added MemoryHeap from III, MemoryMgr

This commit is contained in:
aap 2020-12-18 14:19:03 +01:00
parent 55cf1a37cb
commit f3a356375e
12 changed files with 855 additions and 47 deletions

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@ -5,7 +5,7 @@
#include "RpAnimBlend.h"
#include "AnimManager.h"
#include "AnimBlendAssociation.h"
#include "RwHelper.h"
#include "MemoryMgr.h"
//--MIAMI: file done

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@ -1,7 +1,7 @@
#include "common.h"
#include "AnimBlendClumpData.h"
#include "RwHelper.h"
#include "MemoryMgr.h"
//--MIAMI: file done

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@ -5,6 +5,7 @@
#include "CdStream.h"
#include "rwcore.h"
#include "RwHelper.h"
#include "MemoryMgr.h"
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)

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@ -32,6 +32,8 @@
#include "ColStore.h"
#include "DMAudio.h"
#include "Script.h"
#include "MemoryMgr.h"
#include "MemoryHeap.h"
//--MIAMI: file done (possibly bugs)

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@ -141,15 +141,15 @@ RwUInt8 RwObjectGetType(const RwObject *obj);
***********************************************
*/
struct RwMemoryFunctions;
/*
struct RwMemoryFunctions
{
// NB: from RW 3.6 on the allocating functions take
// a hint parameter!
void *(*rwmalloc)(size_t size);
void (*rwfree)(void *mem);
void *(*rwrealloc)(void *mem, size_t newSize);
void *(*rwcalloc)(size_t numObj, size_t sizeObj);
};
*/
void *RwMalloc(size_t size);
void RwFree(void *mem);

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@ -14,6 +14,7 @@
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
#include "MemoryMgr.h"
//--MIAMI: file done

