#pragma once #include "Ped.h" enum eCopType { COP_STREET = 0, COP_FBI = 1, COP_SWAT = 2, COP_HELI_SWAT = 3, COP_ARMY = 4, COP_MIAMIVICE = 5 }; class CCopPed : public CPed { public: int16 m_nRoadblockNode; float m_fDistanceToTarget; bool m_bIsInPursuit; bool m_bIsDisabledCop; int8 field_5FE; bool m_bBeatingSuspect; bool m_bStopAndShootDisabledZone; bool field_601; // set when police dragging player from car bool m_bZoneDisabled; float m_fAbseilPos; eCopType m_nCopType; bool m_bThrowsSpikeTrap; CEntity *m_pRopeEntity; // CHeli or 1 uintptr m_nRopeID; uint32 m_nHassleTimer; uint32 field_61C; class CStinger *m_pStinger; int32 field_624; int8 field_628; CCopPed(eCopType, int32 modifier = 0); ~CCopPed(); void ClearPursuit(void); void ProcessControl(void); void SetArrestPlayer(CPed*); void SetPursuit(bool); void ArrestPlayer(void); void ScanForCrimes(void); void CopAI(void); void ProcessHeliSwat(void); void ProcessStingerCop(void); }; #ifndef PED_SKIN VALIDATE_SIZE(CCopPed, 0x558); #endif