Reorganize CPed functions into their original cpp files

This commit is contained in:
Sergeanur 2020-11-20 01:18:37 +02:00
parent 54214dd2c4
commit fe40f65703
16 changed files with 17686 additions and 17665 deletions

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@ -1578,3 +1578,102 @@ void
CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
}
// --MIAMI: Done
void
CPed::CreateDeadPedMoney(void)
{
if (!CGame::nastyGame)
return;
int mi = GetModelIndex();
if ((mi >= MI_COP && mi <= MI_FIREMAN) || (CharCreatedBy == MISSION_CHAR && !bMoneyHasBeenGivenByScript) || bInVehicle)
return;
int money = m_nPedMoney;
if (money < 10)
return;
CVector pickupPos = GetPosition();
CPickups::CreateSomeMoney(pickupPos, money);
m_nPedMoney = 0;
}
// --MIAMI: Done
void
CPed::CreateDeadPedWeaponPickups(void)
{
CVector pickupPos;
if (bInVehicle)
return;
for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
eWeaponType weapon = GetWeapon(i).m_eWeaponType;
int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee()))
continue;
int quantity = Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon] / 2);
CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z);
pickupPos.z += 0.3f;
if (!CPickups::TryToMerge_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, quantity, false)) {
CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, quantity));
}
}
ClearWeapons();
}
// --MIAMI: Done
void
CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
{
bool found = false;
CVector pickupPos;
#define NUMBER_OF_ATTEMPTS 32
for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) {
pickupPos = GetPosition();
pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x;
pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y;
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
if (!found)
continue;
CVector pedPos = GetPosition();
pedPos.z += 0.3f;
CVector pedToPickup = pickupPos - pedPos;
float distance = pedToPickup.Magnitude();
// outer edge of pickup
distance = (distance + 0.4f) / distance;
CVector pickupPos2 = pedPos;
pickupPos2 += distance * pedToPickup;
if ((pickupPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > NUMBER_OF_ATTEMPTS / 2) {
if (i > NUMBER_OF_ATTEMPTS / 2 || !CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) {
if (CWorld::GetIsLineOfSightClear(pickupPos2, pedPos,
true, i < NUMBER_OF_ATTEMPTS / 2, false, i < NUMBER_OF_ATTEMPTS / 2, false, false, false)) {
if (i > NUMBER_OF_ATTEMPTS / 2 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) {
*x = pickupPos.x;
*y = pickupPos.y;
*z = pickupPos.z;
return;
}
}
}
}
}
*x = GetPosition().x;
*y = GetPosition().y;
*z = GetPosition().z + 0.4f;
#undef NUMBER_OF_ATTEMPTS
}

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@ -11,7 +11,6 @@
#include "HandlingMgr.h"
#include "CarCtrl.h"
#include "PedType.h"
#include "PedStats.h"
#include "AnimManager.h"
#include "Game.h"
#include "RwHelper.h"

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@ -2,7 +2,6 @@
#include "ClumpModelInfo.h"
#include "PedType.h"
#include "PedStats.h"
enum PedNode {
PED_TORSO = 0, // has no bone!

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@ -420,6 +420,32 @@ CCivilianPed::ProcessControl(void)
Avoid();
}
// --MIAMI: Done
bool
CPed::RunToReportCrime(eCrimeType crimeToReport)
{
// They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it.
if (m_nPedState == PED_SEEK_POS)
return false;
CVector pos = GetPosition();
int phoneId = gPhoneInfo.FindNearestFreePhone(&pos);
if (phoneId == -1)
return false;
CPhone* phone = &gPhoneInfo.m_aPhones[phoneId];
if (phone->m_nState != PHONE_STATE_FREE)
return false;
bRunningToPhone = true;
SetSeek(phone->m_vecPos, 0.3f);
SetMoveState(PEDMOVE_RUN);
m_phoneId = phoneId;
m_crimeToReportOnPhone = crimeToReport;
return true;
}
const int32 gFrequencyOfAttractorAttempt = 11;
const float gDistanceToSeekAttractors = 50.0f;
const float gMaxDistanceToAttract = 10.0f;