499
src/rw/MemoryHeap.cpp Normal file
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@ -0,0 +1,499 @@
#include "common.h"
#include "main.h"
#include "FileMgr.h"
#include "Timer.h"
#include "ModelInfo.h"
#include "Streaming.h"
#include "FileLoader.h"
#include "MemoryHeap.h"
// TODO(MIAMI)
#ifdef USE_CUSTOM_ALLOCATOR
//#define MEMORYHEAP_ASSERT(cond) { if (!(cond)) { printf("ASSERT File:%s Line:%d\n", __FILE__, __LINE__); exit(1); } }
//#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) { if (!(cond)) { printf("ASSERT File:%s Line:%d:\n\t%s\n", __FILE__, __LINE__, message); exit(1); } }
#define MEMORYHEAP_ASSERT(cond) assert(cond)
#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) assert(cond)
// registered pointers that we keep track of
void **gPtrList[4000];
int32 numPtrs;
int32 gPosnInList;
// indices into the ptr list in here are free
CStack<int32, 4000> m_ptrListIndexStack;
// how much memory we've moved
uint32 memMoved;
CMemoryHeap gMainHeap;
void
CMemoryHeap::Init(uint32 total)
{
MEMORYHEAP_ASSERT((total != 0xF) != 0);
m_totalMemUsed = 0;
m_memUsed = nil;
m_currentMemID = MEMID_FREE;
m_blocksUsed = nil;
m_totalBlocksUsed = 0;
m_unkMemId = -1;
uint8 *mem = (uint8*)malloc(total);
assert(((uintptr)mem & 0xF) == 0);
m_start = (HeapBlockDesc*)mem;
m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc));
m_start->m_memId = MEMID_FREE;
m_start->m_size = total - 2*sizeof(HeapBlockDesc);
m_end->m_memId = MEMID_GAME;
m_end->m_size = 0;
m_freeList.m_last.m_size = INT_MAX;
m_freeList.Init();
m_freeList.Insert(m_start);
// TODO: figure out what these are and use sizeof
m_fixedSize[0].Init(0x10);
m_fixedSize[1].Init(0x20);
m_fixedSize[2].Init(0xE0);
m_fixedSize[3].Init(0x60);
m_fixedSize[4].Init(0x1C0);
m_fixedSize[5].Init(0x50);
m_currentMemID = MEMID_FREE; // disable registration
m_memUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
m_blocksUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
RegisterMalloc(GetDescFromHeapPointer(m_memUsed));
RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed));
m_currentMemID = MEMID_GAME;
for(int i = 0; i < NUM_MEMIDS; i++){
m_memUsed[i] = 0;
m_blocksUsed[i] = 0;
}
}
void
CMemoryHeap::RegisterMalloc(HeapBlockDesc *block)
{
block->m_memId = m_currentMemID;
if(m_currentMemID == MEMID_FREE)
return;
m_totalMemUsed += block->m_size + sizeof(HeapBlockDesc);
m_memUsed[m_currentMemID] += block->m_size + sizeof(HeapBlockDesc);
m_blocksUsed[m_currentMemID]++;
m_totalBlocksUsed++;
}
void
CMemoryHeap::RegisterFree(HeapBlockDesc *block)
{
if(block->m_memId == MEMID_FREE)
return;
m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc);
m_memUsed[block->m_memId] -= block->m_size + sizeof(HeapBlockDesc);
m_blocksUsed[block->m_memId]--;
m_totalBlocksUsed--;
}
void*
CMemoryHeap::Malloc(uint32 size)
{
static int recursion = 0;
// weird way to round up
if((size & 0xF) != 0)
size = (size&~0xF) + 0x10;
recursion++;
// See if we can allocate from one of the fixed-size lists
for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
CommonSize *list = &m_fixedSize[i];
if(m_fixedSize[i].m_size == size){
HeapBlockDesc *block = list->Malloc();
if(block){
RegisterMalloc(block);
recursion--;
return block->GetDataPointer();
}
break;
}
}
// now try the normal free list
HeapBlockDesc *next;
for(HeapBlockDesc *block = m_freeList.m_first.m_next;
block != &m_freeList.m_last;
block = next){
MEMORYHEAP_ASSERT(block->m_memId == MEMID_FREE);
MEMORYHEAP_ASSERT_MESSAGE(block >= m_start && block <= m_end, "Block outside of memory");
// make sure block has maximum size
uint32 initialsize = block->m_size;
uint32 blocksize = CombineFreeBlocks(block);
#ifdef FIX_BUGS
// has to be done here because block can be moved
next = block->m_next;
#endif
if(initialsize != blocksize){
block->RemoveHeapFreeBlock();
HeapBlockDesc *pos = block->m_prev->FindSmallestFreeBlock(block->m_size);
block->InsertHeapFreeBlock(pos->m_prev);
}
if(block->m_size >= size){
// got space to allocate from!
block->RemoveHeapFreeBlock();
FillInBlockData(block, block->GetNextConsecutive(), size);
recursion--;
return block->GetDataPointer();
}
#ifndef FIX_BUGS
