diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 0a7ac98c..be8ab269 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -5020,7 +5020,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) uint8 param1 = soundParams & 0xFF; uint32 param2 = soundParams >> 8; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -8448,7 +8448,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_BANK_ALARM_LOOP: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM); m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -8460,7 +8460,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -8471,7 +8471,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_SNORING_LOOP: m_sQueueSample.m_fSoundIntensity = 6.0f; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING; emittingVolume = 25; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE); m_sQueueSample.m_nReleasingVolumeModificator = 6; @@ -8482,7 +8482,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP: m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET); m_sQueueSample.m_nReleasingVolumeModificator = 4; @@ -8492,7 +8492,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_BAR_1: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -8503,7 +8503,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_BAR_2: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -8514,7 +8514,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_BAR_3: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -8525,7 +8525,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_BAR_4: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -8537,7 +8537,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; @@ -8550,7 +8550,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; @@ -8563,7 +8563,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; @@ -8576,7 +8576,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_STRIP_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; @@ -8589,7 +8589,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_STRIP_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; @@ -8602,7 +8602,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_NEW_BUILDING_STRIP_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; @@ -8614,7 +8614,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_NEW_BUILDING_CHURCH: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -8627,7 +8627,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) emittingVolume = 30; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 20812; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nReleasingVolumeDivider = 9;