#include #define WITHWINDOWS #include "common.h" #include "crossplatform.h" #include "Renderer.h" #include "Occlusion.h" #include "Credits.h" #include "Camera.h" #include "Weather.h" #include "Timecycle.h" #include "Clock.h" #include "World.h" #include "Vehicle.h" #include "ModelIndices.h" #include "Streaming.h" #include "PathFind.h" #include "Boat.h" #include "Heli.h" #include "Automobile.h" #include "Bike.h" #include "Ped.h" #include "Particle.h" #include "Console.h" #include "Debug.h" #include "Hud.h" #include "SceneEdit.h" #include "Pad.h" #include "PlayerPed.h" #include "Radar.h" #include "debugmenu.h" #include "Frontend.h" #include "Text.h" #include "WaterLevel.h" #include "main.h" #include "Script.h" #include "MBlur.h" #include "postfx.h" #ifndef _WIN32 #include "assert.h" #include #endif #include #ifdef RWLIBS extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList); #endif #ifdef USE_PS2_RAND unsigned long long myrand_seed = 1; #else unsigned long int myrand_seed = 1; #endif int myrand(void) { #ifdef USE_PS2_RAND // Use our own implementation of rand, stolen from PS2 myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1; return ((myrand_seed >> 32) & 0x7FFFFFFF); #else // or original codewarrior rand myrand_seed = myrand_seed * 1103515245 + 12345; return((myrand_seed >> 16) & 0x7FFF); #endif } void mysrand(unsigned int seed) { myrand_seed = seed; } #ifdef CUSTOM_FRONTEND_OPTIONS #include "frontendoption.h" #include "platform.h" void ReloadFrontendOptions(void) { CustomFrontendOptionsPopulate(); } #ifdef MORE_LANGUAGES void LangPolSelect(int8 action) { if (action == FEOPTION_ACTION_SELECT) { FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; FrontEndMenuManager.InitialiseChangedLanguageSettings(); FrontEndMenuManager.SaveSettings(); } } void LangRusSelect(int8 action) { if (action == FEOPTION_ACTION_SELECT) { FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; FrontEndMenuManager.InitialiseChangedLanguageSettings(); FrontEndMenuManager.SaveSettings(); } } void LangJapSelect(int8 action) { if (action == FEOPTION_ACTION_SELECT) { FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; FrontEndMenuManager.InitialiseChangedLanguageSettings(); FrontEndMenuManager.SaveSettings(); } } #endif #ifdef IMPROVED_VIDEOMODE void ScreenModeChange(int8 displayedValue) { if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) { FrontEndMenuManager.m_nPrefsWindowed = displayedValue; _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution FrontEndMenuManager.SetHelperText(0); FrontEndMenuManager.SaveSettings(); } } #endif #ifdef FREE_CAM void ToggleFreeCam(int8 action) { if (action == FEOPTION_ACTION_SELECT) { TheCamera.bFreeCam = !TheCamera.bFreeCam; FrontEndMenuManager.SaveSettings(); } } #endif #ifdef CUTSCENE_BORDERS_SWITCH void BorderModeChange(int8 displayedValue) { CMenuManager::m_PrefsCutsceneBorders = !!displayedValue; FrontEndMenuManager.SaveSettings(); } #endif // Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind void CustomFrontendOptionsPopulate(void) { RemoveCustomFrontendOptions(); // if exist #ifdef MORE_LANGUAGES FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS); FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil); FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil); FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil); #endif #ifdef IMPROVED_VIDEOMODE static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" }; FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8); FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil); #endif #ifdef FREE_CAM static const wchar *text = (wchar*)L"TOGGLE FREE CAM"; FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1); FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil); #endif #ifdef CUTSCENE_BORDERS_SWITCH static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") }; FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9); FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil); #endif } #endif #ifdef DEBUGMENU void WeaponCheat1(); void WeaponCheat2(); void WeaponCheat3(); void HealthCheat(); void VehicleCheat(bool something, int model); void BlowUpCarsCheat(); void ChangePlayerCheat(); void MayhemCheat(); void EverybodyAttacksPlayerCheat(); void WeaponsForAllCheat(); void FastTimeCheat(); void SlowTimeCheat(); void MoneyCheat(); void ArmourCheat(); void WantedLevelUpCheat(); void WantedLevelDownCheat(); void SunnyWeatherCheat(); void CloudyWeatherCheat(); void RainyWeatherCheat(); void FoggyWeatherCheat(); void FastWeatherCheat(); void OnlyRenderWheelsCheat(); void ChittyChittyBangBangCheat(); void StrongGripCheat(); void NastyLimbsCheat(); DebugMenuEntry *carCol1; DebugMenuEntry *carCol2; void SpawnCar(int id) { CVector playerpos; CStreaming::RequestModel(id, 0); CStreaming::LoadAllRequestedModels(false); if(CStreaming::HasModelLoaded(id)){ playerpos = FindPlayerCoors(); int node; if(!CModelInfo::IsBoatModel(id)){ node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); if(node < 0) return; } CVehicle *v; if(CModelInfo::IsBoatModel(id)) v = new CBoat(id, RANDOM_VEHICLE); else if(CModelInfo::IsBikeModel(id)) v = new CBike(id, RANDOM_VEHICLE); else v = new CAutomobile(id, RANDOM_VEHICLE); v->bHasBeenOwnedByPlayer = true; if(carCol1) DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1); if(carCol2) DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2); if(CModelInfo::IsBoatModel(id)) v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f); else v->SetPosition(ThePaths.m_pathNodes[node].GetPosition()); v->GetMatrix().GetPosition().z += 4.0f; v->SetOrientation(0.0f, 0.0f, 3.49f); v->SetStatus(STATUS_ABANDONED); v->m_nDoorLock = CARLOCK_UNLOCKED; CWorld::Add(v); } } static void FixCar(void) { CVehicle *veh = FindPlayerVehicle(); if(veh == nil) return; veh->m_fHealth = 1000.0f; if(veh->IsCar()){ ((CAutomobile*)veh)->Damage.SetEngineStatus(0); ((CAutomobile*)veh)->Fix(); }else if(veh->IsBike()){ ((CBike*)veh)->Fix(); } } #ifdef MAP_ENHANCEMENTS static void TeleportToWaypoint(void) { if (FindPlayerVehicle()) { if (CRadar::TargetMarkerId != -1) FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z)); } else if(CRadar::TargetMarkerId != -1) FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET)); } #endif static void SwitchCarCollision(void) { if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision; } static int engineStatus; static void SetEngineStatus(void) { CVehicle *veh = FindPlayerVehicle(); if(veh == nil) return; if(!veh->IsCar()) return; ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus); } static void ToggleComedy(void) { CVehicle *veh = FindPlayerVehicle(); if(veh == nil) return; veh->bComedyControls = !veh->bComedyControls; } static void PlaceOnRoad(void) { CVehicle *veh = FindPlayerVehicle(); if(veh == nil) return; if(veh->IsCar()) ((CAutomobile*)veh)->PlaceOnRoadProperly(); } static void ResetCamStatics(void) { TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; } #ifdef MISSION_SWITCHER int8 nextMissionToSwitch = 0; static void SwitchToMission(void) { CTheScripts::SwitchToMission(nextMissionToSwitch); } #endif static const char *carnames[] = { "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana", "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing", "bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus", "rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero", "packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder", "reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway", "rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy", "hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis", "baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring", "sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb", "bloodra", "bloodrb", "vicechee" }; static CTweakVar** TweakVarsList; static int TweakVarsListSize = -1; static bool bAddTweakVarsNow = false; static const char *pTweakVarsDefaultPath = NULL; void CTweakVars::Add(CTweakVar *var) { if(TweakVarsListSize == -1) { TweakVarsList = (CTweakVar**)malloc(64 * sizeof(CTweakVar*)); TweakVarsListSize = 0; } if(TweakVarsListSize > 63) TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(var)); TweakVarsList[TweakVarsListSize++] = var; // TweakVarsList.push_back(var); if ( bAddTweakVarsNow ) var->AddDBG(pTweakVarsDefaultPath); } void CTweakVars::AddDBG(const char *path) { pTweakVarsDefaultPath = path; for(int i = 0; i < TweakVarsListSize; ++i) TweakVarsList[i]->AddDBG(pTweakVarsDefaultPath); bAddTweakVarsNow = true; } void CTweakSwitch::AddDBG(const char *path) { DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr); DebugMenuEntrySetWrap(e, true); } void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); } void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); } void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); } /* static const char *wt[] = { "Sunny", "Cloudy", "Rainy", "Foggy" }; SETTWEAKPATH("TEST"); TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); */ void DebugMenuPopulate(void) { if(1){ static const char *weathers[] = { "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy" }; static const char *extracols[] = { "1 - Malibu club", "2 - Strib club", "3 - Hotel", "4 - Bank", "5 - Police HQ", "6 - Mall", "7 - Rifle Range", "8 - Mansion", "9 - Dirt ring", "10 - Blood ring", "11 - Hot ring", "12 - Concert hall", "13 - Auntie Poulets", "14 - Intro at docks", "15 - Biker bar", "16 - Intro cafe", "17 - Studio", "18", "19", "20", "21", "22", "23", "24" }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); DebugMenuEntrySetWrap(e, true); e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); DebugMenuEntrySetWrap(e, true); e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); DebugMenuAddVarBool32("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil); DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols); DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1); DebugMenuAddCmd("Cheats", "Weapon set 2", WeaponCheat2); DebugMenuAddCmd("Cheats", "Weapon set 3", WeaponCheat3); DebugMenuAddCmd("Cheats", "Money", MoneyCheat); DebugMenuAddCmd("Cheats", "Health", HealthCheat); DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(true, MI_TAXI); }); DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat); DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat); DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat); DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat); DebugMenuAddCmd("Cheats", "Armour", ArmourCheat); DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat); DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat); DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat); DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat); DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat); DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); static int spawnCarId = MI_LANDSTAL; e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames); DebugMenuEntrySetWrap(e, true); DebugMenuAddCmd("Spawn", "Spawn Car", [](){ if(spawnCarId == MI_CHOPPER || spawnCarId == MI_AIRTRAIN || spawnCarId == MI_DEADDODO) return; SpawnCar(spawnCarId); }); static uint8 