rename attractor flag to type
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fe77b2ac53
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@ -977,7 +977,7 @@ CFileLoader::Load2dEffect(const char *line)
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&effect->attractor.dir.y,
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&effect->attractor.dir.z,
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&probability);
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effect->attractor.flags = flags;
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effect->attractor.type = flags;
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effect->attractor.probability = probability;
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break;
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}
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@ -8644,11 +8644,11 @@ CPed::LookForInterestingNodes(void)
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return false;
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}
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switch (effect->attractor.flags) {
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case ATTRACTORFLAG_ICECREAM:
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switch (effect->attractor.type) {
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case ATTRACTORTYPE_ICECREAM:
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SetInvestigateEvent(EVENT_ICECREAM, CVector2D(effectPos), 0.1f, 15000, angleToFace);
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break;
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case ATTRACTORFLAG_STARE:
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case ATTRACTORTYPE_STARE:
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SetInvestigateEvent(EVENT_SHOPSTALL, CVector2D(effectPos), 1.0f,
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CGeneral::GetRandomNumberInRange(8000, 10 * effect->attractor.probability + 8500),
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angleToFace);
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@ -25,8 +25,8 @@ enum {
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};
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enum {
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ATTRACTORFLAG_ICECREAM,
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ATTRACTORFLAG_STARE
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ATTRACTORTYPE_ICECREAM,
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ATTRACTORTYPE_STARE
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};
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enum {
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@ -60,7 +60,7 @@ public:
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};
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struct Attractor {
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CVector dir;
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uint8 flags;
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int8 type;
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uint8 probability;
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};
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