Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
eray orçunus 2020-06-07 12:46:15 +03:00
commit de4323f949
32 changed files with 744 additions and 127 deletions

View File

@ -75,7 +75,7 @@ CDarkel::DrawMessages()
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
if (pStartMessage) {
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
}
@ -85,7 +85,7 @@ CDarkel::DrawMessages()
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
if (pStartMessage) {
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
}
@ -125,7 +125,7 @@ CDarkel::DrawMessages()
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
}

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@ -1337,7 +1337,7 @@ void CGarages::PrintMessages()
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // TODO(MIAMI): redo it
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetColor(CRGBA(0, 0, 0, 255));
#if defined(PS2) || defined (FIX_BUGS)

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@ -992,7 +992,7 @@ CPickups::RenderPickUpText()
CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
}
NumMessages = 0;

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@ -1605,7 +1605,7 @@ void CReplay::Display()
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetAlignment(ALIGN_LEFT);
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
}

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@ -269,7 +269,7 @@ void CSceneEdit::Draw(void)
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
#ifdef FIX_BUGS
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetPropOn();
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(1);
@ -292,7 +292,7 @@ void CSceneEdit::Draw(void)
CFont::SetCentreOff();
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
#ifdef FIX_BUGS
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
#else
CFont::SetFontStyle(FONT_HEADING);
#endif

View File

@ -14286,7 +14286,11 @@ void CTheScripts::UpdateObjectIndices()
if (!pModel)
continue;
strcpy(name, pModel->GetName());
#ifdef FIX_BUGS
for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
#else
for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
#endif
name[k] = toupper(name[k]);
if (strcmp(name, UsedObjectArray[i].name) == 0) {
found = true;

View File

@ -55,7 +55,7 @@ CDebug::DebugDisplayTextBuffer()
CFont::SetJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
#else
// this is not even readable
CFont::SetPropOff();
@ -65,7 +65,7 @@ CDebug::DebugDisplayTextBuffer()
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetPropOff();
#endif
do {
@ -113,7 +113,7 @@ CDebug::DisplayScreenStrings()
CFont::SetRightJustifyWrap(0.0f);
CFont::SetWrapx(9999.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
for(i = 0; i < ms_nScreenStrs; i++){
/*

View File

@ -826,7 +826,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) {
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENULABEL_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENULABEL_WIDTH));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT2_X_SCALE), MENU_Y(BIGTEXT2_Y_SCALE));
CFont::SetRightJustifyOff();
@ -911,7 +911,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
wchar* leftText;
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
CFont::SetDropShadowPosition(0);
} else {
@ -1255,7 +1255,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
} else {
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
@ -1720,7 +1720,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
if (!m_bKeyIsOK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
@ -1733,7 +1733,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
}
@ -1745,7 +1745,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
}
}
}
@ -1918,7 +1918,7 @@ CMenuManager::DrawControllerSetupScreen()
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR"));
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
int yStart;
if (m_ControlMethod == CONTROL_CLASSIC)
yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29;
@ -2221,7 +2221,7 @@ CMenuManager::DrawBackground()
if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom))
hoveredBottomBarOption = i;
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f));
CFont::SetRightJustifyOff();
if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption)
@ -2626,7 +2626,7 @@ CMenuManager::DrawPlayerSetupScreen()
// Skin list
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(PLAYERSETUP_ROW_TEXT_X_SCALE), MENU_Y(PLAYERSETUP_ROW_TEXT_Y_SCALE));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
if (m_nSkinsTotal > 0) {
for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList;
m_pSelectedSkin = m_pSelectedSkin->nextSkin);
@ -3281,7 +3281,7 @@ CMenuManager::SmallMessageScreen(const char* text)
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(95.0f), SCREEN_SCALE_FROM_BOTTOM(165.0f), SCREEN_SCALE_FROM_RIGHT(95.0f), SCREEN_SCALE_Y(115.0f)), CRGBA(50, 50, 50, FadeIn(210)));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetCentreSize(SCREEN_SCALE_X(430.0f));
CFont::SetCentreOn();
CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
@ -3293,7 +3293,7 @@ void
CMenuManager::PrintBriefs()
{
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
@ -3345,7 +3345,7 @@ CMenuManager::PrintStats()
{
int rowNum = ConstructStatLine(99999);
#ifdef GTA3_1_1_PATCH
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
#endif
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
float nextYChange, y, alphaMult;
@ -5338,7 +5338,7 @@ CMenuManager::PrintMap(void)
CRGBA(MAPINFOBOX_COLOR.r, MAPINFOBOX_COLOR.g, MAPINFOBOX_COLOR.b, MAPINFOBOX_COLOR.a));
CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
float nextX = MENU_X(30.0f), nextY = 95.0f;

View File

@ -2517,7 +2517,7 @@ void CPad::PrintErrorMessage(void)
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString
(
SCREEN_WIDTH / 2,
@ -2534,7 +2534,7 @@ void CPad::PrintErrorMessage(void)
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString
(
SCREEN_WIDTH / 2,

