#pragma once enum eSound : uint16 { SOUND_CAR_DOOR_CLOSE_BONNET = 0, SOUND_CAR_DOOR_CLOSE_BUMPER, SOUND_CAR_DOOR_CLOSE_FRONT_LEFT, SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT, SOUND_CAR_DOOR_CLOSE_BACK_LEFT, SOUND_CAR_DOOR_CLOSE_BACK_RIGHT, SOUND_CAR_DOOR_OPEN_BONNET, SOUND_CAR_DOOR_OPEN_BUMPER, SOUND_CAR_DOOR_OPEN_FRONT_LEFT, SOUND_CAR_DOOR_OPEN_FRONT_RIGHT, SOUND_CAR_DOOR_OPEN_BACK_LEFT, SOUND_CAR_DOOR_OPEN_BACK_RIGHT, SOUND_CAR_WINDSHIELD_CRACK, SOUND_CAR_JUMP, SOUND_CAR_JUMP_2, SOUND_CAR_TYRE_POP, SOUND_16, SOUND_17, SOUND_CAR_ENGINE_START, SOUND_CAR_LIGHT_BREAK, SOUND_CAR_HYDRAULIC_1, SOUND_CAR_HYDRAULIC_2, SOUND_CAR_HYDRAULIC_3, SOUND_CAR_JERK, SOUND_CAR_SPLASH, SOUND_BOAT_SLOWDOWN, SOUND_TRAIN_DOOR_CLOSE, SOUND_TRAIN_DOOR_OPEN, SOUND_CAR_TANK_TURRET_ROTATE, SOUND_CAR_BOMB_TICK, SOUND_PLANE_ON_GROUND, SOUND_31, SOUND_32, SOUND_STEP_START, SOUND_STEP_END, SOUND_FALL_LAND, SOUND_FALL_COLLAPSE, SOUND_FIGHT_PUNCH_33, SOUND_FIGHT_KICK_34, SOUND_FIGHT_HEADBUTT_35, SOUND_FIGHT_PUNCH_36, SOUND_FIGHT_PUNCH_37, SOUND_FIGHT_CLOSE_PUNCH_38, SOUND_FIGHT_PUNCH_39, SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40, SOUND_FIGHT_PUNCH_41, SOUND_FIGHT_PUNCH_FROM_BEHIND_42, SOUND_FIGHT_KNEE_OR_KICK_43, SOUND_FIGHT_KICK_44, SOUND_49, SOUND_WEAPON_BAT_ATTACK, SOUND_WEAPON_UNK_MELEE_ATTACK, SOUND_WEAPON_CHAINSAW_ATTACK, SOUND_WEAPON_CHAINSAW_IDLE, SOUND_WEAPON_CHAINSAW_MADECONTACT, SOUND_WEAPON_SHOT_FIRED, SOUND_WEAPON_RELOAD, SOUND_WEAPON_AK47_BULLET_ECHO, SOUND_WEAPON_FLAMETHROWER_FIRE, SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, SOUND_WEAPON_HIT_PED, SOUND_WEAPON_HIT_VEHICLE, SOUND_GARAGE_NO_MONEY, SOUND_GARAGE_BAD_VEHICLE, SOUND_GARAGE_OPENING, SOUND_GARAGE_BOMB_ALREADY_SET, SOUND_GARAGE_BOMB1_SET, SOUND_GARAGE_BOMB2_SET, SOUND_GARAGE_BOMB3_SET, SOUND_70, SOUND_71, SOUND_GARAGE_VEHICLE_DECLINED, SOUND_GARAGE_VEHICLE_ACCEPTED, SOUND_GARAGE_DOOR_CLOSED, SOUND_GARAGE_DOOR_OPENED, SOUND_CRANE_PICKUP, SOUND_PICKUP_WEAPON_BOUGHT, SOUND_PICKUP_WEAPON, SOUND_PICKUP_HEALTH, SOUND_80, SOUND_81, SOUND_PICKUP_ADRENALINE, SOUND_PICKUP_ARMOUR, SOUND_PICKUP_BONUS, SOUND_PICKUP_MONEY, SOUND_PICKUP_HIDDEN_PACKAGE, SOUND_PICKUP_PACMAN_PILL, SOUND_PICKUP_PACMAN_PACKAGE, SOUND_PICKUP_FLOAT_PACKAGE, SOUND_BOMB_TIMED_ACTIVATED, SOUND_91, SOUND_BOMB_ONIGNITION_ACTIVATED, SOUND_BOMB_TICK, SOUND_RAMPAGE_START, SOUND_RAMPAGE_ONGOING, SOUND_RAMPAGE_PASSED, SOUND_RAMPAGE_FAILED, SOUND_RAMPAGE_KILL, SOUND_RAMPAGE_CAR_BLOWN, SOUND_EVIDENCE_PICKUP, SOUND_UNLOAD_GOLD, SOUND_PAGER, SOUND_PED_DEATH, SOUND_PED_DAMAGE, SOUND_PED_HIT, SOUND_PED_LAND, SOUND_PED_BULLET_HIT, SOUND_PED_BURNING, SOUND_PED_PLAYER_REACTTOCOP, SOUND_PED_ARREST_COP, SOUND_111, SOUND_PED_COP_HELIPILOTPHRASE, SOUND_PED_PULLOUTWEAPON, SOUND_PED_HELI_PLAYER_FOUND, SOUND_115, SOUND_PED_ON_FIRE, SOUND_PED_AIMING, SOUND_PED_HANDS_UP, SOUND_PED_HANDS_COWER, SOUND_PED_FLEE_SPRINT, SOUND_PED_CAR_JACKING, SOUND_PED_MUGGING, SOUND_PED_CAR_JACKED, SOUND_PED_ROBBED, SOUND_PED_ACCIDENTREACTION1, SOUND_PED_UNK_126, SOUND_PED_PLAYER_AFTERSEX, SOUND_PED_PLAYER_BEFORESEX, SOUND_PED_COP_UNK_129, // also used for medics SOUND_PED_COP_MANYCOPSAROUND, // also used for medics SOUND_PED_GUNAIMEDAT2, SOUND_PED_COP_ALONE, // also used for medics SOUND_PED_GUNAIMEDAT3, SOUND_PED_COP_REACTION, SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics SOUND_PED_TAXI_WAIT, SOUND_PED_ATTACK, SOUND_PED_DEFEND, SOUND_140, SOUND_PED_LEAVE_VEHICLE, SOUND_PED_EVADE, SOUND_PED_FLEE_RUN, SOUND_PED_CAR_COLLISION, SOUND_PED_BOAT_COLLISION, SOUND_PED_HORN_ACTIVE, SOUND_PED_147, SOUND_PED_SOLICIT, SOUND_PED_149, SOUND_PED_150, SOUND_PED_EXTINGUISHING_FIRE, SOUND_PED_WAIT_DOUBLEBACK, SOUND_153, SOUND_PED_CHAT_SEXY, SOUND_PED_CHAT_EVENT, SOUND_PED_PED_COLLISION, SOUND_PED_CHAT, SOUND_PED_TAXI_CALL, SOUND_RACE_START_3, SOUND_RACE_START_2, SOUND_RACE_START_1, SOUND_RACE_START_GO, SOUND_SPLASH, SOUND_WATER_FALL, SOUND_SPLATTER, SOUND_CAR_PED_COLLISION, SOUND_CLOCK_TICK, SOUND_PART_MISSION_COMPLETE, SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND // TODO(Miami): What are 170-175?? SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound SOUND_FRONTEND_RADIO_CHANGE, SOUND_FRONTEND_RADIO_CHANGE_2, SOUND_HUD_SOUND, SOUND_180, SOUND_181, SOUND_182, SOUND_LIGHTNING, SOUND_BULLETTRACE_1, SOUND_BULLETTRACE_2, SOUND_186, // makes same sound with 40 SOUND_187, // makes same sound with 46 