erorcun
79856dac25
Fix impossible bullets & turn speed on heavy guns
2021-08-16 21:06:06 +03:00
erorcun
8641e9d0bb
Switch PR & remove X11 part from CMakeLists
2021-08-16 20:02:40 +03:00
Sergeanur
076b324539
Fix ped comments playing at full volume behind the wall
2021-08-16 14:21:51 +03:00
Sergeanur
bcb5b4f94d
Remove not needed entry from config
2021-08-16 10:29:44 +03:00
Sergeanur
ab03fbb6c8
Make UpdateReflections a bit more binary exact + small code changes to sync with miami
2021-08-16 09:59:08 +03:00
aap
97aeb85d84
some CAutomobile fixes
2021-08-16 00:25:47 +02:00
Nikolay Korolev
4b4aefe339
bruh
2021-08-15 18:40:38 +03:00
Nikolay Korolev
c48f6e9bda
actual fix
2021-08-15 18:35:47 +03:00
Nikolay Korolev
5fe04940be
lil fix
2021-08-15 18:27:30 +03:00
Sergeanur
854ee12d9d
Fix ifdef for audio reflection members
2021-08-15 14:11:20 +03:00
Sergeanur
5ddd0649e3
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
2021-08-15 13:14:16 +03:00
Sergeanur
886650a887
Fix CW build
2021-08-15 13:12:10 +03:00
erorcun
747ae04279
Fix premature .ini saving leading to missing bindings
2021-08-15 04:07:48 +03:00
erorcun
df89e5091e
Revert "map memory usage high default"
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This reverts commit b7c7c883d7
.
2021-08-13 00:16:16 +03:00
withmorten
b7c7c883d7
map memory usage high default
2021-08-12 23:07:54 +02:00
Sergeanur
8759c2edf0
Sync fixes from miami
2021-08-12 15:01:58 +03:00
Sergeanur
033d89a9ab
Refactor cAudioManager::ProcessActiveQueues, fix doppler effect
2021-08-12 13:01:07 +03:00
Sergeanur
f1545daeae
Rename unused audio member
2021-08-12 11:46:10 +03:00
Sergeanur
4f8993e19b
Replace static_assert with #error
2021-08-12 11:39:34 +03:00
Sergeanur
2ef43e8d1a
Fix sampman_null
2021-08-12 11:39:34 +03:00
Sergeanur
ce78081a7f
Put more things under ifdef
2021-08-12 11:39:34 +03:00
Sergeanur
6c2d179aad
Add define to enable/disable external 3d audio simulation
2021-08-12 11:39:34 +03:00
Sergeanur
2eb0390dc9
Fix unset emitting volume for sawmill
2021-08-11 13:35:50 +03:00
Sergeanur
f131f70761
Fix unset emitting volume for moan sound
2021-08-11 12:10:48 +03:00
Sergeanur
1f98f01dcb
Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls
2021-08-09 18:14:19 +03:00
Sergeanur
8ea411e4c5
Add sprite to the waypoint marker
2021-08-09 18:07:42 +03:00
withmorten
858f913fac
small fix
2021-08-09 16:34:05 +02:00
ZLau92
10f42aa2b9
revert physics changes. They ain't right.
2021-08-08 21:57:41 -05:00
Nikolay Korolev
35dd465c19
Revert "small fix"
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This reverts commit bd96584433
.
2021-08-08 17:41:35 +03:00
Nikolay Korolev
bd96584433
small fix
2021-08-08 17:34:03 +03:00
Nikolay Korolev
947f67dfb7
small fix
2021-08-08 17:17:20 +03:00
Nikolay Korolev
63046894b0
small refactoring
2021-08-08 16:57:37 +03:00
Nikolay Korolev
15f770531c
fixed tab
2021-08-08 15:42:44 +03:00
Zach Charo
a30ff24bad
Update car-follow free cam
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Added frameTime variable to Process_FollowCar_SA, and update references to GetTimeStepFix() to instead use frameTime.
Fixes a crash that happens when pausing and unpausing with the timestepfix adjusted freecam active
2021-08-07 22:09:17 -05:00
Zach Charo
2b7f8ebfcc
make vehicle freecam work better at high fps
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Fixes FOV, Angle limit, and rotation speed at high FPS to more closely match behavior at 30fps locked.
2021-08-07 00:06:01 -05:00
Zach Charo
bb300a96b5
vehicle collisions and sprinting on steep grades
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helps with ped<->vehicle collisions and sprinting on steep grades at high framerates
2021-08-07 04:24:10 +00:00
Zach Charo
71853e03e7
raindrop smearing fixed at high fps
2021-08-06 21:24:46 +00:00
aap
4f461bd7be
CVehicle fixes and cleanup
2021-08-04 13:54:04 +02:00
aap
09748d094a
CPhysical fixes and cleanup
2021-08-02 20:02:35 +02:00
Sergeanur
cb5586e658
Merge pull request #1268 from Nick007J/master
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move debug stuff to a separate file
2021-08-02 15:06:40 +03:00
Sergeanur
865ce46fdb
Fix waypoint disappearing after each save
2021-08-02 14:26:00 +03:00
Nikolay Korolev
2b99f2634b
sync
2021-08-01 14:00:16 +03:00
Nikolay Korolev
6d7dec96af
move debug script stuff to a separate file
2021-08-01 13:58:15 +03:00
erorcun
0542b1bd4d
Fix radio scroll when player controls disabled
2021-07-31 23:03:59 +03:00
Sergeanur
232b5a04ba
Merge pull request #1251 from Sergeanur/HigherDrawDist
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Make cars and peds to not despawn when you look away
2021-07-31 20:07:29 +03:00
Sergeanur
9d25e7f315
Merge pull request #1248 from davicr/radar-cutscene-bugfix
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Fix blip rendering during scripted sequences
2021-07-31 20:06:20 +03:00
aap
3c5bae164f
CVisibilityPlugins and CRenderer fixes
2021-07-29 19:43:47 +02:00
Sergeanur
6cea1de9e6
Reverse unused audio functions from mobile
2021-07-29 00:40:32 +03:00
Sergeanur
81673ab304
Fix comments
2021-07-28 10:36:18 +03:00
Sergeanur
d0666a8702
One more type fix
2021-07-27 22:38:35 +03:00