#include "common.h" #include "DMAudio.h" #include "Hud.h" #include "Replay.h" #include "Timer.h" #include "Script.h" #include "OnscreenTimer.h" #include "Camera.h" // --MIAMI: file done void COnscreenTimer::Init() { m_bDisabled = false; for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { m_sCounters[i].m_nCounterOffset = 0; for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) { m_sCounters[i].m_aCounterText[j] = 0; } m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER; m_sCounters[i].m_bCounterProcessed = false; } for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { m_sClocks[i].m_nClockOffset = 0; for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) { m_sClocks[i].m_aClockText[j] = 0; } m_sClocks[i].m_bClockProcessed = false; m_sClocks[i].m_bClockGoingDown = true; } } void COnscreenTimer::Process() { if(!CReplay::IsPlayingBack() && !m_bDisabled) { for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { m_sClocks[i].Process(); } } } void COnscreenTimer::ProcessForDisplay() { if(CHud::m_Wants_To_Draw_Hud) { m_bProcessed = false; for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { m_sClocks[i].m_bClockProcessed = false; if (m_sClocks[i].m_nClockOffset != 0) { m_sClocks[i].ProcessForDisplayClock(); m_sClocks[i].m_bClockProcessed = true; m_bProcessed = true; } } for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { m_sCounters[i].m_bCounterProcessed = false; if (m_sCounters[i].m_nCounterOffset != 0) { m_sCounters[i].ProcessForDisplayCounter(); m_sCounters[i].m_bCounterProcessed = true; m_bProcessed = true; } } } } void COnscreenTimer::ClearCounter(uint32 offset) { for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { if(offset == m_sCounters[i].m_nCounterOffset) { m_sCounters[i].m_nCounterOffset = 0; m_sCounters[i].m_aCounterText[0] = 0; m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER; m_sCounters[i].m_bCounterProcessed = 0; } } } void COnscreenTimer::ClearClock(uint32 offset) { for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { if(offset == m_sClocks[i].m_nClockOffset) { m_sClocks[i].m_nClockOffset = 0; m_sClocks[i].m_aClockText[0] = 0; m_sClocks[i].m_bClockProcessed = 0; m_sClocks[i].m_bClockGoingDown = true; } } } void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) { if (m_sCounters[pos].m_aCounterText[0] != '\0') return; m_sCounters[pos].m_nCounterOffset = offset; if(text) { strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText)); } else { m_sCounters[pos].m_aCounterText[0] = 0; } m_sCounters[pos].m_nType = type; } void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) { // dead code in here uint32 i; for(i = 0; i < NUMONSCREENCLOCKS; i++) { if(m_sClocks[i].m_nClockOffset == 0) { break; } return; } m_sClocks[i].m_nClockOffset = offset; m_sClocks[i].m_bClockGoingDown = bGoingDown; if(text) { strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText)); } else { m_sClocks[i].m_aClockText[0] = 0; } } void COnscreenTimerEntry::Process() { if(m_nClockOffset == 0) { return; } int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset); int32 oldTime = *timerPtr; if (m_bClockGoingDown) { int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds()); *timerPtr = newTime; if (newTime < 0) { *timerPtr = 0; m_bClockProcessed = 0; m_nClockOffset = 0; m_aClockText[0] = 0; } else { int32 oldTimeSeconds = oldTime / 1000; if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) { DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000); } } } else *timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds()); } void COnscreenTimerEntry::ProcessForDisplayClock() { uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset); sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100, time / 1000 % 60); } void COnscreenCounterEntry::ProcessForDisplayCounter() { uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset); sprintf(m_aCounterBuffer, "%d", counter); }