Fix compilation error
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c008eb2431
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d8be75ac46
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@ -1012,7 +1012,7 @@ CPacManPickup::Update()
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float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
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veh->m_fMass *= massMult;
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veh->m_fTurnMass *= massMult;
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veh->fForceMultiplier *= massMult;
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veh->m_fForceMultiplier *= massMult;
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FindPlayerPed()->m_pWanted->m_nChaos += 10;
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FindPlayerPed()->m_pWanted->UpdateWantedLevel();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
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@ -1059,9 +1059,9 @@ CPacManPickups::Update()
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if (dist < 10.0f) {
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ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
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FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
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FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->fForceMultiplier;
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FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->fForceMultiplier;
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FindPlayerVehicle()->fForceMultiplier = 1.0f;
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FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
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FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
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FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
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}
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if (ThingsToCollect <= 0) {
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CollectGameState = 2;
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@ -1400,9 +1400,9 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
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{
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if (FindPlayerVehicle() != nil) {
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FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
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FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->fForceMultiplier;
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FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->fForceMultiplier;
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FindPlayerVehicle()->fForceMultiplier = 1.0f;
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FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
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FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
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FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
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}
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}
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