next = block->m_next;
#endif
}
// oh no, we're losing, try to free some stuff
static bool removeCollision = false;
static bool removeIslands = false;
static bool removeBigBuildings = false;
size_t initialMemoryUsed = CStreaming::ms_memoryUsed;
CStreaming::MakeSpaceFor(0xCFE800 - CStreaming::ms_memoryUsed);
if (recursion > 10)
CGame::TidyUpMemory(true, false);
else if (recursion > 6)
CGame::TidyUpMemory(false, true);
if (initialMemoryUsed == CStreaming::ms_memoryUsed && recursion > 11) {
if (!removeCollision && !CGame::playingIntro) {
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
removeCollision = true;
}
else if (!removeIslands && !CGame::playingIntro) {
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
removeIslands = true;
}
else if (!removeBigBuildings) {
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
}
else {
LoadingScreen("NO MORE MEMORY", nil, nil);
LoadingScreen("NO MORE MEMORY", nil, nil);
}
CGame::TidyUpMemory(true, false);
}
void *mem = Malloc(size);
if (removeCollision) {
CTimer::Stop();
// TODO: different on PS2
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
removeCollision = false;
CTimer::Update();
}
if (removeBigBuildings || removeIslands) {
CTimer::Stop();
if (!CGame::playingIntro)
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
removeBigBuildings = false;
removeIslands = false;
CTimer::Update();
}
recursion--;
return mem;
}
void*
CMemoryHeap::Realloc(void *ptr, uint32 size)
{
if(ptr == nil)
return Malloc(size);
// weird way to round up
if((size & 0xF) != 0)
size = (size&~0xF) + 0x10;
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
#ifdef FIX_BUGS
// better handling of size < block->m_size
if(size == 0){
Free(ptr);
return nil;
}
if(block->m_size >= size){
// shrink allocated block
RegisterFree(block);
PushMemId(block->m_memId);
FillInBlockData(block, block->GetNextConsecutive(), size);
PopMemId();
return ptr;
}
#else
// not growing. just returning here is a bit cheap though
if(block->m_size >= size)
return ptr;
#endif
// have to grow allocated block
HeapBlockDesc *next = block->GetNextConsecutive();
MEMORYHEAP_ASSERT_MESSAGE(next >= m_start && next <= m_end, "Block outside of memory");
if(next->m_memId == MEMID_FREE){
// try to grow the current block
// make sure the next free block has maximum size
uint32 freespace = CombineFreeBlocks(next);
HeapBlockDesc *end = next->GetNextConsecutive();
MEMORYHEAP_ASSERT_MESSAGE(end >= m_start && end <= m_end, "Block outside of memory");
// why the sizeof here?
if(block->m_size + next->m_size + sizeof(HeapBlockDesc) >= size){
// enough space to grow
next->RemoveHeapFreeBlock();
RegisterFree(block);
PushMemId(block->m_memId);
FillInBlockData(block, next->GetNextConsecutive(), size);
PopMemId();
return ptr;
}
}
// can't grow the existing block, have to get a new one and copy
PushMemId(block->m_memId);
void *dst = Malloc(size);
PopMemId();
memcpy(dst, ptr, block->m_size);
Free(ptr);
return dst;
}
void
CMemoryHeap::Free(void *ptr)
{
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
MEMORYHEAP_ASSERT_MESSAGE(block->m_memId != MEMID_FREE, "MemoryHeap corrupt");
MEMORYHEAP_ASSERT(m_unkMemId == -1 || m_unkMemId == block->m_memId);
RegisterFree(block);
block->m_memId = MEMID_FREE;
CombineFreeBlocks(block);
FreeBlock(block);
if(block->m_ptrListIndex != -1){
int32 idx = block->m_ptrListIndex;
gPtrList[idx] = nil;
m_ptrListIndexStack.push(idx);
}
block->m_ptrListIndex = -1;
}
// allocate 'size' bytes from 'block'
void
CMemoryHeap::FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size)
{
block->m_size = size;
block->m_ptrListIndex = -1;
HeapBlockDesc *remainder = block->GetNextConsecutive();
MEMORYHEAP_ASSERT(remainder <= end);
if(remainder < end-1){
RegisterMalloc(block);
// can fit another block in the remaining space
remainder->m_size = GetSizeBetweenBlocks(remainder, end);
remainder->m_memId = MEMID_FREE;
MEMORYHEAP_ASSERT(remainder->m_size != 0);
FreeBlock(remainder);
}else{
// fully allocate this one
if(remainder < end)
// no gaps allowed
block->m_size = GetSizeBetweenBlocks(block, end);
RegisterMalloc(block);
}
}
