#include "common.h" #include "PedModelInfo.h" #include "Bones.h" int ConvertPedNode2BoneTag(int node) { switch(node){ case PED_MID: return BONE_spine1; case PED_HEAD: return BONE_head; case PED_UPPERARML: return BONE_l_upperarm; case PED_UPPERARMR: return BONE_r_upperarm; case PED_HANDL: return BONE_l_hand; case PED_HANDR: return BONE_r_hand; case PED_UPPERLEGL: return BONE_l_thigh; case PED_UPPERLEGR: return BONE_r_thigh; case PED_FOOTL: return BONE_l_foot; case PED_FOOTR: return BONE_r_foot; case PED_LOWERLEGR: return BONE_r_calf; case PED_LOWERLEGL: return BONE_l_calf; case PED_FOREARML: return BONE_l_forearm; case PED_FOREARMR: return BONE_r_forearm; case PED_CLAVICLEL: return BONE_l_clavicle; case PED_CLAVICLER: return BONE_r_clavicle; case PED_NECK: return BONE_neck; } assert(0 && "this node has no bone"); return -1; } const char* ConvertBoneTag2BoneName(int tag) { switch(tag){ case BONE_root: return "Root"; case BONE_pelvis: return "Pelvis"; case BONE_spine: return "Spine"; case BONE_spine1: return "Spine1"; case BONE_neck: return "Neck"; case BONE_head: return "Head"; case BONE_r_clavicle: return "Bip01 R Clavicle"; case BONE_r_upperarm: return "R UpperArm"; case BONE_r_forearm: return "R Forearm"; case BONE_r_hand: return "R Hand"; case BONE_r_finger: return "R Fingers"; case BONE_l_clavicle: return "Bip01 L Clavicle"; case BONE_l_upperarm: return "L UpperArm"; case BONE_l_forearm: return "L Forearm"; case BONE_l_hand: return "L Hand"; case BONE_l_finger: return "L Fingers"; case BONE_l_thigh: return "L Thigh"; case BONE_l_calf: return "L Calf"; case BONE_l_foot: return "L Foot"; case BONE_r_thigh: return "R Thigh"; case BONE_r_calf: return "R Calf"; case BONE_r_foot: return "R Foot"; } return nil; }