View File

@ -405,7 +405,7 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
WriteSaveBuf(buf, b);\
WriteSaveBuf(buf, c);\
WriteSaveBuf(buf, d);\
WriteSaveBuf(buf, size);
WriteSaveBuf<uint32>(buf, size);
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\

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@ -514,7 +514,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
CFont::SetPropOn();
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetColor(CRGBA(255, 255, 255, 255));
AsciiToUnicode(str1, tmpstr);
CFont::PrintString(hpos, top, tmpstr);
@ -711,7 +711,7 @@ DisplayGameDebugText()
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();

View File

@ -92,7 +92,7 @@ void tbDisplay()
CFont::SetWrapx(640.0f);
CFont::SetRightJustifyOff();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
AsciiToUnicode(temp, wtemp);
CFont::SetColor(CRGBA(255, 255, 255, 255));

View File

@ -27,6 +27,10 @@ CPhysical::CPhysical(void)
{
int i;
#ifdef FIX_BUGS
m_nLastTimeCollided = 0;
#endif
m_fForceMultiplier = 1.0f;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@ -68,6 +72,9 @@ CPhysical::CPhysical(void)
m_phy_flagA20 = false;
#ifdef FIX_BUGS
m_nSurfaceTouched = SURFACE_DEFAULT;
#endif
m_nZoneLevel = LEVEL_NONE;
bIsFrozen = false;

View File

@ -30,7 +30,11 @@ public:
RwMatrixDestroy(m_attachment);
}
void Attach(RwMatrix *matrix, bool owner = false){
#ifdef FIX_BUGS
if(m_attachment && m_hasRwMatrix)
#else
if(m_hasRwMatrix && m_attachment)
#endif
RwMatrixDestroy(m_attachment);
m_attachment = matrix;
m_hasRwMatrix = owner;

View File

@ -185,6 +185,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_queuedSound = SOUND_NO_SOUND;
m_objective = OBJECTIVE_NONE;
m_prevObjective = OBJECTIVE_NONE;
#ifdef FIX_BUGS
m_objectiveTimer = 0;
#endif
CharCreatedBy = RANDOM_CHAR;
m_leader = nil;
m_pedInObjective = nil;
@ -244,6 +247,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_nPedState = PED_IDLE;
m_nLastPedState = PED_NONE;
m_nMoveState = PEDMOVE_STILL;
#ifdef FIX_BUGS
m_nPrevMoveState = PEDMOVE_NONE;
#endif
m_nStoredMoveState = PEDMOVE_NONE;
m_pFire = nil;
m_pPointGunAt = nil;
@ -6813,7 +6819,7 @@ CPed::EnterCar(void)
LineUpPedWithCar(LINE_UP_TO_CAR_START);
if (veh->IsBike()) {
CBike *bike = (CBike*)veh;
if (bike->GetStatus() != STATUS_ABANDONED || bike->m_bike_flag08 || !m_pVehicleAnim) {
if (bike->GetStatus() != STATUS_ABANDONED || bike->bIsBeingPickedUp || !m_pVehicleAnim) {
if (m_nPedState == PED_CARJACK && m_pVehicleAnim) {
if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) {
int anim = m_pVehicleAnim->animId;
@ -6829,9 +6835,9 @@ CPed::EnterCar(void)
// One is pickup and other one is pullup, not same :p
if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
bike->m_bike_flag08 = true;
bike->bIsBeingPickedUp = true;
else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
bike->m_bike_flag08 = true;
bike->bIsBeingPickedUp = true;
}
}
} else {

View File

@ -40,6 +40,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
{
m_fMoveSpeed = 0.0f;
SetModelIndex(MI_PLAYER);
#ifdef FIX_BUGS
m_fCurrentStamina = m_fMaxStamina = 150.0f;
#endif
SetInitialState();
m_pWanted = new CWanted();
@ -56,8 +59,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_pPointGunAt = nil;
SetPedState(PED_IDLE);
m_fMaxStamina = 150.0f;
m_fCurrentStamina = m_fMaxStamina;
#ifndef FIX_BUGS
m_fCurrentStamina = m_fMaxStamina = 150.0f;
#endif
m_fStaminaProgress = 0.0f;
m_nEvadeAmount = 0;
m_pEvadingFrom = nil;

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@ -63,7 +63,7 @@ CConsole::Display()
CFont::SetJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
#ifndef FIX_BUGS
CFont::SetPropOff(); // not sure why this is here anyway
#endif

