fixed ped states
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@ -9,8 +9,7 @@ enum {
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enum PedState
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{
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// This is a bit strange...shouldn't PED_NONE be 0?
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PED_NONE = 1,
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PED_NONE,
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PED_IDLE,
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PED_LOOK_ENTITY,
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PED_LOOK_HEADING,
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@ -42,13 +41,17 @@ enum PedState
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PED_BUY_ICECREAM,
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PED_INVESTIGATE,
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PED_STEP_AWAY,
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PED_STATES_NO_AI,
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PED_ON_FIRE,
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PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
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PED_STATES_NO_AI,
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PED_JUMP,
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PED_FALL,
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PED_GETUP,
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PED_STAGGER,
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PED_DIVE_AWAY,
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PED_STATES_NO_ST,
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PED_ENTER_TRAIN,
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PED_EXIT_TRAIN,
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