diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 95e93b6c..aa4e109f 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -12020,7 +12020,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) script_assert(pVehicle); bool bIsBurst = false; CBike* pBike = (CBike*)pVehicle; - if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) { + if (pVehicle->IsBike()) { if (ScriptParams[1] == 4) { for (int i = 0; i < 2; i++) { if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST) diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 704e77b8..2fa81d24 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -1749,7 +1749,7 @@ CCamera::CamControl(void) if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe || Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING) - if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && + if(CPad::GetPad(0)->CycleCameraModeJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && !m_WideScreenOn && diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index 7eb1e186..b22ddcb2 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -10,6 +10,8 @@ #include "main.h" #include "Accident.h" +// --MIAMI: file done + int32 CEventList::ms_nFirstFreeSlotIndex; CEvent gaEvent[NUMEVENTS]; @@ -57,6 +59,7 @@ CEventList::Update(void) } } +// ok void CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout) { @@ -195,7 +198,6 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event) return found; } -// --MIAMI: Done void CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare) { diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index eee8b4b2..59649e93 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -352,7 +352,7 @@ CMenuManager::CMenuManager() m_PrefsUseVibration = 0; m_PrefsShowHud = 1; m_PrefsRadarMode = 0; - field_10 = 0; + m_DisplayControllerOnFoot = false; m_bShutDownFrontEndRequested = false; m_bStartUpFrontEndRequested = false; pEditString = nil; @@ -950,6 +950,13 @@ CMenuManager::DrawStandardMenus(bool activeScreen) break; } break; + // This one is still in enum and ProcessOnOffMenuOptions, but removed from other places + case MENUACTION_CTRLDISPLAY: + if (m_DisplayControllerOnFoot) + rightText = TheText.Get("FEC_ONF"); + else + rightText = TheText.Get("FEC_INC"); + break; #endif case MENUACTION_FRAMESYNC: rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF"); @@ -4206,6 +4213,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u } } +// --MIAMI: Done void CMenuManager::ProcessOnOffMenuOptions() { @@ -4213,78 +4221,78 @@ CMenuManager::ProcessOnOffMenuOptions() #ifdef LEGACY_MENU_OPTIONS case MENUACTION_CTRLVIBRATION: m_PrefsUseVibration = !m_PrefsUseVibration; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_CTRLCONFIG: CPad::GetPad(0)->Mode++; if (CPad::GetPad(0)->Mode > 3) CPad::GetPad(0)->Mode = 0; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; #endif + case MENUACTION_INVERTPADY: + CPad::bInvertLook4Pad = !CPad::bInvertLook4Pad; + SaveSettings(); // FIX: Why don't SaveSettings? Because of it's an hidden option? :( + break; + case MENUACTION_CTRLDISPLAY: + m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot; + break; case MENUACTION_FRAMESYNC: m_PrefsVsyncDisp = !m_PrefsVsyncDisp; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - SaveSettings(); + SaveSettings(); // FIX: Again... This makes me very unhappy break; case MENUACTION_FRAMELIMIT: m_PrefsFrameLimiter = !m_PrefsFrameLimiter; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_TRAILS: CMBlur::BlurOn = !CMBlur::BlurOn; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); - if (CMBlur::BlurOn) - CMBlur::MotionBlurOpen(Scene.camera); - else - CMBlur::MotionBlurClose(); break; case MENUACTION_SUBTITLES: m_PrefsShowSubtitles = !m_PrefsShowSubtitles; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #ifndef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: m_PrefsUseWideScreen = !m_PrefsUseWideScreen; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #endif + case MENUACTION_LEGENDS: + m_PrefsShowLegends = !m_PrefsShowLegends; + break; + case MENUACTION_HUD: + m_PrefsShowHud = !m_PrefsShowHud; + SaveSettings(); + break; +#ifdef LEGACY_MENU_OPTIONS case MENUACTION_SETDBGFLAG: CTheScripts::InvertDebugFlag(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_COLLISIONPOLYS: gbShowCollisionPolys = !gbShowCollisionPolys; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; +#endif case MENUACTION_SHOWHEADBOB: TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_INVVERT: MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_DYNAMICACOUSTIC: m_PrefsDMA = !m_PrefsDMA; DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_MOUSESTEER: - CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - SaveSettings(); + if (m_ControlMethod == CONTROL_STANDARD) { + CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering; + SaveSettings(); + } break; } } diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 6cd58e7d..0dab83a4 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -207,8 +207,8 @@ enum eMenuAction MENUACTION_YES, MENUACTION_NO, MENUACTION_CHANGEMENU, - MENUACTION_UNK5, MENUACTION_INVERTPADY, + MENUACTION_CTRLDISPLAY, MENUACTION_FRAMESYNC, MENUACTION_FRAMELIMIT, MENUACTION_TRAILS, @@ -466,7 +466,7 @@ public: bool m_PrefsUseVibration; bool m_PrefsShowHud; int32 m_PrefsRadarMode; - uint8 field_10; + bool m_DisplayControllerOnFoot; bool m_bShutDownFrontEndRequested; bool m_bStartUpFrontEndRequested; int32 m_KeyPressedCode; @@ -702,4 +702,4 @@ VALIDATE_SIZE(CMenuManager, 0x688); extern CMenuManager FrontEndMenuManager; extern CMenuScreen aScreens[]; -#endif \ No newline at end of file +#endif diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 36e14e55..785927ce 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -54,6 +54,8 @@ #include "libpad.h" #endif +// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff + CPad Pads[MAX_PADS]; #ifdef GTA_PS2 u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64))); @@ -66,7 +68,9 @@ bool