View File

@ -250,7 +250,7 @@ CFont::Initialise(void)
SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
SetFontStyle(FONT_STANDARD);
SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
@ -348,7 +348,7 @@ CFont::PrintChar(float x, float y, wchar c)
}
#endif
if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
if(Details.style == FONT_STANDARD || Details.style == FONT_HEADING){
if(Details.dropShadowPosition != 0){
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
@ -828,7 +828,7 @@ CFont::GetCharacterWidth(wchar c)
if (IsJapanese()) {
if (!Details.proportional)
return Size[0][Details.style][192];
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) {
switch (Details.style)
{
case FONT_JAPANESE:
@ -844,7 +844,7 @@ CFont::GetCharacterWidth(wchar c)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
case FONT_STANDARD:
return 10.0f;
case FONT_PAGER:
return 31.5f;
@ -874,7 +874,7 @@ CFont::GetCharacterSize(wchar c)
{
if (!Details.proportional)
return Size[0][Details.style][192] * Details.scaleX;
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) {
switch (Details.style)
{
case FONT_JAPANESE:
@ -890,7 +890,7 @@ CFont::GetCharacterSize(wchar c)
{
case FONT_JAPANESE:
return 29.4f * Details.scaleX;
case FONT_BANK:
case FONT_STANDARD:
return 10.0f * Details.scaleX;
case FONT_PAGER:
return 31.5f * Details.scaleX;

View File

@ -28,7 +28,7 @@ struct CFontDetails
class CSprite2d;
enum {
FONT_BANK,
FONT_STANDARD,
FONT_PAGER,
FONT_HEADING,
#ifdef MORE_LANGUAGES

View File

@ -392,7 +392,7 @@ void CHud::Draw()
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetPropOn();
CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
CFont::SetDropShadowPosition(2);
@ -609,7 +609,7 @@ void CHud::Draw()
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
@ -708,7 +708,7 @@ void CHud::Draw()
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(105.f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
@ -1020,7 +1020,7 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.120f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
float offsetX = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f);
float center = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - offsetX;
@ -1223,7 +1223,7 @@ void CHud::DrawAfterFade()
else
#endif
CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
@ -1301,7 +1301,7 @@ void CHud::DrawAfterFade()
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
@ -1318,7 +1318,7 @@ void CHud::DrawAfterFade()
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
@ -1375,7 +1375,7 @@ void CHud::DrawAfterFade()
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
#ifdef BETA_SLIDING_TEXT
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);

View File

@ -1050,7 +1050,7 @@ CMoneyMessage::Render()
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
}
}

View File

@ -233,7 +233,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 217, 106, 255));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
CFont::DrawFonts();
DoRWStuffEndOfFrame();

View File

@ -421,7 +421,7 @@ CAutomobile::ProcessControl(void)
m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){
float slowdown;
CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
float fSpeed = parallelSpeed.MagnitudeSqr();
if(fSpeed > SQR(0.3f)){
fSpeed = Sqrt(fSpeed);
@ -752,7 +752,7 @@ CAutomobile::ProcessControl(void)
fwdSpeed *= 0.7f;
float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads;
f = Max(f, 0.4f);
m_aSuspensionSpringRatio[i] += f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
if(m_aSuspensionSpringRatio[i] > 1.0f)
m_aSuspensionSpringRatio[i] = 1.0f;
}
@ -1860,7 +1860,7 @@ CAutomobile::PreRender(void)
if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){
static float speedSq;
speedSq = m_vecMoveSpeed.MagnitudeSqr();
if(speedSq > 0.01f &&
if(speedSq > SQR(0.1f) &&
m_aWheelColPoints[i].surfaceB != SURFACE_GRASS &&
m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY &&
m_aWheelColPoints[i].surfaceB != SURFACE_SAND &&
@ -3847,7 +3847,7 @@ CAutomobile::DoDriveByShootings(void)
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
weapon->FireFromCar(this, lookingLeft);
weapon->FireFromCar(this, lookingLeft, true);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}
@ -4450,25 +4450,16 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
}
return 0;
default:
if ( CWeather::WetRoads > 0.01f
#ifdef PC_PARTICLE
&& CTimer::GetFrameCounter() & 1
#endif
)
{
CParticle::AddParticle(
#ifdef FIX_BUGS
PARTICLE_WHEEL_WATER,
#else
PARTICLE_WATERSPRAY,
#endif
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
if(CWeather::WetRoads > 0.01f){
if(CTimer::GetFrameCounter() & 1)
CParticle::AddParticle(
PARTICLE_WATERSPRAY,
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
return 0;
}
return 1;
}
}