File diff suppressed because it is too large Load Diff

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@ -5,7 +5,7 @@
#include "Crime.h"
#include "EventList.h"
#include "PedIK.h"
#include "PedStats.h"
#include "PedType.h"
#include "Physical.h"
#include "Weapon.h"
#include "WeaponInfo.h"
@ -15,6 +15,7 @@
#define FEET_OFFSET 1.04f
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
#define ENTER_CAR_MAX_DIST 30.0f
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
class CAccident;
class CObject;
@ -652,6 +653,7 @@ public:
CPed(uint32 pedType);
~CPed(void);
void DeleteRwObject();
void SetModelIndex(uint32 mi);
void ProcessControl(void);
void Teleport(CVector);
@ -701,7 +703,7 @@ public:
void CalculateNewOrientation(void);
float WorkOutHeadingForMovingFirstPerson(float);
void CalculateNewVelocity(void);
bool CanSeeEntity(CEntity*, float);
bool CanSeeEntity(CEntity*, float threshold = CAN_SEE_ENTITY_ANGLE_THRESHOLD);
void RestorePreviousObjective(void);
void SetIdle(void);
#ifdef _MSC_VER
@ -771,6 +773,7 @@ public:
void SetFall(int, AnimationId, uint8);
void SetFlee(CEntity*, int);
void SetFlee(CVector2D const &, int);
void RemoveDrivebyAnims(void);
void RemoveInCarAnims(void);
void CollideWithPed(CPed*);
void SetDirectionToWalkAroundObject(CEntity*);
@ -907,7 +910,7 @@ public:
static void PedAnimShuffleCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg);
bool IsPlayer(void);
bool IsPlayer(void) const;
bool IsFemale(void) { return m_nPedType == PEDTYPE_CIVFEMALE || m_nPedType == PEDTYPE_PROSTITUTE; }
bool UseGroundColModel(void);
bool CanSetPedState(void);
@ -927,7 +930,7 @@ public:
void SetStoredObjective(void);
void SetLeader(CEntity* leader);
void SetPedStats(ePedStats);
bool IsGangMember(void);
bool IsGangMember(void) const;
void Die(void);
#ifdef GTA_TRAIN
void EnterTrain(void);
@ -953,7 +956,7 @@ public:
void UpdatePosition(void);
CObject *SpawnFlyingComponent(int, int8);
void SetCarJack_AllClear(CVehicle*, uint32, uint32);
bool CanPedJumpThis(CEntity*, CVector*);
bool CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil);
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
void ClearWaitState(void);
void Undress(const char*);
@ -983,7 +986,7 @@ public:
bool Driving(void) { return m_nPedState == PED_DRIVING; }
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; }
bool HasAttractor(void) { return m_attractor != nil; }
bool HasAttractor(void);
bool IsUseAttractorObjective(eObjective obj) {
return obj == OBJECTIVE_GOTO_ATM_ON_FOOT || obj == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT ||
obj == OBJECTIVE_GOTO_PIZZA_ON_FOOT || obj == OBJECTIVE_GOTO_SEAT_ON_FOOT ||
@ -992,7 +995,10 @@ public:
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();
bool IsNotInWreckedVehicle()
{
return m_pMyVehicle != nil && ((CEntity*)m_pMyVehicle)->GetStatus() != STATUS_WRECKED;
}
// My names. Inlined in VC
AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) {

6954
src/peds/PedAI.cpp Normal file

File diff suppressed because it is too large Load Diff

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@ -153,12 +153,3 @@ CPed::Say(uint16 audio)
}
}
}
void
CPed::Say(uint16 audio, int32 time)
{
if (m_delayedSoundID == -1) {
m_delayedSoundID = audio;
m_delayedSoundTimer = CTimer::GetTimeInMilliseconds() + time;
}
}

