Commit Graph

212 Commits

Author SHA1 Message Date
Sergeanur a04a84e00b Audio: small refactoring 2021-09-02 18:50:46 +03:00
Sergeanur 320624edc8 Audio: ps2 code ifdef
# Conflicts:
#	src/audio/AudioManager.h
2021-08-30 11:26:19 +03:00
Sergeanur 9a7b469f4e Audio: fixing bugs, fixing types, making code more accurate to original 2021-08-29 09:42:32 +03:00
Sergeanur 8de1ffb84d Fix reflections with audio time scale 2021-08-26 07:53:07 +03:00
Sergeanur f87f14b432 Refactor cPedComments 2021-08-25 13:41:53 +03:00
Sergeanur c8492ab5e0 Audio: refactoring, type fixes, renaming cAudioManager fields 2021-08-25 08:49:58 +03:00
Sergeanur abbfb09a64 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur ef0ba763b9 Make ped comments update position and volume + fix cPedComments::Process 2021-08-23 11:16:53 +03:00
Sergeanur 7c80093efa Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 13:02:07 +03:00
Sergeanur fe51abd534 Audio: bits of PS2 code 2021-08-21 08:42:00 +03:00
Sergeanur 239367663b Rename unknown audio field 2021-08-20 15:45:18 +03:00
Sergeanur a401f926d3 Audio refactoring:
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
Sergeanur 71e0895dc6 Add AUDIO_REVERB define 2021-08-19 10:53:14 +03:00
Sergeanur 51ba90dd52 Audio: ifdef more things that aren't on ps2 2021-08-19 08:45:56 +03:00
Sergeanur a13089cd2e Port audio changes from master 2021-08-18 15:49:06 +03:00
Sergeanur d6fbf9fbe7 PS2 audio reflections 2021-08-16 10:02:29 +03:00
Sergeanur c7e05c74b9 Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity 2021-08-16 10:00:10 +03:00
Sergeanur 0a2df3ca4c Fix sampman_null 2021-08-12 15:03:38 +03:00
Sergeanur 92c5cf1877 Sync audio changes from master 2021-08-12 14:57:16 +03:00
Sergeanur 7bacf3b6f4 Reverse unused audio functions 2021-07-29 01:52:49 +03:00
Sergeanur cce97588fe Reverse unused audio functions from mobile
# Conflicts:
#	src/audio/AudioManager.h
2021-07-29 00:43:04 +03:00
Sergeanur 8960ffaf0b Get rid of audio getters 2021-07-28 09:39:57 +03:00
Sergeanur 7aa8d7c073 AudioManager.cpp reordering 2021-07-27 22:29:40 +03:00
Sergeanur 3ed4cdf109 Fix overflow in audio code 2021-07-03 15:57:08 +03:00
withmorten d17d437de3 rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Sergeanur 14c71f39ff High FPS Fixes 2021-06-25 00:39:47 +03:00
Sergeanur 1b5dbc4b41 Add macros to set sample loop offsets 2021-06-24 21:34:33 +03:00
Sergeanur 02655313e9 Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:34:33 +03:00
Sergeanur 5bcdb933a7 Use bool8 in audio code 2021-06-24 21:34:32 +03:00
withmorten 29fb996b00 make building with Codewarrior 7 possible 2021-01-24 17:08:34 +01:00
Sergeanur 32d3ea0a2d Audio fixes 2021-01-05 00:31:31 +02:00
Sergeanur 6753d39dd0 Fix uninitialized filed in cAudioManager 2021-01-04 23:11:31 +02:00
Sergeanur 2e06e4b6b8 Fix speed of sound 2021-01-03 16:43:58 +02:00
shfil dc72729a40
Merge pull request #895 from ShFil119/miami_audio
More audio
2020-12-25 14:02:47 +01:00
Sergeanur 6a2edcea46 Small type use fixes
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/Garages.cpp
#	src/vehicles/Cranes.cpp
2020-12-25 09:03:13 +02:00
Filip Gawin 19cc1d7854 fixes 2020-12-25 01:29:18 +01:00
Filip Gawin 35473e653d More audio 2020-12-22 14:53:45 +01:00
Sergeanur 43d5831394 cAudioManager::ProcessPedOneShots + fixes 2020-12-01 23:38:36 +02:00
Roman Masanin 174424c520 fix serviceSoundEffects an cleanup 2020-11-02 12:05:23 +03:00
Roman Masanin 63c7df9f09 mark reflections done 2020-10-24 22:26:45 +03:00
Roman Masanin 39b7075502 merge Upstream 2020-10-24 14:20:08 +03:00
Sergeanur ee61f19253 Police Radio + fixes 2020-10-22 12:38:09 +03:00
Roman Masanin a4fd1a9f39 sirenes and more marks for audio. also fix cAudioMrg size 2020-10-12 20:55:19 +03:00
eray orçunus d18a55f429 SampleManager 2020-10-12 20:22:39 +03:00
Roman Masanin e34261d3ef mark some audio stuff and fix frameCounter 2020-10-12 18:09:58 +03:00
Roman Masanin 1991f9b362 revert some changes and little fix 2020-10-02 20:35:16 +03:00
Roman Masanin 064f2e66e1 letter 'c' is done 2020-10-02 04:59:06 +03:00
Roman Masanin 63e5faef11 rewieved some audio functions 2020-10-02 03:55:26 +03:00
Roman Masanin e54b540bd4 final processActiveQueues 2020-10-02 00:11:51 +03:00
Roman Masanin 311cffa901 second pass processActiveQueues 2020-10-01 23:48:35 +03:00