View File

@ -2,6 +2,7 @@
#include "General.h"
#include "Pad.h"
#include "DMAudio.h"
#include "Clock.h"
#include "Timecycle.h"
#include "ZoneCull.h"
#include "Camera.h"
@ -10,10 +11,15 @@
#include "Explosion.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "Shadows.h"
#include "PointLights.h"
#include "Coronas.h"
#include "SpecialFX.h"
#include "WaterLevel.h"
#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Weather.h"
#include "Record.h"
#include "CarCtrl.h"
#include "CarAI.h"
@ -31,6 +37,23 @@
#include "Bike.h"
#include "Debug.h"
//--MIAMI: done except for TODOs
// BUGS: bikes get stuck in sand for some reason
// TODO: maybe put this somewhere else
inline void
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
{
*mat = *RwFrameGetMatrix(frm);
frm = RwFrameGetParent(frm);
while(frm){
RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
frm = RwFrameGetParent(frm);
if(frm == end)
frm = nil;
}
}
#define FAKESUSPENSION (99999.992f)
CBike::CBike(int32 id, uint8 CreatedBy)
@ -99,7 +122,7 @@ CBike::CBike(int32 id, uint8 CreatedBy)
m_fGasPedalAudio = 0.0f;
m_bike_flag02 = false;
bWaterTight = false;
m_bike_flag08 = false;
bIsBeingPickedUp = false;
bIsStanding = false;
bExtraSpeed = false;
bIsOnFire = false;
@ -181,7 +204,7 @@ CBike::ProcessControl(void)
int i;
float wheelRot;
float acceleration = 0.0f;
bool bCanStand = false;
bool bBalancedByRider = false;
bool bStuckInSand = false;
float brake = 0.0f;
CColModel *colModel = GetColModel();
@ -208,8 +231,8 @@ CBike::ProcessControl(void)
switch(GetStatus()){
case STATUS_PLAYER:
bCanStand = true;
m_bike_flag08 = false;
bBalancedByRider = true;
bIsBeingPickedUp = false;
if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){
ProcessControlInputs(0);
@ -270,7 +293,7 @@ CBike::ProcessControl(void)
break;
case STATUS_PLAYER_PLAYBACKFROMBUFFER:
bCanStand = true;
bBalancedByRider = true;
break;
case STATUS_SIMPLE:
@ -301,7 +324,7 @@ CBike::ProcessControl(void)
CCarCtrl::SteerAICarWithPhysics(this);
PlayHornIfNecessary();
bCanStand = true;
bBalancedByRider = true;
m_bike_flag80 = false;
if(bIsBeingCarJacked){
@ -309,7 +332,7 @@ CBike::ProcessControl(void)
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}else
m_bike_flag08 = false;
bIsBeingPickedUp = false;
break;
case STATUS_ABANDONED:
@ -325,7 +348,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
m_bike_flag80 = false;
@ -348,7 +371,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
bCanStand = false;
bBalancedByRider = false;
m_bike_flag80 = false;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
@ -370,7 +393,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
bCanStand = true;
bBalancedByRider = true;
m_bike_flag80 = false;
break;
}
@ -379,7 +402,7 @@ CBike::ProcessControl(void)
if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f)
bIsStanding = false;
if(bCanStand || m_bike_flag08 || bIsStanding){
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float fDx = fDAxisX;
CVector res = vecTestResistance;
CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
@ -421,7 +444,7 @@ CBike::ProcessControl(void)
// Skip physics if object is found to have been static recently
bool skipPhysics = false;
if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !m_bike_flag08){
if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !bIsBeingPickedUp){
bool makeStatic = false;
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
@ -529,7 +552,7 @@ CBike::ProcessControl(void)
bIsStuck = false;
}
if(!(bCanStand || m_bike_flag08 || bIsStanding)){
if(!(bBalancedByRider || bIsBeingPickedUp || bIsStanding)){
if(GetRight().z < 0.0f){
if(m_fSteerAngle > -DEGTORAD(25.0f))
m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep();
@ -748,7 +771,7 @@ CBike::ProcessControl(void)
traction *= pHandling->fTractionMultiplier / 4.0f;
// Turn wheel
if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){
if(GetStatus() == STATUS_PLAYER || !bIsStanding || bIsBeingPickedUp){
if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
}else{
@ -987,7 +1010,7 @@ CBike::ProcessControl(void)
if(assoc)
idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
}
if(bCanStand || m_bike_flag08){
if(bBalancedByRider || bIsBeingPickedUp){
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
m_vecAvgSurfaceRight.Normalise();
float lean;
@ -1182,11 +1205,11 @@ CBike::ProcessControl(void)
}
// Balance bike
if(bCanStand || m_bike_flag08 || bIsStanding){
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright
if(bCanStand){
if(bBalancedByRider){
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
bIsStanding = false;
}else
@ -1244,11 +1267,290 @@ CBike::Teleport(CVector pos)
void
CBike::PreRender(void)
{
// TODO: particles and lights and such
int i;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
// Wheel particles
if(m_aWheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL &&
m_aWheelColPoints[BIKESUSP_R2].surfaceB != SURFACE_WATER && m_aWheelTimer[BIKESUSP_R2] > 0.0f){
static float smokeSize = 0.2f;
CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
if(m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f)
groundPos = (groundPos + m_aWheelColPoints[BIKESUSP_R1].point)/2.0f;
groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
groundPos + CVector(0.0f, 0.0f, 0.25f), CVector(0.0f, 0.0f, 0.0f),
nil, smokeSize);
CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