4235
src/peds/PedFight.cpp Normal file

File diff suppressed because it is too large Load Diff

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@ -1,120 +0,0 @@
#include "common.h"
#include "General.h"
#include "FileMgr.h"
#include "PedStats.h"
// --MIAMI: file done
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
void
CPedStats::Initialise(void)
{
int i;
debug("Initialising CPedStats...\n");
for(i = 0; i < NUM_PEDSTATS; i++){
ms_apPedStats[i] = new CPedStats;
ms_apPedStats[i]->m_type = PEDSTAT_PLAYER;
ms_apPedStats[i]->m_name[8] = 'R'; // WHAT?
ms_apPedStats[i]->m_fleeDistance = 20.0f;
ms_apPedStats[i]->m_headingChangeRate = 15.0f;
ms_apPedStats[i]->m_fear = 50;
ms_apPedStats[i]->m_temper = 50;
ms_apPedStats[i]->m_lawfulness = 50;
ms_apPedStats[i]->m_sexiness = 50;
ms_apPedStats[i]->m_attackStrength = 1.0f;
ms_apPedStats[i]->m_defendWeakness = 1.0f;
ms_apPedStats[i]->m_flags = 0;
}
debug("Loading pedstats data...\n");
CPedStats::LoadPedStats();
debug("CPedStats ready\n");
}
void
CPedStats::Shutdown(void)
{
int i;
debug("Shutting down CPedStats...\n");
for(i = 0; i < NUM_PEDSTATS; i++)
delete ms_apPedStats[i];
debug("CPedStats shut down\n");
}
void
CPedStats::LoadPedStats(void)
{
char *buf;
char line[256];
char name[32];
size_t bp, buflen;
int lp, linelen;
int type;
float fleeDist, headingChangeRate, attackStrength, defendWeakness;
int fear, temper, lawfullness, sexiness, flags;
type = 0;
buf = new char[16 * 1024];
CFileMgr::SetDir("DATA");
buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r");
CFileMgr::SetDir("");
for(bp = 0; bp < buflen; ){
// read file line by line
for(linelen = 0; buf[bp] != '\n' && bp < buflen; bp++){
if(buf[bp] == '\r' || buf[bp] == ',' || buf[bp] == '\t')
line[linelen++] = ' ';
else
line[linelen++] = buf[bp];
}
bp++;
line[linelen] = '\0';
// skip white space
for(lp = 0; line[lp] <= ' '; lp++);
if(lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
line[lp] == '#')
continue;
sscanf(&line[lp], "%s %f %f %d %d %d %d %f %f %d",
name,
&fleeDist,
&headingChangeRate,
&fear,
&temper,
&lawfullness,
&sexiness,
&attackStrength,
&defendWeakness,
&flags);
ms_apPedStats[type]->m_type = (ePedStats)type;
strncpy(ms_apPedStats[type]->m_name, name, 24); // FIX: game uses strcpy
ms_apPedStats[type]->m_fleeDistance = fleeDist;
ms_apPedStats[type]->m_headingChangeRate = headingChangeRate;
ms_apPedStats[type]->m_fear = fear;
ms_apPedStats[type]->m_temper = temper;
ms_apPedStats[type]->m_lawfulness = lawfullness;
ms_apPedStats[type]->m_sexiness = sexiness;
ms_apPedStats[type]->m_attackStrength = attackStrength;
ms_apPedStats[type]->m_defendWeakness = defendWeakness;
ms_apPedStats[type]->m_flags = flags;
type++;
}
delete[] buf;
}
ePedStats
CPedStats::GetPedStatType(char *name)
{
for(uint16 type = 0; type < NUM_PEDSTATS; type++)
if(!CGeneral::faststrcmp(ms_apPedStats[type]->m_name, name))
return (ePedStats) type;
return NUM_PEDSTATS;
}

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@ -1,85 +0,0 @@
#pragma once
enum ePedStats
{
PEDSTAT_PLAYER,
PEDSTAT_COP,
PEDSTAT_MEDIC,
PEDSTAT_FIREMAN,
PEDSTAT_GANG1,
PEDSTAT_GANG2,
PEDSTAT_GANG3,
PEDSTAT_GANG4,
PEDSTAT_GANG5,
PEDSTAT_GANG6,
PEDSTAT_GANG7,
PEDSTAT_STREET_GUY,
PEDSTAT_SUIT_GUY,
PEDSTAT_SENSIBLE_GUY,
PEDSTAT_GEEK_GUY,
PEDSTAT_OLD_GUY,
PEDSTAT_TOUGH_GUY,
PEDSTAT_STREET_GIRL,
PEDSTAT_SUIT_GIRL,
PEDSTAT_SENSIBLE_GIRL,
PEDSTAT_GEEK_GIRL,
PEDSTAT_OLD_GIRL,
PEDSTAT_TOUGH_GIRL,
PEDSTAT_TRAMP_MALE,
PEDSTAT_TRAMP_FEMALE,
PEDSTAT_TOURIST,
PEDSTAT_PROSTITUTE,
PEDSTAT_CRIMINAL,
PEDSTAT_BUSKER,
PEDSTAT_TAXIDRIVER,
PEDSTAT_PSYCHO,
PEDSTAT_STEWARD,
PEDSTAT_SPORTSFAN,
PEDSTAT_SHOPPER,
PEDSTAT_OLDSHOPPER,
PEDSTAT_BEACH_GUY,
PEDSTAT_BEACH_GIRL,
PEDSTAT_SKATER,
PEDSTAT_STD_MISSION,
PEDSTAT_COWARD,
NUM_PEDSTATS
};
// flags
enum
{
STAT_PUNCH_ONLY = 1,
STAT_CAN_KNEE_HEAD = 2,
STAT_CAN_KICK = 4,
STAT_CAN_ROUNDHOUSE = 8,
STAT_NO_DIVE = 0x10,
STAT_ONE_HIT_KNOCKDOWN = 0x20,
STAT_SHOPPING_BAGS = 0x40,
STAT_GUN_PANIC = 0x80
};
class CPedStats
{
public:
ePedStats m_type;
char m_name[24];
float m_fleeDistance;
float m_headingChangeRate;
int8 m_fear;
int8 m_temper;
int8 m_lawfulness;
int8 m_sexiness;
float m_attackStrength;
float m_defendWeakness;
int16 m_flags;
static CPedStats *ms_apPedStats[NUM_PEDSTATS];
static void Initialise(void);
static void Shutdown(void);
static void LoadPedStats(void);
static ePedStats GetPedStatType(char *name);
};
VALIDATE_SIZE(CPedStats, 0x34);

