Use original names

This commit is contained in:
Sergeanur 2021-01-08 21:53:11 +02:00
parent 68e8c1ce04
commit faa9e6441b
15 changed files with 45 additions and 45 deletions

View File

@ -117,8 +117,8 @@ GetModelFromName(const char *name)
char playername[32];
if(strncasecmp(name, "CSplay", 6) == 0 &&
strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetName(), "ig", 2) == 0){
strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetName());
strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
playername[0] = 'C';
playername[1] = 'S';
name = playername;
@ -127,7 +127,7 @@ GetModelFromName(const char *name)
for(i = 0; i < MODELINFOSIZE; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
strcmpIgnoringDigits(mi->GetName(), name))
strcmpIgnoringDigits(mi->GetModelName(), name))
return mi;
}
return nil;
@ -149,7 +149,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
CBaseModelInfo *model = GetModelFromName(anim->name);
if(model){
debug("Associated anim %s with model %s\n", anim->name, model->GetName());
debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
RpClump *clump = (RpClump*)model->CreateInstance();
RpAnimBlendClumpInit(clump);
assocList[i].Init(clump, anim);

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@ -383,7 +383,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
CCutsceneObject *pCutsceneObject;
CStreaming::ImGonnaUseStreamingMemory();
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
pModelInfo = CModelInfo::GetModelInfo(modelId);
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
@ -569,7 +569,7 @@ CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void
@ -578,9 +578,9 @@ CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const ch
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
debug("Attach %s to component %s of %s\n",
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
frame,
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
RpClump *clump = (RpClump*)pObject->m_rwObject;
if (IsClumpSkinned(clump))
@ -597,8 +597,8 @@ CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
debug("Attach %s to %s\n",
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void

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@ -2759,7 +2759,7 @@ void CTheScripts::UpdateObjectIndices()
CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
if (!pModel)
continue;
strcpy(name, pModel->GetName());
strcpy(name, pModel->GetModelName());
#ifdef FIX_BUGS
for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
#else

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@ -625,7 +625,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
key[i] = tolower(key[i]);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName()) == 0);
return 0;
}
case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:

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@ -492,7 +492,7 @@ bool
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
{
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
return RpClumpGtaStreamRead1(stream);
}else{
printf("FAILED\n");
@ -506,7 +506,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
RpClump *clump;
CClumpModelInfo *mi;
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
clump = RpClumpGtaStreamRead2(stream);
if(clump){
@ -739,7 +739,7 @@ CFileLoader::LoadObject(const char *line)
}
mi = CModelInfo::AddSimpleModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@ -787,7 +787,7 @@ CFileLoader::LoadTimeObject(const char *line)
}
mi = CModelInfo::AddTimeModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@ -813,7 +813,7 @@ CFileLoader::LoadWeaponObject(const char *line)
sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
mi = CModelInfo::AddWeaponModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetNumAtomics(1);
mi->m_lodDistances[0] = dist;
mi->SetTexDictionary(txd);
@ -832,7 +832,7 @@ CFileLoader::LoadClumpObject(const char *line)
if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
mi = CModelInfo::AddClumpModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox);
}
@ -856,7 +856,7 @@ CFileLoader::LoadVehicleObject(const char *line)
&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
for(p = gamename; *p; p++)
@ -935,7 +935,7 @@ CFileLoader::LoadPedObject(const char *line)
animFile, &radio1, &radio2);
mi = CModelInfo::AddPedModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
@ -1205,7 +1205,7 @@ CFileLoader::LoadObjectInstance(const char *line)
assert(mi->IsSimple());
if(!CStreaming::IsObjectInCdImage(id))
debug("Not in cdimage %s\n", mi->GetName());
debug("Not in cdimage %s\n", mi->GetModelName());
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
@ -1438,7 +1438,7 @@ CFileLoader::ReloadObject(const char *line)
#ifdef FIX_BUGS
mi &&
#endif
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
} else {

View File

@ -536,7 +536,7 @@ INITSAVEBUF
#endif
CopyToBuf(buf, CWanted::MaximumWantedLevel);
CopyToBuf(buf, CWanted::nMaximumWantedLevel);
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME);
SkipSaveBuf(buf, MAX_MODEL_NAME);
}
}