CPad::bDisplayNoControllerMessage; bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; +bool CPad::m_bDebugCamPCOn; bool CPad::bHasPlayerCheated; +bool CPad::bInvertLook4Pad; #ifdef GTA_PS2 unsigned char act_direct[6]; unsigned char act_align[6]; @@ -93,6 +97,74 @@ extern bool gbFastTime; extern bool gGravityCheat; #endif +void SpecialCarCheats() +{ + if ( !CVehicle::bCheat9 ) + { + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_INFERNUS))->m_wheelScale *= 1.3f; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHEETAH))->m_wheelScale *= 1.3f; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_PHEONIX))->m_wheelScale *= 1.3f; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_DELUXO))->m_wheelScale *= 1.3f; + mod_HandlingManager.GetHandlingData(HANDLING_LANDSTAL)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_PATRIOT)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_BOBCAT)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_BFINJECT)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_RANCHER)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_DESPERAD)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->Transmission.fEngineAcceleration *= 2.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fMaxVelocity *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.InitGearRatios(); + + mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fMaxVelocity *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.InitGearRatios(); + + mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fTurnMass *= 4.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fTurnMass *= 4.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fTurnMass *= 4.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fTurnMass *= 4.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fTurnMass *= 4.0f; + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bCheat9 = true; + CPad::bHasPlayerCheated = true; + } +} + +void PickUpChicksCheat() +{ + if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) ) + { + CVehicle *vehicle = FindPlayerVehicle(); + if ( FindPlayerVehicle()->m_vehType == 5 ) + { + if ( vehicle->pPassengers[0] ) + vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle); + } + CPed* someoneElse = (CPed*)CWorld::TestSphereAgainstWorld(vehicle->GetPosition(), 6.0f, FindPlayerPed(), false, false, true, false, false, false); + if ( someoneElse && someoneElse->m_nPedState != PED_DRIVING ) + { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + someoneElse->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, vehicle); + } + } +} + void WeaponCheat1() { CHud::SetHelpMessage(TheText.Get("CHEAT2"), true); @@ -127,6 +199,11 @@ void WeaponCheat1() CStreaming::SetModelIsDeletable(MI_RUGER); CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE); CStreaming::SetModelIsDeletable(MI_FLAMETHROWER); +#ifdef MOBILE_IMPROVEMENTS + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponWhenEnteringVehicle(); + } +#endif } void WeaponCheat2() @@ -162,6 +239,11 @@ void WeaponCheat2() CStreaming::SetModelIsDeletable(MI_M4); CStreaming::SetModelIsDeletable(MI_LASERSCOPE); CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER); +#ifdef MOBILE_IMPROVEMENTS + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponWhenEnteringVehicle(); + } +#endif } void WeaponCheat3() @@ -197,6 +279,12 @@ void WeaponCheat3() CStreaming::SetModelIsDeletable(MI_LASERSCOPE); CStreaming::SetModelIsDeletable(MI_MINIGUN); CStreaming::SetModelIsDeletable(MI_MINIGUN2); + +#ifdef MOBILE_IMPROVEMENTS + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponWhenEnteringVehicle(); + } +#endif } void HealthCheat() @@ -213,6 +301,7 @@ void HealthCheat() } } +// TODO(Miami): this is HELLA different on mobile, although it mostly has debug oriented things like player exiting it's current car and enters spawned one etc. void VehicleCheat(int model) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); @@ -232,7 +321,7 @@ void VehicleCheat(int model) #ifdef FIX_BUGS CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE); #else - CAutomobile* vehicle = new CAutomobile(MI_RHINO, MISSION_VEHICLE); + CAutomobile* vehicle = new CAutomobile(model, MISSION_VEHICLE); #endif if (vehicle != nil) { CVector pos = ThePaths.m_pathNodes[node].GetPosition(); @@ -249,6 +338,7 @@ void VehicleCheat(int model) CPad::bHasPlayerCheated = true; } + void BlowUpCarsCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); @@ -262,7 +352,8 @@ void BlowUpCarsCheat() void ChangePlayerCheat() { - int modelId; + // I don't know wtf is going on in here... + int modelId, anotherModelId; if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); @@ -270,21 +361,22 @@ void ChangePlayerCheat() AssocGroupId AnimGrp = ped->m_animGroup; do { - do - modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1); - while (!CModelInfo::GetModelInfo(modelId)); - } while (modelId == MI_TAXI_D); + do { + modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA); + anotherModelId = modelId+1; + } while (!CModelInfo::GetModelInfo(anotherModelId)); + } while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D); - uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags; + uint8 flags = CStreaming::ms_aInfoForModel[anotherModelId].m_flags; ped->DeleteRwObject(); - CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(anotherModelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE); CStreaming::LoadAllRequestedModels(false); ped->m_modelIndex = -1; - ped->SetModelIndex(modelId); + ped->SetModelIndex(anotherModelId); ped->m_animGroup = AnimGrp; - if (modelId != MI_PLAYER) { + if (modelId != -1) { if (!