SOUND_MELEE_ATTACK_START, SOUND_189, SOUND_WEAPON_MINIGUN_ATTACK, SOUND_WEAPON_MINIGUN_2, SOUND_WEAPON_MINIGUN_3, SOUND_AMMUNATION_IMRAN_ARM_BOMB, SOUND_194, // TODO(Miami): They're frontend sounds but names are copy-paste and incorrect SOUND_FRONTEND_MENU_COMPLETED, SOUND_FRONTEND_FAIL, SOUND_FRONTEND_MENU_SUCCESS, SOUND_FRONTEND_EXIT, SOUND_FRONTEND_AUDIO_TEST, SOUND_INJURED_PED_MALE_OUCH, SOUND_INJURED_PED_FEMALE, SOUND_SET_202, SOUND_SET_203, SOUND_TOTAL_SOUNDS = 204, SOUND_NO_SOUND = 205, }; enum eScriptSounds : uint16 { SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_1, SCRIPT_SOUND_2, SCRIPT_SOUND_3, SCRIPT_SOUND_PARTY_1_LOOP_S, SCRIPT_SOUND_PARTY_1_LOOP_L, SCRIPT_SOUND_PARTY_2_LOOP_S, SCRIPT_SOUND_PARTY_2_LOOP_L, SCRIPT_SOUND_PARTY_3_LOOP_S, SCRIPT_SOUND_PARTY_3_LOOP_L, SCRIPT_SOUND_PARTY_4_LOOP_S, SCRIPT_SOUND_PARTY_4_LOOP_L, SCRIPT_SOUND_PARTY_5_LOOP_S, SCRIPT_SOUND_PARTY_5_LOOP_L, SCRIPT_SOUND_PARTY_6_LOOP_S, SCRIPT_SOUND_PARTY_6_LOOP_L, SCRIPT_SOUND_PARTY_7_LOOP_S, SCRIPT_SOUND_PARTY_7_LOOP_L, SCRIPT_SOUND_PARTY_8_LOOP_S, SCRIPT_SOUND_PARTY_8_LOOP_L, SCRIPT_SOUND_PARTY_9_LOOP_S, SCRIPT_SOUND_PARTY_9_LOOP_L, SCRIPT_SOUND_PARTY_10_LOOP_S, SCRIPT_SOUND_PARTY_10_LOOP_L, SCRIPT_SOUND_PARTY_11_LOOP_S, SCRIPT_SOUND_PARTY_11_LOOP_L, SCRIPT_SOUND_PARTY_12_LOOP_S, SCRIPT_SOUND_PARTY_12_LOOP_L, SCRIPT_SOUND_PARTY_13_LOOP_S, SCRIPT_SOUND_PARTY_13_LOOP_L, SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S, SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L, SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S, SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L, SCRIPT_SOUND_WORK_SHOP_LOOP_S, SCRIPT_SOUND_WORK_SHOP_LOOP_L, SCRIPT_SOUND_SAWMILL_LOOP_S, SCRIPT_SOUND_SAWMILL_LOOP_L, SCRIPT_SOUND_38, SCRIPT_SOUND_39, SCRIPT_SOUND_LAUNDERETTE_LOOP_S, SCRIPT_SOUND_LAUNDERETTE_LOOP_L, SCRIPT_SOUND_CHINATOWN_RESTAURANT_S, SCRIPT_SOUND_CHINATOWN_RESTAURANT_L, SCRIPT_SOUND_CIPRIANI_RESAURANT_S, SCRIPT_SOUND_CIPRIANI_RESAURANT_L, SCRIPT_SOUND_46_S, SCRIPT_SOUND_47_L, SCRIPT_SOUND_MARCO_BISTRO_S, SCRIPT_SOUND_MARCO_BISTRO_L, SCRIPT_SOUND_AIRPORT_LOOP_S, SCRIPT_SOUND_AIRPORT_LOOP_L, SCRIPT_SOUND_SHOP_LOOP_S, SCRIPT_SOUND_SHOP_LOOP_L, SCRIPT_SOUND_CINEMA_LOOP_S, SCRIPT_SOUND_CINEMA_LOOP_L, SCRIPT_SOUND_DOCKS_LOOP_S, SCRIPT_SOUND