#include "common.h" #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" #include "Timer.h" CFontDetails CFont::Details; int16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; CFontRenderState CFont::RenderState; #ifdef MORE_LANGUAGES uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; int32 CFont::Slot = -1; #define JAP_TERMINATION (0x8000 | '~') int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = { { #else int16 CFont::Size[MAX_FONTS][210] = { #endif { 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 }, { 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20 } #ifdef MORE_LANGUAGES }, { { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13, 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23, 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25, 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18, 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19, 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18, 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, }, { 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19, 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32, 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32, 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21, 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 }, }, { { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 }, { 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 } } #endif }; #ifdef MORE_LANGUAGES int16 Size_jp[] = { 15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0 19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13 13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26 19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39 19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52 21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65 19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170 19, 19, 19, 19, 19, 19, 19, 19, 19, 21 }; #endif wchar foreign_table[128] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175, 128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150, 151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, }; union tFontRenderStatePointer { CFontRenderState *pRenderState; wchar *pStr; void Align() { if ((uintptr)pStr % 4) pStr++; } }; tFontRenderStatePointer FontRenderStatePointer; uint8 FontRenderStateBuf[1024]; void CFont::Initialise(void) { int slot; slot = CTxdStore::AddTxdSlot("fonts"); #ifdef MORE_LANGUAGES Slot = slot; switch (LanguageSet) { case FONT_LANGSET_EFIGS: default: CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); break; case FONT_LANGSET_POLISH: CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD"); break; case FONT_LANGSET_RUSSIAN: CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD"); break; case FONT_LANGSET_JAPANESE: CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD"); break; } #else CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); #endif CTxdStore::AddRef(slot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); Sprite[0].SetTexture("font2", "font2m"); #ifdef MORE_LANGUAGES if (IsJapanese()) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } #endif // MORE_LANGUAGES Sprite[1].SetTexture("font1", "font1m"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); SetJustifyOff(); SetCentreOff(); SetWrapx(DEFAULT_SCREEN_WIDTH); SetCentreSize(DEFAULT_SCREEN_WIDTH); SetBackgroundOff(); SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); SetBackGroundOnlyTextOff(); SetPropOn(); SetFontStyle(FONT_BANK); SetRightJustifyWrap(0.0f); SetAlphaFade(255.0f); SetDropShadowPosition(0); CTxdStore::PopCurrentTxd(); } #ifdef MORE_LANGUAGES void CFont::ReloadFonts(uint8 set) { if (Slot != -1 && LanguageSet != set) { Sprite[0].Delete(); Sprite[1].Delete(); Sprite[2].Delete(); if (IsJapanese()) Sprite[3].Delete(); CTxdStore::PushCurrentTxd(); CTxdStore::RemoveTxd(Slot); switch (set) { case FONT_LANGSET_EFIGS: default: CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD"); break; case FONT_LANGSET_POLISH: CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD"); break; case FONT_LANGSET_RUSSIAN: CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD"); break; case FONT_LANGSET_JAPANESE: CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD"); break; } CTxdStore::SetCurrentTxd(Slot); Sprite[0].SetTexture("font2", "font2_mask"); if (set == FONT_LANGSET_JAPANESE) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } else Sprite[1].SetTexture("pager", "pager_mask"); Sprite[2].SetTexture("font1", "font1_mask"); CTxdStore::PopCurrentTxd(); } LanguageSet = set; } #endif void CFont::Shutdown(void) { Sprite[0].Delete(); Sprite[1].Delete(); #ifdef MORE_LANGUAGES if (IsJapanese()) Sprite[3].Delete(); CTxdStore::RemoveTxdSlot(Slot); Slot = -1; #else CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts")); #endif } void CFont::InitPerFrame(void) { RenderState.style = -1; Details.anonymous_25 = 0; FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; SetDropShadowPosition(0); NewLine = 0; } void CFont::PrintChar(float x, float y, wchar c) { bool bDontPrint = false; if(x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; bDontPrint = c == '\0'; float w = GetCharacterWidth(c) / 32.0f; if (Details.bFontHalfTexture && c == 208) c = '\0'; float xoff = c % 16; float yoff = c / 16; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { w = 21.0f; xoff = (float)(c % 48); yoff = c / 48; } #endif if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){ if (bDontPrint) return; if (RenderState.slant == 0.0f) { if (c < 193) { CSprite2d::AddToBuffer( CRect(x, y, x + 32.0f * RenderState.scaleX * 1.0f, y + 40.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 12.8f + 0.0021f, (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f, xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f, (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f); } else { CSprite2d::AddToBuffer( CRect(x, y, x + 32.0f * RenderState.scaleX * 1.0f, y + 33.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 12.8f, (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f, xoff / 16.0f, (yoff + 1.0f) / 12.8f, (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f); } } else CSprite2d::AddToBuffer( CRect(x, y, x + 32.0f * RenderState.scaleX * 1.0f, y + 40.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 12.8f + 0.00055f, (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f, xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f, (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f); #ifdef MORE_LANGUAGES }else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), Details.dropColor, xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); } CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x, y, x + 32.0f * Details.scaleX * 1.0f, y + 40.0f * Details.scaleY / 2.75f), Details.color, xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); #endif } else { if (bDontPrint) return; CSprite2d::AddToBuffer( CRect(x, y, x + 32.0f * RenderState.scaleX * w, y + 32.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 16.0f, (xoff + w) / 16.0f, yoff / 16.0f, xoff / 16.0f, (yoff + 1.0f) / 16.0f, (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f); } } #ifdef MORE_LANGUAGES bool CFont::IsJapanesePunctuation(wchar *str) { return (*str == 0xE7 || *str == 0x124 || *str == 0x126 || *str == 0x128 || *str == 0x104 || *str == ',' || *str == '>' || *str == '!' || *str == 0x99 || *str == '?' || *str == ':'); } bool CFont::IsAnsiCharacter(wchar *s) { if (*s >= 'A' && *s <= 'Z') return true; if (*s >= 'a' && *s <= 'z') return true; if (*s >= '0' && *s <= ':') return true; if (*s == '(' || *s == ')') return true; if (*s == 'D' || *s == '$') return true; return false; } #endif void CFont::PrintString(float xstart, float ystart, wchar *s) { CRect rect; int numSpaces; float lineLength; float x, y; bool first; wchar *start, *t; if(*s == '*') return; if(Details.background){ GetNumberLines(xstart, ystart, s); // BUG: result not used GetTextRect(&rect, xstart, ystart, s); CSprite2d::DrawRect(rect, Details.backgroundColor); } lineLength = 0.0f; numSpaces = 0; first = true; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; y = ystart; start = s; // This is super ugly, I blame R* for(;;){ for(;;){ for(;;){ if(*s == '\0') return; float xend = Details.centre ? Details.centreSize : Details.rightJustify ? xstart - Details.rightJustifyWrap : Details.wrapX; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) xend -= SCREEN_SCALE_X(21.0f * 2.0f); #endif if(x + GetStringWidth(s) > xend && !first){ #ifdef MORE_LANGUAGES if (IsJapanese() && IsJapanesePunctuation(s)) s--; #endif // flush line float spaceWidth = !Details.justify || Details.centre ? 