more CBike functions

This commit is contained in:
aap 2020-06-06 14:42:42 +02:00
parent c0481e7207
commit ef4f8ec713
1 changed files with 159 additions and 6 deletions

View File

@ -3,6 +3,7 @@
#include "Pad.h"
#include "DMAudio.h"
#include "Timecycle.h"
#include "ZoneCull.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
@ -10,6 +11,7 @@
#include "Particle.h"
#include "ParticleObject.h"
#include "WaterLevel.h"
#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Record.h"
@ -555,6 +557,7 @@ CBike::ProcessControl(void)
m_fAirResistance = savedAirResistance;
ProcessBuoyancy();
// Rescale spring ratios, i.e. subtract wheel radius
for(i = 0; i < 4; i++){
// wheel radius in relation to suspension line
@ -1570,7 +1573,64 @@ CBike::ProcessControlInputs(uint8 pad)
void
CBike::ProcessBuoyancy(void)
{
// TODO
int i;
CVector impulse, point;
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
bTouchingWater = true;
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
m_vecMoveSpeed *= waterResistance;
m_vecTurnSpeed *= waterResistance;
if(impulseRatio > 0.8f ||
impulseRatio > 0.4f && (m_aSuspensionSpringRatio[0] == 1.0f ||
m_aSuspensionSpringRatio[1] == 1.0f ||
m_aSuspensionSpringRatio[2] == 1.0f ||
m_aSuspensionSpringRatio[3] == 1.0f)){
bIsInWater = true;
bIsDrowning = true;
if(m_vecMoveSpeed.z < -0.1f)
m_vecMoveSpeed.z = -0.1f;
if(pDriver){
pDriver->bIsInWater = true;
if(pDriver->IsPlayer() || !bWaterTight){
if(m_aSuspensionSpringRatio[0] < 1.0f ||
m_aSuspensionSpringRatio[1] < 1.0f ||
m_aSuspensionSpringRatio[2] < 1.0f ||
m_aSuspensionSpringRatio[3] < 1.0f)
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
else
KnockOffRider(WEAPONTYPE_DROWNING, 0, pDriver, false);
}
}
for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i]){
pPassengers[i]->bIsInWater = true;
if(pPassengers[i]->IsPlayer() || !bWaterTight){
if(m_aSuspensionSpringRatio[0] < 1.0f ||
m_aSuspensionSpringRatio[1] < 1.0f ||
m_aSuspensionSpringRatio[2] < 1.0f ||
m_aSuspensionSpringRatio[3] < 1.0f)
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
else
KnockOffRider(WEAPONTYPE_DROWNING, 0, pPassengers[i], false);
}
}
}else{
bIsInWater = false;
bIsDrowning = false;
}
}else{
bIsInWater = false;
bIsDrowning = false;
bTouchingWater = false;
}
}
void
@ -1582,7 +1642,101 @@ CBike::DoDriveByShootings(void)
void
CBike::VehicleDamage(void)
{
// TODO
float impulse = m_fDamageImpulse;
float colSpeed = 800.0f*impulse/m_fMass;
if(GetStatus() == STATUS_PLAYER)
colSpeed *= 0.65f;
else if(VehicleCreatedBy == MISSION_VEHICLE)
colSpeed *= 0.4f;
if(!bCanBeDamaged)
return;
if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
impulse *= 0.5f;
if(bIsStanding && impulse > 20.0f)
bIsStanding = false;
// Inflict damage on the driver and passenger
if(pDriver && pDriver->GetPedState() == PED_DRIVING && colSpeed > 10.0f){
float fwd = 0.6f;
if(Abs(DotProduct(m_vecDamageNormal, GetForward())) > 0.85f){
float u = Max(DotProduct(m_vecDamageNormal, CVector(0.0f, 0.0f, 1.0f)), 0.0f);
if(u < 0.85f)
u = 0.0f;
fwd += 7.0f * SQR(u);
}
float up = 0.05f;
if(GetModelIndex() == MI_SANCHEZ){
fwd *= 0.65f;
up *= 0.75f;
}
float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) +
0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) +
up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f);
float damage = (total - 1.5f*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed;
if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
damage = 0.0f;
if(damage > 75.0f){
int dir = -10;
if(pDriver){
dir = pDriver->GetLocalDirection(-m_vecDamageNormal);
if(pDriver->m_fHealth > 0.0f)
pDriver->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
if(pDriver && pDriver->GetPedState() == PED_DRIVING)
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pDriver, false);
}
if(pPassengers[0]){
dir = pPassengers[0]->GetLocalDirection(-m_vecDamageNormal);
if(pPassengers[0]->m_fHealth > 0.0f)
pPassengers[0]->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
if(pPassengers[0] && pPassengers[0]->GetPedState() == PED_DRIVING)
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pPassengers[0], false);
}
}
}
if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier;
if(damage > 0.0f){
if(damage > 5.0f &&
pDriver &&
m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
(this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
((CVehicle*)m_pDamageEntity)->pDriver)
// TODO(MIAMI): enum
pDriver->Say(144);
int oldHealth = m_fHealth;
if(this == FindPlayerVehicle())
m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
else if(bTakeLessDamage)
m_fHealth -= damage/12.0f;
else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle())
m_fHealth -= damage/1.5f;
else
m_fHealth -= damage/4.0f;
if(m_fHealth <= 0.0f && oldHealth > 0)
m_fHealth = 1.0f;
}
}
if(m_fHealth < 250.0f){
// Car is on fire
if(!bIsOnFire){
// Set engine on fire and remember who did this
bIsOnFire = true;
m_fFireBlowUpTimer = 0.0f;
m_pSetOnFireEntity = m_pDamageEntity;
if(m_pSetOnFireEntity)
m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity);
}
}
}
void
@ -1819,7 +1973,6 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear &&
ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
!CTheScripts::IsPlayerOnAMission()){
//TODO(MIAMI): is this right?
ped->SetObjective(OBJ_47, ped->m_pMyVehicle);
ped->m_nPathDir += CGeneral::GetRandomNumberInRange(0, 8);
}
@ -1857,7 +2010,8 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
anim = NUM_STD_ANIMS;
break;
case WEAPONTYPE_RAMMEDBYCAR:
case WEAPONTYPE_BASEBALLBAT:
default:
switch(direction){
case 0:
anim = ANIM_BIKE_FALL_R;
@ -1933,8 +2087,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
break;
}
case WEAPONTYPE_BASEBALLBAT:
default: {
case WEAPONTYPE_RAMMEDBYCAR: {
ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
static float minForceZ = 8.0f;
static float maxForceZ = 15.0f;