// Make sure free block has no other free blocks after it
uint32
CMemoryHeap::CombineFreeBlocks(HeapBlockDesc *block)
{
HeapBlockDesc *next = block->GetNextConsecutive();
if(next->m_memId != MEMID_FREE)
return block->m_size;
// get rid of free blocks after this one and adjust size
for(; next->m_memId == MEMID_FREE; next = next->GetNextConsecutive())
next->RemoveHeapFreeBlock();
block->m_size = GetSizeBetweenBlocks(block, next);
return block->m_size;
}
// Try to move all registered memory blocks into more optimal location
void
CMemoryHeap::TidyHeap(void)
{
for(int i = 0; i < numPtrs; i++){
if(gPtrList[i] == nil || *gPtrList[i] == nil)
continue;
HeapBlockDesc *newblock = WhereShouldMemoryMove(*gPtrList[i]);
if(newblock)
*gPtrList[i] = MoveHeapBlock(newblock, GetDescFromHeapPointer(*gPtrList[i]));
}
}
//
void
CMemoryHeap::RegisterMemPointer(void *ptr)
{
HeapBlockDesc *block = GetDescFromHeapPointer(*(void**)ptr);
if(block->m_ptrListIndex != -1)
return; // already registered
int index;
if(m_ptrListIndexStack.sp > 0){
// re-use a previously free'd index
index = m_ptrListIndexStack.pop();
}else{
// have to find a new index
index = gPosnInList;
void **pp = gPtrList[index];
// we're replacing an old pointer here??
if(pp && *pp && *pp != (void*)0xDDDDDDDD)
GetDescFromHeapPointer(*pp)->m_ptrListIndex = -1;
gPosnInList++;
if(gPosnInList == 4000)
gPosnInList = 0;
if(numPtrs < 4000)
numPtrs++;
}
gPtrList[index] = (void**)ptr;
block->m_ptrListIndex = index;
}
void*
CMemoryHeap::MoveMemory(void *ptr)
{
HeapBlockDesc *newblock = WhereShouldMemoryMove(ptr);
if(newblock)
return MoveHeapBlock(newblock, GetDescFromHeapPointer(ptr));
else
return ptr;
}
HeapBlockDesc*
CMemoryHeap::WhereShouldMemoryMove(void *ptr)
{
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
MEMORYHEAP_ASSERT(block->m_memId != MEMID_FREE);
HeapBlockDesc *next = block->GetNextConsecutive();
if(next->m_memId != MEMID_FREE)
return nil;
// we want to move the block into another block
// such that the free space between this and the next block can be minimized
HeapBlockDesc *newblock = m_freeList.m_first.FindSmallestFreeBlock(block->m_size);
// size of free space wouldn't decrease, so return
if(newblock->m_size >= block->m_size + next->m_size)
return nil;
// size of free space wouldn't decrease enough
if(newblock->m_size >= 16 + 1.125f*block->m_size) // what are 16 and 1.125 here? sizeof(HeapBlockDesc)?
return nil;
return newblock;
}
void*
CMemoryHeap::MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src)
{
PushMemId(src->m_memId);
dst->RemoveHeapFreeBlock();
FillInBlockData(dst, dst->GetNextConsecutive(), src->m_size);
PopMemId();
memcpy(dst->GetDataPointer(), src->GetDataPointer(), src->m_size);
memMoved += src->m_size;
dst->m_ptrListIndex = src->m_ptrListIndex;
src->m_ptrListIndex = -1;
Free(src->GetDataPointer());
return dst->GetDataPointer();
}
uint32
CMemoryHeap::GetMemoryUsed(int32 id)
{
return m_memUsed[id];
}
uint32
CMemoryHeap::GetBlocksUsed(int32 id)
{
return m_blocksUsed[id];
}
void
CMemoryHeap::PopMemId(void)
{
assert(m_idStack.sp > 0);
m_currentMemID = m_idStack.pop();
assert(m_currentMemID != MEMID_FREE);
}
void
CMemoryHeap::PushMemId(int32 id)
{
MEMORYHEAP_ASSERT(id != MEMID_FREE);
assert(m_idStack.sp < 16);
m_idStack.push(m_currentMemID);
m_currentMemID = id;
}
void
CMemoryHeap::ParseHeap(void)
{
char tmp[16];
int fd = CFileMgr::OpenFileForWriting("heap.txt");
CTimer::Stop();
// CMemoryHeap::IntegrityCheck();
uint32 addrQW = 0;
for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){
char chr = '*'; // free
if(block->m_memId != MEMID_FREE)
chr = block->m_memId-1 + 'A';
int numQW = block->m_size>>4;
if((addrQW & 0x3F) == 0){
sprintf(tmp, "\n%5dK:", addrQW>>6);
CFileMgr::Write(fd, tmp, 8);
}
CFileMgr::Write(fd, "#", 1); // the descriptor, has to be 16 bytes!!!!
addrQW++;
while(numQW--){
if((addrQW & 0x3F) == 0){
sprintf(tmp, "\n%5dK:", addrQW>>6);
CFileMgr::Write(fd, tmp, 8);
}
CFileMgr::Write(fd, &chr, 1);
addrQW++;
}
}
CTimer::Update();
CFileMgr::CloseFile(fd);
}
void
CommonSize::Init(uint32 size)
{
m_freeList.Init();
m_size = size;
m_failed = 0;
m_remaining = 0;
}
#endif