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@ -1,11 +1,13 @@
#include "common.h"
#include "General.h"
#include "FileMgr.h"
#include "PedType.h"
// --MIAMI: file done
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
void
CPedType::Initialise(void)
@ -204,3 +206,114 @@ INITSAVEBUF
*ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
VALIDATESAVEBUF(size)
}
void
CPedStats::Initialise(void)
{
int i;
debug("Initialising CPedStats...\n");
for(i = 0; i < NUM_PEDSTATS; i++){
ms_apPedStats[i] = new CPedStats;
ms_apPedStats[i]->m_type = PEDSTAT_PLAYER;
ms_apPedStats[i]->m_name[8] = 'R'; // WHAT?
ms_apPedStats[i]->m_fleeDistance = 20.0f;
ms_apPedStats[i]->m_headingChangeRate = 15.0f;
ms_apPedStats[i]->m_fear = 50;
ms_apPedStats[i]->m_temper = 50;
ms_apPedStats[i]->m_lawfulness = 50;
ms_apPedStats[i]->m_sexiness = 50;
ms_apPedStats[i]->m_attackStrength = 1.0f;
ms_apPedStats[i]->m_defendWeakness = 1.0f;
ms_apPedStats[i]->m_flags = 0;
}
debug("Loading pedstats data...\n");
CPedStats::LoadPedStats();
debug("CPedStats ready\n");
}
void
CPedStats::Shutdown(void)
{
int i;
debug("Shutting down CPedStats...\n");
for(i = 0; i < NUM_PEDSTATS; i++)
delete ms_apPedStats[i];
debug("CPedStats shut down\n");
}
void
CPedStats::LoadPedStats(void)
{
char *buf;
char line[256];
char name[32];
size_t bp, buflen;
int lp, linelen;
int type;
float fleeDist, headingChangeRate, attackStrength, defendWeakness;
int fear, temper, lawfullness, sexiness, flags;
type = 0;
buf = new char[16 * 1024];
CFileMgr::SetDir("DATA");
buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r");
CFileMgr::SetDir("");
for(bp = 0; bp < buflen; ){
// read file line by line
for(linelen = 0; buf[bp] != '\n' && bp < buflen; bp++){
if(buf[bp] == '\r' || buf[bp] == ',' || buf[bp] == '\t')
line[linelen++] = ' ';
else
line[linelen++] = buf[bp];
}
bp++;
line[linelen] = '\0';
// skip white space
for(lp = 0; line[lp] <= ' '; lp++);
if(lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
line[lp] == '#')
continue;
sscanf(&line[lp], "%s %f %f %d %d %d %d %f %f %d",
name,
&fleeDist,
&headingChangeRate,
&fear,
&temper,
&lawfullness,
&sexiness,
&attackStrength,
&defendWeakness,
&flags);
ms_apPedStats[type]->m_type = (ePedStats)type;
strncpy(ms_apPedStats[type]->m_name, name, 24); // FIX: game uses strcpy
ms_apPedStats[type]->m_fleeDistance = fleeDist;
ms_apPedStats[type]->m_headingChangeRate = headingChangeRate;
ms_apPedStats[type]->m_fear = fear;
ms_apPedStats[type]->m_temper = temper;
ms_apPedStats[type]->m_lawfulness = lawfullness;
ms_apPedStats[type]->m_sexiness = sexiness;
ms_apPedStats[type]->m_attackStrength = attackStrength;
ms_apPedStats[type]->m_defendWeakness = defendWeakness;
ms_apPedStats[type]->m_flags = flags;
type++;
}
delete[] buf;
}
ePedStats
CPedStats::GetPedStatType(char *name)
{
for(uint16 type = 0; type < NUM_PEDSTATS; type++)
if(!CGeneral::faststrcmp(ms_apPedStats[type]->m_name, name))
return (ePedStats) type;
return NUM_PEDSTATS;
}