0.0f : (Details.wrapX - lineLength) / numSpaces; float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; #ifdef MORE_LANGUAGES PrintString(xleft, y, start, s, spaceWidth, xstart); #else PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth); #endif // reset things lineLength = 0.0f; numSpaces = 0; first = true; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; else #endif y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; start = s; }else break; } // advance by one word t = GetNextSpace(s); if(t[0] == '\0' || t[0] == ' ' && t[1] == '\0') break; if(!first) numSpaces++; first = false; x += GetStringWidth(s) + GetCharacterSize(*t - ' '); #ifdef MORE_LANGUAGES if (IsJapaneseFont() && IsAnsiCharacter(s)) x += 21.0f; #endif lineLength = x; s = t+1; #ifdef MORE_LANGUAGES if (IsJapaneseFont() && !*s) { x += GetStringWidth(s); if (IsAnsiCharacter(s)) x += 21.0f; float xleft = Details.centre ? xstart - x / 2 : Details.rightJustify ? xstart - x : xstart; if (PrintString(xleft, y, start, s, 0.0f, xstart)) { start = s; if (!Details.centre && !Details.rightJustify) x = xstart; else x = 0.0f; y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; } } #endif } // print rest if(t[0] == ' ' && t[1] == '\0') t[0] = '\0'; x += GetStringWidth(s); s = t; float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; #ifdef MORE_LANGUAGES if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) { start = s; if (!Details.centre && !Details.rightJustify) x = xstart; else x = 0.0f; y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; } #else PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f); #endif } } int CFont::GetNumberLines(float xstart, float ystart, wchar *s) { int n; float x, y; wchar *t; n = 0; #ifdef MORE_LANGUAGES bool bSomeJapBool = false; if (IsJapanese()) { t = s; wchar unused; while (*t) { if (*t == JAP_TERMINATION || *t == '~') t = ParseToken(t, &unused, true); if (NewLine) { n++; NewLine = false; bSomeJapBool = true; } t++; } } if (bSomeJapBool) n--; #endif if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; y = ystart; while(*s){ float f = (Details.centre ? Details.centreSize : Details.wrapX); #ifdef MORE_LANGUAGES if (IsJapaneseFont()) f -= SCREEN_SCALE_X(21.0f * 2.0f); #endif if(x + GetStringWidth(s) > f){ #ifdef MORE_LANGUAGES if (IsJapanese()) { if (IsJapanesePunctuation(s)) s--; } #endif // reached end of line if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; n++; // Why even? #ifdef MORE_LANGUAGES if (IsJapanese()) y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; else #endif y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); if(*t == '\0'){ // end of string x += GetStringWidth(s); #ifdef MORE_LANGUAGES if (IsJapanese() && IsAnsiCharacter(s)) x += 21.0f; #endif n++; s = t; }else{ x += GetStringWidth(s); #ifdef MORE_LANGUAGES if (IsJapanese() && IsAnsiCharacter(s)) x += 21.0f; #endif s = t+1; x += GetCharacterSize(*t - ' '); #ifdef MORE_LANGUAGES if (IsJapanese() && !*s) n++; #endif } } } return n; } void CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) { int numLines; float x, y; int16 maxlength; wchar *t; maxlength = 0; numLines = 0; #ifdef MORE_LANGUAGES if (IsJapanese()) { numLines = GetNumberLines(xstart, ystart, s); }else{ #endif if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; y = ystart; while(*s){ if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){ // reached end of line if(x > maxlength) maxlength = x; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; numLines++; y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); if(*t == '\0'){ // end of string x += GetStringWidth(s); if(x > maxlength) maxlength = x; numLines++; s = t; }else{ x += GetStringWidth(s); x += GetCharacterSize(*t - ' '); s = t+1; } } } #ifdef MORE_LANGUAGES } #endif if(Details.centre){ if(Details.backgroundOnlyText){ rect->left = xstart - maxlength/2 - 4.0f; rect->right = xstart + maxlength/2 + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } #endif }else{ rect->left = xstart - Details.centreSize*0.5f - 4.0f; rect->right = xstart + Details.centreSize*0.5f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } #endif } }else{ rect->left = xstart - 4.0f; rect->right = Details.wrapX; // WTF? rect->bottom = ystart - 4.0f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); else #endif rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f; } } #ifdef MORE_LANGUAGES bool CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) { wchar *s, c, unused; if (IsJapanese()) { float jx = 0.0f; for (s = start; s < end; s++) { if (*s == JAP_TERMINATION || *s == '~') s = ParseToken(s, &unused, true); if (NewLine) { NewLine = false; break; } jx += GetCharacterSize(*s - ' '); } s = start; if (Details.centre) x = japX - jx / 2.0f; else if (Details.rightJustify) x = japX - jx; } for (s = start; s < end; s++) { if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) s = ParseToken(s, &unused); if (NewLine && IsJapanese()) { NewLine = false; end = s; return true; } c = *s - ' '; if (Details.slant != 0.0f && !IsJapanese()) y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; PrintChar(x, y, c); x += GetCharacterSize(c); if (c == 0 && (!NewLine || !IsJapanese())) // space x += spwidth; } return false; } #else void CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth) { wchar *s; if (RenderState.style != Details.style) { RenderFontBuffer(); RenderState.style = Details.style; } float dropShadowPosition = Details.dropShadowPosition; if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) { CRGBA color = Details.color; Details.color = Details.dropColor; Details.dropShadowPosition = 0; Details.bIsShadow = true; if (Details.slant != 0.0f) { Details.slantRefX += dropShadowPosition; Details.slantRefY += dropShadowPosition; PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth); Details.slantRefX -= dropShadowPosition; Details.slantRefY -= dropShadowPosition; } else { PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth); } Details.color = color; Details.dropShadowPosition = dropShadowPosition; Details.bIsShadow = false; } if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26? RenderFontBuffer(); CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState; pRenderState->fTextPosX = x; pRenderState->fTextPosY = y; pRenderState->scaleX = Details.scaleX; pRenderState->scaleY = Details.scaleY; pRenderState->color = Details.color; pRenderState->fExtraSpace = spwidth; pRenderState->slant = Details.slant; pRenderState->slantRefX = Details.slantRefX; pRenderState->slantRefY = Details.slantRefY; pRenderState->bFontHalfTexture = Details.bFontHalfTexture; pRenderState->proportional = Details.proportional; pRenderState->style = Details.style; pRenderState->bIsShadow = Details.bIsShadow; FontRenderStatePointer.pRenderState++; for(s = start; s < end;){ if (*s == '~') { for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) { *FontRenderStatePointer.pStr = *(s++); } if (Details.bFlash) { if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { Details.bFlashState = !Details.bFlashState; Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); } Details.color.a = Details.bFlashState ? 0 : 255; } } else *(FontRenderStatePointer.pStr++) = *(s++); } *(FontRenderStatePointer.pStr++) = '\0'; FontRenderStatePointer.Align(); } #endif void CFont::PrintStringFromBottom(float x, float y, wchar *str) { y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str); if (Details.slant == 0.0f) y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY); PrintString(x, y, str); } float CFont::GetCharacterWidth(wchar c) { #ifdef MORE_LANGUAGES if (IsJapanese()) { if (!Details.proportional) return Size[0][Details.style][192]; if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: return Size_jp[c]; default: return Size[0][Details.style][c]; } } if (c < 254 && Details.style == FONT_PAGER) return 29.4f; switch (Details.style) { case FONT_JAPANESE: return 29.4f; case FONT_BANK: return 10.0f; case FONT_PAGER: return 31.5f; default: return Size[0][Details.style][c]; } } else if (Details.proportional) return Size[LanguageSet][Details.style][c]; else return Size[LanguageSet][Details.style][192]; #else if (Details.proportional) return Size[Details.style][c]; else return Size[Details.style][209]; #endif // MORE_LANGUAGES } float CFont::GetCharacterSize(wchar c) { #ifdef MORE_LANGUAGES if (IsJapanese()) { if (!Details.proportional) return Size[0][Details.style][209] * Details.scaleX; if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: return Size_jp[c] * Details.scaleX; default: return Size[0][Details.style][c] * Details.scaleX; } } if (c < 254 && (Details.style == FONT_PAGER)) return 29.4f * Details.scaleX; switch (Details.style) { case FONT_JAPANESE: return 29.4f * Details.scaleX; case FONT_BANK: return 10.0f * Details.scaleX; case FONT_PAGER: return 31.5f * Details.scaleX; default: return Size[0][Details.style][c] * Details.scaleX; } } else if(Details.proportional) return Size[LanguageSet][Details.style][c] * Details.scaleX; else return Size[LanguageSet][Details.style][209] * Details.scaleX; #else if (Details.bFontHalfTexture) c = FindNewCharacter(c); if (Details.proportional) return Size[Details.style][c] * Details.scaleX; else return Size[Details.style][209] * Details.scaleX; #endif // MORE_LANGUAGES } float CFont::GetStringWidth(wchar *s, bool spaces) { float w; w = 0.0f; #ifdef MORE_LANGUAGES if (IsJapanese()) { do { if ((*s != ' ' || spaces) && *s != '\0') { do { while (*s == '~' || *s == JAP_TERMINATION) { s++; while (!(*s == '~' || *s == JAP_TERMINATION)) s++; s++; } w += GetCharacterSize(*s - ' '); ++s; } while (*s == '~' || *s == JAP_TERMINATION); } } while (IsAnsiCharacter(s)); } else #endif { for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) { if (c == '~') { // This is original code #if 0 s++; while (*s != '~') { s++; } #else // TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done if (*(s + 1) != '~') { s++; while (*s != '~') { s++; } } #endif } else { w += GetCharacterSize(c - ' '); } } } return w; } #ifdef MORE_LANGUAGES float CFont::GetStringWidth_Jap(wchar* s) { float w; w = 0.0f; for (; *s != '\0';) { do { while (*s == '~' || *s == JAP_TERMINATION) { s++; while (!(*s == '~' || *s == JAP_TERMINATION)) s++; s++; } w += GetCharacterSize(*s - ' '); ++s; } while (*s == '~' || *s == JAP_TERMINATION); } return w; } #endif wchar* CFont::GetNextSpace(wchar *s) { #ifdef MORE_LANGUAGES if (IsJapanese()) { do { if (*s != ' ' && *s != '\0') { do { while (*s == '~' || *s == JAP_TERMINATION) { s++; while (!(*s == '~' || *s == JAP_TERMINATION)) s++; s++; } ++s; } while (*s == '~' || *s == JAP_TERMINATION); } } while (IsAnsiCharacter(s)); } else #endif { for(; *s != ' ' && *s != '\0'; s++) if(*s == '~'){ s++; while(*s != '~') s++; s++; if(*s == ' ') break; } } return s; } #ifdef MORE_LANGUAGES wchar* CFont::ParseToken(wchar *s, bool japShit) { s++; if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) { wchar c = *s; if (IsJapanese()) c &= 0x7FFF; switch (c) { case 'N': case 'n': NewLine = true; break; case 'b': SetColor(CRGBA(128, 167, 243, 255)); break; case 'g': SetColor(CRGBA(95, 160, 106, 255)); break; case 'h': SetColor(CRGBA(225, 225, 225, 255)); break; case 'l': SetColor(CRGBA(0, 0, 0, 255)); break; case 'p': SetColor(CRGBA(168, 110, 252, 255)); break; case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; } } else if (IsJapanese()) { if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n') NewLine = true; } while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++; return s + 1; } #else wchar* CFont::ParseToken(wchar *s) { Details.anonymous_23 = false; s++; if(Details.color.r || Details.color.g || Details.color.b) switch(*s){ case 'B': Details.bBold = !Details.bBold; case 'N': case 'n': NewLine = 1; break; case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break; case 'f': Details.bFlash = !Details.bFlash; if (Details.bFlash) Details.color.a = 255; break; case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break; case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break; case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break; case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break; case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break; case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break; case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break; case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break; case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break; } while(*s != '~') s++; if (*(++s) == '~') s = ParseToken(s); return s; } #endif