main.cpp mostly checked against ps2 now

This commit is contained in:
aap 2020-12-20 19:13:37 +01:00
parent 036263993e
commit f60b450ee8
2 changed files with 26 additions and 23 deletions

View File

@ -209,7 +209,7 @@ CGame::InitialiseRenderWare(void)
return (false);
}
RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);

View File

@ -406,19 +406,21 @@ PluginAttach(void)
}
#ifdef GTA_PS2
#define NUM_PREALLOC_ATOMICS 3245
#define NUM_PREALLOC_CLUMPS 101
#define NUM_PREALLOC_FRAMES 2821
#define NUM_PREALLOC_GEOMETRIES 1404
#define NUM_PREALLOC_TEXDICTS 106
#define NUM_PREALLOC_TEXTURES 1900
#define NUM_PREALLOC_MATERIALS 3300
#define NUM_PREALLOC_ATOMICS 1800
#define NUM_PREALLOC_CLUMPS 80
#define NUM_PREALLOC_FRAMES 2600
#define NUM_PREALLOC_GEOMETRIES 850
#define NUM_PREALLOC_TEXDICTS 121
#define NUM_PREALLOC_TEXTURES 1700
#define NUM_PREALLOC_MATERIALS 2600
bool preAlloc;
void
PreAllocateRwObjects(void)
{
int i;
PUSH_MEMID(MEMID_PRE_ALLOC);
void **tmp = new void*[0x8000];
preAlloc = true;
@ -459,6 +461,7 @@ PreAllocateRwObjects(void)
delete[] tmp;
preAlloc = false;
POP_MEMID();
}
#endif
@ -1378,9 +1381,7 @@ RenderMenus(void)
{
if (FrontEndMenuManager.m_bMenuActive)
{
PUSH_MEMID(MEMID_FRONTEND);
FrontEndMenuManager.DrawFrontEnd();
POP_MEMID();
}
}
@ -1722,17 +1723,14 @@ void TheGame(void)
CTimer::Initialise();
#ifdef GTA_PS2
CGame::Initialise();
#else
CGame::Initialise("DATA\\GTA3.DAT");
#endif
Const char *splash = GetRandomSplashScreen(); // inlined here
LoadingScreen("Starting Game", NULL, splash);
#ifdef GTA_PS2
// TODO(MIAMI): not checked yet
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
@ -1756,7 +1754,7 @@ void TheGame(void)
while (true)
{
if (WANT_TO_LOAD)
if (FOUND_GAME_TO_LOAD)
{
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
LoadSplash(splash1);
@ -1792,14 +1790,18 @@ void TheGame(void)
PUSH_MEMID(MEMID_RENDER);
// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 )
{
CRenderer::ConstructRenderList();
PUSH_MEMID(MEMID_RENDERLIST);
CRenderer::ConstructRenderList();
if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 )
{
CRenderer::PreRender();
POP_MEMID();
// TODO(MIAMI): something ps2all specific
#ifdef FIX_BUGS
// This has to be done BEFORE RwCameraBeginUpdate
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
@ -1807,8 +1809,10 @@ void TheGame(void)
DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255);
DefinedState();
#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
RenderScene();
RenderDebugShit();
@ -1825,8 +1829,7 @@ void TheGame(void)
CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if (!RsCameraBeginUpdate(Scene.camera))
break;
RsCameraBeginUpdate(Scene.camera);
}
RenderMenus();