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@ -92,3 +92,87 @@ public:
};
VALIDATE_SIZE(CPedType, 0x20);
enum ePedStats
{
PEDSTAT_PLAYER,
PEDSTAT_COP,
PEDSTAT_MEDIC,
PEDSTAT_FIREMAN,
PEDSTAT_GANG1,
PEDSTAT_GANG2,
PEDSTAT_GANG3,
PEDSTAT_GANG4,
PEDSTAT_GANG5,
PEDSTAT_GANG6,
PEDSTAT_GANG7,
PEDSTAT_STREET_GUY,
PEDSTAT_SUIT_GUY,
PEDSTAT_SENSIBLE_GUY,
PEDSTAT_GEEK_GUY,
PEDSTAT_OLD_GUY,
PEDSTAT_TOUGH_GUY,
PEDSTAT_STREET_GIRL,
PEDSTAT_SUIT_GIRL,
PEDSTAT_SENSIBLE_GIRL,
PEDSTAT_GEEK_GIRL,
PEDSTAT_OLD_GIRL,
PEDSTAT_TOUGH_GIRL,
PEDSTAT_TRAMP_MALE,
PEDSTAT_TRAMP_FEMALE,
PEDSTAT_TOURIST,
PEDSTAT_PROSTITUTE,
PEDSTAT_CRIMINAL,
PEDSTAT_BUSKER,
PEDSTAT_TAXIDRIVER,
PEDSTAT_PSYCHO,
PEDSTAT_STEWARD,
PEDSTAT_SPORTSFAN,
PEDSTAT_SHOPPER,
PEDSTAT_OLDSHOPPER,
PEDSTAT_BEACH_GUY,
PEDSTAT_BEACH_GIRL,
PEDSTAT_SKATER,
PEDSTAT_STD_MISSION,
PEDSTAT_COWARD,
NUM_PEDSTATS
};
// flags
enum
{
STAT_PUNCH_ONLY = 1,
STAT_CAN_KNEE_HEAD = 2,
STAT_CAN_KICK = 4,
STAT_CAN_ROUNDHOUSE = 8,
STAT_NO_DIVE = 0x10,
STAT_ONE_HIT_KNOCKDOWN = 0x20,
STAT_SHOPPING_BAGS = 0x40,
STAT_GUN_PANIC = 0x80
};
class CPedStats
{
public:
ePedStats m_type;
char m_name[24];
float m_fleeDistance;
float m_headingChangeRate;
int8 m_fear;
int8 m_temper;
int8 m_lawfulness;
int8 m_sexiness;
float m_attackStrength;
float m_defendWeakness;
int16 m_flags;
static CPedStats *ms_apPedStats[NUM_PEDSTATS];
static void Initialise(void);
static void Shutdown(void);
static void LoadPedStats(void);
static ePedStats GetPedStatType(char *name);
};
VALIDATE_SIZE(CPedStats, 0x34);

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@ -1492,6 +1492,45 @@ CRenderer::RequestObjectsInFrustum(void)
}
}
// --MIAMI: Done
bool
CPed::SetupLighting(void)
{
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
#ifndef MASTER
// Originally this was being called through iteration of Sectors, but putting it here is better.
if (GetDebugDisplay() != 0 && !IsPlayer())
DebugRenderOnePedText();
#endif
if (bRenderScorched) {
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
} else {
// Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0.
float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition());
if (lightMult != 1.0f) {
SetAmbientAndDirectionalColours(lightMult);
return true;
}
}
return false;
}
// --MIAMI: Done
void
CPed::RemoveLighting(bool reset)
{
if (!bRenderScorched) {
CRenderer::RemoveVehiclePedLights(this, reset);
if (reset)
ReSetAmbientAndDirectionalColours();
}
SetAmbientColours();
DeActivateDirectional();
}
float
CalcNewDelta(RwV2d *a, RwV2d *b)
{