dummy; carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil); carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil); DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); }); DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); }); DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); }); DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); }); DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); }); DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); }); DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); }); DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); }); DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); }); DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); }); DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); }); DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); }); DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); }); DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); }); DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); #ifdef EXTENDED_COLOURFILTER static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" }; e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil); DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil); #endif DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f); DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil); DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil); DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil); DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil); DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil); DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil); DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil); DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); #ifdef MAP_ENHANCEMENTS DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); #endif DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision); DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); DebugMenuAddCmd("Debug", "Fix Car", FixCar); DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); #ifdef CUSTOM_FRONTEND_OPTIONS DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions); #endif DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); #ifdef RELOADABLES DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); #endif DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil); #ifdef TIMEBARS DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif #ifdef MISSION_SWITCHER DebugMenuEntry *missionEntry; static const char* missions[] = { "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot", "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!", "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row", "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver", "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot", "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier", "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy", "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy", "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy", "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...", "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder", "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice", "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide", "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER", "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races", "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint", "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy", "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie" }; missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions); DebugMenuEntrySetWrap(missionEntry, true); DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); #endif extern bool PrintDebugCode; extern int16 DebugCamMode; DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil); #ifdef FREE_CAM DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil); #endif DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics); CTweakVars::AddDBG("Debug"); } } #endif const int re3_buffsize = 1024; static char re3_buff[re3_buffsize]; void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func) { #ifdef _WIN32 int nCode; strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" ); strcat_s(re3_buff, re3_buffsize, "\n" ); strcat_s(re3_buff, re3_buffsize, "File: "); strcat_s(re3_buff, re3_buffsize, filename ); strcat_s(re3_buff, re3_buffsize, "\n" ); strcat_s(re3_buff, re3_buffsize, "Line: " ); _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 ); strcat_s(re3_buff, re3_buffsize, "\n"); strcat_s(re3_buff, re3_buffsize, "Function: "); strcat_s(re3_buff, re3_buffsize, func ); strcat_s(re3_buff, re3_buffsize, "\n" ); strcat_s(re3_buff, re3_buffsize, "Expression: "); strcat_s(re3_buff, re3_buffsize, expr); strcat_s(re3_buff, re3_buffsize, "\n"); strcat_s(re3_buff, re3_buffsize, "\n" ); strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!", MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); if (nCode == IDABORT) { raise(SIGABRT); _exit(3); } if (nCode == IDRETRY) { __debugbreak(); return; } if (nCode == IDIGNORE) return; abort(); #else // TODO printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); assert(false); #endif } void re3_debug(const char *format, ...) { va_list va; va_start(va, format); #ifdef _WIN32 vsprintf_s(re3_buff, re3_buffsize, format, va); #else vsprintf(re3_buff, format, va); #endif va_end(va); printf("%s", re3_buff); CDebug::DebugAddText(re3_buff); } void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...) { char buff[re3_buffsize *2]; va_list va; va_start(va, format); #ifdef _WIN32 vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff); #else vsprintf(re3_buff, format, va); va_end(va); sprintf(buff, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff); #endif OutputDebugString(buff); } void re3_usererror(const char *format, ...) { va_list va; va_start(va, format); #ifdef _WIN32 vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); ::MessageBoxA(nil, re3_buff, "RE3 Error!", MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); raise(SIGABRT); _exit(3); #else vsprintf(re3_buff, format, va); printf("\nRE3 Error!\n\t%s\n",re3_buff); assert(false); #endif } #ifdef VALIDATE_SAVE_SIZE int32 _saveBufCount; #endif