205
src/rw/MemoryHeap.h Normal file
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#pragma once
// some windows shit
#ifdef MoveMemory
#undef MoveMemory
#endif
#ifdef USE_CUSTOM_ALLOCATOR
#define PUSH_MEMID(id) gMainHeap.PushMemId(id)
#define POP_MEMID() gMainHeap.PopMemId()
#define REGISTER_MEMPTR(ptr) gMainHeap.RegisterMemPointer(ptr)
#else
#define PUSH_MEMID(id)
#define POP_MEMID()
#define REGISTER_MEMPTR(ptr)
#endif
enum {
MEMID_FREE,
// IDs from LCS:
MEMID_GAME = 1, // "Game"
MEMID_WORLD = 2, // "World"
MEMID_ANIMATION = 3, // "Animation"
MEMID_POOLS = 4, // "Pools"
MEMID_DEF_MODELS = 5, // "Default Models"
MEMID_STREAM = 6, // "Streaming"
MEMID_STREAM_MODELS = 7, // "Streamed Models"
MEMID_STREAM_LODS = 8, // "Streamed LODs"
MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures"
MEMID_STREAM_COLLISION = 10, // "Streamed Collision"
MEMID_STREAM_ANIMATION = 11, // "Streamed Animation"
MEMID_TEXTURES = 12, // "Textures"
MEMID_COLLISION = 13, // "Collision"
MEMID_PRE_ALLOC = 14, // "PreAlloc"
MEMID_GAME_PROCESS = 15, // "Game Process"
MEMID_SCRIPT = 16, // "Script"
MEMID_CARS = 17, // "Cars"
MEMID_RENDER = 18, // "Render"
MEMID_PED_ATTR = 19, // "Ped Attr"
NUM_MEMIDS,
NUM_FIXED_MEMBLOCKS = 6
};
template<typename T, uint32 N>
class CStack
{
public:
T values[N];
uint32 sp;
CStack() : sp(0) {}
void push(const T& val) { values[sp++] = val; }
T& pop() { return values[--sp]; }
};
struct HeapBlockDesc
{
uint32 m_size;
int16 m_memId;
int16 m_ptrListIndex;
HeapBlockDesc *m_next;
HeapBlockDesc *m_prev;
HeapBlockDesc *GetNextConsecutive(void)
{
return (HeapBlockDesc*)((uintptr)this + sizeof(HeapBlockDesc) + m_size);
}
void *GetDataPointer(void)
{
return (void*)((uintptr)this + sizeof(HeapBlockDesc));
}
void RemoveHeapFreeBlock(void)
{
m_next->m_prev = m_prev;
m_prev->m_next = m_next;
}
// after node
void InsertHeapFreeBlock(HeapBlockDesc *node)
{
m_next = node->m_next;
node->m_next->m_prev = this;
m_prev = node;
node->m_next = this;
}
HeapBlockDesc *FindSmallestFreeBlock(uint32 size)
{
HeapBlockDesc *b;
for(b = m_next; b->m_size < size; b = b->m_next);
return b;
}
};
#ifdef USE_CUSTOM_ALLOCATOR
// TODO: figure something out for 64 bit pointers
static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense");
#endif
struct HeapBlockList
{
HeapBlockDesc m_first;
HeapBlockDesc m_last;
void Init(void)
{
m_first.m_next = &m_last;
m_last.m_prev = &m_first;
}
void Insert(HeapBlockDesc *node)
{
node->InsertHeapFreeBlock(&m_first);
}
};
struct CommonSize
{
HeapBlockList m_freeList;
uint32 m_size;
uint32 m_failed;
uint32 m_remaining;
void Init(uint32 size);
void Free(HeapBlockDesc *node)
{
m_freeList.Insert(node);
m_remaining++;
}
HeapBlockDesc *Malloc(void)
{
if(m_freeList.m_first.m_next == &m_freeList.m_last){
m_failed++;
return nil;
}
HeapBlockDesc *block = m_freeList.m_first.m_next;
m_remaining--;
block->RemoveHeapFreeBlock();
block->m_ptrListIndex = -1;
return block;
}
};
class CMemoryHeap
{
public:
HeapBlockDesc *m_start;
HeapBlockDesc *m_end;
HeapBlockList m_freeList;
CommonSize m_fixedSize[NUM_FIXED_MEMBLOCKS];
uint32 m_totalMemUsed;
CStack<int32, 16> m_idStack;
uint32 m_currentMemID;
uint32 *m_memUsed;
uint32 m_totalBlocksUsed;
uint32 *m_blocksUsed;
uint32 m_unkMemId;
CMemoryHeap(void) : m_start(nil) {}
void Init(uint32 total);
void RegisterMalloc(HeapBlockDesc *block);
void RegisterFree(HeapBlockDesc *block);
void *Malloc(uint32 size);
void *Realloc(void *ptr, uint32 size);
void Free(void *ptr);
void FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size);
uint32 CombineFreeBlocks(HeapBlockDesc *block);
void *MoveMemory(void *ptr);
HeapBlockDesc *WhereShouldMemoryMove(void *ptr);
void *MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src);
void PopMemId(void);
void PushMemId(int32 id);
void RegisterMemPointer(void *ptr);
void TidyHeap(void);
uint32 GetMemoryUsed(int32 id);
uint32 GetBlocksUsed(int32 id);
int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; }
void ParseHeap(void);
HeapBlockDesc *GetDescFromHeapPointer(void *block)
{
return (HeapBlockDesc*)((uintptr)block - sizeof(HeapBlockDesc));
}
uint32 GetSizeBetweenBlocks(HeapBlockDesc *first, HeapBlockDesc *second)
{
return (uintptr)second - (uintptr)first - sizeof(HeapBlockDesc);
}
void FreeBlock(HeapBlockDesc *block){
for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
if(m_fixedSize[i].m_size == block->m_size){
m_fixedSize[i].Free(block);
return;
}
}
HeapBlockDesc *b = m_freeList.m_first.FindSmallestFreeBlock(block->m_size);
block->InsertHeapFreeBlock(b->m_prev);
}
};
extern CMemoryHeap gMainHeap;

