Fixed merge errors
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08b053a568
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fa132bb773
@ -1585,7 +1585,6 @@ CStreaming::UpdateMemoryUsed(void)
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}
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}
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WRAPPER void CStreaming::LoadScene(CVector *pos) { EAXJMP(0x40A6D0); }
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WRAPPER void CStreaming::LoadScene(CVector *pos) { EAXJMP(0x40A6D0); }
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WRAPPER void CStreaming::LoadAllRequestedModels(bool) { EAXJMP(0x40A440); }
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bool
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bool
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CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
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CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
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@ -161,5 +161,4 @@ public:
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static void LoadInitialVehicles(void);
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static void LoadInitialVehicles(void);
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static void LoadScene(CVector *pos);
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static void LoadScene(CVector *pos);
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static void LoadAllRequestedModels(bool);
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};
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};
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@ -19,7 +19,9 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
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WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
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WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
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WRAPPER void cDMAudio::PlayOneShot(int, uint16, float) { EAXJMP(0x57C840); }
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WRAPPER void cDMAudio::PlayOneShot(int, uint16, float) { EAXJMP(0x57C840); }
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WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
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WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
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WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
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WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
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WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
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WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
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WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
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WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
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WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
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@ -419,7 +419,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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vp->index = id;
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vp->index = id;
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vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
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vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
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vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
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vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
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vp->acceleration = vehicle->m_fAcceleration * 100.0f;
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vp->acceleration = vehicle->m_fGasPedal * 100.0f;
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vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
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vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
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vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
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vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
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vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
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@ -430,7 +430,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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if (vehicle->GetModelIndex() == MI_RHINO)
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if (vehicle->GetModelIndex() == MI_RHINO)
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vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
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vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
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else
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else
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vp->wheel_state = 50.0f * vehicle->m_fWheelState;
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vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
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if (vehicle->IsCar()){
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if (vehicle->IsCar()){
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CAutomobile* car = (CAutomobile*)vehicle;
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CAutomobile* car = (CAutomobile*)vehicle;
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for (int i = 0; i < 4; i++){
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for (int i = 0; i < 4; i++){
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