(flags & STREAMFLAGS_DONT_REMOVE)) - CStreaming::SetModelIsDeletable(modelId); + CStreaming::SetModelIsDeletable(anotherModelId); } } } @@ -426,11 +518,6 @@ void StrongGripCheat() CPad::bHasPlayerCheated = true; } -void NastyLimbsCheat() -{ - CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat; -} - void FannyMagnetCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); @@ -578,6 +665,7 @@ void FlyingFishCheat(void) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bCheat8 = !CVehicle::bCheat8; + CPad::bHasPlayerCheated = true; } void DoShowChaseStatCheat(void) { @@ -655,6 +743,8 @@ void CPad::Initialise(void) bObsoleteControllerMessage = false; bOldDisplayNoControllerMessage = false; bDisplayNoControllerMessage = false; + m_bMapPadOneToPadTwo = false; + m_bDebugCamPCOn = false; } #endif @@ -687,9 +777,9 @@ void CPad::Clear(bool bResetPlayerControls) if ( bResetPlayerControls ) DisablePlayerControls = PLAYERCONTROL_ENABLED; + JustOutOfFrontend = 0; bApplyBrakes = false; - for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ ) bHornHistory[i] = false; @@ -715,6 +805,14 @@ void CPad::ClearMouseHistory() OldMouseControllerState.Clear(); } +// unused +void CPad::ClearKeyBoardHistory() +{ + NewKeyState.Clear(); + OldKeyState.Clear(); + TempKeyState.Clear(); +} + CMouseControllerState::CMouseControllerState() { LMB = 0; @@ -1113,9 +1211,6 @@ void CPad::AddToCheatString(char c) else if ( !_CHEATCMP("T33L1413") ) StrongGripCheat(); - // "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS - else if ( !_CHEATCMP("X1RT31DC1S") ) - NastyLimbsCheat(); #undef _CHEATCMP } #endif @@ -1132,6 +1227,7 @@ int Cheat_strncmp(char* sourceStr, char* origCheatStr) return 0; } +// TODO(Miami): Mobile has changed some of the cheats to include debugging things void CPad::AddToPCCheatString(char c) { for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--) @@ -1406,6 +1502,16 @@ void CPad::AddToPCCheatString(char c) KeyBoardCheatString[0] = ' '; BackToTheFuture(); } + // LOADSOFLITTLETHINGS + else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) { + KeyBoardCheatString[0] = ' '; + SpecialCarCheats(); + } + // HOPINGIRL + else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) { + KeyBoardCheatString[0] = ' '; + PickUpChicksCheat(); + } //CERTAINDEATH else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) { KeyBoardCheatString[0] = ' '; @@ -1422,10 +1528,6 @@ void CPad::AddToPCCheatString(char c) FannyMagnetCheat(); } - // "NASTYLIMBSCHEAT" - if (!_CHEATCMP("TAEHCSBMILYTSAN")) - NastyLimbsCheat(); - #ifdef KANGAROO_CHEAT // "KANGAROO" if (!_CHEATCMP("OORAGNAK")) @@ -1879,6 +1981,9 @@ void CPad::Update(int16 pad) if ( !bDisplayNoControllerMessage ) CGame::bDemoMode = false; + + if ( JustOutOfFrontend != 0 ) + --JustOutOfFrontend; } void CPad::DoCheats(void) @@ -1963,7 +2068,6 @@ CPad *CPad::GetPad(int32 pad) #define CURMODE (Mode) #endif - int16 CPad::GetSteeringLeftRight(void) { if ( ArePlayerControlsDisabled() ) @@ -2126,7 +2230,6 @@ int16 CPad::GetPedWalkLeftRight(void) return 0; } - int16 CPad::GetPedWalkUpDown(void) { if ( ArePlayerControlsDisabled() ) @@ -2190,6 +2293,36 @@ int16 CPad::GetAnalogueUpDown(void) return 0; } +int16 CPad::GetAnalogueLeftRight(void) +{ + switch (CURMODE) + { + case 0: + case 2: + { + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + + if ( Abs(axis) > Abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickX; + + break; + } + } + + return 0; +} + bool CPad::GetLookLeft(void) { if ( ArePlayerControlsDisabled() ) @@ -2301,7 +2434,6 @@ bool CPad::HornJustDown(void) return false; } - bool CPad::GetCarGunFired(void) { if ( ArePlayerControlsDisabled() ) @@ -2432,6 +2564,10 @@ bool CPad::GetExitVehicle(void) if ( ArePlayerControlsDisabled() ) return false; + + if ( JustOutOfFrontend != 0 ) + return false; + switch (CURMODE) { case 0: @@ -2459,6 +2595,9 @@ bool CPad::ExitVehicleJustDown(void) if ( ArePlayerControlsDisabled() ) return false; + if ( JustOutOfFrontend != 0 ) + return false; + switch (CURMODE) { case 0: @@ -2585,6 +2724,53 @@ int16 CPad::GetAccelerate(void) return 0; } +bool CPad::CycleCameraModeJustDown(void) +{ + bool result; + switch (CURMODE) + { + case 0: + case 2: + case 3: + { + result = !!(NewState.Select && !OldState.Select); + + break; + } + + case 1: + { + result = !!(NewState.DPadUp && !OldState.DPadUp); + + break; + } + default: + { + result = false; + break; + } + } + + if (!result) + { + switch (CURMODE) + { + case 1: + { + result = !!(NewState.DPadDown && !OldState.DPadDown); + break; + } + default: + { + result = false; + break; + } + } + } + + return result; +} + bool CPad::CycleCameraModeUpJustDown(void) { switch (CURMODE) @@ -2672,7 +2858,6 @@ bool CPad::ChangeStationJustDown(void) return false; } - bool CPad::CycleWeaponLeftJustDown(void) { if ( ArePlayerControlsDisabled() ) @@ -2831,23 +3016,23 @@ bool CPad::ShiftTargetRightJustDown(void) if ( ArePlayerControlsDisabled() ) return false; - return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1) || !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } bool CPad::GetAnaloguePadUp(void) { static int16 oldfStickY = 0; - int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + int16 leftStickY = CPad::GetPad(0)->GetLeftStickY(); - if ( Y < 0 && oldfStickY >= 0 ) + if ( leftStickY < -15 && oldfStickY >= -5 ) { - oldfStickY = Y; + oldfStickY = leftStickY; return true; } else { - oldfStickY = Y; + oldfStickY = leftStickY; return false; } } @@ -2856,16 +3041,16 @@ bool CPad::GetAnaloguePadDown(void) { static int16 oldfStickY = 0; - int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + int16 leftStickY = CPad::GetPad(0)->GetLeftStickY(); - if ( Y > 0 && oldfStickY <= 0 ) + if ( leftStickY > 15 && oldfStickY <= 5 ) { - oldfStickY = Y; + oldfStickY = leftStickY; return true; } else { - oldfStickY = Y; + oldfStickY = leftStickY; return false; } } @@ -2874,16 +3059,16 @@ bool CPad::GetAnaloguePadLeft(void) { static int16 oldfStickX = 0; - int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + int16 leftStickX = CPad::GetPad(0)->GetLeftStickX(); - if ( X < 0 && oldfStickX >= 0 ) + if ( leftStickX < -15 && oldfStickX >= -5 ) { - oldfStickX = X; + oldfStickX = leftStickX; return true; } else { - oldfStickX = X; + oldfStickX = leftStickX; return false; } } @@ -2892,16 +3077,16 @@ bool CPad::GetAnaloguePadRight(void) { static int16 oldfStickX = 0; - int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + int16 leftStickX = CPad::GetPad(0)->GetLeftStickX(); - if ( X > 0 && oldfStickX <= 0 ) + if ( leftStickX > 15 && oldfStickX <= 5 ) { - oldfStickX = X; + oldfStickX = leftStickX; return true; } else { - oldfStickX = X; + oldfStickX = leftStickX; return false; } } @@ -2914,7 +3099,7 @@ bool CPad::GetAnaloguePadLeftJustUp(void) if ( X == 0 && oldfStickX < 0 ) { - oldfStickX = X; + oldfStickX = 0; return true; } @@ -2934,7 +3119,7 @@ bool CPad::GetAnaloguePadRightJustUp(void) if ( X == 0 && oldfStickX > 0 ) { - oldfStickX = X; + oldfStickX = 0; return true; } @@ -3040,23 +3225,35 @@ int16 CPad::SniperModeLookLeftRight(void) int16 axis = NewState.LeftStickX; int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; - if ( Abs(axis) > Abs(dpad) ) - return axis; - else + if ( Abs(axis) > Abs(dpad) ) { + if ( Abs(axis) > 35.0f ) { + return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f; + } else { + return 0; + } + } else return dpad; } int16 CPad::SniperModeLookUpDown(void) { int16 axis = NewState.LeftStickY; -#ifdef FIX_BUGS - axis = -axis; -#endif - int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + int16 dpad; - if ( Abs(axis) > Abs(dpad) ) - return axis; - else + if (CPad::bInvertLook4Pad) { + axis = -axis; + dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + } else { + dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + } + + if ( Abs(axis) > Abs(dpad) ) { + if ( Abs(axis) > 35.0f ) { + return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f; + } else { + return 0; + } + } else return dpad; } @@ -3079,9 +3276,8 @@ int16 CPad::LookAroundUpDown(void) { int16 axis = GetPad(0)->NewState.RightStickY; -#ifdef FIX_BUGS - axis = -axis; -#endif + if (CPad::bInvertLook4Pad) + axis = -axis; if ( Abs(axis) > 85 && !GetLookBehindForPed() ) return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) ) @@ -3094,7 +3290,6 @@ int16 CPad::LookAroundUpDown(void) return 0; } - void CPad::ResetAverageWeapon(void) { AverageWeapon = GetWeapon(); @@ -3103,6 +3298,9 @@ void CPad::ResetAverageWeapon(void) void CPad::PrintErrorMessage(void) { + if (TheCamera.m_WideScreenOn) + return; + if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive ) { CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210)); @@ -3153,26 +3351,30 @@ void CPad::ResetCheats(void) { CWeather::ReleaseWeather(); + gbFastTime = false; CPopulation::ms_bGivePedsWeapons = false; - - CPed::bNastyLimbsCheat = false; - CPed::bFannyMagnetCheat = false; - CPed::bPedCheat2 = false; - CPed::bPedCheat3 = false; + CTimer::SetTimeScale(1.0f); CVehicle::bWheelsOnlyCheat = false; CVehicle::bAllDodosCheat = false; CVehicle::bCheat3 = false; CVehicle::bCheat4 = false; CVehicle::bCheat5 = false; + CVehicle::bAllTaxisHaveNitro = false; + CVehicle::bHoverCheat = false; CVehicle::bCheat8 = false; + CVehicle::bCheat9 = false; + CVehicle::bCheat10 = false; gbBlackCars = false; gbPinkCars = false; + CCarCtrl::bMadDriversCheat = false; CTrafficLights::bGreenLightsCheat = false; CStats::ShowChaseStatOnScreen = 0; - gbFastTime = false; - CTimer::SetTimeScale(1.0f); + CPed::bNastyLimbsCheat = false; + CPed::bFannyMagnetCheat = false; + CPed::bPedCheat3 = false; + } char *CPad::EditString(char *pStr, int32 nSize) @@ -3377,3 +3579,13 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) return pRsKeys; } + +void CPad::FixPadsAfterSave(void) +{ + UpdatePads(); + if ( bObsoleteControllerMessage ) + { + bObsoleteControllerMessage = false; + GetPad(0)->Phase = 0; + } +} \ No newline at end of file diff --git a/src/core/Pad.h b/src/core/Pad.h index cde2d3c5..01f5bb9b 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -158,6 +158,7 @@ public: uint8 ShakeFreq; bool bHornHistory[HORNHISTORY_SIZE]; uint8 iCurrHornHistory; + int8 JustOutOfFrontend; int8 bApplyBrakes; char CheatString[12]; int32 LastTimeTouched; @@ -174,7 +175,9 @@ public: static bool bObsoleteControllerMessage; static bool bOldDisplayNoControllerMessage; static bool m_bMapPadOneToPadTwo; + static bool m_bDebugCamPCOn; static bool bHasPlayerCheated; + static bool bInvertLook4Pad; static CKeyboardState OldKeyState; static CKeyboardState NewKeyState; @@ -190,6 +193,7 @@ public: #endif void Clear(bool bResetPlayerControls); void ClearMouseHistory(); + void ClearKeyBoardHistory(); void UpdateMouse(); CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2); void StartShake(int16 nDur, uint8 nFreq); @@ -219,6 +223,7 @@ public: int16 GetPedWalkLeftRight(void); int16 GetPedWalkUpDown(void); int16 GetAnalogueUpDown(void); + int16 GetAnalogueLeftRight(void); bool GetLookLeft(void); bool GetLookRight(void); bool GetLookBehindForCar(void); @@ -234,6 +239,7 @@ public: int32 GetWeapon(void); bool WeaponJustDown(void); int16 GetAccelerate(void); + bool CycleCameraModeJustDown(void); bool CycleCameraModeUpJustDown(void); bool CycleCameraModeDownJustDown(void); bool ChangeStationJustDown(void); @@ -261,6 +267,7 @@ public: int16 LookAroundLeftRight(void); int16 LookAroundUpDown(void); void ResetAverageWeapon(void); + static void FixPadsAfterSave(void); static void PrintErrorMessage(void); static void ResetCheats(void); static char *EditString(char *pStr, int32 nSize); diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index b9fc369d..5317040f 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -750,9 +750,7 @@ void CRadar::DrawBlips() void CRadar::DrawMap() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { -#if 1 // from VC CalculateCachedSinCos(); -#endif if (FindPlayerVehicle()) { float speed = FindPlayerSpeed().Magnitude(); if (speed < RADAR_MIN_SPEED) @@ -1366,33 +1364,8 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D & void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { float s, c; -#if 1 s = -cachedSin; c = cachedCos; -#else - // Original code - - s = -Sin(TheCamera.GetForward().Heading()); - c = Cos(TheCamera.GetForward().Heading()); - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { - s = 0.0f; - c = 1.0f; - } - else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { - CVector