#pragma once #include "AudioSamples.h" #include "DMAudio.h" #include "common.h" class tActiveSample { public: int m_nEntityIndex; int field_4; int m_nSampleIndex; char m_bBankIndex; char m_bIsDistant; char field_14; char field_15; int field_16; int m_nFrequency; uint8 m_bVolume; char field_25; char field_26; char field_27; float m_fDistance; int m_nLoopCount; int m_nLoopStart; int m_nLoopEnd; uint8 m_bEmittingVolume; char field_45; char field_46; char field_47; float field_48; float m_fSoundIntensity; char field_56; char field_57; char field_58; char field_59; CVector m_vecPos; char m_bReverbFlag; char m_bLoopsRemaining; char m_bRequireReflection; uint8 m_bOffset; int field_76; char m_bIsProcessed; char m_bLoopEnded; char field_82; char field_83; int calculatedVolume; char field_88; char field_89; char field_90; char field_91; }; static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error"); enum eAudioType : int32 { AUDIOTYPE_PHYSICAL = 0, AUDIOTYPE_EXPLOSION = 1, AUDIOTYPE_FIRE = 2, AUDIOTYPE_WEATHER = 3, AUDIOTYPE_CRANE = 4, AUDIOTYPE_ONE_SHOT = 5, AUDIOTYPE_BRIDGE = 6, AUDIOTYPE_COLLISION = 7, AUDIOTYPE_FRONTEND = 8, AUDIOTYPE_PROJECTILE = 9, AUDIOTYPE_GARAGE = 10, AUDIOTYPE_HYDRANT = 11, AUDIOTYPE_WATER_CANNON = 12, AUDIOTYPE_D = 13, TOTAL_AUDIO_TYPES = 14, }; class CPhysical; class tAudioEntity { public: eAudioType m_nType; CPhysical *m_pEntity; bool m_bIsUsed; char m_bStatus; int16 m_awAudioEvent[4]; char gap_18[2]; float m_afVolume[4]; char field_24; char field_25[3]; }; static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error"); class tPedComment { public: int m_nSampleIndex; int field_4; CVector m_vecPos; float m_fDistance; char m_bVolume; char field_25; char gap_26[2]; }; static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error"); class cPedComments { public: tPedComment m_asPedComments[40]; char field_1120[40]; char field_1160[2]; char field_1162; char gap_1163[1]; }; static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error"); class CEntity; class cAudioCollision { public: CEntity *m_pEntity1; CEntity *m_pEntity2; char m_bSurface1; char m_bSurface2; char field_10; char field_11; float m_fIntensity1; float m_fIntensity2; CVector m_vecPosition; float m_fDistance; int m_nBaseVolume; }; static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error"); class cAudioCollisionManager { public: cAudioCollision m_asCollisions1[10]; cAudioCollision m_asCollisions2[10]; char m_bIndicesTable[10]; char m_bCollisionsInQueue; char gap_811; cAudioCollision m_sQueue; }; static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error"); class cMissionAudio { public: CVector m_vecPos; char field_12; char gap_13[3]; int m_nSampleIndex; char m_bLoadingStatus; char m_bPlayStatus; char field_22; char field_23; int field_24; bool m_bIsPlayed; char field_29; char field_30; char field_31; }; class cVehicleParams; static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error"); class cAudioManager { public: bool m_bIsInitialised; char field_1; char field_2; char m_bActiveSamples; char field_4; bool m_bDynamicAcousticModelingStatus; char field_6; char field_7; float speedOfSound; bool m_bTimerJustReset; char field_13; char field_14; char field_15; int m_nTimer; tActiveSample m_sQueueSample; uint8 m_bActiveSampleQueue; char gap_109[3]; tActiveSample m_asSamples[54]; char m_abSampleQueueIndexTable[54]; char m_bSampleRequestQueuesStatus[2]; tActiveSample m_asActiveSamples[27]; tAudioEntity m_asAudioEntities[200]; int m_anAudioEntityIndices[200]; int m_nAudioEntitiesTotal; CVector m_avecReflectionsPos[5]; float m_afReflectionsDistances[5]; int m_anScriptObjectEntityIndices[40]; int m_nScriptObjectEntityTotal; cPedComments m_sPedComments; int m_nFireAudioEntity; int m_nWaterCannonEntity; int m_nPoliceChannelEntity; char gap45B8[444]; int m_nFrontEndEntity; int m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; int m_nProjectileEntity; int m_nBridgeEntity; cMissionAudio m_sMissionAudio; int m_anRandomTable[5]; char field_19192; char m_bUserPause; char m_bPreviousUserPause; char field_19195; int m_nTimeOfRecentCrime; void AddDetailsToRequestedOrderList(uint8 sample); void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 