if(m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING &&
(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_HARD ||
CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_ROAD)){
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
groundPos + CVector(0.0f, 0.0f, 0.25f),
CVector(0.0f, 0.0f, 0.0f));
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
groundPos + CVector(0.0f, 0.0f, 0.25f),
CVector(0.0f, 0.0f, 0.05f));
}
}else if(m_aWheelSkidmarkBloody[BIKEWHEEL_REAR] || m_aWheelSkidmarkUnk[BIKEWHEEL_REAR]){
CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
}
// Process lights
// Turn lights on/off
bool shouldLightsBeOn =
CClock::GetHours() > 20 ||
CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) ||
CClock::GetHours() < 7 ||
CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) ||
m_randomSeed/50000.0f < CWeather::Foggyness ||
m_randomSeed/50000.0f < CWeather::WetRoads;
if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){
if(GetStatus() == STATUS_ABANDONED){
// Turn off lights on abandoned vehicles only when we they're far away
if(bLightsOn &&
Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f)
bLightsOn = false;
}else
bLightsOn = shouldLightsBeOn;
}
// Actually render the lights
bool alarmOn = false;
bool alarmOff = false;
if(IsAlarmOn()){
if(CTimer::GetTimeInMilliseconds() & 0x100)
alarmOn = true;
else
alarmOff = true;
}
if(bEngineOn && bLightsOn || alarmOn || alarmOff){
CalculateLeanMatrix();
CVector lookVector = GetPosition() - TheCamera.GetPosition();
float camDist = lookVector.Magnitude();
if(camDist != 0.0f)
lookVector *= 1.0f/camDist;
else
lookVector = CVector(1.0f, 0.0f, 0.0f);
// 1.0 if directly behind car, -1.0 if in front
float behindness = DotProduct(lookVector, GetForward());
// 0.0 if behind car, PI if in front
float angle = Abs(PI/2.0f - Acos(Abs(behindness)));
// Headlight
CMatrix mat;
CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
if(GetModelIndex() == 152){ // this is the bobcat in VC, but we don't want that effect anyway
mat.SetUnity();
mat.RotateZ(m_fWheelAngle);
mat = m_leanMatrix * mat;
}else
mat = m_leanMatrix;
CVector light = mat * headLightPos;
if(behindness < 0.0f){
// In front of bike
float intensity = -0.5f*behindness + 0.3f;
float size = 1.0f - behindness;
if(behindness < -0.97f && camDist < 30.0f){
// Directly in front and not too far away
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255,
light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
}else{
CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255,
light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
}
}
if(alarmOff){
CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0,
light, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255,
light, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255,
light, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this, light, 50.0f*TheCamera.LODDistMultiplier, angle);
}
// bright light
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
// Taillight
CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
light = m_leanMatrix * tailLightPos;
// Taillight corona
if(behindness > 0.0f){
// Behind car
float intensity = 0.4f*behindness + 0.4f;
float size = (behindness + 1.0f)/2.0f;
if(m_fGasPedal < 0.0f){
// reversing
// no lights in this case
}else{
if(m_fBrakePedal > 0.0f){
intensity += 0.4f;
size += 0.3f;
}
if(alarmOff){
CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0,
light, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255,
light, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, angle);
}
// bright light
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
// Light shadows
if(!alarmOff){
CVector pos = GetPosition();
CVector2D fwd(GetForward());
fwd.Normalise();
float f = headLightPos.y + 6.0f;
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
// TODO(MIAMI):
// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
// TODO(MIAMI):
// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
}
if(this == FindPlayerVehicle() && !alarmOff){
CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
20.0f, 1.0f, 1.0f, 1.0f,
FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
false);
CVector pos = GetPosition() - 4.0f*GetForward();
if(m_fBrakePedal > 0.0f)
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
10.0f, 1.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
else
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
7.0f, 0.6f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
}
}else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
// Lights off
CalculateLeanMatrix();
CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
CVector light = m_leanMatrix * tailLightPos;
if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){
CVector lookVector = GetPosition() - TheCamera.GetPosition();
lookVector.Normalise();
float behindness = DotProduct(lookVector, GetForward());
if(behindness > 0.0f){
if(m_fGasPedal < 0.0f){
// reversing
// no lights in this case
}else{
// braking
CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255,
light, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}
// Wheel particles
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f;
int drawParticles = Abs(fwdSpeed) < 90.0f;
int susp = BIKESUSP_F1;
for(i = 0; i < 2; i++){
if(i == BIKEWHEEL_REAR)
susp = BIKESUSP_R1;
static float speedSq;