_DOCKS_LOOP_L, SCRIPT_SOUND_HOME_LOOP_S, SCRIPT_SOUND_HOME_LOOP_L, SCRIPT_SOUND_FRANKIE_PIANO, SCRIPT_SOUND_PARTY_1_LOOP, SCRIPT_SOUND_PORN_CINEMA_1_S, SCRIPT_SOUND_PORN_CINEMA_1_L, SCRIPT_SOUND_PORN_CINEMA_2_S, SCRIPT_SOUND_PORN_CINEMA_2_L, SCRIPT_SOUND_PORN_CINEMA_3_S, SCRIPT_SOUND_PORN_CINEMA_3_L, SCRIPT_SOUND_BANK_ALARM_LOOP_S, SCRIPT_SOUND_BANK_ALARM_LOOP_L, SCRIPT_SOUND_POLICE_BALL_LOOP_S, SCRIPT_SOUND_POLICE_BALL_LOOP_L, SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S, SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L, SCRIPT_SOUND_74, SCRIPT_SOUND_75, SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S, SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L, SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S, SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L, SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S, SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L, SCRIPT_SOUND_EVIDENCE_PICKUP, SCRIPT_SOUND_UNLOAD_GOLD, SCRIPT_SOUND_RAVE_1_LOOP_S, SCRIPT_SOUND_RAVE_1_LOOP_L, SCRIPT_SOUND_RAVE_2_LOOP_S, SCRIPT_SOUND_RAVE_2_LOOP_L, SCRIPT_SOUND_RAVE_3_LOOP_S, SCRIPT_SOUND_RAVE_3_LOOP_L, SCRIPT_SOUND_MISTY_SEX_S, SCRIPT_SOUND_MISTY_SEX_L, SCRIPT_SOUND_GATE_START_CLUNK, SCRIPT_SOUND_GATE_STOP_CLUNK, SCRIPT_SOUND_PART_MISSION_COMPLETE, SCRIPT_SOUND_CHUNKY_RUN_SHOUT, SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT, SCRIPT_SOUND_RACE_START_3, SCRIPT_SOUND_RACE_START_2, SCRIPT_SOUND_RACE_START_1, SCRIPT_SOUND_RACE_START_GO, SCRIPT_SOUND_SWAT_PED_SHOUT, SCRIPT_SOUND_PRETEND_FIRE_LOOP, SCRIPT_SOUND_AMMUNATION_CHAT_1, SCRIPT_SOUND_AMMUNATION_CHAT_2, SCRIPT_SOUND_AMMUNATION_CHAT_3, SCRIPT_SOUND_BULLET_HIT_GROUND_1, SCRIPT_SOUND_BULLET_HIT_GROUND_2, SCRIPT_SOUND_BULLET_HIT_GROUND_3, SCRIPT_SOUND_BULLET_HIT_WATER, // no sound SCRIPT_SOUND_110, SCRIPT_SOUND_111, SCRIPT_SOUND_PAYPHONE_RINGING, SCRIPT_SOUND_113, SCRIPT_SOUND_GLASS_BREAK_L, SCRIPT_SOUND_GLASS_BREAK_S, SCRIPT_SOUND_GLASS_CRACK, SCRIPT_SOUND_GLASS_LIGHT_BREAK, SCRIPT_SOUND_BOX_DESTROYED_1, SCRIPT_SOUND_BOX_DESTROYED_2, SCRIPT_SOUND_METAL_COLLISION, SCRIPT_SOUND_TIRE_COLLISION, SCRIPT_SOUND_GUNSHELL_DROP, SCRIPT_SOUND_GUNSHELL_DROP_SOFT, SCRIPT_SOUND_TOTAL, SCRIPT_SOUND_INVALID, };