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@ -48,6 +48,7 @@
#include "PlayerPed.h"
#include "Object.h"
#include "Automobile.h"
#include "Bike.h"
//--MIAMI: file done
@ -5109,6 +5110,142 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
return false;
}
// --MIAMI: Done
void
CPed::DeadPedMakesTyresBloody(void)
{
int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f);
if (minX < 0) minX = 0;
int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f);
if (minY < 0) minY = 0;
int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f);
if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1;
int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f);
if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1;
CWorld::AdvanceCurrentScanCode();
for (int curY = minY; curY <= maxY; curY++) {
for (int curX = minX; curX <= maxX; curX++) {
CSector *sector = CWorld::GetSector(curX, curY);
MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES]);
MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
}
}
}
// --MIAMI: Done
void
CPed::MakeTyresMuddySectorList(CPtrList &list)
{
CAutomobile *car = nil;
CBike *bike = nil;
for (CPtrNode *node = list.first; node; node = node->next) {
CVehicle *veh = (CVehicle*)node->item;
if (veh->m_scanCode != CWorld::GetCurrentScanCode()) {
veh->m_scanCode = CWorld::GetCurrentScanCode();
if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f && Abs(GetPosition().y - veh->GetPosition().y) < 10.0f) {
if (veh->IsCar()) {
bike = nil;
car = (CAutomobile*)veh;
} else if (veh->IsBike()) {
bike = (CBike*)veh;
car = nil;
}
if (veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) {
if (car) {
for (int wheel = 0; wheel < 4; wheel++) {
if (!car->m_aWheelSkidmarkBloody[wheel] && car->m_aSuspensionSpringRatio[wheel] < 1.0f) {
CColModel* vehCol = car->GetModelInfo()->GetColModel();
CVector approxWheelOffset;
switch (wheel) {
case 0:
approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f);
break;
case 1:
approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f);
break;
case 2:
approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f);
break;
case 3:
approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f);
break;
default:
break;
}
// I hope so
CVector wheelPos = car->GetMatrix() * approxWheelOffset;
if (Abs(wheelPos.z - GetPosition().z) < 2.0f) {
if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) {
if (CGame::nastyGame) {
car->m_aWheelSkidmarkBloody[wheel] = true;
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_SPLATTER, 0.0f);
}
if (car->m_fMass > 500.f) {
car->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fMass * 0.001f)));
CVector vehAndWheelDist = wheelPos - car->GetPosition();
car->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fTurnMass * 0.0005f)), vehAndWheelDist);
if (car == FindPlayerVehicle()) {
CPad::GetPad(0)->StartShake(300, 70);
}
}
}
}
}
}
} else if (bike) {
for (int wheel = 0; wheel < 2; wheel++) {
if (!bike->m_aWheelSkidmarkBloody[wheel] && bike->m_aSuspensionSpringRatio[wheel] < 1.0f) {
CColModel* vehCol = bike->GetModelInfo()->GetColModel();
CVector approxWheelOffset;
switch (wheel) {
case 0:
approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.max.y, 0.0f);
break;
case 1:
approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.min.y, 0.0f);
default:
break;
}
// I hope so
CVector wheelPos = bike->GetMatrix() * approxWheelOffset;
if (Abs(wheelPos.z - GetPosition().z) < 2.0f) {
if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) {
if (CGame::nastyGame) {
bike->m_aWheelSkidmarkBloody[wheel] = true;
DMAudio.PlayOneShot(bike->m_audioEntityId, SOUND_SPLATTER, 0.0f);
}
if (bike->m_fMass > 100.0f) {
bike->ApplyMoveForce(CVector(0.0f, 0.0f, 10.0f));
CVector vehAndWheelDist = wheelPos - bike->GetPosition();
bike->ApplyTurnForce(CVector(0.0f, 0.0f, 10.0f), vehAndWheelDist);
if (bike == FindPlayerVehicle()) {
CPad::GetPad(0)->StartShake(300, 70);
}
}
}
}
}
}
}
}
}
}
}
}
void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{

View File

@ -3171,6 +3171,21 @@ CWeapon::HasWeaponAmmoToBeUsed(void)
return m_nAmmoTotal != 0;
}
// --MIAMI: Done
bool
CPed::IsPedDoingDriveByShooting(void)
{
#ifdef FIX_BUGS
if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) {
#else
if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
#endif
if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
return true;
}
return false;
}
bool
CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
{