unk2, bool notLooping); void AddReflectionsToRequestedQueue(); void AddReleasingSounds(); // todo void AddSampleToRequestedQueue(); void AgeCrimes(); // todo int8 AutoDetect3DProviders(); void CalculateDistance(bool *ptr, float dist); bool CheckForAnAudioFileOnCD(); void ClearMissionAudio(); void ClearRequestedQueue(); int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); int32 ComputePan(float, CVector *); // todo uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); int32 CreateEntity(int32 type, CPhysical *entity); void DestroyAllGameCreatedEntities(); // todo, needs cAudioScriptObject void DestroyEntity(int32 id); void DoPoliceRadioCrackle(); // todo hook void GenerateIntegerRandomNumberTable(); float GetDistanceSquared(CVector *v); // todo hook // done void Initialise(); void PostInitialiseGameSpecificSetup(); void InitialisePoliceRadioZones(); // todo void ResetAudioLogicTimers(int32 timer); // todo void Terminate(); char GetMissionScriptPoliceAudioPlayingStatus(); bool GetMissionAudioLoadingStatus(); uint8 GetNum3DProvidersAvailable(); bool IsMP3RadioChannelAvailable(); uint8 GetCDAudioDriveLetter(); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); void SetEffectsFadeVol(uint8 volume); void SetMusicFadeVol(uint8 volume); void SetSpeakerConfig(int32 conf); bool SetupJumboEngineSound(uint8, int32); // todo void PreInitialiseGameSpecificSetup(); void SetMissionScriptPoliceAudio(int32 sfx); bool UsesSiren(int32 model); bool UsesSirenSwitching(int32 model); bool MissionScriptAudioUsesPoliceChannel(int32 soundMission); uint8 Get3DProviderName(uint8 id); bool SetupJumboFlySound(uint8); // todo bool SetupJumboTaxiSound(uint8); // todo bool SetupJumboWhineSound(uint8, int32); // todo void PlayLoadedMissionAudio(); void SetMissionAudioLocation(float x, float y, float z); void ResetPoliceRadio(); void InterrogateAudioEntities(); bool UsesReverseWarning(int32 model); bool HasAirBrakes(int32 model); int32 GetJumboTaxiFreq(); bool IsMissionAudioSampleFinished(); void InitialisePoliceRadio(); // todo int32 RandomDisplacement(uint32 seed); void ReleaseDigitalHandle(); void RequireDigitalHandle(); void SetDynamicAcousticModelingStatus(bool status); bool IsAudioInitialised() const; void SetEntityStatus(int32 id, bool status); void PreTerminateGameSpecificShutdown(); void PostTerminateGameSpecificShutdown(); void PlayerJustGotInCar(); void PlayerJustLeftCar(); void Service(); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset); uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); uint32 GetSwatTalkSfx(int16 sound); uint32 GetFBITalkSfx(int16 sound); uint32 GetArmyTalkSfx(int16 sound); uint32 GetMedicTalkSfx(int16 sound); uint32 GetFiremanTalkSfx(int16 sound); uint32 GetNormalMaleTalkSfx(int16 sound); uint32 GetTaxiDriverTalkSfx(int16 sound); uint32 GetPimpTalkSfx(int16 sound); uint32 GetMafiaTalkSfx(int16 sound); uint32 GetTriadTalkSfx(int16 sound); uint32 GetDiabloTalkSfx(int16 sound); uint32 GetYakuzaTalkSfx(int16 sound); uint32 GetYardieTalkSfx(int16 sound); uint32 GetColumbianTalkSfx(int16 sound); uint32 GetHoodTalkSfx(int16 sound); uint32 GetBlackCriminalTalkSfx(int16 sound); uint32 GetWhiteCriminalTalkSfx(int16 sound); uint32 GetMaleNo2TalkSfx(int16 sound); uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); uint32 GetWhiteFatMaleTalkSfx(int16 sound); uint32 GetBlackFatMaleTalkSfx(int16 sound); uint32 GetBlackCasualFemaleTalkSfx(int16 sound); uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); uint32 GetFemaleNo3TalkSfx(int16 sound); uint32 GetBlackFatFemaleTalkSfx(int16 sound); uint32 GetWhiteFatFemaleTalkSfx(int16 sound); uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); uint32 GetChinatownMaleOldTalkSfx(int16 sound); uint32 GetChinatownMaleYoungTalkSfx(int16 sound); uint32 GetChinatownFemaleOldTalkSfx(int16 sound); uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); uint32 GetLittleItalyMaleTalkSfx(int16 sound); uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); uint32 GetWhiteDockerMaleTalkSfx(int16 sound); uint32 GetBlackDockerMaleTalkSfx(int16 sound); uint32 GetScumMaleTalkSfx(int16 sound); uint32 GetScumFemaleTalkSfx(int16 