wchar* CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) { Details.anonymous_23 = false; wchar *s = str + 1; if (Details.color.r || Details.color.g || Details.color.b) { switch (*s) { case 'B': bold = !bold; break; case 'b': color.r = 27; color.g = 89; color.b = 130; break; case 'f': flash = !flash; break; case 'g': color.r = 255; color.g = 150; color.b = 225; break; case 'h': color.r = 225; color.g = 225; color.b = 225; break; case 'l': color.r = 0; color.g = 0; color.b = 0; break; case 'o': color.r = 229; color.g = 125; color.b = 126; break; case 'p': color.r = 168; color.g = 110; color.b = 252; break; case 'q': color.r = 199; color.g = 144; color.b = 203; break; case 'r': color.r = 255; color.g = 150; color.b = 225; break; case 't': color.r = 86; color.g = 212; color.b = 146; break; case 'w': color.r = 175; color.g = 175; color.b = 175; break; case 'x': color.r = 132; color.g = 146; color.b = 197; break; case 'y': color.r = 255; color.g = 227; color.b = 79; break; default: break; } } while (*s != '~') ++s; if (*(++s) == '~') s = ParseToken(s, color, flash, bold); return s; } void CFont::DrawFonts(void) { RenderFontBuffer(); } void CFont::RenderFontBuffer() { if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return; float textPosX; float textPosY; CRGBA color; bool bBold = false; bool bFlash = false; Sprite[RenderState.style].SetRenderState(); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; textPosX = RenderState.fTextPosX; textPosY = RenderState.fTextPosY; tFontRenderStatePointer pRenderStateBufPointer; pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0]; for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) { if (*pRenderStateBufPointer.pStr == '\0') { tFontRenderStatePointer tmpPointer = pRenderStateBufPointer; tmpPointer.pStr++; tmpPointer.Align(); if (tmpPointer.pStr >= FontRenderStatePointer.pStr) break; RenderState = *(tmpPointer.pRenderState++); pRenderStateBufPointer = tmpPointer; textPosX = RenderState.fTextPosX; textPosY = RenderState.fTextPosY; color = RenderState.color; } if (*pRenderStateBufPointer.pStr == '~') { pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold); if (bFlash) { if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { Details.bFlashState = !Details.bFlashState; Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); } Details.color.alpha = Details.bFlashState ? 0 : 255; } if (!RenderState.bIsShadow) RenderState.color = color; } wchar c = *pRenderStateBufPointer.pStr; c -= ' '; if (RenderState.bFontHalfTexture) c = FindNewCharacter(c); else if (c > 155) c = 0; if (RenderState.slant != 0.0f) textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY; PrintChar(textPosX, textPosY, c); if (bBold) { PrintChar(textPosX + 1.0f, textPosY, c); PrintChar(textPosX + 2.0f, textPosY, c); textPosX += 2.0f; } textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]); if (c == '\0') textPosX += RenderState.fExtraSpace; } CSprite2d::RenderVertexBuffer(); FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; } void CFont::SetFontStyle(int16 style) { if (style == FONT_HEADING) { Details.style = FONT_STANDARD; Details.bFontHalfTexture = true; } else { Details.style = style; Details.bFontHalfTexture = false; } } wchar CFont::FindNewCharacter(wchar c) { if (c >= 16 && c <= 26) return c + 128; if (c >= 8 && c <= 9) return c + 86; if (c == 4) return c + 89; if (c == 7) return 206; if (c == 14) return 207; if (c >= 33 && c <= 58) return c + 122; if (c >= 65 && c <= 90) return c + 90; if (c >= 96 && c <= 118) return c + 85; if (c >= 119 && c <= 140) return c + 62; if (c >= 141 && c <= 142) return 204; if (c == 143) return 205; if (c == 1) return 208; return c; } wchar CFont::character_code(uint8 c) { if(c < 128) return c; return foreign_table[c-128]; } void CFont::SetScale(float x, float y) { #ifdef MORE_LANGUAGES /*if (IsJapanese()) { x *= 1.35f; y *= 1.25f; }*/ #endif Details.scaleX = x; Details.scaleY = y; } void CFont::SetBackgroundColor(CRGBA col) { Details.backgroundColor = col; } void CFont::SetColor(CRGBA col) { Details.color = col; if (Details.alphaFade < 255.0f) Details.color.a *= Details.alphaFade / 255.0f; } void CFont::SetDropColor(CRGBA col) { Details.dropColor = col; if (Details.alphaFade < 255.0f) Details.dropColor.a *= Details.alphaFade / 255.0f; }