// Sparks for friction of burst wheels
if(m_wheelStatus[i] == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[susp] < 1.0f &&
(speedSq = m_vecMoveSpeed.MagnitudeSqr(), speedSq > SQR(0.1f)) &&
m_aWheelColPoints[susp].surfaceB != SURFACE_GRASS &&
m_aWheelColPoints[susp].surfaceB != SURFACE_MUD_DRY &&
m_aWheelColPoints[susp].surfaceB != SURFACE_SAND &&
m_aWheelColPoints[susp].surfaceB != SURFACE_SAND_BEACH){
CVector normalSpeed = m_aWheelColPoints[susp].normal * DotProduct(m_aWheelColPoints[susp].normal, m_vecMoveSpeed);
CVector frictionSpeed = m_vecMoveSpeed - normalSpeed;
CVector sparkDir = 0.25f*frictionSpeed;
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
if(speedSq > 0.04f)
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
if(speedSq > 0.16f){
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
}
}else if(m_aSuspensionSpringRatioPrev[i] < 1.0f &&
(fwdSpeed > 0.2f || m_aWheelState[i] == WHEEL_STATE_SPINNING)){
if(m_aWheelColPoints[susp].surfaceB == SURFACE_GRASS ||
m_aWheelColPoints[susp].surfaceB == SURFACE_MUD_DRY ||
m_aWheelColPoints[susp].surfaceB == SURFACE_SAND ||
m_aWheelColPoints[susp].surfaceB == SURFACE_SAND_BEACH)
AddWheelDirtAndWater(&m_aWheelColPoints[susp], drawParticles);
}
}
AddDamagedVehicleParticles();
//TODO(MIAMI): StoreShadowForVehicle once we have it
CMatrix mat;
CVector pos;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
// Wheel rotation
@ -1362,7 +1664,58 @@ CBike::PreRender(void)
mat.UpdateRW();
}
// TODO: exhaust
// Exhaust smoke
if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){
CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST];
CVector pos1, pos2, dir;
if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){
dir.z = 0.0f;
if(fwdSpeed < 10.0f){
CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f);
steerFwd = Multiply3x3(GetMatrix(), steerFwd);
float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f);
dir.x = steerFwd.x * r;
dir.y = steerFwd.y * r;
}else{
dir.x = m_vecMoveSpeed.x;
dir.y = m_vecMoveSpeed.y;
}
bool dblExhaust = false;
pos1 = GetMatrix() * exhaustPos;
if(pHandling->Flags & HANDLING_DBL_EXHAUST){
dblExhaust = true;
pos2 = exhaustPos;
pos2.x = -pos2.x;
pos2 = GetMatrix() * pos2;
}
static float fumesLimit = 2.0f;
if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit){
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
if(dblExhaust)
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir);
if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 &&
CWeather::Rain == 0.0f){
CVector camDist = GetPosition() - TheCamera.GetPosition();
if(DotProduct(GetForward(), camDist) > 0.0f ||
TheCamera.GetLookDirection() == LOOKING_LEFT ||
TheCamera.GetLookDirection() == LOOKING_RIGHT){
if(dblExhaust)
pos1 = 0.5f*pos1 + 0.5f*pos2;
if(TheCamera.GetLookDirection() == LOOKING_LEFT ||
TheCamera.GetLookDirection() == LOOKING_RIGHT)
pos1 -= 0.2f*GetForward();
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
}
}
}
}
}
}
void
@ -1636,7 +1989,83 @@ CBike::ProcessBuoyancy(void)
void
CBike::DoDriveByShootings(void)
{
// TODO
CAnimBlendAssociation *anim;
CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
if (playerInfo && !playerInfo->m_bDriveByAllowed)
return;
CWeapon *weapon = pDriver->GetWeapon();
if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
return;
weapon->Update(pDriver->m_audioEntityId, nil);
bool lookingLeft = false;
bool lookingRight = false;
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
TheCamera.m_bObbeCinematicCarCamOn){
if(CPad::GetPad(0)->GetLookLeft())
lookingLeft = true;
if(CPad::GetPad(0)->GetLookRight())
lookingRight = true;
}else{
if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
lookingLeft = true;
if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
lookingRight = true;
}
if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){
if(lookingLeft){
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim == nil || anim->blendDelta < 0.0f)
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
}else if(lookingRight){
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim == nil || anim->blendDelta < 0.0f)
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS);
}else{
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim == nil || anim->blendDelta < 0.0f)
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT);
}
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
weapon->FireFromCar(this, lookingLeft, lookingRight);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}
}else{
weapon->Reload();
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim)
anim->blendDelta = -1000.0f;
}
}
void
@ -1739,6 +2168,129 @@ CBike::VehicleDamage(void)
}
}
void
CBike::AddDamagedVehicleParticles(void)
{
if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
return;
if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
return;
if(m_fHealth >= 650.0f)
return;
CVector direction = 0.5f*m_vecMoveSpeed;
CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->GetFrontSeatPosn();
damagePos.z -= 0.4f;
damagePos = GetMatrix()*damagePos;
CalculateLeanMatrix();
if(m_fHealth < 250.0f){
// fire, done in processControl
}else if(m_fHealth < 320.0f){
direction *= 0.2f;
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, direction + 0.02f*m_leanMatrix.GetRight());
}else if(m_fHealth < 390.0f){
if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2)