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@ -482,7 +482,7 @@ GetObjectName(int streamId)
{
static char objname[32];
if(streamId < STREAM_OFFSET_TXD)
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetModelName());
else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM)
@ -577,7 +577,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
}
if(!success){
debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName());
debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName());
RemoveModel(streamId);
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
@ -990,7 +990,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
mi = CModelInfo::GetModelInfo(modelId);
if(strncasecmp("CSPlay", modelName, 6) == 0){
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName();
for(int i = 0; CSnames[i][0]; i++){
if(strcasecmp(curname, IGnames[i]) == 0){
modelName = CSnames[i];
@ -998,7 +998,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
}
}
}
if(!CGeneral::faststrcmp(mi->GetName(), modelName)){
if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
// Already have the correct name, just request it
RequestModel(modelId, flags);
return;
@ -1023,8 +1023,8 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
}
}
strcpy(oldName, mi->GetName());
mi->SetName(modelName);
strcpy(oldName, mi->GetModelName());
mi->SetModelName(modelName);
// What exactly is going on here?
if(CModelInfo::GetModelInfo(oldName, nil)){
@ -1795,11 +1795,11 @@ CStreaming::StreamZoneModels(const CVector &pos)
int newMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j];
if(newMI != oldMI){
RequestModel(newMI, STREAMFLAGS_DEPENDENCY);
debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetName());
debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetModelName());
if(ms_numPedsLoaded == MAXZONEPEDSLOADED){
SetModelIsDeletable(oldMI);
SetModelTxdIsDeletable(oldMI);
debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetName());
debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetModelName());
}else
ms_numPedsLoaded++;
timeBeforeNextLoad = 300;
@ -3195,7 +3195,7 @@ CStreaming::PrintStreamingBufferState()
sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
else
sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetModelName(), modelInfo->GetNumRefs(), 2 * size,
streamingInfo->m_flags);
AsciiToUnicode(str, wstr);
CFont::PrintString(24.0f, y, wstr);

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@ -626,7 +626,7 @@ CEntity::SetupBigBuilding(void)
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
m_level = LEVEL_GENERIC;
else if(m_level == LEVEL_GENERIC)
printf("%s isn't in a level\n", mi->GetName());
printf("%s isn't in a level\n", mi->GetModelName());
}
float WindTabel[] = {

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@ -50,8 +50,8 @@ public:
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
char *GetName(void) { return m_name; }
void SetName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
char *GetModelName(void) { return m_name; }
void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
void SetColModel(CColModel *col, bool owns = false){
m_colModel = col; m_bOwnsColModel = owns; }
CColModel *GetColModel(void) { return m_colModel; }

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@ -189,7 +189,7 @@ CModelInfo::GetModelInfo(const char *name, int *id)
CBaseModelInfo *modelinfo;
for(int i = 0; i < MODELINFOSIZE; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name)){
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){
if(id)
*id = i;
return modelinfo;
@ -207,7 +207,7 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
CBaseModelInfo *modelinfo;
for(int i = minIndex; i <= maxIndex; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name))
return modelinfo;
}
return nil;

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@ -48,7 +48,7 @@ CPedModelInfo::SetClump(RpClump *clump)
if(m_hitColModel == nil)
CreateHitColModelSkinned(clump);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
if(strcmp(GetName(), "player") == 0)
if(strcmp(GetModelName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}

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@ -167,7 +167,7 @@ CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
for(i = minID; i <= maxID; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi != this &&
!CGeneral::faststrcmp(GetName()+3, mi->GetName()+3)){
!CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){
assert(mi->IsSimple());
this->SetRelatedModel((CSimpleModelInfo*)mi);
return;
@ -189,7 +189,7 @@ CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
if(m_drawLast){
m_drawLast = false;
debug("%s was draw last\n", GetName());
debug("%s was draw last\n", GetModelName());
}
}else
m_lodDistances[2] = NEAR_DRAW_DIST;

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@ -11,7 +11,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
char *p;
int i;
strcpy(name, GetName());
strcpy(name, GetModelName());
// change _nt to _dy
if(p = strstr(name, "_nt"))
strncpy(p, "_dy", 4);
@ -24,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if (mi && mi->GetModelType() == MITYPE_TIME &&
!CGeneral::faststrncmp(name, mi->GetName(), MAX_MODEL_NAME)){
!CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){
m_otherTimeModelID = i;
return (CTimeModelInfo*)mi;
}

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@ -481,7 +481,7 @@ void CHud::Draw()
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
if (weaponTxd) {
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetModelName());
if (weaponIcon) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
#ifndef FIX_BUGS

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@ -5616,7 +5616,7 @@ CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingCompon
int status = Damage.GetPanelStatus(panel);
if(m_aCarNodes[component] == nil){
printf("Trying to damage component %d of %s\n",
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
return;
}
if(status == PANEL_STATUS_SMASHED1){
@ -5636,7 +5636,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
int status = Damage.GetDoorStatus(door);
if(m_aCarNodes[component] == nil){
printf("Trying to damage component %d of %s\n",
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
return;
}