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src/rw/MemoryMgr.cpp Normal file
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#include "common.h"
#include "MemoryHeap.h"
#include "MemoryMgr.h"
uint8 *pMemoryTop;
void
InitMemoryMgr(void)
{
#ifdef USE_CUSTOM_ALLOCATOR
#ifdef GTA_PS2
#error "finish this"
#else
// randomly allocate 128mb
gMainHeap.Init(128*1024*1024);
#endif
#endif
}
RwMemoryFunctions memFuncs = {
MemoryMgrMalloc,
MemoryMgrFree,
MemoryMgrRealloc,
MemoryMgrCalloc
};
#ifdef USE_CUSTOM_ALLOCATOR
// game seems to be using heap directly here, but this is nicer
void *operator new(size_t sz) { return MemoryMgrMalloc(sz); }
void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); }
void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); }
void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); }
#endif
void*
MemoryMgrMalloc(size_t size)
{
#ifdef USE_CUSTOM_ALLOCATOR
void *mem = gMainHeap.Malloc(size);
#else
void *mem = malloc(size);
#endif
if((uint8*)mem + size > pMemoryTop)
pMemoryTop = (uint8*)mem + size ;
return mem;
}
void*
MemoryMgrRealloc(void *ptr, size_t size)
{
#ifdef USE_CUSTOM_ALLOCATOR
void *mem = gMainHeap.Realloc(ptr, size);
#else
void *mem = realloc(ptr, size);
#endif
if((uint8*)mem + size > pMemoryTop)
pMemoryTop = (uint8*)mem + size ;
return mem;
}
void*
MemoryMgrCalloc(size_t num, size_t size)
{
#ifdef USE_CUSTOM_ALLOCATOR
void *mem = gMainHeap.Malloc(num*size);
#else
void *mem = calloc(num, size);
#endif
if((uint8*)mem + size > pMemoryTop)
pMemoryTop = (uint8*)mem + size ;
#ifdef FIX_BUGS
memset(mem, 0, num*size);
#endif
return mem;
}
void
MemoryMgrFree(void *ptr)
{
#ifdef USE_CUSTOM_ALLOCATOR
#ifdef FIX_BUGS
// i don't suppose this is handled by RW?
if(ptr == nil) return;
#endif
gMainHeap.Free(ptr);
#else
free(ptr);
#endif
}
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
#ifdef FIX_BUGS
uintptr ptralign = align-1;
void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign);
ASSERT(mem != nil);
void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
ASSERT(addr != nil);
#else
void *mem = (void *)MemoryMgrMalloc(size + align);
ASSERT(mem != nil);
void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
ASSERT(addr != nil);
#endif
*(((void **)addr) - 1) = mem;
return addr;
}
void
RwFreeAlign(void *mem)
{
ASSERT(mem != nil);
void *addr = *(((void **)mem) - 1);
ASSERT(addr != nil);
MemoryMgrFree(addr);
}