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.05f*m_leanMatrix.GetRight());
direction *= 0.3f;
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, direction + 0.04f*m_leanMatrix.GetRight());
}else if(m_fHealth < 460.0f){
int rnd = CTimer::GetFrameCounter() + m_randomSeed;
if(rnd < 10 ||
rnd < 70 && rnd > 25 ||
rnd < 160 && rnd > 100 ||
rnd < 200 && rnd > 175 ||
rnd > 235)
return;
direction.z += 0.05f;
if(TheCamera.GetLookDirection() != LOOKING_FORWARD){
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.08f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
}else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0){
direction = 0.8f*m_vecMoveSpeed;
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.07f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
}
}else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos + 0.06f*m_leanMatrix.GetRight(), direction);
}
}
int32
CBike::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
{
int i;
CVector dir;
static float minSize = 0.02f;
static float maxSize = 0.04f;
static RwRGBA grassCol = { 8, 24, 8, 255 };
static RwRGBA gravelCol = { 64, 64, 64, 255 };
static RwRGBA mudCol = { 64, 32, 16, 255 };
static RwRGBA sandCol = { 170, 165, 140, 255 };
static RwRGBA waterCol = { 48, 48, 64, 0 };
if(!belowEffectSpeed &&
colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH)
return 0;
switch(colpoint->surfaceB){
case SURFACE_GRASS:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(minSize, maxSize), grassCol);
}
return 0;
case SURFACE_GRAVEL:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(minSize, maxSize), gravelCol);
}
return 1;
case SURFACE_MUD_DRY:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(minSize, maxSize), mudCol);
}
return 0;
case SURFACE_SAND:
case SURFACE_SAND_BEACH:
if(CTimer::GetFrameCounter() & 2)
return 0;
dir.x = 0.75f*m_vecMoveSpeed.x;
dir.y = 0.75f*m_vecMoveSpeed.y;
for(i = 0; i < 1; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f);
CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil,
0.8f*m_vecMoveSpeed.Magnitude(), sandCol);
}
return 0;
default:
if(CWeather::WetRoads > 0.01f){
CParticle::AddParticle(
PARTICLE_WATERSPRAY,
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
return 0;
}
return 1;
}
return 0;
}
void
CBike::GetComponentWorldPosition(int32 component, CVector &pos)
{
@ -1808,7 +2360,14 @@ CBike::BlowUpCar(CEntity *culprit)
if(!bCanBeDamaged)
return;
// TODO: property damage stuff in FIX_BUGS
#ifdef FIX_BUGS
// taken from CAutomobile. maybe tweak values?
if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20;
CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f;
CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000;
}
#endif
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
@ -1833,10 +2392,28 @@ CBike::BlowUpCar(CEntity *culprit)
bool
CBike::SetUpWheelColModel(CColModel *colModel)
{
// TODO, but unused
RwMatrix *mat = RwMatrixCreate();
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *vehColModel = mi->GetColModel();
colModel->boundingSphere = vehColModel->boundingSphere;
colModel->boundingBox = vehColModel->boundingBox;
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_FRONT], m_aBikeNodes[BIKE_CHASSIS]);
colModel->spheres[0].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_REAR], m_aBikeNodes[BIKE_CHASSIS]);
colModel->spheres[1].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
colModel->numSpheres = 2;
#ifdef FIX_BUGS
RwMatrixDestroy(mat);
#endif
return true;
}
float fBikeBurstForceMult = 0.02f;
float fBikeBurstFallSpeed = 0.3f;
float fBikeBurstFallSpeedPlayer = 0.55f;
void
CBike::BurstTyre(uint8 wheel, bool applyForces)
{
@ -1853,8 +2430,7 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
#ifdef FIX_BUGS
CStats::TyresPopped++;
#endif
// TODO(MIAMI)
// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f);
if(GetStatus() == STATUS_SIMPLE){
SetStatus(STATUS_PHYSICS);
@ -1865,7 +2441,33 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f));
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward());
}
// TODO: knock off driver
// This code checks piece types originally so it is never triggered
// as we have converted them to wheel indices above already.
if(pDriver){
#ifdef FIX_SIGNIFICANT_BUGS
if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
#else
if(wheel == CAR_PIECE_WHEEL_LF && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
wheel == CAR_PIECE_WHEEL_LR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
#endif
float speedSq = m_vecMoveSpeed.MagnitudeSqr();
if(speedSq > fBikeBurstFallSpeed &&
(GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){
#ifdef FIX_SIGNIFICANT_BUGS
if(wheel == BIKEWHEEL_FRONT){
#else
if(wheel == CAR_PIECE_WHEEL_LF){
#endif
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false);
if(pPassengers[0])
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false);
}else
ApplyTurnForce(2.0f*fBikeBurstForceMult*m_fTurnMass*GetRight(), GetForward());
}
}
}
}
}
@ -2174,20 +2776,6 @@ CBike::ResetSuspension(void)
}
}
// TODO: maybe put this somewhere else
inline void
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
{
*mat = *RwFrameGetMatrix(frm);
frm = RwFrameGetParent(frm);
while(frm){
RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
frm = RwFrameGetParent(frm);
if(frm == end)
frm = nil;
}
}
void
CBike::SetupSuspensionLines(void)
{

