diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp index cebe31b0..ee3833da 100644 --- a/src/peds/PedAttractor.cpp +++ b/src/peds/PedAttractor.cpp @@ -379,12 +379,16 @@ bool CPedAttractor::BroadcastDeparture(CPed* pPed) if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); } - else if (qid == 0) - pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); - else if (qid == vWaitingQueue.size() - 1) - pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); - else - pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z)); + else { + pPed->SetObjective(OBJECTIVE_NONE); + if (qid == 0) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); + else if (qid == vWaitingQueue.size() - 1) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + else + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z)); + UpdatePedStateOnDeparture(pPed); + } vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); for (std::vector::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { CPed* pPed = *pPedIt; @@ -416,12 +420,16 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed) if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); } - else if (qid == 0) - pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); - else if (qid == vWaitingQueue.size() - 1) - pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); - else - pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z)); + else { + pPed->SetObjective(OBJECTIVE_NONE); + if (qid == 0) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); + else if (qid == vWaitingQueue.size() - 1) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + else + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x)); + UpdatePedStateOnDeparture(pPed); + } vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); for (std::vector::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { CPed* pPed = *pPedIt;