diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 52e93951..17c45fcd 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -226,15 +226,15 @@ void CWeather::Update(void) // Rain float fNewRain; if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) { - // if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s - fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f; + // if raining for >1 hour, values: 0, 0.33, switching every ~16.5s + fNewRain = (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.33f; if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) { if (InterpolationValue < 0.4f) // if rain has just started (<24 minutes), always 0.5 fNewRain = 0.5f; else - // if rain is ongoing for >24 minutes, values: 0.25, 0.5, 0.75, 1.0, switching every ~16.5s - fNewRain = 0.25f + ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.25f; + // if rain is ongoing for >24 minutes, values: 0.25, 0.5, switching every ~16.5s + fNewRain = 0.25f + (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.25f; } fNewRain = Max(fNewRain, 0.5f); }