||
|
||||
#ifndef FINAL
|
||||
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
|
||||
#endif
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
|
||||
|
||||
|
@ -824,7 +824,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
|
||||
normalSpeed = DotProduct(speed, colpoint.normal);
|
||||
if(normalSpeed < 0.0f){
|
||||
float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep();
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) &&
|
||||
#else
|
||||
if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&
|
||||
|
@ -962,7 +962,7 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
|
||||
for(i = 0; i < 256; i++){
|
||||
if(ms_colourTextureTable[i]){
|
||||
RwTextureDestroy(ms_colourTextureTable[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
ms_colourTextureTable[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -667,7 +667,7 @@ CCopPed::ProcessControl(void)
|
||||
}
|
||||
|
||||
if (bDuckAndCover) {
|
||||
#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS)
|
||||
#if GTA_VERSION < GTA3_PC_11 && !defined(VC_PED_PORTS)
|
||||
if (!bNotAllowedToDuck && Seek()) {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
SetMoveAnim();
|
||||
|
@ -78,12 +78,12 @@ public:
|
||||
if(type == EFFECT_LIGHT){
|
||||
if(light.corona)
|
||||
RwTextureDestroy(light.corona);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
light.corona = nil;
|
||||
#endif
|
||||
if(light.shadow)
|
||||
RwTextureDestroy(light.shadow);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
light.shadow = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -44,23 +44,23 @@ void
|
||||
CClouds::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCloudTex[0]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCloudTex[0] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpCloudTex[1]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCloudTex[1] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpCloudTex[2]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCloudTex[2] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpCloudTex[3]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCloudTex[3] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpCloudTex[4]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCloudTex[4] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -590,7 +590,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpSmokeTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpSmokeTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -598,7 +598,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpSmoke2Tex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpSmoke2Tex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -606,7 +606,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRubberTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubberTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -614,7 +614,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainSplashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRainSplashTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -622,7 +622,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpWatersprayTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpWatersprayTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -630,7 +630,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpExplosionMediumTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpExplosionMediumTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -638,7 +638,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpGunFlashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpGunFlashTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -646,7 +646,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainDropTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRainDropTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -654,7 +654,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainSplashupTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRainSplashupTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -662,7 +662,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpBirdfrontTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpBirdfrontTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -670,7 +670,7 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpCarDebrisTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCarDebrisTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
@ -678,78 +678,78 @@ void CParticle::Shutdown()
|
||||
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpCarSplashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCarSplashTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
RwTextureDestroy(gpFlame1Tex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpFlame1Tex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpFlame5Tex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpFlame5Tex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpRainDropSmallTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRainDropSmallTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpBloodTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpBloodTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpLeafTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpLeafTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpCloudTex1);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCloudTex1 = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpCloudTex4);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCloudTex4 = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpBloodSmallTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpBloodSmallTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpGungeTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpGungeTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpCollisionSmokeTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCollisionSmokeTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpBulletHitTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpBulletHitTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpGunShellTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpGunShellTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpWakeOldTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpWakeOldTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpPointlightTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpPointlightTex = nil;
|
||||
#endif
|
||||
|
||||
|
@ -414,19 +414,19 @@ void
|
||||
CRubbish::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpRubbishTexture[0]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubbishTexture[0] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[1]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubbishTexture[1] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[2]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubbishTexture[2] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[3]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubbishTexture[3] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -54,15 +54,15 @@ void
|
||||
CSkidmarks::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpSkidTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpSkidTex = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpSkidBloodTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpSkidBloodTex = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpSkidMudTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpSkidMudTex = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -389,7 +389,7 @@ psInitialize(void)
|
||||
|
||||
InitialiseLanguage();
|
||||
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION < GTA3_PC_11
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
@ -443,7 +443,7 @@ psInitialize(void)
|
||||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
|
@ -651,7 +651,7 @@ psInitialize(void)
|
||||
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
|
||||
|
||||
InitialiseLanguage();
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
@ -703,7 +703,7 @@ psInitialize(void)
|
||||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
|
@ -405,7 +405,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
else
|
||||
fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
|
||||
fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
if (fThrust > 0.9f && GetPosition().z > 80.0f)
|
||||
fThrust = 0.9f;
|
||||
#endif
|
||||
|
@ -46,7 +46,7 @@ void
|
||||
CWeaponEffects::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCrossHairTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCrossHairTex = nil;
|
||||
#endif
|
||||
}
|
||||
|
2
vendor/ogg
vendored
2
vendor/ogg
vendored
@ -1 +1 @@
|
||||
Subproject commit 31bd3f2707fb7dbae539a7093ba1fc4b2b37d84e
|
||||
Subproject commit 684c73773e7e2683245ffd6aa75f04115b51123a
|
2
vendor/opus
vendored
2
vendor/opus
vendored
@ -1 +1 @@
|
||||
Subproject commit 841d57b82a516ccc6e90d1d4aee8d4a7f0d00010
|
||||
Subproject commit 6bae366f9fef25191fc812c430e8abd40a13a233
|
2
vendor/opusfile
vendored
2
vendor/opusfile
vendored
@ -1 +1 @@
|
||||
Subproject commit 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e6
|
||||
Subproject commit 6452e838e68e8f4fc0b3599523c760ac6276ce89
|
Loading…
Reference in New Issue
Block a user