forward; - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } - else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - - s = -Sin(forward.Heading()); - c = Cos(forward.Heading()); - } -#endif out.x = s * in.y + c * in.x; out.y = c * in.y - s * in.x; @@ -1419,35 +1392,8 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { float s, c; -#if 1 s = cachedSin; c = cachedCos; -#else - // Original code - - float s, c; - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { - s = 0.0f; - c = 1.0f; - } - else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { - s = Sin(TheCamera.GetForward().Heading()); - c = Cos(TheCamera.GetForward().Heading()); - } - else { - CVector forward; - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } - else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - - s = Sin(forward.Heading()); - c = Cos(forward.Heading()); - } -#endif float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); @@ -1534,10 +1480,10 @@ CRadar::ToggleTargetMarker(float x, float y) if (!ms_RadarTrace[nextBlip].m_bInUse) break; } -#ifdef FIX_BUGS + if (nextBlip == NUMRADARBLIPS) return; -#endif + ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD; ms_RadarTrace[nextBlip].m_nColor = 0x333333FF; ms_RadarTrace[nextBlip].m_bDim = 1; diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 1393314c..2e112442 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -100,7 +100,8 @@ void FastWeatherCheat(); void OnlyRenderWheelsCheat(); void ChittyChittyBangBangCheat(); void StrongGripCheat(); -void NastyLimbsCheat(); +void SpecialCarCheats(); +void PickUpChicksCheat(); DebugMenuEntry *carCol1; DebugMenuEntry *carCol2; @@ -370,7 +371,8 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); - DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats); + DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat); static int spawnCarId = MI_LANDSTAL; e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames); diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index a8057d26..58aba733 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -257,6 +257,9 @@ enum MI_VICE8, MI_WFYG2 = 106, // last regular ped MI_SPECIAL01 = 109, + MI_SPECIAL02 = 110, + MI_SPECIAL03 = 111, + MI_SPECIAL04 = 112, MI_SPECIAL21 = 129, MI_LAST_PED = MI_SPECIAL21, diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index d9a3f59a..d03ab9bf 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -137,7 +137,7 @@ public: void SetVehicleComponentFlags(RwFrame *frame, uint32 flags); void PreprocessHierarchy(void); void GetWheelPosn(int32 n, CVector &pos); - CVector GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; }; + const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; } int32 ChooseComponent(void); int32 ChooseSecondComponent(void); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f6d54268..c5b19241 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -136,7 +136,6 @@ CVector vecPedBikeKickAnimOffset; bool CPed::bNastyLimbsCheat; bool CPed::bFannyMagnetCheat; -bool CPed::bPedCheat2; bool CPed::bPedCheat3; CVector2D CPed::ms_vec2DFleePosition; @@ -14404,7 +14403,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) return true; } -extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f); +CVector vecTestTemp(-1.0f, -1.0f, -1.0f); // --MIAMI: Done void @@ -21441,4 +21440,4 @@ CPed::SetLook(float direction) SetPedState(PED_LOOK_HEADING); SetLookFlag(direction, false); } -} \ No newline at end of file +} diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 3ee38df3..1f0e9243 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -1114,7 +1114,6 @@ public: static bool bNastyLimbsCheat; static bool bFannyMagnetCheat; - static bool bPedCheat2; static bool bPedCheat3; static CVector2D ms_vec2DFleePosition; diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index b38f1bd9..b98b8243 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -213,9 +213,7 @@ GenericSave(int file) #endif WriteDataToBufferPointer(buf, CGame::currArea); WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); - // TODO(Miami): Pad invert Y - bool invertY = 0; - WriteDataToBufferPointer(buf, invertY); + WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad); WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour); WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn); WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter); @@ -279,7 +277,8 @@ GenericSave(int file) return false; } - + + CPad::FixPadsAfterSave(); return true; } @@ -352,9 +351,7 @@ GenericLoad() #endif ReadDataFromBufferPointer(buf, CGame::currArea); ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); - // TODO(Miami): Pad invert Y - bool invertY = 0; - ReadDataFromBufferPointer(buf, invertY); + ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad); ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour); ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn); ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter); diff --git a/src/skel/events.cpp b/src/skel/events.cpp index 3e1e95b3..6589ab71 100644 --- a/src/skel/events.cpp +++ b/src/skel/events.cpp @@ -9,6 +9,8 @@ #include "events.h" +// --MIAMI: file done + /* ***************************************************************************** */ diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 1664ffd0..8c9dd241 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -959,17 +959,24 @@ CBoat::PreRender(void) matrix.Translate(pos); matrix.UpdateRW(); } + // FIX: Planes can also be controlled with GetCarGunUpDown +#ifdef FIX_BUGS + static float steeringUpDown = 0.0f; + steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f); +#else + float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f; +#endif if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT])); pos = matrix.GetPosition(); - matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f); + matrix.SetRotateX(steeringUpDown); matrix.Translate(pos); matrix.UpdateRW(); } if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT])); pos = matrix.GetPosition(); - matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f); + matrix.SetRotateX(steeringUpDown); matrix.Translate(pos); matrix.UpdateRW(); } diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 79e27c00..66676869 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -41,6 +41,8 @@ bool CVehicle::bCheat3; bool CVehicle::bCheat4; bool CVehicle::bCheat5; bool CVehicle::bCheat8; +bool CVehicle::bCheat9; +bool CVehicle::bCheat10; #ifdef ALT_DODO_CHEAT bool CVehicle::bAltDodoCheat; #endif diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 34106327..b40882d6 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -400,6 +400,8 @@ public: static bool bCheat4; static bool bCheat5; static bool bCheat8; + static bool bCheat9; + static bool bCheat10; #ifdef ALT_DODO_CHEAT static bool bAltDodoCheat; #endif diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index 0efe6688..375a2ca9 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -23,6 +23,9 @@ #include "WeaponInfo.h" #include "World.h" #include "SurfaceTable.h" +#include "Heli.h" + +// --MIAMI: file done #ifdef SQUEEZE_PERFORMANCE uint32 bulletInfoInUse; @@ -32,9 +35,14 @@ uint32 bulletInfoInUse; #define NUM_PED_BLOOD_PARTICLES (8) #define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f)) #define NUM_VEHICLE_SPARKS (16) +#define NUM_TYRE_POP_SMOKES (4) #define NUM_OTHER_SPARKS (8) #define BULLET_HIT_FORCE (7.5f) -#define MAP_BORDER (1960.0f) + +#define BULLET_BOUNDARY_MIN_X -2400.0f +#define BULLET_BOUNDARY_MAX_X 1600.0f +#define BULLET_BOUNDARY_MIN_Y -2000.0f +#define BULLET_BOUNDARY_MAX_Y 2000.0f CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS]; bool bPlayerSniperBullet; @@ -106,14 +114,18 @@ void CBulletInfo::Update(void) } CVector vecOldPos = pBullet->m_vecPosition; CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f; - CWorld::bIncludeCarTyres = true; + + if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) { + pBullet->m_bInUse = false; + continue; + } CWorld::bIncludeDeadPeds = true; + CWorld::bIncludeBikers = true; + CWorld::bIncludeCarTyres = true; CWorld::pIgnoreEntity = pBullet->m_pSource; CColPoint point; CEntity* pHitEntity; if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) { - if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle())) - CStats::BulletsThatHit++; CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos); if (pHitEntity->IsPed()) { @@ -128,7 +140,7 @@ void CBulletInfo::Update(void) CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000); pBullet->m_bInUse = false; #ifdef SQUEEZE_PERFORMANCE - bulletInfoInUse--; + bulletInfoInUse--; #endif vecNewPos = point.point; } @@ -159,13 +171,24 @@ void CBulletInfo::Update(void) } } else if (pHitEntity->IsVehicle()) { - CVehicle* pVehicle = (CVehicle*)pHitEntity; - pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage); - if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh? - gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true); - else { - for (int j = 0; j < NUM_VEHICLE_SPARKS; j++) - CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); + CEntity *source = pBullet->m_pSource; + if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) { + if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) { + ((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true); + for (int j=0; jInflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage); + if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) { + gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1); + } else { + for (int j=0; jm_bInUse = false; @@ -174,19 +197,28 @@ void CBulletInfo::Update(void) #endif vecNewPos = point.point; #endif - } - else { + } else { for (int j = 0; j < NUM_OTHER_SPARKS; j++) CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); - if (pHitEntity->IsObject()) { - CObject* pObject = (CObject*)pHitEntity; - if (!pObject->bInfiniteMass) { - if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) { - pObject->bIsStatic = false; - pObject->AddToMovingList(); + CEntity *source = pBullet->m_pSource; + if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) { + if (pHitEntity->IsObject()) { + CObject *pHitObject = (CObject*)pHitEntity; + if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) { + bool notStatic = !pHitObject->IsStatic(); + if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) { + pHitObject->bIsStatic = false; + pHitObject->AddToMovingList(); + } + + notStatic = !pHitObject->IsStatic(); + if (!notStatic) { + CVector moveForce = point.normal * -BULLET_HIT_FORCE; + pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); + } + } else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) { + pHitObject->ObjectDamage(50.f); } - if (!pObject->IsStatic()) - pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal); } } #ifdef FIX_BUGS @@ -200,35 +232,52 @@ void CBulletInfo::Update(void) if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) { cAudioScriptObject* pAudio; switch (pHitEntity->GetType()) { - case ENTITY_TYPE_BUILDING: - pAudio = new cAudioScriptObject(); - pAudio->Posn = pHitEntity->GetPosition(); - pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1; - pAudio->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(pAudio); - break; - case ENTITY_TYPE_OBJECT: - pAudio = new cAudioScriptObject(); - pAudio->Posn = pHitEntity->GetPosition(); - pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2; - pAudio->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(pAudio); - break; - case ENTITY_TYPE_DUMMY: - pAudio = new cAudioScriptObject(); - pAudio->Posn = pHitEntity->GetPosition(); - pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3; - pAudio->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(pAudio); - break; - case ENTITY_TYPE_PED: - DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); - ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT); - break; - case ENTITY_TYPE_VEHICLE: - DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); - break; - default: break; + case ENTITY_TYPE_BUILDING: + if (!DMAudio.IsAudioInitialised()) + break; + + pAudio = new cAudioScriptObject(); + if (pAudio) + pAudio->Reset(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_OBJECT: + if (!DMAudio.IsAudioInitialised()) + break; + + pAudio = new cAudioScriptObject(); + if (pAudio) + pAudio->Reset(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_DUMMY: + if (!DMAudio.IsAudioInitialised()) + break; + + pAudio = new cAudioScriptObject(); + if (pAudio) + pAudio->Reset(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_PED: + ++CStats::BulletsThatHit; + DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); + ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT); + break; + case ENTITY_TYPE_VEHICLE: + ++CStats::BulletsThatHit; + DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); + break; + default: break; } } CGlass::WasGlassHitByBullet(pHitEntity, point.point); @@ -237,19 +286,14 @@ void CBulletInfo::Update(void) CWorld::pIgnoreEntity = nil; CWorld::bIncludeDeadPeds = false; CWorld::bIncludeCarTyres = false; + CWorld::bIncludeBikers = false; if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) { bPlayerSniperBullet = true; PlayerSniperBulletStart = pBullet->m_vecPosition; PlayerSniperBulletEnd = vecNewPos; } pBullet->m_vecPosition = vecNewPos; - if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER || - pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) { - pBullet->m_bInUse = false; -#ifdef SQUEEZE_PERFORMANCE - bulletInfoInUse--; -#endif - } + CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd); } } diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp index 4150852a..71cd9cfb 100644 --- a/src/weapons/ProjectileInfo.cpp +++ b/src/weapons/ProjectileInfo.cpp @@ -17,9 +17,16 @@ uint32 projectileInUse; #endif +// --MIAMI: file done except TODOs + CProjectileInfo gaProjectileInfo[NUM_PROJECTILES]; CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES]; +#define PROJECTILE_BOUNDARY_MIN_X -2390.0f +#define PROJECTILE_BOUNDARY_MAX_X 1590.0f +#define PROJECTILE_BOUNDARY_MIN_Y -1990.0f +#define PROJECTILE_BOUNDARY_MAX_Y 1990.0f + void CProjectileInfo::Initialise() { @@ -53,7 +60,6 @@ CProjectileInfo::GetProjectileInfo(int32 id) return &gaProjectileInfo[id]; } -// --MIAMI: Mostly done bool CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed) { @@ -67,70 +73,87 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, switch (weapon) { - case WEAPONTYPE_ROCKET: - { - float vy = 0.35f; - time = CTimer::GetTimeInMilliseconds() + 2000; - if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) { - matrix = ped->GetMatrix(); - matrix.GetPosition() = pos; - CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed; - vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp())); - } else { - if (ped->IsPlayer()) { - matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front; - matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up; - matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front); - matrix.GetPosition() = pos; - } else if (ped->m_pSeekTarget != nil) { - float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z); - float rz = Atan2(-ped->GetForward().x, ped->GetForward().y); - vy = 0.35f * speed + 0.15f; - matrix.SetTranslate(0.0f, 1.0f, 1.0f); - matrix.Rotate(0.0f, ry, rz); - matrix.GetPosition() += pos; - } else { + case WEAPONTYPE_ROCKET: + { + float vy = 0.35f; + time = CTimer::GetTimeInMilliseconds() + 2000; + if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) { matrix = ped->GetMatrix(); + matrix.GetPosition() = pos; + CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed; + vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp())); + } else { + if (ped->IsPlayer()) { + matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front; + matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up; + matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front); + matrix.GetPosition() = pos; + } else if (ped->m_pSeekTarget != nil) { + float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z); + float rz = Atan2(-ped->GetForward().x, ped->GetForward().y); + vy = 0.35f * speed + 0.15f; + matrix.SetTranslate(0.0f, 1.0f, 1.0f); + matrix.Rotate(0.0f, ry, rz); + matrix.GetPosition() += pos; + } else { + matrix = ped->GetMatrix(); + } } + velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f)); + gravity = false; + break; } - velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f)); - gravity = false; - break; - } - case WEAPONTYPE_MOLOTOV: - { - time = CTimer::GetTimeInMilliseconds() + 2000; - float scale = 0.22f * speed + 0.15f; - if (scale < 0.2f) - scale = 0.2f; - float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); - matrix.SetTranslate(0.0f, 0.0f, 0.0f); - matrix.RotateZ(angle); - matrix.GetPosition() += pos; - velocity.x = -1.0f * scale * Sin(angle); - velocity.y = scale * Cos(angle); - velocity.z = (0.2f * speed + 0.4f) * scale; - break; - } - case WEAPONTYPE_GRENADE: - case WEAPONTYPE_DETONATOR_GRENADE: - { - time = CTimer::GetTimeInMilliseconds() + 2000; - float scale = 0.0f; - if (speed != 0.0f) - scale = 0.22f * speed + 0.15f; - float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); - matrix.SetTranslate(0.0f, 0.0f, 0.0f); - matrix.RotateZ(angle); - matrix.GetPosition() += pos; - SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5; - velocity.x = -1.0f * scale * Sin(angle); - velocity.y = scale * Cos(angle); - velocity.z = (0.4f * speed + 0.4f) * scale; - elasticity = 0.5f; - break; - } - default: + case WEAPONTYPE_MOLOTOV: + { + time = CTimer::GetTimeInMilliseconds() + 2000; + float scale = 0.22f * speed + 0.15f; + if (scale < 0.2f) + scale = 0.2f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.2f * speed + 0.4f) * scale; + break; + } + case WEAPONTYPE_TEARGAS: + { + time = CTimer::GetTimeInMilliseconds() + 20000; + float scale = 0.0f; + if (speed != 0.0f) + scale = 0.22f * speed + 0.15f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.4f * speed + 0.4f) * scale; + elasticity = 0.5f; + break; + } + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: + { + time = CTimer::GetTimeInMilliseconds() + 2000; + float scale = 0.0f; + if (speed != 0.0f) + scale = 0.22f * speed + 0.15f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.4f * speed + 0.4f) * scale; + elasticity = 0.5f; + break; + } + default: Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp"); break; } @@ -143,19 +166,20 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, switch (weapon) { - case WEAPONTYPE_ROCKET: + case WEAPONTYPE_ROCKET: ms_apProjectile[i] = new CProjectile(MI_MISSILE); break; - case WEAPONTYPE_FLAMETHROWER: + case WEAPONTYPE_TEARGAS: + ms_apProjectile[i] = new CProjectile(MI_TEARGAS); break; - case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_MOLOTOV: ms_apProjectile[i] = new CProjectile(MI_MOLOTOV); break; - case WEAPONTYPE_GRENADE: - case WEAPONTYPE_DETONATOR_GRENADE: + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: ms_apProjectile[i] = new CProjectile(MI_GRENADE); break; - default: break; + default: break; } if (ms_apProjectile[i] == nil) @@ -189,7 +213,18 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, void CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile) { - RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition()); + // TODO(Miami): New parameter: 1 + switch (info->m_eWeaponType) { + case WEAPONTYPE_GRENADE: + CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_GRENADE, projectile->GetPosition(), 0); + break; + case WEAPONTYPE_MOLOTOV: + CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_MOLOTOV, projectile->GetPosition(), 0); + break; + case WEAPONTYPE_ROCKET: + CExplosion::AddExplosion(nil, info->m_pSource->IsVehicle() ? ((CVehicle*)info->m_pSource)->pDriver : info->m_pSource, EXPLOSION_ROCKET, projectile->GetPosition(), 0); + break; + } #ifdef SQUEEZE_PERFORMANCE projectileInUse--; #endif @@ -202,18 +237,17 @@ CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile void CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos) { - switch (weaponType) - { - case WEAPONTYPE_GRENADE: - CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0); - break; - case WEAPONTYPE_MOLOTOV: - CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0); - break; - case WEAPONTYPE_ROCKET: - CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0); - break; - default: break; + // TODO(Miami): New parameter: 1 + switch (weaponType) { + case WEAPONTYPE_GRENADE: + CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0); + break; + case WEAPONTYPE_MOLOTOV: + CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0); + break; + case WEAPONTYPE_ROCKET: + CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0); + break; } } @@ -225,6 +259,8 @@ CProjectileInfo::Update() return; #endif + int tearGasOffset = -0.0f; // unused + for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) { if (!gaProjectileInfo[i].m_bInUse) continue; @@ -240,21 +276,48 @@ CProjectileInfo::Update() gaProjectileInfo[i].m_bInUse = false; continue; } + if ( (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS) && ms_apProjectile[i]->m_fElasticity > 0.1f ) { + if ( Abs(ms_apProjectile[i]->m_vecMoveSpeed.x) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.y) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.z) < 0.05f ) { + ms_apProjectile[i]->m_fElasticity = 0.03f; + } + } + const CVector &projectilePos = ms_apProjectile[i]->GetPosition(); + CVector nextPos = CTimer::GetTimeStep() * ms_apProjectile[i]->m_vecMoveSpeed + projectilePos; - if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) { - CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f)); + if ( nextPos.x <= PROJECTILE_BOUNDARY_MIN_X || nextPos.x >= PROJECTILE_BOUNDARY_MAX_X || nextPos.y <= PROJECTILE_BOUNDARY_MIN_Y || nextPos.y >= PROJECTILE_BOUNDARY_MAX_Y ) { + // Not RemoveProjectile, because we don't want no explosion + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; + continue; + } + if ( gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS && CTimer::GetTimeInMilliseconds() > gaProjectileInfo[i].m_nExplosionTime - 19500 ) { + CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0); + + // TODO(Miami): SetPedsChoking + /*if ( CTimer::GetTimeInMilliseconds() & 0x200 ) + CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource); + */ } - if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) { + CParticle::AddParticlesAlongLine(PARTICLE_ROCKET_SMOKE, gaProjectileInfo[i].m_vecPos, projectilePos, CVector(0.0f, 0.0f, 0.0f), 0.7f, 0, 0, 0, 3000); + } + + if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime || gaProjectileInfo[i].m_nExplosionTime == 0) { if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) { CVector pos = ms_apProjectile[i]->GetPosition(); CWorld::pIgnoreEntity = ms_apProjectile[i]; if (ms_apProjectile[i]->bHasCollided || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) - || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + || CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos)) { RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); } CWorld::pIgnoreEntity = nil; + ms_apProjectile[i]->m_vecMoveSpeed *= 1.07f; + } else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) { CVector pos = ms_apProjectile[i]->GetPosition(); CWorld::pIgnoreEntity = ms_apProjectile[i]; @@ -263,8 +326,7 @@ CProjectileInfo::Update() || ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f)) { if (ms_apProjectile[i]->bHasCollided - || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) - || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)) { RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); } } @@ -315,13 +377,12 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo return result; } -// --MIAMI: Done void CProjectileInfo::RemoveDetonatorProjectiles() { for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) { - CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter (1) + CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter: 1 gaProjectileInfo[i].m_bInUse = false; CWorld::Remove(ms_apProjectile[i]); delete ms_apProjectile[i];