sound); uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); uint32 GetBlackWorkerMaleTalkSfx(int16 sound); uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); uint32 GetBusinessMaleOldTalkSfx(int16 sound); uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); uint32 GetSupermodelMaleTalkSfx(int16 sound); uint32 GetSupermodelFemaleTalkSfx(int16 sound); uint32 GetStewardMaleTalkSfx(int16 sound); uint32 GetStewardFemaleTalkSfx(int16 sound); uint32 GetFanMaleTalkSfx(int16 sound, int32 model); uint32 GetFanFemaleTalkSfx(int16 sound); uint32 GetHospitalMaleTalkSfx(int16 sound); uint32 GetHospitalFemaleTalkSfx(int16 sound); uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); uint32 GetStudentMaleTalkSfx(int16 sound); uint32 GetStudentFemaleTalkSfx(int16 sound); uint32 GetCasualMaleOldTalkSfx(int16 sound); uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); uint32 GetEightTalkSfx(int16 sound); uint32 GetFrankieTalkSfx(int16 sound); uint32 GetMistyTalkSfx(int16 sound); uint32 GetOJGTalkSfx(int16 sound); uint32 GetCatatalinaTalkSfx(int16 sound); uint32 GetBomberTalkSfx(int16 sound); uint32 GetSecurityGuardTalkSfx(int16 sound); uint32 GetChunkyTalkSfx(int16 sound); uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); void ProcessActiveQueues(); // todo bool ProcessAirBrakes(cVehicleParams *params); // todo requires CVehicle void ProcessAirportScriptObject(uint8 sound); // done bool ProcessBoatEngine(cVehicleParams *params); // todo requires CVehicle bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CVehicle void ProcessBridge(); // todo void ProcessBridgeMotor(); // done void ProcessBridgeOneShots(); // todo requires CBridge void ProcessBridgeWarning(); // done bool ProcessCarBombTick(void *); // todo requires CVehicle void ProcessCesna(void *); // todo requires CPlane void ProcessCinemaScriptObject(uint8 sound); // done void ProcessCrane(); // todo requires CCrane void ProcessDocksScriptObject(uint8 sound); // done // bool ProcessEngineDamage(void *); //todo requires CVehicle void ProcessEntity(int32 sound); // done void ProcessExplosions(int32 explosion); // todo requires CExplosion void ProcessFireHydrant(); // done void ProcessFires(int32 entity); // todo requires gFireManager void ProcessFrontEnd(); // done void ProcessGarages(); // todo // bool ProcessHelicopter(void *); // todo requires CVehicle void ProcessHomeScriptObject(uint8 sound); // void ProcessJumbo(void *); // void ProcessJumboAccel(void *); // void ProcessJumboDecel(void *); void ProcessJumboFlying(); // void ProcessJumboLanding(void *); // void ProcessJumboTakeOff(void *); void ProcessJumboTaxi(); // done // void ProcessLaunderetteScriptObject(uint8 sound); // void ProcessLoopingScriptObject(uint8 sound); // void ProcessMissionAudio(); // void ProcessModelVehicle(void *); // void ProcessOneShotScriptObject(uint8 sound); void ProcessPed(CPhysical *p); // todo // void ProcessPedHeadphones(void *); // void ProcessPedOneShots(void *); void ProcessPhysical(int32 id); // done void ProcessPlane(void *); // todo // void ProcessPlayersVehicleEngine(void *, void *); // void ProcessPoliceCellBeatingScriptObject(uint8 sound); // void ProcessPornCinema(uint8 sound); void ProcessProjectiles(); // todo // void ProcessRainOnVehicle(void *); // void ProcessReverb(); // bool ProcessReverseGear(void *); // void ProcessSawMillScriptObject(uint8 sound); void ProcessScriptObject(int32 id); // todo // void ProcessShopScriptObject(uint8 sound); // void ProcessSpecial(); // bool ProcessTrainNoise(void *); void ProcessVehicle(void *); // todo // bool ProcessVehicleDoors(void *); // bool ProcessVehicleEngine(void *); // void ProcessVehicleHorn(void *); // void ProcessVehicleOneShots(void *); // bool ProcessVehicleReverseWarning(void *); // bool ProcessVehicleRoadNoise(void *); // void ProcessVehicleSirenOrAlarm(void *); // void ProcessVehicleSkidding(void *); void ProcessWaterCannon(int32); // todo void ProcessWeather(int32 id); // todo // bool ProcessWetRoadNoise(void *); // void ProcessWorkShopScriptObject(uint8 sound); }; static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error"); extern cAudioManager &AudioManager; extern cAudioManager &Players;