#pragma once void AsciiToUnicode(const char *src, wchar *dst); char *UnicodeToAscii(wchar *src); char *UnicodeToAsciiForSaveLoad(wchar *src); void UnicodeStrcpy(wchar *dst, const wchar *src); int UnicodeStrlen(const wchar *str); void TextCopy(wchar *dst, const wchar *src); struct CKeyEntry { #ifdef FIX_BUGS uint32 valueOffset; #else wchar *value; #endif char key[8]; }; // If this fails, CKeyArray::Load will have to be fixed VALIDATE_SIZE(CKeyEntry, 12); class CKeyArray { public: CKeyEntry *entries; int numEntries; CKeyArray(void) : entries(nil), numEntries(0) {} ~CKeyArray(void) { Unload(); } void Load(uint32 length, int file, uint32 *offset); void Unload(void); void Update(wchar *chars); CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high); #ifdef FIX_BUGS wchar *Search(const char *key, wchar *data, uint8 *result); #else wchar *Search(const char *key, uint8* result); #endif }; class CData { public: wchar *chars; int numChars; CData(void) : chars(nil), numChars(0) {} ~CData(void) { Unload(); } void Load(uint32 length, int file, uint32 *offset); void Unload(void); }; class CMissionTextOffsets { public: struct Entry { char szMissionName[8]; uint32 offset; }; enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more Entry data[MAX_MISSION_TEXTS]; uint16 size; CMissionTextOffsets(void) : size(0) {} void Load(uint32 table_size, int file, uint32* bytes_read, int); }; struct ChunkHeader { char magic[4]; int size; }; class CText { CKeyArray keyArray; CData data; CKeyArray mission_keyArray; CData mission_data; char encoding; bool bHasMissionTextOffsets; bool bIsMissionTextLoaded; char szMissionTableName[8]; CMissionTextOffsets MissionTextOffsets; public: CText(void); void Load(void); void Unload(void); wchar *Get(const char *key); wchar GetUpperCase(wchar c); void UpperCase(wchar *s); void GetNameOfLoadedMissionText(char *outName); void ReadChunkHeader(ChunkHeader *buf, int32 file, uint32 *bytes_read); void LoadMissionText(char *MissionTableName); }; extern CText TheText;