View File

@ -69,11 +69,11 @@ public:
uint8 m_bike_flag01 : 1;
uint8 m_bike_flag02 : 1;
uint8 bWaterTight : 1;
uint8 m_bike_flag08 : 1;
uint8 bIsBeingPickedUp : 1;
uint8 bIsStanding : 1;
uint8 bExtraSpeed : 1; // leaning forward
uint8 bIsOnFire : 1;
uint8 m_bike_flag80 : 1; // doing wheelie?
uint8 m_bike_flag80 : 1;
int16 m_doingBurnout;
float m_fTireTemperature;
float m_fBrakeDestabilization;
@ -121,6 +121,8 @@ public:
void VehicleDamage(void);
void ProcessBuoyancy(void);
void DoDriveByShootings(void);
void AddDamagedVehicleParticles(void);
int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);

View File

@ -975,7 +975,7 @@ CBoat::DoDriveByShootings(void)
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
weapon->FireFromCar(this, lookingLeft);
weapon->FireFromCar(this, lookingLeft, true);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}

View File

@ -264,7 +264,7 @@ INITSAVEBUF
WriteSaveBuf(buffer, ProcessCounter);
WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
WriteSaveBuf(buffer, (int16)0); // alignment
WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
WriteSaveBuf(buffer, (uint32)sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
WriteSaveBuf(buffer, CarGeneratorArray[i]);
VALIDATESAVEBUF(*size)

View File

@ -84,6 +84,10 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
SetStatus(STATUS_PLANE);
bIsBIGBuilding = true;
m_level = LEVEL_NONE;
#ifdef FIX_BUGS
m_isFarAway = true;
#endif
}
CPlane::~CPlane()

View File

@ -64,6 +64,10 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
bUsesCollision = true;
SetStatus(STATUS_TRAIN_MOVING);
#ifdef FIX_BUGS
m_isFarAway = true;
#endif
#else
assert(0 && "No trains in this game");
#endif

View File

@ -80,6 +80,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
bIsLawEnforcer = false;
bIsAmbulanceOnDuty = false;
bIsFireTruckOnDuty = false;
#ifdef FIX_BUGS
bIsHandbrakeOn = false;
#endif
CCarCtrl::UpdateCarCount(this, false);
m_fHealth = 1000.0f;
bEngineOn = true;
@ -117,7 +120,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_numPedsUseItAsCover = 0;
bIsCarParkVehicle = false;
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
m_bSirenOrAlarm = false;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
m_nCarHornDelay = 0;
@ -748,7 +751,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
static bool bBraking;
static bool bDriving;
#ifdef FIX_BUGS
#ifdef FIX_SIGNIFICANT_BUGS
bAlreadySkidding = false;
#endif
@ -903,7 +906,7 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
static bool bDriving;
static bool bReversing;
#ifdef FIX_BUGS
#ifdef FIX_SIGNIFICANT_BUGS
bAlreadySkidding = false;
#endif
@ -1032,7 +1035,6 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
float impulse = speed*m_fMass;
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
CVector vTurnImpulse = turnImpulse * direction;
ApplyMoveForce(impulse * direction);
float turnRight = DotProduct(vTurnImpulse, GetRight());

View File

@ -387,7 +387,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
}
bool
CWeapon::FireFromCar(CVehicle *shooter, bool left)
CWeapon::FireFromCar(CVehicle *shooter, bool left, bool right)
{
ASSERT(shooter!=nil);
@ -397,7 +397,7 @@ CWeapon::FireFromCar(CVehicle *shooter, bool left)
if ( m_nAmmoInClip <= 0 )
return false;
if ( FireInstantHitFromCar(shooter, left) )
if ( FireInstantHitFromCar(shooter, left, right) )
{
DMAudio.PlayOneShot(shooter->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
@ -2021,8 +2021,9 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
}
bool
CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left)
CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right)
{
// TODO(MIAMI): bikes
CWeaponInfo *info = GetInfo();
CVehicleModelInfo *modelInfo = shooter->GetModelInfo();

View File

@ -37,7 +37,7 @@ public:
void Shutdown();
bool Fire (CEntity *shooter, CVector *fireSource);
bool FireFromCar (CVehicle *shooter, bool left);
bool FireFromCar (CVehicle *shooter, bool left, bool right);
bool FireMelee (CEntity *shooter, CVector &fireSource);
bool FireInstantHit(CEntity *shooter, CVector *fireSource);
@ -52,7 +52,7 @@ public:
bool FireAreaEffect (CEntity *shooter, CVector *fireSource);
bool FireSniper (CEntity *shooter);
bool FireM16_1stPerson (CEntity *shooter);
bool FireInstantHitFromCar(CVehicle *shooter, bool left);
bool FireInstantHitFromCar(CVehicle *shooter, bool left, bool right);
static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);