diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index baf31f04..d94efb03 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -4101,7 +4101,7 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat bool CCamera::IsSphereVisible(const CVector ¢er, float radius) { - return IsSphereVisible(center, radius, &m_cameraMatrix); + return IsSphereVisible(center, radius, &GetCameraMatrix()); } bool diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index d1186723..e204dad9 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -6401,7 +6401,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) if (Abs(zCorrectedPos.z - warpToPos.z) < 3.0f || Abs(zCorrectedPos.z - appropriatePos.z) < 3.0f) { appropriatePos.z = zCorrectedPos.z; - if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix()) + if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { teleported = true; diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 0d114db9..8af98d46 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -1014,7 +1014,7 @@ CWaterLevel::RenderWater() if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) ) { #ifndef PC_WATER WavesCalculatedThisFrame = true; @@ -1088,7 +1088,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -1107,7 +1107,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -1136,7 +1136,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -1155,7 +1155,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.x, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.x, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -1287,7 +1287,7 @@ CWaterLevel::RenderTransparentWater(void) if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE))) ) { if ( fHugeSectorDistToCamSqr >= SQR(500.0f) ) { @@ -1311,7 +1311,7 @@ CWaterLevel::RenderTransparentWater(void) if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE)) ) { // Render four small(32x32) sectors, or one large(64x64). @@ -3197,7 +3197,7 @@ CWaterLevel::HandleBeachToysStuff(void) vecPos.x += (fCos - fSin) * fAngle; vecPos.y += (fSin + fCos) * fAngle; - if ( TheCamera.IsSphereVisible(vecPos, 1.0f, &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(vecPos, 1.0f) ) { float fWaterLevel; @@ -3241,7 +3241,7 @@ CWaterLevel::HandleBeachToysStuff(void) vecPos.x += (fCos - fSin) * fAngle; vecPos.y += (fSin + fCos) * fAngle; - if ( TheCamera.IsSphereVisible(vecPos, 2.0f, &TheCamera.GetCameraMatrix()) ) + if ( TheCamera.IsSphereVisible(vecPos, 2.0f) ) { float fWaterLevel;