12
src/rw/MemoryMgr.h Normal file
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@ -0,0 +1,12 @@
#pragma once
extern RwMemoryFunctions memFuncs;
void InitMemoryMgr(void);
void *MemoryMgrMalloc(size_t size);
void *MemoryMgrRealloc(void *ptr, size_t size);
void *MemoryMgrCalloc(size_t num, size_t size);
void MemoryMgrFree(void *ptr);
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
void RwFreeAlign(void *mem);

View File

@ -63,45 +63,6 @@ void FlushObrsPrintfs()
#endif
}
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
#ifdef FIX_BUGS
uintptr ptralign = align-1;
void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);
ASSERT(mem != nil);
void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
ASSERT(addr != nil);
#else
void *mem = (void *)malloc(size + align);
ASSERT(mem != nil);
void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
ASSERT(addr != nil);
#endif
*(((void **)addr) - 1) = mem;
return addr;
}
void
RwFreeAlign(void *mem)
{
ASSERT(mem != nil);
void *addr = *(((void **)mem) - 1);
ASSERT(addr != nil);
free(addr);
}
void
DefinedState(void)
{

View File

@ -3,9 +3,6 @@
extern bool gPS2alphaTest;
extern bool gBackfaceCulling;
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
void RwFreeAlign(void *mem);
void OpenCharsetSafe();
void CreateDebugFont();
void DestroyDebugFont();